/* @(#) Line drawer. Faster than the old im_line. Any number of bands, * @(#) any type including complex. Instead of passing a PEL value, pass a * @(#) pointer to the pel value you wish to plot. The correct number of * @(#) bytes must be there! Both start and end points should be in the * @(#) image. * @(#) * @(#) int * @(#) im_fastline( im, x1, y1, x2, y2, pel ) * @(#) IMAGE *im; * @(#) int x1, x2, y1, y2; * @(#) PEL *pel; * @(#) * @(#) As above, but rather than plotting a point, call a passed function * @(#) for every point on the line. Up to three extra args passed down too. * @(#) If the passed function returns non-zero, im_fastlineuser stops and * @(#) returns non-zero. Start and end points may be outside the image - * @(#) clipping is the responsibility of the user function. * @(#) * @(#) int * @(#) im_fastlineuser( im, x1, y1, x2, y2, plot_fn, * @(#) client1, client2, client3 ) * @(#) IMAGE *im; * @(#) int x1, x2, y1, y2; * @(#) int (*plot_fn)(); * @(#) void *client1, *client2, *client3; * @(#) * @(#) int * @(#) plot_fn( im, x, y, client1, client2, client3 ) * @(#) IMAGE *im; * @(#) int x, y; * @(#) void *client1, *client2, *client3; * @(#) * * Copyright: J. Cupitt * Written: 15/06/1992 * Modified : 22/10/92 - clipping constraints changed * 22/7/93 JC * - im_incheck() added * 16/8/94 JC * - im_incheck() changed to im_makerw() * 5/12/06 * - im_invalidate() after paint */ /* This file is part of VIPS. VIPS is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk */ #ifdef HAVE_CONFIG_H #include #endif /*HAVE_CONFIG_H*/ #include #include #include #include #ifdef WITH_DMALLOC #include #endif /*WITH_DMALLOC*/ #define SWAP(A,B) {int t; t = (A); (A) = (B); (B) = t;} /* Draw a line on a image. */ int im_fastline( IMAGE *im, int x1, int y1, int x2, int y2, PEL *pel ) { int es = im->Bbits >> 3; int ps = es * im->Bands; int ls = ps * im->Xsize; PEL *p; int x, y, dx, dy; int err; int b; if( im_rwcheck( im ) ) return( -1 ); /* Check coordinates in range. */ if( x1 > im->Xsize || x1 < 0 || y1 > im->Ysize || y1 < 0 || x2 > im->Xsize || x2 < 0 || y2 > im->Ysize || y2 < 0 ) { im_errormsg( "im_fastline: invalid line cooordinates" ); return( -1 ); } /* Find offsets. */ dx = x2 - x1; dy = y2 - y1; /* Swap endpoints to reduce number of cases. */ if( abs( dx ) >= abs( dy ) && dx < 0 ) { /* Swap to get all x greater or equal cases going to the * right. Do diagonals here .. just have up and right and down * and right now. */ SWAP( x1, x2 ); SWAP( y1, y2 ); } else if( abs( dx ) < abs( dy ) && dy < 0 ) { /* Swap to get all y greater cases going down the screen. */ SWAP( x1, x2 ); SWAP( y1, y2 ); } /* Recalculate dx, dy. */ dx = x2 - x1; dy = y2 - y1; /* Start point and offset. */ x = x1; y = y1; p = (PEL *) im->data + x * ps + y * ls; /* Plot point macro. */ #define PLOT \ for( b = 0; b < ps; b++ ) \ p[b] = pel[b]; /* Special case: zero width and height is single point. */ if( dx == 0 && dy == 0 ) { PLOT; } /* Special case vertical and horizontal lines for speed. */ else if( dx == 0 ) { /* Vertical line going down. */ for( ; y <= y2; y++ ) { PLOT; p += ls; } } else if( dy == 0 ) { /* Horizontal line to the right. */ for( ; x <= x2; x++ ) { PLOT; p += ps; } } /* Special case diagonal lines. */ else if( abs( dy ) == abs( dx ) && dy > 0 ) { /* Diagonal line going down and right. */ for( ; x <= x2; x++ ) { PLOT; p += ps + ls; } } else if( abs( dy ) == abs( dx ) && dy < 0 ) { /* Diagonal line going up and right. */ for( ; x <= x2; x++ ) { PLOT; p += ps - ls; } } else if( abs( dy ) < abs( dx ) && dy > 0 ) { /* Between -45 and 0 degrees. */ for( err = 0; x <= x2; x++ ) { PLOT; p += ps; err += dy; if( err >= dx ) { err -= dx; p += ls; } } } else if( abs( dy ) < abs( dx ) && dy < 0 ) { /* Between 0 and 45 degrees. */ for( err = 0; x <= x2; x++ ) { PLOT; p += ps; err -= dy; if( err >= dx ) { err -= dx; p -= ls; } } } else if( abs( dy ) > abs( dx ) && dx > 0 ) { /* Between -45 and -90 degrees. */ for( err = 0; y <= y2; y++ ) { PLOT; p += ls; err += dx; if( err >= dy ) { err -= dy; p += ps; } } } else if( abs( dy ) > abs( dx ) && dx < 0 ) { /* Between -90 and -135 degrees. */ for( err = 