/* Merge two images left-right. dx, dy is the offset needed to get from sec * (secondary image) to ref (reference image). * * Usage: * * int * im_lrmerge( ref, sec, out, dx, dy ) * IMAGE *ref, *sec, *out; * int dx, dy; * * Returns 0 on success and -1 on error * * Copyright: 1990, 1991 N. Dessipris * Author: N. Dessipris * Written on: 20/09/1990 * Updated on: 17/04/1991 * 1/6/92: JC * - check for difference bug fixed * - geometry calculations improved and simplified * - small speedups Kirk Martinez for Sys5 29/4/93 * 7/8/93 JC * - ANSIfied * - memory leaks fixed, ready for partial v2 * - now does IM_CODING_LABQ too * 8/11/93 JC * - now propogates both input histories * - adds magic lines for global mosaic optimisation * * * May/1994 Ahmed Abbood * * - Modified to use partials on all IO * June/1995 Ahmed Abbood * * - Modified to work with different types of images. * * 16/6/95 JC * - tidied up a little * - added to VIPS! * 7/9/95 JC * - split into two parts: im_lrmerge() and im__lrmerge() * - latter called by im_lrmosaic() * - just the same as public im_lrmerge(), but adds no history * - necessary for im_global_balance() * - small bugs fixed * 10/10/95 JC * - better checks that parameters are sensible * 11/10/95 JC * - Kirk spotted what a load of rubbish Ahmed's code is * - rewritten - many, many bugs fixed * 24/1/97 JC * - now outputs bounding area of input images, rather than clipping * - ignores 0 pixels in blend * - small tidies * 7/2/97 JC * - new blend, caching * 25/2/97 JC * - old blend back, much simpler * - speed this up at some point if you think of an easy way to do it * 29/7/97 JC * - IM_CODING_LABQ blend now works, was bug in im_wrapone() * - small tidies * 10/1/98 JC * - merge LUTs now shared between all running mergers * - frees memory explicitly in im__stop_merge, for much better memory * use in large mosaics, huge improvement! * 18/2/98 JC * - im_demand_hint() call added * 19/2/98 JC * - now works for any dx/dy by calling im_insert() for bizarre cases * 26/9/99 JC * - ooops, blend lut was wrong! wonder how long that's been broken, * since feb97 I guess * 2/2/01 JC * - added tunable max blend width * 8/3/01 JC * - switched to integer arithmetic for integer blends * 7/11/01 JC * - more sophisticated transparency handling * - tiny blend speed up * 19/3/02 JC * - move fl cache to main state for better sharing * 15/8/02 JC * - records Xoffset/Yoffset * 20/6/05 * - now requires all bands == 0 for transparency (used to just check * band 0) */ /* This file is part of VIPS. VIPS is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk */ #ifdef HAVE_CONFIG_H #include #endif /*HAVE_CONFIG_H*/ #include #include #include #include #include #include /* #define DEBUG */ #include #include #include "transform.h" #include "merge.h" #ifdef WITH_DMALLOC #include #endif /*WITH_DMALLOC*/ /* Blend luts. Shared between all lr and tb blends. */ double *im__coef1 = NULL; double *im__coef2 = NULL; int *im__icoef1 = NULL; int *im__icoef2 = NULL; /* Create a lut for the merging area. Always BLEND_SIZE entries, we * scale later when we index it. */ int im__make_blend_luts() { int x; /* Already done? */ if( im__coef1 && im__coef2 ) return( 0 ); /* Allocate and