libvips/libvips/conversion/tilecache.c

1048 lines
26 KiB
C

/* Simple tile or line cache.
*
* This isn't the same as the sinkscreen cache: we don't sub-divide, and we
* single-thread our callee.
*
* 23/8/06
* - take ownership of reused tiles in case the cache is being shared
* 13/2/07
* - release ownership after fillng with pixels in case we read across
* threads
* 4/2/10
* - gtkdoc
* 12/12/10
* - use im_prepare_to() and avoid making a sequence for every cache tile
* 5/12/11
* - rework as a class
* 23/6/12
* - listen for "minimise" signal
* 23/8/12
* - split to line and tile cache
* - use a hash table instead of a list
* 13/9/12
* - oops, linecache was oversized
* 12/11/12
* - make linecache 50% larger to give some slop room
* 8/10/12
* - make it optionally threaded
* 21/2/13
* - could deadlock if downstream raised an error (thanks Todd)
* 25/4/13
* - cache minimisation is optional, see "persistent" flag
* 26/8/14 Lovell
* - free the hash table in _dispose()
* 11/7/16
* - terminate on tile calc error
* 7/3/17
* - remove "access" on linecache, use the base class instead
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a cache of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
02110-1301 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
/*
#define VIPS_DEBUG_RED
#define VIPS_DEBUG
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <glib/gi18n-lib.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vips/vips.h>
#include <vips/internal.h>
#include <vips/debug.h>
#include "pconversion.h"
/* A tile in cache can be in one of three states:
*
* DATA - the tile holds valid pixels
* CALC - some thread somewhere is calculating it
* PEND - some thread somewhere wants it
*/
typedef enum VipsTileState {
VIPS_TILE_STATE_DATA,
VIPS_TILE_STATE_CALC,
VIPS_TILE_STATE_PEND
} VipsTileState;
/* A tile in our cache.
*/
typedef struct _VipsTile {
struct _VipsBlockCache *cache;
VipsTileState state;
VipsRegion *region; /* Region with private mem for data */
/* We count how many threads are relying on this tile. This tile can't
* be flushed if ref_count > 0.
*/
int ref_count;
/* Tile position. Just use left/top to calculate a hash. This is the
* key for the hash table. Don't use region->valid in case the region
* pointer is NULL.
*/
VipsRect pos;
} VipsTile;
typedef struct _VipsBlockCache {
VipsConversion parent_instance;
VipsImage *in;
int tile_width;
int tile_height;
int max_tiles;
VipsAccess access;
gboolean threaded;
gboolean persistent;
int ntiles; /* Current cache size */
GMutex *lock; /* Lock everything here */
GCond *new_tile; /* A new tile is ready */
GHashTable *tiles; /* Tiles, hashed by coordinates */
GQueue *recycle; /* Queue of unreffed tiles to reuse */
} VipsBlockCache;
typedef VipsConversionClass VipsBlockCacheClass;
G_DEFINE_ABSTRACT_TYPE( VipsBlockCache, vips_block_cache,
VIPS_TYPE_CONVERSION );
#define VIPS_TYPE_BLOCK_CACHE (vips_block_cache_get_type())
static void
vips_block_cache_drop_all( VipsBlockCache *cache )
{
/* FIXME this is a disaster if active threads are working on tiles. We
* should have something to block new requests, and only dispose once
* all tiles are unreffed.
*/
g_hash_table_remove_all( cache->tiles );
}
static void
vips_block_cache_dispose( GObject *gobject )
{
VipsBlockCache *cache = (VipsBlockCache *) gobject;
vips_block_cache_drop_all( cache );
VIPS_FREEF( vips_g_mutex_free, cache->lock );
VIPS_FREEF( vips_g_cond_free, cache->new_tile );
if( cache->tiles )
g_assert( g_hash_table_size( cache->tiles ) == 0 );
VIPS_FREEF( g_hash_table_destroy, cache->tiles );
VIPS_FREEF( g_queue_free, cache->recycle );
G_OBJECT_CLASS( vips_block_cache_parent_class )->dispose( gobject );
}
static int
vips_tile_move( VipsTile *tile, int x, int y )
{
/* We are changing x/y and therefore the hash value. We must unlink
* from the old hash position and relink at the new place.
*/
g_hash_table_steal( tile->cache->tiles, &tile->pos );
tile->pos.left = x;
tile->pos.top = y;
tile->pos.width = tile->cache->tile_width;
tile->pos.height = tile->cache->tile_height;
g_hash_table_insert( tile->cache->tiles, &tile->pos, tile );
if( vips_region_buffer( tile->region, &tile->pos ) )
return( -1 );
/* No data yet, but someone must want it.
