/* chop a tall thin image up into a grid ... useful for displaying volumetric * images * * 4/8/05 * 7/9/05 * - oops, clipping was wrong */ /* This file is part of VIPS. VIPS is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk */ /* Turn on debugging output. #define DEBUG #define DEBUG_PAINT #define DEBUG_MAKE */ #ifdef HAVE_CONFIG_H #include #endif /*HAVE_CONFIG_H*/ #include #include #include #include #include #include #ifdef WITH_DMALLOC #include #endif /*WITH_DMALLOC*/ typedef struct _Grid { IMAGE *in; IMAGE *out; int tile_height; int across; int down; } Grid; static int grid_gen( REGION *or, void *seq, void *a, void *b ) { REGION *ir = (REGION *) seq; Grid *grid = (Grid *) b; Rect *r = &or->valid; int twidth = grid->in->Xsize; int theight = grid->tile_height; int x, y; Rect tile; /* Find top left of tiles we need. */ int xs = (r->left / twidth) * twidth; int ys = (r->top / theight) * theight; /* The tile enclosing the top-left corner of the requested area. */ tile.left = xs; tile.top = ys; tile.width = twidth; tile.height = theight; /* If the request fits inside a single tile, we can just pointer-copy. */ if( im_rect_includesrect( &tile, r ) ) { Rect irect; /* Translate request to input space. */ irect = *r; irect.left -= xs; irect.top -= ys; irect.top += grid->across * ys + theight * (xs / twidth); if( im_prepare( ir, &irect ) || im_region_region( or, ir, r, irect.left, irect.top ) ) return( -1 ); return( 0 ); } for( y = ys; y < IM_RECT_BOTTOM( r ); y += theight ) for( x = xs; x < IM_RECT_RIGHT( r ); x += twidth ) { Rect paint; Rect input; /* Whole tile at x, y */ tile.left = x; tile.top = y; tile.width = twidth; tile.height = theight; /* Which parts touch the area of the output we are * building. */ im_rect_intersectrect( &tile, r, &paint ); assert( !im_rect_isempty( &paint ) ); /* Translate back to ir coordinates. */ input = paint; input.left -= x; input.top -= y; input.top += grid->across * y + theight * (x / twidth); /* Render into or. */ if( im_prepare_to( ir, or, &input, paint.left, paint.top ) ) return( -1 ); } return( 0 ); } int im_grid( IMAGE *in, IMAGE *out, int tile_height, int across, int down ) { Grid *grid = IM_NEW( out, Grid ); if( !grid || im_piocheck( in, out ) ) return( -1 ); if( across <= 0 || down <= 0 ) { im_error( "im_grid", "%s", _( "bad parameters" ) ); return( -1 ); } if( in->Ysize % tile_height != 0 || in->Ysize / tile_height != across * down ) { im_error( "im_grid", "%s", _( "bad grid geometry" ) ); return( -1 ); } grid->in = in; grid->out = out; grid->tile_height = tile_height; grid->across = across; grid->down = down; if( im_cp_desc( out, in ) ) return( -1 ); out->Xsize = in->Xsize * across; out->Ysize = tile_height * down; /* We can render small tiles with pointer copies. */ if( im_demand_hint( out, IM_SMALLTILE, in, NULL ) ) return( -1 ); if( im_generate( out, im_start_one, grid_gen, im_stop_one, in, grid ) ) return( -1 ); return( 0 ); }