fill. */ im__coef1 = IM_ARRAY( NULL, BLEND_SIZE, double ); im__coef2 = IM_ARRAY( NULL, BLEND_SIZE, double ); im__icoef1 = IM_ARRAY( NULL, BLEND_SIZE, int ); im__icoef2 = IM_ARRAY( NULL, BLEND_SIZE, int ); if( !im__coef1 || !im__coef2 || !im__icoef1 || !im__icoef2 ) return( -1 ); for( x = 0; x < BLEND_SIZE; x++ ) { double a = IM_PI * x / (BLEND_SIZE - 1.0); im__coef1[x] = (cos( a ) + 1.0) / 2.0; im__coef2[x] = 1.0 - im__coef1[x]; im__icoef1[x] = im__coef1[x] * BLEND_SCALE; im__icoef2[x] = im__coef2[x] * BLEND_SCALE; } return( 0 ); } /* Return the position of the first non-zero pel from the left. */ static int find_first( REGION *ir, int *pos, int x, int y, int w ) { PEL *pr = (PEL *) IM_REGION_ADDR( ir, x, y ); IMAGE *im = ir->im; int ne = w * im->Bands; int i; /* Double the number of bands in a complex. */ if( im_iscomplex( im ) ) ne *= 2; /* Search for the first non-zero band element from the left edge of the image. */ #define lsearch( TYPE ) { \ TYPE *p = (TYPE *) pr; \ \ for( i = 0; i < ne; i++ ) \ if( p[i] )\ break;\ } switch( im->BandFmt ) { case IM_BANDFMT_UCHAR: lsearch( unsigned char ); break; case IM_BANDFMT_CHAR: lsearch( signed char ); break; case IM_BANDFMT_USHORT: lsearch( unsigned short ); break; case IM_BANDFMT_SHORT: lsearch( signed short ); break; case IM_BANDFMT_UINT: lsearch( unsigned int ); break; case IM_BANDFMT_INT: lsearch( signed int ); break; case IM_BANDFMT_FLOAT: lsearch( float ); break; case IM_BANDFMT_DOUBLE: lsearch( double ); break; case IM_BANDFMT_COMPLEX:lsearch( float ); break; case IM_BANDFMT_DPCOMPLEX:lsearch( double ); break; default: im_error( "im_lrmerge", "%s", _( "internal error" ) ); return( -1 ); } /* i is first non-zero band element, we want first non-zero pixel. */ *pos = x + i / im->Bands; return( 0 ); } /* Return the position of the first non-zero pel from the right. */ static int find_last( REGION *ir, int *pos, int x, int y, int w ) { PEL *pr = (PEL *) IM_REGION_ADDR( ir, x, y ); IMAGE *im = ir->im; int ne = w * im->Bands; int i; /* Double the number of bands in a complex. */ if( im_iscomplex( im ) ) ne *= 2; /* Search for the first non-zero band element from the right. */ #define rsearch( TYPE ) { \ TYPE *p = (TYPE *) pr; \ \ for( i = ne - 1; i >= 0; i-- )\ if( p[i] )\ break;\ } switch( im->BandFmt ) { case IM_BANDFMT_UCHAR: rsearch( unsigned char ); break; case IM_BANDFMT_CHAR: rsearch( signed char ); break; case IM_BANDFMT_USHORT: rsearch( unsigned short ); break; case IM_BANDFMT_SHORT: rsearch( signed short ); break; case IM_BANDFMT_UINT: rsearch( unsigned int ); break; case IM_BANDFMT_INT: rsearch( signed int ); break; case IM_BANDFMT_FLOAT: rsearch( float ); break; case IM_BANDFMT_DOUBLE: rsearch( double ); break; case IM_BANDFMT_COMPLEX:rsearch( float ); break; case IM_BANDFMT_DPCOMPLEX:rsearch( double ); break; default: im_error( "im_lrmerge", "%s", _( "internal error" ) ); return( -1 ); } /* i is first non-zero band element, we want first non-zero pixel. */ *pos = x + i / im->Bands; return( 0 ); } /* Make sure we have first/last for this area. */ static int make_firstlast( MergeInfo *inf, Overlapping *ovlap, Rect *oreg ) { REGION *rir = inf->rir; REGION *sir = inf->sir; Rect rr, sr; int y, yr, ys; int