/* @(#) Rank filter. * @(#) * @(#) int * @(#) im_rank( in, out, xsize, ysize, order ) * @(#) IMAGE *in, *out; * @(#) int xsize, ysize; * @(#) int order; * @(#) * @(#) Also: im_rank_raw(). As above, but does not add a black border. * @(#) * @(#) Returns either 0 (success) or -1 (fail) * @(#) * * Author: JC * Written on: 19/8/96 * Modified on: * JC 20/8/96 * - now uses insert-sort rather than bubble-sort * - now works for any non-complex type * JC 22/6/01 * - oops, sanity check on n wrong * JC 28/8/03 * - cleanups * - better selection algorithm ... same speed for 3x3, about 3x faster * for 5x5, faster still for larger windows * - index from zero for consistency with other parts of vips * 7/4/04 * - now uses im_embed() with edge stretching on the input, not * the output * - sets Xoffset / Yoffset * 7/10/04 * - oops, im_embed() size was wrong */ /* This file is part of VIPS. VIPS is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk */ #ifdef HAVE_CONFIG_H #include #endif /*HAVE_CONFIG_H*/ #include #include #include #include #include #ifdef WITH_DMALLOC #include #endif /*WITH_DMALLOC*/ /* Global state: save our parameters here. */ typedef struct { IMAGE *in, *out; /* Images we run */ int xsize, ysize; /* Window size */ int order; /* Element select */ int n; /* xsize * ysize */ } RankInfo; /* Sequence value: just the array we sort in. */ typedef struct { REGION *ir; PEL *sort; } SeqInfo; /* Free a sequence value. */ static int rank_stop( void *vseq, void *a, void *b ) { SeqInfo *seq = (SeqInfo *) vseq; IM_FREEF( im_region_free, seq->ir ); return( 0 ); } /* Rank start function. */ static void * rank_start( IMAGE *out, void *a, void *b ) { IMAGE *in = (IMAGE *) a; RankInfo *rnk = (RankInfo *) b; SeqInfo *seq; if( !(seq = IM_NEW( out, SeqInfo )) ) return( NULL ); /* Init! */ seq->ir = NULL; seq->sort = NULL; /* Attach region and arrays. */ seq->ir = im_region_create( in ); seq->sort = IM_ARRAY( out, IM_IMAGE_SIZEOF_ELEMENT( in ) * rnk->n, PEL ); if( !seq->ir || !seq->sort ) { rank_stop( seq, in, rnk ); return( NULL ); } return( (void *) seq ); } #define SWAP( TYPE, A, B ) { \ TYPE t = (A); \ (A) = (B); \ (B) = t; \ } /* Inner loop for select-sorting TYPE. */ #define LOOP_SELECT( TYPE ) { \ TYPE *q = (TYPE *) IM_REGION_ADDR( or, le, y ); \ TYPE *p = (TYPE *) IM_REGION_ADDR( ir, le, y ); \ TYPE *sort = (TYPE *) seq->sort; \ TYPE a; \ \ for( x = 0; x < sz; x++ ) { \ TYPE *d = p + x; \ \ /* Copy window into sort[]. */ \ for( k = 0, j = 0; j < rnk->ysize; j++ ) { \ for( i = 0; i < eaw; i += bands, k++ ) \ sort[k] = d[i]; \ d += ls; \ } \ \ /* Rearrange sort[] to make the order-th element the order-th * smallest, adapted from Numerical Recipes in C. */ \ lower = 0; /* Range we know the result lies in */ \ upper = rnk->n - 1; \ for(;;) { \ if( upper - lower < 2 ) { \ /* 1 or 2 elements left. */ \ if( upper - lower == 1 && \ sort[lower] > sort[upper] ) \ SWAP( TYPE, \ sort[lower], sort[upper] ); \ break; \ } \ else { \ /* Pick mid-point of remaining elements. */ \ mid = (lower + upper) >> 1; \ \ /* Sort lower/mid/upper elements, hold * midpoint in sort[lower + 1] for * partitioning. */ \ SWAP( TYPE, sort[lower + 1], sort[mid] ); \ if( sort[lower] > sort[upper] ) \ SWAP( TYPE, \ sort[lower], sort[upper] ); \ if( sort[lower + 1] > sort[upper] ) \ SWAP( TYPE, \ sort[lower + 1], sort[upper] );\ if( sort[lower] > sort[lower + 1] ) \ SWAP( TYPE, \ sort[lower], sort[lower + 1] ) \ \ i = lower + 1; \ j = upper; \ a = sort[lower + 1]; \ \ for(;;) { \ /* Search for out of order elements. */ \ do \ i++; \ while( sort[i] < a ); \ do \ j--; \ while( sort[j] > a ); \ if( j < i ) \ break; \ SWAP( TYPE, sort[i], sort[j] ); \ } \ \ /* Replace mid element. */ \ sort[lower + 1] = sort[j]; \ sort[j] = a; \ \ /* Move to partition with the kth element. */ \ if( j >= rnk->order ) \ upper = j - 1; \ if( j <= rnk->order ) \ lower = i; \ } \ } \ \ q[x] = sort[rnk->order]; \ } \ } /* Loop for find max of window. */ #define LOOP_MAX( TYPE ) { \ TYPE *q = (TYPE *) IM_REGION_ADDR( or, le, y ); \ TYPE *p = (TYPE *) IM_REGION_ADDR( ir, le, y ); \ \ for( x = 0; x < sz; x++ ) { \ TYPE *d = &p[x]; \ TYPE max; \ \ max = *d; \ for( j = 0; j < rnk->ysize; j++ ) { \ TYPE *e = d; \ \ for( i = 0; i < rnk->xsize; i++ ) { \ if( *e > max ) \ max = *e; \ \ e += bands; \ } \ \ d += ls; \ } \ \ q[x] = max; \ } \ } /* Loop for find min of window. */ #define LOOP_MIN( TYPE ) { \ TYPE *q = (TYPE *) IM_REGION_ADDR( or, le, y ); \ TYPE *p = (TYPE *) IM_REGION_ADDR( ir, le, y ); \ \ for( x = 0; x < sz; x++ ) { \ TYPE *d = &p[x]; \ TYPE min; \ \ min = *d; \ for( j = 0; j < rnk->ysize; j++ ) { \ TYPE *e = d; \ \ for( i = 0; i < rnk->xsize; i++ ) { \ if( *e < min ) \ min = *e; \ \ e += bands; \ } \ \ d += ls; \ } \ \ q[x] = min; \ } \ } #define SWITCH( OPERATION ) \ switch( rnk->out->BandFmt ) { \ case IM_BANDFMT_UCHAR: OPERATION( unsigned char ); break; \ case IM_BANDFMT_CHAR: OPERATION( signed char ); break; \ case IM_BANDFMT_USHORT: OPERATION( unsigned short ); break; \ case IM_BANDFMT_SHORT: OPERATION( signed short ); break; \ case IM_BANDFMT_UINT: OPERATION( unsigned int ); break; \ case IM_BANDFMT_INT: OPERATION( signed int ); break; \ case IM_BANDFMT_FLOAT: OPERATION( float ); break; \ case IM_BANDFMT_DOUBLE: OPERATION( double ); break; \ \ default: \ assert( 0 ); \ } /* Rank of a REGION. */ static int rank_gen( REGION *or, void *vseq, void *a, void *b ) { SeqInfo *seq = (SeqInfo *) vseq; IMAGE *in = (IMAGE *) a; RankInfo *rnk = (RankInfo *) b; REGION *ir = seq->ir; Rect *r = &or->valid; Rect s; int le = r->left; int to = r->top; int bo = IM_RECT_BOTTOM(r); int sz = IM_REGION_N_ELEMENTS( or ); int ls; int bands = in->Bands; int eaw = rnk->xsize * bands; /* elements across window */ int x, y; int i, j, k; int upper, lower, mid; /* Prepare the section of the input image we need. A little larger * than the section of the output image we are producing. */ s = *r; s.width += rnk->xsize - 1; s.height += rnk->ysize - 1; if( im_prepare( ir, &s ) ) return( -1 ); ls = IM_REGION_LSKIP( ir ) / IM_IMAGE_SIZEOF_ELEMENT( in ); for( y = to; y < bo; y++ ) { if( rnk->order == 0 ) SWITCH( LOOP_MIN ) else if( rnk->order == rnk->n - 1 ) SWITCH( LOOP_MAX ) else SWITCH( LOOP_SELECT ) } return( 0 ); } /* Rank filter. */ int im_rank_raw( IMAGE *in, IMAGE *out, int xsize, int ysize, int order ) { RankInfo *rnk; /* Check parameters. */ if( !in || in->Coding != IM_CODING_NONE || im_iscomplex( in ) ) { im_errormsg( "im_rank: input non-complex uncoded only" ); return( -1 ); } if( xsize > 1000 || ysize > 1000 || xsize <= 0 || ysize <= 0 || order < 0 || order > xsize * ysize - 1 ) { im_errormsg( "im_rank: bad parameters" ); return( -1 ); } if( im_piocheck( in, out ) ) return( -1 ); /* Save parameters. */ if( !(rnk = IM_NEW( out, RankInfo )) ) return( -1 ); rnk->in = in; rnk->out = out; rnk->xsize = xsize; rnk->ysize = ysize; rnk->order = order; rnk->n = xsize * ysize; /* Prepare output. Consider a 7x7 window and a 7x7 image --- the output * would be 1x1. */ if( im_cp_desc( out, in ) ) return( -1 ); out->Xsize -= xsize - 1; out->Ysize -= ysize - 1; if( out->Xsize <= 0 || out->Ysize <= 0 ) { im_errormsg( "im_rank: image too small for window" ); return( -1 ); } /* Set demand hints. FATSTRIP is good for us, as THINSTRIP will cause * too many recalculations on overlaps. */ if( im_demand_hint( out, IM_FATSTRIP, in, NULL ) ) return( -1 ); /* Generate! */ if( im_generate( out, rank_start, rank_gen, rank_stop, in, rnk ) ) return( -1 ); out->Xoffset = -xsize / 2; out->Yoffset = -ysize / 2; return( 0 ); } /* The above, with a border to make out the same size as in. */ int im_rank( IMAGE *in, IMAGE *out, int xsize, int ysize, int order ) { IMAGE *t1 = im_open_local( out, "im_rank:1", "p" ); if( !t1 || im_embed( in, t1, 1, xsize/2, ysize/2, in->Xsize + xsize - 1, in->Ysize + ysize - 1 ) || im_rank_raw( t1, out, xsize, ysize, order ) ) return( -1 ); out->Xoffset = 0; out->Yoffset = 0; return( 0 ); }