/* Function to stretch an image by 3%, and displace in x and y. Cubic * interpolation with a seperable mask. Displacements are: * * 0 <= xdisp < 1.0. * 0 <= ydisp < 1.0. * * Each horizontal block of 33 pixels is stretched to 34. * * Written by Ahmed Abbood * August-1994 * * Any unsigned short image. Output image is 3 pixels smaller because of * convolution, but x is larger by 3%: * * out->Xsize = 34*(in->Xsize / 33) + in->Xsize%33 - 3; * out->Ysize = in->Ysize - 3; * * 20/10/95 JC * - was not freeing regions correctly * - tidied up * 29/3/96 JC * - completely rewritten ... now produces correct result, and is 2x * faster * 18/9/97 JC * - added to VIPS library as im_stretch3 */ /* This file is part of VIPS. VIPS is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk */ #ifdef HAVE_CONFIG_H #include #endif /*HAVE_CONFIG_H*/ #include #include #include #include #include #ifdef WITH_DMALLOC #include #endif /*WITH_DMALLOC*/ /* Data for the cubic interpolation function. */ typedef struct { IMAGE *in; double dx, dy; int xoff, yoff; /* Mask we start with for this disp. */ int mask[34][4]; /* Fixed-point masks for each output pixel */ } StretchInfo; /* Per-thread info. */ typedef struct seq_info { StretchInfo *sin; REGION *ir; unsigned short *buf; int lsk; } SeqInfo; static int stretch_stop( void *vseq, void *a, void *b ) { SeqInfo *seq = (SeqInfo *) vseq; IM_FREEF( im_region_free, seq->ir ); return( 0 ); } static void * stretch_start( IMAGE *out, void *a, void *b ) { IMAGE *in = (IMAGE *) a; StretchInfo *sin = (StretchInfo *) b; SeqInfo *seq; if( !(seq = IM_NEW( out, SeqInfo )) ) return( NULL ); seq->sin = sin; seq->ir = im_region_create( in ); seq->lsk = IM_IMAGE_N_ELEMENTS( out ); seq->buf = IM_ARRAY( out, 4*seq->lsk, unsigned short ); if( !seq->buf || !seq->ir ) { stretch_stop( seq, NULL, NULL ); return( NULL ); } return( (void *)seq ); } /* Stretch a line of pels into a line in the buffer. */ static void make_xline( StretchInfo *sin, unsigned short *p, unsigned short *q, int w, int m ) { int bands = sin->in->Bands; int tot; int x, b; /* Offsets for subsequent pixels. */ int o1 = 1*bands; int o2 = 2*bands; int o3 = 3*bands; for( x = 0; x < w; x++ ) { int *mask = &sin->mask[m][0]; unsigned short *p1 = p; /* Loop for this pel. */ for( b = 0; b < bands; b++ ) { tot = p1[0]*mask[0] + p1[o1]*mask[1] + p1[o2]*mask[2] + p1[o3]*mask[3]; tot = IM_MAX( 0, tot ); p1++; *q++ = (tot + 16384) >> 15; } /* Move to next mask. */ m++; if( m == 34 ) /* Back to mask 0, reuse this input pel. */ m = 0; else /* Move to next input pel. */ p += bands; } } /* As above, but do the vertical resample. lsk is how much we add to move down * a line in p, boff is [0,1,2,3] for which buffer line is mask[3]. */ static void make_yline( StretchInfo *sin, int lsk, int boff, unsigned short *p, unsigned short *q, int w, int m ) { int bands = sin->in->Bands; int we = w * bands; int *mask = &sin->mask[m][0]; int tot; int x; /* Offsets for subsequent pixels. Down a line each time. */ int o0 = lsk*boff; int o1 = lsk*((boff + 1) % 4); int o2 = lsk*((boff + 2) % 4); int