missing; /* We're going to build first/last ... lock it from other generate * threads. In fact it's harmless if we do get two writers, but we may * avoid duplicating work. */ g_mutex_lock( ovlap->fl_lock ); /* Do we already have first/last for this area? Bail out if we do. */ missing = 0; for( y = oreg->top; y < IM_RECT_BOTTOM( oreg ); y++ ) { const int j = y - ovlap->overlap.top; const int first = ovlap->first[j]; if( first < 0 ) { missing = 1; break; } } if( !missing ) { /* No work to do! */ g_mutex_unlock( ovlap->fl_lock ); return( 0 ); } /* Entire width of overlap in ref for scan-lines we want. */ rr.left = ovlap->overlap.left; rr.top = oreg->top; rr.width = ovlap->overlap.width; rr.height = oreg->height; rr.left -= ovlap->rarea.left; rr.top -= ovlap->rarea.top; /* Entire width of overlap in sec for scan-lines we want. */ sr.left = ovlap->overlap.left; sr.top = oreg->top; sr.width = ovlap->overlap.width; sr.height = oreg->height; sr.left -= ovlap->sarea.left; sr.top -= ovlap->sarea.top; #ifdef DEBUG printf( "im__lrmerge: making first/last for areas:\n" ); printf( "ref: left = %d, top = %d, width = %d, height = %d\n", rr.left, rr.top, rr.width, rr.height ); printf( "sec: left = %d, top = %d, width = %d, height = %d\n", sr.left, sr.top, sr.width, sr.height ); #endif /* Make pixels. */ if( im_prepare( rir, &rr ) || im_prepare( sir, &sr ) ) { g_mutex_unlock( ovlap->fl_lock ); return( -1 ); } /* Make first/last cache. */ for( y = oreg->top, yr = rr.top, ys = sr.top; y < IM_RECT_BOTTOM( oreg ); y++, yr++, ys++ ) { const int j = y - ovlap->overlap.top; int *first = &ovlap->first[j]; int *last = &ovlap->last[j]; /* Done this line already? */ if( *first < 0 ) { /* Search for start/end of overlap on this scan-line. */ if( find_first( sir, first, sr.left, ys, sr.width ) || find_last( rir, last, rr.left, yr, rr.width ) ) { g_mutex_unlock( ovlap->fl_lock ); return( -1 ); } /* Translate to output space. */ *first += ovlap->sarea.left; *last += ovlap->rarea.left; /* Clip to maximum blend width, if necessary. */ if( ovlap->mwidth >= 0 && *last - *first > ovlap->mwidth ) { int shrinkby = (*last - *first) - ovlap->mwidth; *first += shrinkby / 2; *last -= shrinkby / 2; } } } g_mutex_unlock( ovlap->fl_lock ); return( 0 ); } /* Test pixel == 0. */ #define TEST_ZERO( TYPE, T, RESULT ) { \ TYPE *tt = (T); \ int ii; \ \ for( ii = 0; ii < cb; ii++ ) \ if( tt[i] ) \ break; \ if( ii == cb ) \ (RESULT) = 1; \ } /* Blend two integer images. */ #define iblend( TYPE, B, IN1, IN2, OUT ) { \ TYPE *tr = (TYPE *) (IN1); \ TYPE *ts = (TYPE *) (IN2); \ TYPE *tq = (TYPE *) (OUT); \ const int cb = (B); \ const int left = IM_CLIP( 0, first - oreg->left, oreg->width ); \ const int right = IM_CLIP( left, last - oreg->left, oreg->width ); \ int ref_zero; \ int sec_zero; \ int x, b; \ int i; \ \ /* Left of the blend area. \ */ \ for( i = 0, x = 0; x < left; x++ ) { \ ref_zero = 0; \ TEST_ZERO( TYPE, tr, ref_zero ); \ if( !ref_zero ) \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = tr[i]; \ else \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = ts[i]; \ } \ \ /* In blend area. \ */ \ for( x = left; x < right; x++ ) { \ ref_zero = 0; \ sec_zero = 0; \ TEST_ZERO( TYPE, tr, ref_zero ); \ TEST_ZERO( TYPE, ts, sec_zero ); \ \ if( !ref_zero && !sec_zero ) { \ int inx = ((x + oreg->left - first) << \ BLEND_SHIFT) / bwidth; \ int c1 = im__icoef1[inx]; \ int c2 = im__icoef2[inx]; \ \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = c1 * tr[i] / BLEND_SCALE + \ c2 * ts[i] / BLEND_SCALE; \ } \ else if( !ref_zero ) \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = tr[i]; \ else \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = ts[i]; \ } \ \ /* Right of blend. */ \ for( x = right; x < oreg->width; x++ ) { \ sec_zero = 0; \ TEST_ZERO( TYPE, ts, sec_zero ); \ if( !sec_zero ) \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = ts[i]; \ else \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = tr[i]; \ } \ } /* Blend two float images. */ #define fblend( TYPE, B, IN1, IN2, OUT ) { \ TYPE *tr = (TYPE *) (IN1); \ TYPE *ts = (TYPE *) (IN2); \ TYPE *tq = (TYPE *) (OUT); \ const int cb = (B); \ const int left = IM_CLIP( 0, first - oreg->left, oreg->width ); \ const int right = IM_CLIP( left, last - oreg->left, oreg->width ); \ int ref_zero; \ int sec_zero; \ int x, b; \ int i; \ \ /* Left of the blend area. \ */ \ for( i = 0, x = 0; x < left; x++ ) { \ ref_zero = 0; \ TEST_ZERO( TYPE, tr, ref_zero ); \ if( !ref_zero ) \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = tr[i]; \ else \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = ts[i]; \ } \ \ /* In blend area. \ */ \ for( x = left; x < right; x++ ) { \ ref_zero = 0; \ sec_zero = 0; \ TEST_ZERO( TYPE, tr, ref_zero ); \ TEST_ZERO( TYPE, ts, sec_zero ); \ \ if( !ref_zero && !sec_zero ) { \ int inx = ((x + oreg->left - first) << \ BLEND_SHIFT) / bwidth; \ double c1 = im__coef1[inx]; \ double c2 = im__coef2[inx]; \ \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = c1 * tr[i] + c2 * ts[i]; \ } \ else if( !ref_zero ) \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = tr[i]; \ else \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = ts[i]; \ } \ \ /* Right of blend. */ \ for( x = right; x < oreg->width; x++ ) { \ sec_zero = 0; \ TEST_ZERO( TYPE, ts, sec_zero ); \ if( !sec_zero ) \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = ts[i]; \ else \ for( b = 0; b < cb; b++, i++ ) \ tq[i] = tr[i]; \ } \ } /* Left-right blend function for non-labpack images. */ static int lr_blend( REGION *or, MergeInfo *inf, Overlapping *ovlap, Rect *oreg ) { REGION *rir = inf->rir; REGION *sir = inf->sir; IMAGE *im = or->im; Rect prr, psr; int y, yr, ys; /* Make sure we have a complete first/last set for this area. */ if( make_firstlast( inf, ovlap, oreg ) ) return( -1 ); /* Part of rr which we will output. */ prr = *oreg; prr.left -= ovlap->rarea.left; prr.top -= ovlap->rarea.top; /* Part of sr which we will output. */ psr = *oreg; psr.left -= ovlap->sarea.left; psr.top -= ovlap->sarea.top; /* Make pixels. */ if( im_prepare( rir, &prr ) ) return( -1 ); if( im_prepare( sir, &psr ) ) return( -1 ); /* Loop down overlap area. */ for( y = oreg->top, yr = prr.top, ys = psr.top; y < IM_RECT_BOTTOM( oreg ); y++, yr++, ys++ ) { PEL *pr = (PEL *) IM_REGION_ADDR( rir, prr.left, yr ); PEL *ps = (PEL *) IM_REGION_ADDR( sir, psr.left, ys ); PEL *q = (PEL *) IM_REGION_ADDR( or, oreg->left, y ); const int j = y - ovlap->overlap.top; const int first = ovlap->first[j]; const int last = ovlap->last[j]; const int bwidth = last - first; switch( im->BandFmt ) { case IM_BANDFMT_UCHAR: iblend( unsigned char, im->Bands, pr, ps, q ); break; case IM_BANDFMT_CHAR: iblend( signed char, im->Bands, pr, ps, q ); break; case IM_BANDFMT_USHORT: iblend( unsigned short, im->Bands, pr, ps, q ); break; case IM_BANDFMT_SHORT: iblend( signed short, im->Bands, pr, ps, q ); break; case IM_BANDFMT_UINT: iblend( unsigned int, im->Bands, pr, ps, q ); break; case IM_BANDFMT_INT: iblend( signed int, im->Bands, pr, ps, q ); break; case IM_BANDFMT_FLOAT: fblend( float, im->Bands, pr, ps, q ); break; case IM_BANDFMT_DOUBLE: fblend( double, im->Bands, pr, ps, q ); break; case IM_BANDFMT_COMPLEX: fblend( float, im->Bands*2, pr, ps, q ); break; case IM_BANDFMT_DPCOMPLEX: fblend( double, im->Bands*2, pr, ps, q ); break; default: im_error( "im_lrmerge", "%s", _( "internal error" ) ); return( -1 ); } } return( 0 ); } /* Left-right blend function for IM_CODING_LABQ images. */ static int lr_blend_labpack( REGION *or, MergeInfo *inf, Overlapping *ovlap, Rect *oreg ) { REGION *rir = inf->rir; REGION *sir = inf->sir; Rect prr, psr; int y, yr, ys; /* Make sure we have a complete first/last set for this area. This * will just look at the top 8 bits of L, not all 10, but should be OK. */ if( make_firstlast( inf, ovlap, oreg ) ) return( -1 ); /* Part of rr which we will output. */ prr = *oreg; prr.left -= ovlap->rarea.left; prr.top -= ovlap->rarea.top; /* Part of sr which we will output. */ psr = *oreg; psr.left -= ovlap->sarea.left; psr.top -= ovlap->sarea.top; /* Make pixels. */ if( im_prepare( rir, &prr ) ) return( -1 ); if( im_prepare( sir, &psr ) ) return( -1 ); /* Loop down overlap area. */ for( y = oreg->top, yr = prr.top, ys = psr.top; y < IM_RECT_BOTTOM( oreg ); y++, yr++, ys++ ) { PEL *pr = (PEL *) IM_REGION_ADDR( rir, prr.left, yr ); PEL *ps = (PEL *) IM_REGION_ADDR( sir, psr.left, ys ); PEL *q = (PEL *) IM_REGION_ADDR( or, oreg->left, y ); const int j = y - ovlap->overlap.top; const int first = ovlap->first[j]; const int last = ovlap->last[j]; const int bwidth = last - first; float *fq = inf->merge; float *r = inf->from1; float *s = inf->from2; /* Unpack two bits we want. */ imb_LabQ2Lab( pr, r, oreg->width ); imb_LabQ2Lab( ps, s, oreg->width ); /* Blend as floats. */ fblend( float, 3, r, s, fq ); /* Re-pack to output buffer. */ imb_Lab2LabQ( inf->merge, q, oreg->width ); } return( 0 ); } static void * lock_free( GMutex *lock ) { g_mutex_free( lock ); return( NULL ); } /* Build basic per-call state and do some geometry calculations. Shared with * im_tbmerge, so not static. */ Overlapping * im__build_mergestate( IMAGE *ref, IMAGE *sec, IMAGE *out, int dx, int dy, int mwidth ) { Overlapping *ovlap = IM_NEW( out, Overlapping ); int x; if( !ovlap ) return( NULL ); if( mwidth < -1 ) { im_error( "im_lr/tbmerge", "%s", _( "mwidth must be -1 or >= 0" ) ); return( NULL ); } ovlap->ref = ref; ovlap->sec = sec; ovlap->out = out; ovlap->dx = dx; ovlap->dy = dy; ovlap->mwidth = mwidth; /* Area occupied by ref image. Place at (0,0) to start with. */ ovlap->rarea.left = 0; ovlap->rarea.top = 0; ovlap->rarea.width = ref->Xsize; ovlap->rarea.height = ref->Ysize; /* Area occupied by sec image. */ ovlap->sarea.left = -dx; ovlap->sarea.top = -dy; ovlap->sarea.width = sec->Xsize; ovlap->sarea.height = sec->Ysize; /* Compute overlap. */ im_rect_intersectrect( &ovlap->rarea, &ovlap->sarea, &ovlap->overlap ); if( im_rect_isempty( &ovlap->overlap ) ) { im_error( "im_lr/tbmerge", "%s", _( "no overlap" ) ); return( NULL ); } /* Find position and size of output image. */ im_rect_unionrect( &ovlap->rarea, &ovlap->sarea, &ovlap->oarea ); /* Now: translate everything, so that the output image, not the left * image, is at (0,0). */ ovlap->rarea.left -= ovlap->oarea.left; ovlap->rarea.top -= ovlap->oarea.top; ovlap->sarea.left -= ovlap->oarea.left; ovlap->sarea.top -= ovlap->oarea.top; ovlap->overlap.left -= ovlap->oarea.left; ovlap->overlap.top -= ovlap->oarea.top; ovlap->oarea.left = 0; ovlap->oarea.top = 0; /* Make sure blend luts are built. */ im__make_blend_luts(); /* Size of first/last cache. Could be either of these ... just pick * the larger. */ ovlap->flsize = IM_MAX( ovlap->overlap.width, ovlap->overlap.height ); /* Build first/last cache. */ ovlap->first = IM_ARRAY( out, ovlap->flsize, int ); ovlap->last = IM_ARRAY( out, ovlap->flsize, int ); if( !ovlap->first || !ovlap->last ) return( NULL ); for( x = 0; x < ovlap->flsize; x++ ) ovlap->first[x] = -1; ovlap->fl_lock = g_mutex_new(); if( im_add_close_callback( out, (im_callback_fn) lock_free, ovlap->fl_lock, NULL ) ) { g_mutex_free( ovlap->fl_lock ); return( NULL ); } return( ovlap ); } /* Build per-call state. */ static Overlapping * build_lrstate( IMAGE *ref, IMAGE *sec, IMAGE *out, int dx, int dy, int mwidth ) { Overlapping *ovlap; if( !(ovlap = im__build_mergestate( ref, sec, out, dx, dy, mwidth )) ) return( NULL ); /* Select blender. */ switch( ref->Coding ) { case IM_CODING_LABQ: ovlap->blend = lr_blend_labpack; break; case IM_CODING_NONE: ovlap->blend = lr_blend; break; default: im_error( "im_lrmerge", "%s", _( "unknown coding type" ) ); return( NULL ); } /* Find the parts of output which come just from ref and just from sec. */ ovlap->rpart = ovlap->rarea; ovlap->spart = ovlap->sarea; ovlap->rpart.width -= ovlap->overlap.width; ovlap->spart.left += ovlap->overlap.width; ovlap->spart.width -= ovlap->overlap.width; /* Is there too much overlap? ie. right edge of ref image is greater * than right edge of sec image, or left > left. */ if( IM_RECT_RIGHT( &ovlap->rarea ) > IM_RECT_RIGHT( &ovlap->sarea ) || ovlap->rarea.left > ovlap->sarea.left ) { im_error( "im_lrmerge", "%s", _( "too much overlap" ) ); return( NULL ); } /* Max number of pixels we may have to blend over. */ ovlap->blsize = ovlap->overlap.width; return( ovlap ); } /* The area being demanded can be filled using only pels from either the ref * or the sec images. Attach output to the appropriate part of the input image. * area is the position that ir->im occupies in the output image. * * Shared with im_tbmerge(), so not static. */ int im__attach_input( REGION *or, REGION *ir, Rect *area ) { Rect r = or->valid; /* Translate to source coordinate space. */ r.left -= area->left; r.top -= area->top; /* Demand