rename _!PIXEL etc. to help bindings
ruby gobject-introspection hates numbers at the start of _ separated names
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@ -6,6 +6,8 @@
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- display param default and range in usage
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- display param default and range in usage
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- better docs
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- better docs
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- more tests
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- more tests
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- renamed VIPS_FOREIGN_DZ_DEPTH_1 as VIPS_FOREIGN_DZ_DEPTH_ONE etc. to help
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bindings
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24/12/14 started 7.42.1
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24/12/14 started 7.42.1
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- add gobject-2.0 to Requires: in vips and vips-cpp .pc files
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- add gobject-2.0 to Requires: in vips and vips-cpp .pc files
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@ -59,7 +59,7 @@ im_vips2dz( IMAGE *in, const char *filename )
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char *suffix = ".jpeg";
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char *suffix = ".jpeg";
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int overlap = 0;
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int overlap = 0;
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int tile_size = 256;
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int tile_size = 256;
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VipsForeignDzDepth depth = VIPS_FOREIGN_DZ_DEPTH_1PIXEL;
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VipsForeignDzDepth depth = VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL;
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gboolean centre = FALSE;
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gboolean centre = FALSE;
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VipsAngle angle = VIPS_ANGLE_D0;
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VipsAngle angle = VIPS_ANGLE_D0;
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@ -542,15 +542,15 @@ pyramid_build( VipsForeignSaveDz *dz, Layer *above,
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}
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}
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switch( dz->depth ) {
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switch( dz->depth ) {
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case VIPS_FOREIGN_DZ_DEPTH_1PIXEL:
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case VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL:
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limit = 1;
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limit = 1;
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break;
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break;
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case VIPS_FOREIGN_DZ_DEPTH_1TILE:
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case VIPS_FOREIGN_DZ_DEPTH_ONETILE:
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limit = dz->tile_size;
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limit = dz->tile_size;
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break;
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break;
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case VIPS_FOREIGN_DZ_DEPTH_1:
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case VIPS_FOREIGN_DZ_DEPTH_ONE:
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limit = VIPS_MAX( width, height );
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limit = VIPS_MAX( width, height );
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break;
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break;
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@ -1603,11 +1603,11 @@ vips_foreign_save_dz_build( VipsObject *object )
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*/
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*/
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if( dz->layout == VIPS_FOREIGN_DZ_LAYOUT_DZ ) {
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if( dz->layout == VIPS_FOREIGN_DZ_LAYOUT_DZ ) {
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if( !vips_object_argument_isset( object, "depth" ) )
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if( !vips_object_argument_isset( object, "depth" ) )
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dz->depth = VIPS_FOREIGN_DZ_DEPTH_1PIXEL;
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dz->depth = VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL;
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}
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}
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else
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else
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if( !vips_object_argument_isset( object, "depth" ) )
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if( !vips_object_argument_isset( object, "depth" ) )
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dz->depth = VIPS_FOREIGN_DZ_DEPTH_1TILE;
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dz->depth = VIPS_FOREIGN_DZ_DEPTH_ONETILE;
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if( VIPS_OBJECT_CLASS( vips_foreign_save_dz_parent_class )->
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if( VIPS_OBJECT_CLASS( vips_foreign_save_dz_parent_class )->
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build( object ) )
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build( object ) )
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@ -1949,7 +1949,7 @@ vips_foreign_save_dz_class_init( VipsForeignSaveDzClass *class )
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsForeignSaveDz, depth ),
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G_STRUCT_OFFSET( VipsForeignSaveDz, depth ),
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VIPS_TYPE_FOREIGN_DZ_DEPTH,
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VIPS_TYPE_FOREIGN_DZ_DEPTH,
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VIPS_FOREIGN_DZ_DEPTH_1PIXEL );
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VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL );
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VIPS_ARG_BOOL( class, "centre", 13,
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VIPS_ARG_BOOL( class, "centre", 13,
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_( "Center" ),
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_( "Center" ),
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@ -2021,7 +2021,7 @@ vips_foreign_save_dz_init( VipsForeignSaveDz *dz )
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dz->overlap = 1;
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dz->overlap = 1;
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dz->tile_size = 256;
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dz->tile_size = 256;
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dz->tile_count = 0;
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dz->tile_count = 0;
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dz->depth = VIPS_FOREIGN_DZ_DEPTH_1PIXEL;
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dz->depth = VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL;
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dz->angle = VIPS_ANGLE_D0;
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dz->angle = VIPS_ANGLE_D0;
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dz->container = VIPS_FOREIGN_DZ_CONTAINER_FS;
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dz->container = VIPS_FOREIGN_DZ_CONTAINER_FS;
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}
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}
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@ -496,16 +496,16 @@ typedef enum {
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/**
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/**
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* VipsForeignDzDepth:
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* VipsForeignDzDepth:
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* @VIPS_FOREIGN_DZ_DEPTH_1PIXEL: create layers down to 1x1 pixel
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* @VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL: create layers down to 1x1 pixel
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* @VIPS_FOREIGN_DZ_DEPTH_1TILE: create layers down to 1x1 tile
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* @VIPS_FOREIGN_DZ_DEPTH_ONETILE: create layers down to 1x1 tile
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* @VIPS_FOREIGN_DZ_DEPTH_1: only create a single layer
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* @VIPS_FOREIGN_DZ_DEPTH_ONE: only create a single layer
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*
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*
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* How many pyramid layers to create.
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* How many pyramid layers to create.
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*/
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*/
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typedef enum {
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typedef enum {
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VIPS_FOREIGN_DZ_DEPTH_1PIXEL,
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VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL,
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VIPS_FOREIGN_DZ_DEPTH_1TILE,
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VIPS_FOREIGN_DZ_DEPTH_ONETILE,
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VIPS_FOREIGN_DZ_DEPTH_1,
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VIPS_FOREIGN_DZ_DEPTH_ONE,
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VIPS_FOREIGN_DZ_DEPTH_LAST
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VIPS_FOREIGN_DZ_DEPTH_LAST
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} VipsForeignDzDepth;
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} VipsForeignDzDepth;
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@ -152,9 +152,9 @@ vips_foreign_dz_depth_get_type( void )
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if( etype == 0 ) {
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if( etype == 0 ) {
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static const GEnumValue values[] = {
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static const GEnumValue values[] = {
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{VIPS_FOREIGN_DZ_DEPTH_1PIXEL, "VIPS_FOREIGN_DZ_DEPTH_1PIXEL", "1pixel"},
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{VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL, "VIPS_FOREIGN_DZ_DEPTH_ONEPIXEL", "onepixel"},
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{VIPS_FOREIGN_DZ_DEPTH_1TILE, "VIPS_FOREIGN_DZ_DEPTH_1TILE", "1tile"},
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{VIPS_FOREIGN_DZ_DEPTH_ONETILE, "VIPS_FOREIGN_DZ_DEPTH_ONETILE", "onetile"},
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{VIPS_FOREIGN_DZ_DEPTH_1, "VIPS_FOREIGN_DZ_DEPTH_1", "1"},
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{VIPS_FOREIGN_DZ_DEPTH_ONE, "VIPS_FOREIGN_DZ_DEPTH_ONE", "one"},
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{VIPS_FOREIGN_DZ_DEPTH_LAST, "VIPS_FOREIGN_DZ_DEPTH_LAST", "last"},
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{VIPS_FOREIGN_DZ_DEPTH_LAST, "VIPS_FOREIGN_DZ_DEPTH_LAST", "last"},
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{0, NULL, NULL}
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{0, NULL, NULL}
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};
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};
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