new sinkmemory works, more png fixing
This commit is contained in:
parent
ff7d02a979
commit
fcf052ab09
@ -313,14 +313,19 @@ png2vips_interlace( Read *read, VipsImage *out )
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printf( "png2vips_interlace: reading whole image\n" );
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#endif /*DEBUG*/
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if( !(read->row_pointer = VIPS_ARRAY( NULL, out->Ysize, png_bytep )) ||
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vips_image_write_prepare( out ) )
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if( vips_image_write_prepare( out ) )
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return( -1 );
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if( setjmp( png_jmpbuf( read->pPng ) ) )
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return( -1 );
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if( !(read->row_pointer = VIPS_ARRAY( NULL, out->Ysize, png_bytep )) )
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return( -1 );
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for( y = 0; y < out->Ysize; y++ )
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read->row_pointer[y] = VIPS_IMAGE_ADDR( out, 0, y );
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if( setjmp( png_jmpbuf( read->pPng ) ) )
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return( -1 );
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png_set_interlace_handling( read->pPng );
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png_read_image( read->pPng, read->row_pointer );
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return( 0 );
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@ -58,6 +58,7 @@ int vips_sink_screen( VipsImage *in, VipsImage *out, VipsImage *mask,
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VipsSinkNotify notify, void *a );
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int vips_sink_memory( VipsImage *im );
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int vips_sink_memory2( VipsImage *image );
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void *vips_start_one( VipsImage *out, void *a, void *b );
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int vips_stop_one( void *seq, void *a, void *b );
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@ -15,6 +15,7 @@ libiofuncs_la_SOURCES = \
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sink.h \
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sink.c \
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sinkmemory.c \
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sinkmemory2.c \
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sinkdisc.c \
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sinkscreen.c \
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memory.c \
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@ -666,7 +666,8 @@ vips_image_generate( VipsImage *image,
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res = vips_sink_disc( image,
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(VipsRegionWrite) write_vips, NULL );
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else
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res = vips_sink_memory( image );
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// res = vips_sink_memory( image );
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res = vips_sink_memory2( image );
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/* Error?
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*/
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@ -350,13 +350,7 @@ wbuffer_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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/* Swap buffers.
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*/
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{
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WriteBuffer *t;
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t = write->buf;
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write->buf = write->buf_back;
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write->buf_back = t;
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}
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VIPS_SWAP( WriteBuffer *, write->buf, write->buf_back );
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/* Position buf at the new y.
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*/
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@ -377,6 +371,9 @@ wbuffer_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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tile.width = sink_base->tile_width;
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tile.height = sink_base->tile_height;
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vips_rect_intersectrect( &image, &tile, &state->pos );
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/* The thread needs to know which buffer it's writing to.
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*/
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wstate->buf = write->buf;
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VIPS_DEBUG_MSG( " allocated %d x %d:\n", tile.left, tile.top );
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@ -35,8 +35,8 @@
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*/
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/*
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#define VIPS_DEBUG
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*/
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#define VIPS_DEBUG
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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@ -45,13 +45,6 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <errno.h>
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#include <string.h>
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#include <sys/types.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif /*HAVE_UNISTD_H*/
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#include <vips/vips.h>
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#include <vips/internal.h>
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@ -63,32 +56,37 @@
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/* A part of the image we are writing.
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*/
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typedef struct _SinkMemoryBuffer {
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struct _SinkMemory *write;
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typedef struct _SinkMemoryArea {
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struct _SinkMemory *memory;
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VipsRegion *region; /* Pixels */
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VipsSemaphore nwrite; /* Number of threads writing to region */
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} SinkMemoryBuffer;
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VipsRect rect; /* Part of image this area covers */
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VipsSemaphore nwrite; /* Number of threads writing to this area */
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} SinkMemoryArea;
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/* Per-call state.
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*/
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typedef struct _SinkMemory {
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SinkBase sink_base;
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/* We are current writing tiles to buf, we'll delay starting a new
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* buffer if buf_back (the previous position) hasn't completed.
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/* We are current writing tiles to area, we'll delay starting a new
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* area if old_area (the previous position) hasn't completed.