input. */ if( im_prepare( ir, &r ) ) return( -1 ); /* Attach or to ir. */ if( im_region_region( or, ir, &or->valid, r.left, r.top ) ) return( -1 ); return( 0 ); } /* The area being demanded requires pixels from the ref and sec images. As * above, but just do a sub-area of the output, and make sure we copy rather * than just pointer-fiddling. reg is the sub-area of or->valid we should do. * * Shared with im_tbmerge(), so not static. */ int im__copy_input( REGION *or, REGION *ir, Rect *area, Rect *reg ) { Rect r = *reg; /* Translate to source coordinate space. */ r.left -= area->left; r.top -= area->top; /* Paint this area of ir into or. */ if( im_prepare_to( ir, or, &r, reg->left, reg->top ) ) return( -1 ); return( 0 ); } /* Black out a region. */ void im__black_region( REGION *reg ) { PEL *q = (PEL *) IM_REGION_ADDR( reg, reg->valid.left, reg->valid.top ); int wd = IM_REGION_SIZEOF_LINE( reg ); int ls = IM_REGION_LSKIP( reg ); int y; for( y = 0; y < reg->valid.height; y++, q += ls ) memset( (char *) q, 0, wd ); } /* Generate function for merge. This is shared between im_lrmerge() and * im_tbmerge(). */ int im__merge_gen( REGION *or, void *seq, void *a, void *b ) { MergeInfo *inf = (MergeInfo *) seq; Overlapping *ovlap = (Overlapping *) a; Rect *r = &or->valid; Rect rreg, sreg, oreg; /* Find intersection with overlap, ref and sec parts. */ im_rect_intersectrect( r, &ovlap->rpart, &rreg ); im_rect_intersectrect( r, &ovlap->spart, &sreg ); /* Do easy cases first: can we satisfy this demand with pixels just * from ref, or just from sec. */ if( im_rect_equalsrect( r, &rreg ) ) { if( im__attach_input( or, inf->rir, &ovlap->rarea ) ) return( -1 ); } else if( im_rect_equalsrect( r, &sreg ) ) { if( im__attach_input( or, inf->sir, &ovlap->sarea ) ) return( -1 ); } else { /* Difficult case - do in three stages: black out whole area, * copy in parts of ref and sec we touch, write blend area. * This could be sped up somewhat ... we will usually black * out far too much, and write to the blend area three times. * Upgrade in the future! */ /* Need intersections with whole of left & right, and overlap * too. */ im_rect_intersectrect( r, &ovlap->rarea, &rreg ); im_rect_intersectrect( r, &ovlap->sarea, &sreg ); im_rect_intersectrect( r, &ovlap->overlap, &oreg ); im__black_region( or ); if( !im_rect_isempty( &rreg ) ) if( im__copy_input( or, inf->rir, &ovlap->rarea, &rreg ) ) return( -1 ); if( !im_rect_isempty( &sreg ) ) if( im__copy_input( or, inf->sir, &ovlap->sarea, &sreg ) ) return( -1 ); /* Nasty: inf->rir and inf->sir now point to the same bit of * memory (part of or), and we've written twice. We need to * make sure we get fresh pixels for the blend, so we must * invalidate them both. Should maybe add a call to the API * for this. */ inf->rir->valid.width = inf->sir->valid.width = 0; /* Now blat in the blended area. */ if( !im_rect_isempty( &oreg ) ) if( ovlap->blend( or, inf, ovlap, &oreg ) ) return( -1 ); } return( 0 ); } /* Stop function. Shared with im_tbmerge(). Free explicitly to reduce mem * requirements quickly for large mosaics. */ int im__stop_merge( void *seq, void *a, void *b ) { MergeInfo *inf = (MergeInfo *) seq; if( inf->rir ) { im_region_free( inf->rir ); inf->rir = NULL; } if( inf->sir ) { im_region_free( inf->sir ); inf->sir = NULL; } if( inf->from1 ) { im_free( inf->from1 ); inf->from1 = NULL; } if( inf->from2 ) { im_free( inf->from2 ); inf->from2 = NULL; } if( inf->merge ) { im_free( inf->merge ); inf->merge = NULL; } im_free( inf ); return( 0 ); } /* Start function. Shared with im_tbmerge(). */ void * im__start_merge( IMAGE *out, void *a, void *b ) { Overlapping *ovlap = (Overlapping *) a; MergeInfo *inf; if( !