o3 = lsk*((boff + 3) % 4); for( x = 0; x < we; x++ ) { tot = p[o0]*mask[0] + p[o1]*mask[1] + p[o2]*mask[2] + p[o3]*mask[3]; tot = IM_MAX( 0, tot ); p++; *q++ = (tot + 16384) >> 15; } } static int stretch_gen( REGION *or, void *vseq, void *a, void *b ) { SeqInfo *seq = (SeqInfo *) vseq; StretchInfo *sin = (StretchInfo *) b; REGION *ir = seq->ir; Rect *r = &or->valid; Rect r1; int x, y; /* What mask do we start with? */ int xstart = (r->left + sin->xoff) % 34; /* What part of input do we need for this output? */ r1.left = r->left - (r->left + sin->xoff) / 34; r1.top = r->top; x = IM_RECT_RIGHT( r ); x = x - (x + sin->xoff) / 34 + 3; r1.width = x - r1.left; r1.height = r->height + 3; if( im_prepare( ir, &r1 ) ) return( -1 ); /* Fill the first three lines of the buffer. */ for( y = 0; y < 3; y++ ) { unsigned short *p = (unsigned short *) IM_REGION_ADDR( ir, r1.left, y + r1.top ); unsigned short *q = seq->buf + seq->lsk*y; make_xline( sin, p, q, r->width, xstart ); } /* Loop for subsequent lines: stretch a new line of x pels, and * interpolate a line of output from the 3 previous xes plus this new * one. */ for( y = 0; y < r->height; y++ ) { /* Next line of fresh input pels. */ unsigned short *p = (unsigned short *) IM_REGION_ADDR( ir, r1.left, y + r1.top + 3 ); /* Next line we fill in the buffer. */ int boff = (y + 3)%4; unsigned short *q = seq->buf + boff*seq->lsk; /* Line we write in output. */ unsigned short *q1 = (unsigned short *) IM_REGION_ADDR( or, r->left, y + r->top ); /* Process this new xline. */ make_xline( sin, p, q, r->width, xstart ); /* Generate new output line. */ make_yline( sin, seq->lsk, boff, seq->buf, q1, r->width, sin->yoff ); } return( 0 ); } int im_stretch3( IMAGE *in, IMAGE *out, double dx, double dy ) { StretchInfo *sin; int i; /* Check our args. */ if( in->Coding != IM_CODING_NONE || in->BandFmt != IM_BANDFMT_USHORT ) { im_error( "im_stretch3", "%s", _( "not uncoded unsigned short" ) ); return( -1 ); } if( dx < 0 || dx >= 1.0 || dy < 0 || dy >= 1.0 ) { im_error( "im_stretch3", "%s", _( "displacements out of range [0,1)" ) ); return( -1 ); } if( im_piocheck( in, out ) ) return( -1 ); /* Prepare the output image. */ if( im_cp_desc( out, in ) ) return( -1 ); out->Xsize = 34*(in->Xsize / 33) + in->Xsize%33 - 3; out->Ysize = in->Ysize - 3; if( im_demand_hint( out, IM_FATSTRIP, in, NULL ) ) return( -1 ); if( !(sin = IM_NEW( out, StretchInfo )) ) return( -1 ); /* Save parameters. */ sin->in = in; sin->dx = dx; sin->dy = dy; /* Generate masks. */ for( i = 0; i < 34; i++ ) { double d = (34.0 - i)/34.0; double y0 = 2.0*d*d - d - d*d*d; double y1 = 1.0 - 2.0*d*d + d*d*d; double y2 = d + d*d - d*d*d; double y3 = -d*d + d*d*d; sin->mask[i][0] = IM_RINT( y0 * 32768 ); sin->mask[i][1] = IM_RINT( y1 * 32768 ); sin->mask[i][2] = IM_RINT( y2 * 32768 ); sin->mask[i][3] = IM_RINT( y3 * 32768 ); } /* Which mask do we start with to apply these offsets? */ sin->xoff = (dx * 33.0) + 0.5; sin->yoff = (dy * 33.0) + 0.5; if( im_generate( out, stretch_start, stretch_gen, stretch_stop, in, sin ) ) return( -1 ); return( 0 ); }