*/
tile->state = VIPS_TILE_STATE_PEND;
return( 0 );
}
static VipsTile *
vips_tile_new( VipsBlockCache *cache, int x, int y )
{
VipsTile *tile;
if( !(tile = VIPS_NEW( NULL, VipsTile )) )
return( NULL );
tile->cache = cache;
tile->state = VIPS_TILE_STATE_PEND;
tile->ref_count = 0;
tile->region = NULL;
tile->pos.left = x;
tile->pos.top = y;
tile->pos.width = cache->tile_width;
tile->pos.height = cache->tile_height;
g_hash_table_insert( cache->tiles, &tile->pos, tile );
g_queue_push_tail( tile->cache->recycle, tile );
g_assert( cache->ntiles >= 0 );
cache->ntiles += 1;
if( !(tile->region = vips_region_new( cache->in )) ) {
g_hash_table_remove( cache->tiles, &tile->pos );
return( NULL );
}
vips__region_no_ownership( tile->region );
if( vips_tile_move( tile, x, y ) ) {
g_hash_table_remove( cache->tiles, &tile->pos );
return( NULL );
}
return( tile );
}
/* Do we have a tile in the cache?
*/
static VipsTile *
vips_tile_search( VipsBlockCache *cache, int x, int y )
{
VipsRect pos;
VipsTile *tile;
pos.left = x;
pos.top = y;
pos.width = cache->tile_width;
pos.height = cache->tile_height;
tile = (VipsTile *) g_hash_table_lookup( cache->tiles, &pos );
return( tile );
}
static void
vips_tile_find_is_topper( gpointer element, gpointer user_data )
{
VipsTile *this = (VipsTile *) element;
VipsTile **best = (VipsTile **) user_data;
if( !*best ||
this->pos.top < (*best)->pos.top )
*best = this;
}
/* Search the recycle list for the topmost tile.
*/
static VipsTile *
vips_tile_find_topmost( GQueue *recycle )
{
VipsTile *tile;
tile = NULL;
g_queue_foreach( recycle, vips_tile_find_is_topper, &tile );
return( tile );
}
/* Find existing tile, make a new tile, or if we have a full set of tiles,
* reuse one.
*/
static VipsTile *
vips_tile_find( VipsBlockCache *cache, int x, int y )
{
VipsTile *tile;
/* In cache already?
*/
if( (tile = vips_tile_search( cache, x, y )) ) {
VIPS_DEBUG_MSG_RED( "vips_tile_find: "
"tile %d x %d in cache\n", x, y );
return( tile );
}
/* VipsBlockCache not full?
*/
if( cache->max_tiles == -1 ||
cache->ntiles < cache->max_tiles ) {
VIPS_DEBUG_MSG_RED( "vips_tile_find: "
"making new tile at %d x %d\n", x, y );
if( !(tile = vips_tile_new( cache, x, y )) )
return( NULL );
return( tile );
}
/* Reuse an old one, if there are any. We just peek the tile pointer,
* it is removed from the recycle list later on _ref.
*/
if( cache->recycle ) {
if( cache->access == VIPS_ACCESS_RANDOM )
tile = g_queue_peek_head( cache->recycle );
else
/* This is slower :( We have to search the recycle
* queue.
*/
tile = vips_tile_find_topmost( cache->recycle );
}
if( !tile ) {
/* There are no tiles we can reuse -- we have to make another
* for now. They will get culled down again next time around.
*/
if( !(tile = vips_tile_new( cache, x, y )) )
return( NULL );
return( tile );
}
VIPS_DEBUG_MSG_RED( "vips_tile_find: reusing tile %d x %d\n",
tile->pos.left, tile->pos.top );
if( vips_tile_move( tile, x, y ) )
return( NULL );
return( tile );
}
static gboolean
vips_tile_unlocked( gpointer key, gpointer value, gpointer user_data )
{
VipsTile *tile = (VipsTile *) value;
return( !tile->ref_count );
}
static void
vips_block_cache_minimise( VipsImage *image, VipsBlockCache *cache )
{
VIPS_DEBUG_MSG( "vips_block_cache_minimise:\n" );
g_mutex_lock( cache->lock );
/* We can't drop tiles that are in use.