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*/
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SinkMemoryBuffer *buf;
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SinkMemoryBuffer *buf_back;
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SinkMemoryArea *area;
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SinkMemoryArea *old_area;
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/* A region covering the whole of the output image ... we write to
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* this from many workers with vips_region_prepare_to().
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*/
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VipsRegion *region;
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} SinkMemory;
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/* Our per-thread state ... we need to also track the buffer that pos is
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/* Our per-thread state ... we need to also track the area that pos is
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* supposed to write to.
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*/
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typedef struct _SinkMemoryThreadState {
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VipsThreadState parent_object;
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SinkMemoryBuffer *buf;
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SinkMemoryArea *area;
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} SinkMemoryThreadState;
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typedef struct _SinkMemoryThreadStateClass {
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@ -104,167 +102,96 @@ sink_memory_thread_state_class_init( SinkMemoryThreadStateClass *class )
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{
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VipsObjectClass *object_class = VIPS_OBJECT_CLASS( class );
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object_class->nickname = "writethreadstate";
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object_class->nickname = "sinkmemorythreadstate";
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object_class->description = _( "per-thread state for sinkmemory" );
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}
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static void
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write_thread_state_init( SinkMemoryThreadState *state )
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sink_memory_thread_state_init( SinkMemoryThreadState *state )
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{
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state->buf = NULL;
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}
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static VipsThreadState *
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write_thread_state_new( VipsImage *im, void *a )
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sink_memory_thread_state_new( VipsImage *image, void *a )
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{
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return( VIPS_THREAD_STATE( vips_object_new(
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write_thread_state_get_type(),
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vips_thread_state_set, im, a ) ) );
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sink_memory_thread_state_get_type(),
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vips_thread_state_set, image, a ) ) );
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}
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static void
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wbuffer_free( SinkMemoryBuffer *wbuffer )
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sink_memory_area_free( SinkMemoryArea *area )
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{
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VIPS_UNREF( wbuffer->region );
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vips_semaphore_destroy( &wbuffer->nwrite );
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vips_free( wbuffer );
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vips_semaphore_destroy( &area->nwrite );
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vips_free( area );
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}
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static SinkMemoryBuffer *
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wbuffer_new( SinkMemory *write )
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static SinkMemoryArea *
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sink_memory_area_new( SinkMemory *memory )
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{
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SinkMemoryBuffer *wbuffer;
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SinkMemoryArea *area;
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if( !(wbuffer = VIPS_NEW( NULL, SinkMemoryBuffer )) )
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if( !(area = VIPS_NEW( NULL, SinkMemoryArea )) )
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return( NULL );
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wbuffer->write = write;
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wbuffer->region = NULL;
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vips_semaphore_init( &wbuffer->nwrite, 0, "nwrite" );
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area->memory = memory;
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vips_semaphore_init( &area->nwrite, 0, "nwrite" );
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if( !(wbuffer->region = vips_region_new( write->sink_base.im )) ) {
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wbuffer_free( wbuffer );
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return( NULL );
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}
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/* The worker threads need to be able to move the buffers around.
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*/
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vips__region_no_ownership( wbuffer->region );
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#ifdef HAVE_THREADS
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/* Make this last (picks up parts of wbuffer on startup).
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*/
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if( !(wbuffer->thread = g_thread_create( wbuffer_write_thread, wbuffer,
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TRUE, NULL )) ) {
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vips_error( "wbuffer_new",
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"%s", _( "unable to create thread" ) );
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wbuffer_free( wbuffer );
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return( NULL );
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}
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#endif /*HAVE_THREADS*/
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return( wbuffer );
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return( area );
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}
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/* Block until the previous write completes, then write the front buffer.
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/* Move an area to a position.
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*/
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static int
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wbuffer_flush( SinkMemory *write )
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static void
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sink_memory_area_position( SinkMemoryArea *area, int top, int height )
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{
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VIPS_DEBUG_MSG( "wbuffer_flush:\n" );
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SinkMemory *memory = area->memory;
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/* Block until the other buffer has been written. We have to do this
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* before we can set this buffer writing or we'll lose output ordering.
