earlier quit of dzsave on kill
We were only testing "killed" once for each strip of tiles. Check on each tile as well to make set_kill() faster. see https://github.com/kleisauke/net-vips/issues/179
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@ -3,6 +3,7 @@
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- fix 8 bit pallete PNG save [lovell]
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- fix null string in buffer print [pclewis]
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- revise caching of seq mode loaders [jcupitt]
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- reduce latency on dzsave kill [kleisauke]
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24/7/22 started 8.13.1
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- fix im7 feature detection in meson
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@ -1828,6 +1828,12 @@ strip_work( VipsThreadState *state, void *a )
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printf( "strip_work\n" );
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#endif /*DEBUG_VERBOSE*/
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/* killed is checked by sink_disc, but that's only once per strip, and
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* they can be huge. Check per output tile as well.
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*/
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if( vips_image_iskilled( save->in ) )
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return( -1 );
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/* If we are centering we may be outside the real pixels. Skip in
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* this case, and the viewer will display blank.png for us.
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*/
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