0; y <= y2; y++ ) { PLOT; p += ls; err -= dx; if( err >= dy ) { err -= dy; p -= ps; } } } else error_exit( "internal error #9872659823475982375" ); im_invalidate( im ); return( 0 ); } /* Draw a line on a image with a user plot function. We do no clipping: the * user function should check ranges for each pixel when it is called. */ int im_fastlineuser( IMAGE *im, int x1, int y1, int x2, int y2, int (*fn)(), void *client1, void *client2, void *client3 ) { int x, y, dx, dy; int err; if( im_rwcheck( im ) ) return( -1 ); /* Find offsets. */ dx = x2 - x1; dy = y2 - y1; /* Swap endpoints to reduce number of cases. */ if( abs( dx ) >= abs( dy ) && dx < 0 ) { /* Swap to get all x greater or equal cases going to the * right. Do diagonals here .. just have up and right and down * and right now. */ SWAP( x1, x2 ); SWAP( y1, y2 ); } else if( abs( dx ) < abs( dy ) && dy < 0 ) { /* Swap to get all y greater cases going down the screen. */ SWAP( x1, x2 ); SWAP( y1, y2 ); } /* Recalculate dx, dy. */ dx = x2 - x1; dy = y2 - y1; /* Start point and offset. */ x = x1; y = y1; /* Special case: zero width and height is single point. */ if( dx == 0 && dy == 0 ) { if( fn( im, x, y, client1, client2, client3 ) ) return( 1 ); } /* Special case vertical and horizontal lines for speed. */ else if( dx == 0 ) { /* Vertical line going down. */ for( ; y <= y2; y++ ) { if( fn( im, x, y, client1, client2, client3 ) ) return( 1 ); } } else if( dy == 0 ) { /* Horizontal line to the right. */ for( ; x <= x2; x++ ) { if( fn( im, x, y, client1, client2, client3 ) ) return( 1 ); } } /* Special case diagonal lines. */ else if( abs( dy ) == abs( dx ) && dy > 0 ) { /* Diagonal line going down and right. */ for( ; x <= x2; x++, y++ ) { if( fn( im, x, y, client1, client2, client3 ) ) return( 1 ); } } else if( abs( dy ) == abs( dx ) && dy < 0 ) { /* Diagonal line going up and right. */ for( ; x <= x2; x++, y-- ) { if( fn( im, x, y, client1, client2, client3 ) ) return( 1 ); } } else if( abs( dy ) < abs( dx ) && dy > 0 ) { /* Between -45 and 0 degrees. */ for( err = 0; x <= x2; x++ ) { if( fn( im, x, y, client1, client2, client3 ) ) return( 1 ); err += dy; if( err >= dx ) { err -= dx; y++; } } } else if( abs( dy ) < abs( dx ) && dy < 0 ) { /* Between 0 and 45 degrees. */ for( err = 0; x <= x2; x++ ) { if( fn( im, x, y, client1, client2, client3 ) ) return( 1 ); err -= dy; if( err >= dx ) { err -= dx; y--; } } } else if( abs( dy ) > abs( dx ) && dx > 0 ) { /* Between -45 and -90 degrees. */ for( err = 0; y <= y2; y++ ) { if( fn( im, x, y, client1, client2, client3 ) ) return( 1 ); err += dx; if( err >= dy ) { err -= dy; x++; } } } else if( abs( dy ) > abs( dx ) && dx < 0 ) { /* Between -90 and -135 degrees. */ for( err = 0; y <= y2; y++ ) { if( fn( im, x, y, client1, client2, client3 ) ) return( 1 ); err -= dx; if( err >= dy ) { err -= dy; x--; } } } else error_exit( "internal error #9872659823475982375" ); im_invalidate( im ); return( 0 ); } /* Draw a set of lines with an ink and a mask. A non-inplace operation, handy * for nip2. */ int im_lineset( IMAGE *in, IMAGE *out, IMAGE *mask, IMAGE *ink, int n, int *x1v, int *y1v, int *x2v, int *y2v ) { Rect mask_rect; int i; if( mask->Bands != 1 || mask->BandFmt != IM_BANDFMT_UCHAR || mask->Coding != IM_CODING_NONE ) { im_error( "im_lineset", "%s", _( "mask image not 1 band 8 bit uncoded" ) ); return( -1 ); } if( ink->Bands != in->Bands || ink->BandFmt != in->BandFmt || ink->Coding != in->Coding ) { im_error( "im_lineset", "%s", _( "ink image does not match in image" ) ); return( -1 ); } if( ink->Xsize != 1 || ink->Ysize != 1 ) { im_error( "im_lineset", "%s", _( "ink image not 1x1 pixels" ) ); return( -1 ); } /* Copy the image thenm fastline to it ... this will render to a "t" * usually. */ if( im_incheck( mask ) || im_incheck( ink ) || im_copy( in, out ) ) return( -1 ); mask_rect.left = mask->Xsize / 2; mask_rect.top = mask->Ysize / 2; mask_rect.width = mask->Xsize; mask_rect.height = mask->Ysize; for( i = 0; i < n; i++ ) { if( im_fastlineuser( out, x1v[i], y1v[i], x2v[i], y2v[i], im_plotmask, ink->data, mask->data, &mask_rect ) ) return( -1 ); } return( 0 ); }