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*/
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if( write->buf->area.top > 0 ) {
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vips_semaphore_down( &write->buf_back->done );
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VipsRect all, rect;
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/* Previous write suceeded?
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*/
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if( write->buf_back->write_errno ) {
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vips_error_system( write->buf_back->write_errno,
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"wbuffer_write", "%s", _( "write failed" ) );
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return( -1 );
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}
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}
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all.left = 0;
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all.top = 0;
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all.width = memory->sink_base.im->Xsize;
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all.height = memory->sink_base.im->Ysize;
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/* Set the background writer going for this buffer.
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*/
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#ifdef HAVE_THREADS
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vips_semaphore_up( &write->buf->go );
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#else
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/* No threads? SinkMemory ourselves synchronously.
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*/
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wbuffer_write( write->buf );
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#endif /*HAVE_THREADS*/
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rect.left = 0;
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rect.top = top;
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rect.width = memory->sink_base.im->Xsize;
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rect.height = height;
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return( 0 );
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}
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/* Move a wbuffer to a position.
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*/
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static int
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wbuffer_position( SinkMemoryBuffer *wbuffer, int top, int height )
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{
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VipsRect image, area;
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int result;
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image.left = 0;
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image.top = 0;
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image.width = wbuffer->write->sink_base.im->Xsize;
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image.height = wbuffer->write->sink_base.im->Ysize;
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area.left = 0;
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area.top = top;
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area.width = wbuffer->write->sink_base.im->Xsize;
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area.height = height;
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vips_rect_intersectrect( &area, &image, &wbuffer->area );
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/* The workers take turns to move the buffers.
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*/
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vips__region_take_ownership( wbuffer->region );
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result = vips_region_buffer( wbuffer->region, &wbuffer->area );
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vips__region_no_ownership( wbuffer->region );
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/* This should be an exclusive buffer, hopefully.
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*/
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g_assert( !wbuffer->region->buffer->done );
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return( result );
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vips_rect_intersectrect( &all, &rect, &area->rect );
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}
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/* Our VipsThreadpoolAllocate function ... move the thread to the next tile
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* that needs doing. If no buffer is available (the bg writer hasn't yet
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* finished with it), we block. If all tiles are done, we return FALSE to end
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* that needs doing. If we fill the current area, we block until the previous
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* area is finished, then swap areas.
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* If all tiles are done, we return FALSE to end
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* iteration.
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*/
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static gboolean
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wbuffer_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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sink_memory_area_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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{
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SinkMemoryThreadState *wstate = (SinkMemoryThreadState *) state;
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SinkMemory *write = (SinkMemory *) a;
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SinkBase *sink_base = (SinkBase *) write;
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SinkMemoryThreadState *wstate = (SinkMemoryThreadState *) state;
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SinkMemory *memory = (SinkMemory *) a;
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SinkBase *sink_base = (SinkBase *) memory;
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VipsRect image;
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VipsRect tile;
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VIPS_DEBUG_MSG( "wbuffer_allocate_fn:\n" );
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VIPS_DEBUG_MSG( "sink_memory_area_allocate_fn:\n" );
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/* Is the state x/y OK? New line or maybe new buffer or maybe even
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* all done.
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*/
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if( sink_base->x >= write->buf->area.width ) {
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if( sink_base->x >= memory->area->rect.width ) {
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sink_base->x = 0;
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sink_base->y += sink_base->tile_height;
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if( sink_base->y >= VIPS_RECT_BOTTOM( &write->buf->area ) ) {
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/* Block until the last write is done, then set write
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* of the front buffer going.
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if( sink_base->y >= VIPS_RECT_BOTTOM( &memory->area->rect ) ) {
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/* Block until the previous area is done.
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*/
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if( wbuffer_flush( write ) )
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return( -1 );
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if( memory->area->rect.top > 0 )
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vips_semaphore_downn(
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&memory->old_area->nwrite, 0 );
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/* End of image?
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*/
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@ -275,19 +202,13 @@ wbuffer_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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/* Swap buffers.
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*/
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{
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SinkMemoryBuffer *t;
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t = write->buf;
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write->buf = write->buf_back;
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write->buf_back = t;
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}
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VIPS_SWAP( SinkMemoryArea *,
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memory->area, memory->old_area );
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/* Position buf at the new y.
