/* Simple rectangle algebra. Should build rectangle list algebra on top of * this. * * J. Cupitt, 8/4/93. */ /* This file is part of VIPS. VIPS is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk */ #ifdef HAVE_CONFIG_H #include #endif /*HAVE_CONFIG_H*/ #include #include #include #ifdef WITH_DMALLOC #include #endif /*WITH_DMALLOC*/ /* Move the margins of a rect. +1 means out one pixel. */ void im_rect_marginadjust( Rect *r, int n ) { r->left -= n; r->top -= n; r->width += 2 * n; r->height += 2 * n; } /* Does rect contain a point? */ int im_rect_includespoint( Rect *r, int x, int y ) { return( r->left <= x && r->top <= y && r->left + r->width > x && r->top + r->height > y ); } /* Is r2 a subset of r1? */ int im_rect_includesrect( Rect *r1, Rect *r2 ) { return( r1->left <= r2->left && r1->top <= r2->top && r1->left + r1->width >= r2->left + r2->width && r1->top + r1->height >= r2->top + r2->height ); } /* Fill r3 with the intersection of r1 and r2. r3 can equal r1 or r2. */ void im_rect_intersectrect( Rect *r1, Rect *r2, Rect *r3 ) { int left = IM_MAX( r1->left, r2->left ); int top = IM_MAX( r1->top, r2->top ); int right = IM_MIN( IM_RECT_RIGHT( r1 ), IM_RECT_RIGHT( r2 ) ); int bottom = IM_MIN( IM_RECT_BOTTOM( r1 ), IM_RECT_BOTTOM( r2 ) ); int width = IM_MAX( 0, right - left ); int height = IM_MAX( 0, bottom - top ); r3->left = left; r3->top = top; r3->width = width; r3->height = height; } /* Is a rect empty? ie. zero width or height. */ int im_rect_isempty( Rect *r ) { return( r->width <= 0 || r->height <= 0 ); } /* Fill r3 with the set union of r1 and r2. Can't do this very well, as can * only have rectangular areas. Just set to smallest box that encloses both r1 * and r2. If either is empty, can just return the other. */ void im_rect_unionrect( Rect *r1, Rect *r2, Rect *r3 ) { if( im_rect_isempty( r1 ) ) *r3 = *r2; else if( im_rect_isempty( r2 ) ) *r3 = *r1; else { int left = IM_MIN( r1->left, r2->left ); int top = IM_MIN( r1->top, r2->top ); int width = IM_MAX( IM_RECT_RIGHT( r1 ), IM_RECT_RIGHT( r2 ) ) - left; int height = IM_MAX( IM_RECT_BOTTOM( r1 ), IM_RECT_BOTTOM( r2 ) )- top; r3->left = left; r3->top = top; r3->width = width; r3->height = height; } } /* Test for equality. */ int im_rect_equalsrect( Rect *r1, Rect *r2 ) { return( r1->left == r2->left && r1->top == r2->top && r1->width == r2->width && r1->height == r2->height ); } /* DUP a rect. */ Rect * im_rect_dup( Rect *r ) { Rect *out = IM_NEW( NULL, Rect ); if( !out ) return( NULL ); *out = *r; return( out ); } /* Make sure width and height are >0. */ void im_rect_normalise( Rect *r ) { if( r->width < 0 ) { r->left += r->width; r->width *= -1; } if( r->height < 0 ) { r->top += r->height; r->height *= -1; } }