(inf = IM_NEW( NULL, MergeInfo )) ) return( NULL ); /* Clear all ptrs. */ inf->rir = NULL; inf->sir = NULL; inf->from1 = NULL; inf->from2 = NULL; inf->merge = NULL; /* If this is going to be a IM_CODING_LABQ, we need IM_CODING_LABQ * blend buffers. */ if( out->Coding == IM_CODING_LABQ ) { inf->from1 = IM_ARRAY( NULL, ovlap->blsize * 3, float ); inf->from2 = IM_ARRAY( NULL, ovlap->blsize * 3, float ); inf->merge = IM_ARRAY( NULL, ovlap->blsize * 3, float ); if( !inf->from1 || !inf->from2 || !inf->merge ) { im__stop_merge( inf, NULL, NULL ); return( NULL ); } } /* Make input regions. */ inf->rir = im_region_create( ovlap->ref ); inf->sir = im_region_create( ovlap->sec ); if( !inf->rir || !inf->sir ) { im__stop_merge( inf, NULL, NULL ); return( NULL ); } return( inf ); } int im__lrmerge( IMAGE *ref, IMAGE *sec, IMAGE *out, int dx, int dy, int mwidth ) { Overlapping *ovlap; #ifdef DEBUG printf( "im__lrmerge %s %s %s %d %d %d\n", ref->filename, sec->filename, out->filename, dx, dy, mwidth ); printf( "ref is %d x %d pixels\n", ref->Xsize, ref->Ysize ); printf( "sec is %d x %d pixels\n", sec->Xsize, sec->Ysize ); #endif /* Check IMAGEs parameters */ if( ref->Bands != sec->Bands || ref->Bbits != sec->Bbits || ref->BandFmt != sec->BandFmt || ref->Coding != sec->Coding ) { im_error( "im_lrmerge", "%s", _( "input images incompatible" ) ); return( -1 ); } if( ref->Coding != IM_CODING_NONE && ref->Coding != IM_CODING_LABQ ) { im_error( "im_lrmerge", "%s", _( "inputs not uncoded or IM_CODING_LABQ" ) ); return( -1 ); } if( dx > 0 || dx < 1 - ref->Xsize ) { #ifdef DEBUG printf( "im__lrmerge: no overlap, using insert\n" ); #endif /* No overlap, use insert instead. */ if( im_insert( ref, sec, out, -dx, -dy ) ) return( -1 ); out->Xoffset = -dx; out->Yoffset = -dy; return( 0 ); } if( im_piocheck( ref, out ) || im_piocheck( sec, out ) ) return( -1 ); /* Build state for this join. */ if( !(ovlap = build_lrstate( ref, sec, out, dx, dy, mwidth )) ) return( -1 ); /* Prepare the output IMAGE. */ if( im_cp_descv( out, ref, sec, NULL ) ) return( -1 ); out->Xsize = ovlap->oarea.width; out->Ysize = ovlap->oarea.height; out->Xoffset = ovlap->sarea.left; out->Yoffset = ovlap->sarea.top; /* Set demand hints. */ if( im_demand_hint( out, IM_THINSTRIP, ref, sec, NULL ) ) return( -1 ); /* Generate! */ if( im_generate( out, im__start_merge, im__merge_gen, im__stop_merge, ovlap, NULL ) ) return( -1 ); return ( 0 ); } int im_lrmerge( IMAGE *ref, IMAGE *sec, IMAGE *out, int dx, int dy, int mwidth ) { if( im__lrmerge( ref, sec, out, dx, dy, mwidth ) ) return( -1 ); if( im_histlin( out, "#LRJOIN <%s> <%s> <%s> <%d> <%d> <%d>", ref->filename, sec->filename, out->filename, -dx, -dy, mwidth ) ) return( -1 ); return( 0 ); }