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*/
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if( wbuffer_position( write->buf,
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sink_base->y, sink_base->nlines ) )
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return( -1 );
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sink_memory_area_position( memory->area,
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sink_base->y, sink_base->nlines );
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}
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}
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@ -302,13 +223,16 @@ wbuffer_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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tile.width = sink_base->tile_width;
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tile.height = sink_base->tile_height;
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vips_rect_intersectrect( &image, &tile, &state->pos );
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wstate->buf = write->buf;
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/* The thread needs to know which area it's writing to.
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*/
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wstate->area = memory->area;
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VIPS_DEBUG_MSG( " allocated %d x %d:\n", tile.left, tile.top );
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/* Add to the number of writers on the buffer.
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/* Add to the number of writers on the area.
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*/
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vips_semaphore_upn( &write->buf->nwrite, -1 );
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vips_semaphore_upn( &memory->area->nwrite, -1 );
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/* Move state on.
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*/
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@ -320,119 +244,102 @@ wbuffer_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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/* Our VipsThreadpoolWork function ... generate a tile!
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*/
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static int
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wbuffer_work_fn( VipsThreadState *state, void *a )
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sink_memory_area_work_fn( VipsThreadState *state, void *a )
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{
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SinkMemory *memory = (SinkMemory *) a;
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SinkMemoryThreadState *wstate = (SinkMemoryThreadState *) state;
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SinkMemoryArea *area = wstate->area;
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VIPS_DEBUG_MSG( "wbuffer_work_fn: %p %d x %d\n",
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VIPS_DEBUG_MSG( "sink_memory_area_work_fn: %p %d x %d\n",
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state, state->pos.left, state->pos.top );
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if( vips_region_prepare_to( state->reg, wstate->buf->region,
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if( vips_region_prepare_to( state->reg, memory->region,
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&state->pos, state->pos.left, state->pos.top ) ) {
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VIPS_DEBUG_MSG( "wbuffer_work_fn: %p error!\n", state );
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VIPS_DEBUG_MSG( "sink_memory_area_work_fn: %p error!\n",
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state );
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return( -1 );
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}
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VIPS_DEBUG_MSG( "wbuffer_work_fn: %p done\n", state );
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VIPS_DEBUG_MSG( "sink_memory_area_work_fn: %p done\n", state );
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/* Tell the bg write thread we've left.
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/* Tell the allocator we're done.
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*/
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vips_semaphore_upn( &wstate->buf->nwrite, 1 );
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vips_semaphore_upn( &area->nwrite, 1 );
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return( 0 );
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}
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static void
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write_init( SinkMemory *write,
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VipsImage *image, VipsRegionSinkMemory write_fn, void *a )
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sink_memory_free( SinkMemory *memory )
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{
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vips_sink_base_init( &write->sink_base, image );
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write->buf = wbuffer_new( write );
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write->buf_back = wbuffer_new( write );
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write->write_fn = write_fn;
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write->a = a;
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VIPS_FREEF( sink_memory_area_free, memory->area );
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VIPS_FREEF( sink_memory_area_free, memory->old_area );
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VIPS_UNREF( memory->region );
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}
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static void
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write_free( SinkMemory *write )
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static int
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sink_memory_init( SinkMemory *memory, VipsImage *image )
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{
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VIPS_FREEF( wbuffer_free, write->buf );
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VIPS_FREEF( wbuffer_free, write->buf_back );
|
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VipsRect all;
|
||||
|
||||
vips_sink_base_init( &memory->sink_base, image );
|
||||
memory->area = NULL;
|
||||
memory->old_area = NULL;
|
||||
|
||||
all.left = 0;
|
||||
all.top = 0;
|
||||
all.width = image->Xsize;
|
||||
all.height = image->Ysize;
|
||||
|
||||
if( !(memory->region = vips_region_new( image )) ||
|
||||
vips_region_image( memory->region, &all ) ||
|
||||
!(memory->area = sink_memory_area_new( memory )) ||
|
||||
!(memory->old_area = sink_memory_area_new( memory )) ) {
|
||||
sink_memory_free( memory );
|
||||
return( -1 );
|
||||
}
|
||||
|
||||
return( 0 );
|
||||
}
|
||||
|
||||
/**
|
||||
* VipsRegionSinkMemory:
|
||||
* @region: get pixels from here
|
||||
* @area: area to write
|
||||
* @a: client data
|
||||
* vips_sink_memory2:
|
||||
* @im: generate this image to memory
|
||||
*
|
||||
* The function should write the pixels in @area from @region. @a is the
|
||||
* value passed into vips_discsink().
