libvips/libvips/conversion/grid.c

274 lines
6.6 KiB
C

/* vips_grid
*
* 4/8/05
* 7/9/05
* - oops, clipping was wrong
* 30/1/10
* - gtkdoc
* - small cleanups
* 30/5/13
* - redo as a class
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <glib/gi18n-lib.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vips/vips.h>
#include "pconversion.h"
typedef struct _VipsGrid {
VipsConversion parent_instance;
VipsImage *in;
int tile_height;
int across;
int down;
} VipsGrid;
typedef VipsConversionClass VipsGridClass;
G_DEFINE_TYPE( VipsGrid, vips_grid, VIPS_TYPE_CONVERSION );
static int
vips_grid_gen( VipsRegion *or, void *vseq, void *a, void *b,
gboolean *stop )
{
VipsRegion *ir = (VipsRegion *) vseq;
VipsGrid *grid = (VipsGrid *) b;
VipsRect *r = &or->valid;
int twidth = grid->in->Xsize;
int theight = grid->tile_height;
int x, y;
VipsRect tile;
/* Find top left of tiles we need.
*/
int xs = (r->left / twidth) * twidth;
int ys = (r->top / theight) * theight;
/* The tile enclosing the top-left corner of the requested area.
*/
tile.left = xs;
tile.top = ys;
tile.width = twidth;
tile.height = theight;
/* If the request fits inside a single tile, we can just pointer-copy.
*/
if( vips_rect_includesrect( &tile, r ) ) {
VipsRect irect;
/* Translate request to input space.
*/
irect = *r;
irect.left -= xs;
irect.top -= ys;
irect.top += grid->across * ys + theight * (xs / twidth);
if( vips_region_prepare( ir, &irect ) ||
vips_region_region( or, ir, r, irect.left, irect.top ) )
return( -1 );
return( 0 );
}
for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += theight )
for( x = xs; x < VIPS_RECT_RIGHT( r ); x += twidth ) {
VipsRect paint;
VipsRect input;
/* Whole tile at x, y
*/
tile.left = x;
tile.top = y;
tile.width = twidth;
tile.height = theight;
/* Which parts touch the area of the output we are
* building.
*/
vips_rect_intersectrect( &tile, r, &paint );
g_assert( !vips_rect_isempty( &paint ) );
/* Translate back to ir coordinates.
*/
input = paint;
input.left -= x;
input.top -= y;
input.top += grid->across * y + theight * (x / twidth);
/* Render into or.
*/
if( vips_region_prepare_to( ir, or, &input,
paint.left, paint.top ) )
return( -1 );
}
return( 0 );
}
static int
vips_grid_build( VipsObject *object )
{
VipsObjectClass *class = VIPS_OBJECT_GET_CLASS( object );
VipsConversion *conversion = VIPS_CONVERSION( object );
VipsGrid *grid = (VipsGrid *) object;
if( VIPS_OBJECT_CLASS( vips_grid_parent_class )->build( object ) )
return( -1 );
if( vips_check_coding_known( class->nickname, grid->in ) ||
vips_image_pio_input( grid->in ) )
return( -1 );
if( grid->in->Ysize % grid->tile_height != 0 ||
grid->in->Ysize / grid->tile_height !=
grid->across * grid->down ) {
vips_error( class->nickname, "%s", _( "bad grid geometry" ) );
return( -1 );
}
/* We can render small tiles with pointer copies.
*/
if( vips_image_pipelinev( conversion->out,
VIPS_DEMAND_STYLE_SMALLTILE, grid->in, NULL ) )
return( -1 );
conversion->out->Xsize = grid->in->Xsize * grid->across;
conversion->out->Ysize = grid->tile_height * grid->down;
if( vips_image_generate( conversion->out,
vips_start_one, vips_grid_gen, vips_stop_one,
grid->in, grid ) )
return( -1 );
return( 0 );
}
static void
vips_grid_class_init( VipsGridClass *class )
{
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
gobject_class->set_property = vips_object_set_property;
gobject_class->get_property = vips_object_get_property;
vobject_class->nickname = "grid";
vobject_class->description = _( "grid an image" );
vobject_class->build = vips_grid_build;
VIPS_ARG_IMAGE( class, "in", 1,
_( "Input" ),
_( "Input image" ),
VIPS_ARGUMENT_REQUIRED_INPUT,
G_STRUCT_OFFSET( VipsGrid, in ) );
VIPS_ARG_INT( class, "tile_height", 3,
_( "Tile height" ),
_( "Chop into tiles this high" ),
VIPS_ARGUMENT_REQUIRED_INPUT,
G_STRUCT_OFFSET( VipsGrid, tile_height ),
1, 10000000, 128 );
VIPS_ARG_INT( class, "across", 4,
_( "Across" ),
_( "Number of tiles across" ),
VIPS_ARGUMENT_REQUIRED_INPUT,
G_STRUCT_OFFSET( VipsGrid, across ),
1, 10000000, 1 );
VIPS_ARG_INT( class, "down", 5,
_( "Down" ),
_( "Number of tiles down" ),
VIPS_ARGUMENT_REQUIRED_INPUT,
G_STRUCT_OFFSET( VipsGrid, down ),
1, 10000000, 1 );
}
static void
vips_grid_init( VipsGrid *grid )
{
grid->tile_height = 128;
grid->across = 1;
grid->down = 1;
}
/**
* vips_grid: (method)
* @in: input image
* @out: (out): output image
* @tile_height: chop into tiles this high
* @across: tiles across
* @down: tiles down
* @...: %NULL-terminated list of optional named arguments
*
* Chop a tall thin image up into a set of tiles, lay the tiles out in a grid.
*
* The input image should be a very tall, thin image containing a list of
* smaller images. Volumetric or time-sequence images are often laid out like
* this. This image is chopped into a series of tiles, each @tile_height
* pixels high and the width of @in. The tiles are then rearranged into a grid
* @across tiles across and @down tiles down in row-major order.
*
* Supplying @tile_height, @across and @down is not strictly necessary, we
* only really need two of these. Requiring three is a double-check that the
* image has the expected geometry.
*
* See also: vips_embed(), vips_insert(), vips_join().
*
* Returns: 0 on success, -1 on error
*/
int
vips_grid( VipsImage *in, VipsImage **out,
int tile_height, int across, int down, ... )
{
va_list ap;
int result;
va_start( ap, down );
result = vips_call_split( "grid", ap,
in, out, tile_height, across, down );
va_end( ap );
return( result );
}