|
||||
* Loops over an image, generating it to a memory buffer attached to the
|
||||
* image.
|
||||
*
|
||||
* See also: vips_sink_disc().
|
||||
* See also: vips_sink(), vips_get_tile_size().
|
||||
*
|
||||
* Returns: 0 on success, -1 on error.
|
||||
*/
|
||||
|
||||
/**
|
||||
* vips_sink_disc:
|
||||
* @im: image to process
|
||||
* @write_fn: called for every batch of pixels
|
||||
* @a: client data
|
||||
*
|
||||
* vips_sink_disc() loops over @im, top-to-bottom, generating it in sections.
|
||||
* As each section is produced, @write_fn is called.
|
||||
*
|
||||
* @write_fn is always called single-threaded (though not always from the same
|
||||
* thread), it's always given image
|
||||
* sections in top-to-bottom order, and there are never any gaps.
|
||||
*
|
||||
* This operation is handy for making image sinks which output to things like
|
||||
* disc files.
|
||||
*
|
||||
* See also: vips_concurrency_set().
|
||||
*
|
||||
* Returns: 0 on success, -1 on error.
|
||||
* Returns: 0 on success, or -1 on error.
|
||||
*/
|
||||
int
|
||||
vips_sink_disc( VipsImage *im, VipsRegionSinkMemory write_fn, void *a )
|
||||
vips_sink_memory2( VipsImage *image )
|
||||
{
|
||||
SinkMemory write;
|
||||
SinkMemory memory;
|
||||
int result;
|
||||
|
||||
vips_image_preeval( im );
|
||||
VIPS_DEBUG_MSG( "vips_sink_memory2:\n" );
|
||||
|
||||
write_init( &write, im, write_fn, a );
|
||||
if( sink_memory_init( &memory, image ) )
|
||||
return( -1 );
|
||||
|
||||
vips_image_preeval( image );
|
||||
|
||||
result = 0;
|
||||
if( !write.buf ||
|
||||
!write.buf_back ||
|
||||
wbuffer_position( write.buf, 0, write.sink_base.nlines ) ||
|
||||
vips_threadpool_run( im,
|
||||
write_thread_state_new,
|
||||
wbuffer_allocate_fn,
|
||||
wbuffer_work_fn,
|
||||
vips_sink_base_progress,
|
||||
&write ) )
|
||||
sink_memory_area_position( memory.area, 0, memory.sink_base.nlines );
|
||||
if( vips_threadpool_run( image,
|
||||
sink_memory_thread_state_new,
|
||||
sink_memory_area_allocate_fn,
|
||||
sink_memory_area_work_fn,
|
||||
vips_sink_base_progress,
|
||||
&memory ) )
|
||||
result = -1;
|
||||
|
||||
/* Just before allocate signalled stop, it set write.buf writing. We
|
||||
* need to wait for this write to finish.
|
||||
*
|
||||
* We can't just free the buffers (which will wait for the bg threads
|
||||
* to finish), since the bg thread might see the kill before it gets a
|
||||
* chance to write.
|
||||
*
|
||||
* If the pool exited with an error, write.buf might not have been
|
||||
* started (if the allocate failed), and in any case, we don't care if
|
||||
* the final write went through or not.
|
||||
*/
|
||||
if( !result )
|
||||
vips_semaphore_down( &write.buf->done );
|
||||
vips_image_posteval( image );
|
||||
|
||||
vips_image_posteval( im );
|
||||
sink_memory_free( &memory );
|
||||
|
||||
write_free( &write );
|
||||
VIPS_DEBUG_MSG( "vips_sink_memory2: done\n" );
|
||||
|
||||
return( result );
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user