*/
g_hash_table_foreach_remove( cache->tiles,
vips_tile_unlocked, NULL );
g_mutex_unlock( cache->lock );
}
static int
vips_block_cache_build( VipsObject *object )
{
VipsConversion *conversion = VIPS_CONVERSION( object );
VipsBlockCache *cache = (VipsBlockCache *) object;
VIPS_DEBUG_MSG( "vips_block_cache_build:\n" );
if( VIPS_OBJECT_CLASS( vips_block_cache_parent_class )->
build( object ) )
return( -1 );
VIPS_DEBUG_MSG( "vips_block_cache_build: max size = %g MB\n",
(cache->max_tiles * cache->tile_width * cache->tile_height *
VIPS_IMAGE_SIZEOF_PEL( cache->in )) / (1024 * 1024.0) );
if( !cache->persistent )
g_signal_connect( conversion->out, "minimise",
G_CALLBACK( vips_block_cache_minimise ), cache );
return( 0 );
}
static void
vips_block_cache_class_init( VipsBlockCacheClass *class )
{
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
VipsOperationClass *operation_class = VIPS_OPERATION_CLASS( class );
VIPS_DEBUG_MSG( "vips_block_cache_class_init\n" );
gobject_class->dispose = vips_block_cache_dispose;
gobject_class->set_property = vips_object_set_property;
gobject_class->get_property = vips_object_get_property;
vobject_class->nickname = "blockcache";
vobject_class->description = _( "cache an image" );
vobject_class->build = vips_block_cache_build;
operation_class->flags = VIPS_OPERATION_SEQUENTIAL;
VIPS_ARG_IMAGE( class, "in", 1,
_( "Input" ),
_( "Input image" ),
VIPS_ARGUMENT_REQUIRED_INPUT,
G_STRUCT_OFFSET( VipsBlockCache, in ) );
VIPS_ARG_INT( class, "tile_height", 4,
_( "Tile height" ),
_( "Tile height in pixels" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsBlockCache, tile_height ),
1, 1000000, 128 );
VIPS_ARG_ENUM( class, "access", 6,
_( "Access" ),
_( "Expected access pattern" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsBlockCache, access ),
VIPS_TYPE_ACCESS, VIPS_ACCESS_RANDOM );
VIPS_ARG_BOOL( class, "threaded", 7,
_( "Threaded" ),
_( "Allow threaded access" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsBlockCache, threaded ),
FALSE );
VIPS_ARG_BOOL( class, "persistent", 8,
_( "Persistent" ),
_( "Keep cache between evaluations" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsBlockCache, persistent ),
FALSE );
}
static unsigned int
vips_rect_hash( VipsRect *pos )
{
guint hash;
/* We could shift down by the tile size?
*
* X discrimination is more important than Y, since
* most tiles will have a similar Y.
*/
hash = (guint) pos->left ^ ((guint) pos->top << 16);
return( hash );
}
static gboolean
vips_rect_equal( VipsRect *a, VipsRect *b )
{
return( a->left == b->left && a->top == b->top );
}
static void
vips_tile_destroy( VipsTile *tile )
{
VipsBlockCache *cache = tile->cache;
VIPS_DEBUG_MSG_RED( "vips_tile_destroy: tile %d, %d (%p)\n",
tile->pos.left, tile->pos.top, tile );
/* 0 ref tiles should be on the recycle list.
*/
g_assert( tile->ref_count == 0 );
g_assert( g_queue_find( tile->cache->recycle, tile ) );
g_queue_remove( cache->recycle, tile );
cache->ntiles -= 1;
g_assert( cache->ntiles >= 0 );
tile->cache = NULL;
VIPS_UNREF( tile->region );
g_free( tile );
}
static void
vips_block_cache_init( VipsBlockCache *cache )
{
cache->tile_width = 128;
cache->tile_height = 128;
cache->max_tiles = 1000;
cache->access = VIPS_ACCESS_RANDOM;
cache->threaded = FALSE;
cache->persistent = FALSE;
cache->ntiles = 0;
cache->lock = vips_g_mutex_new();
cache->new_tile = vips_g_cond_new();
cache->tiles = g_hash_table_new_full(
(GHashFunc) vips_rect_hash,
(GEqualFunc) vips_rect_equal,
NULL,
(GDestroyNotify) vips_tile_destroy );
cache->recycle = g_queue_new();
}
typedef struct _VipsTileCache {
VipsBlockCache parent_instance;
} VipsTileCache;
typedef VipsBlockCacheClass VipsTileCacheClass;
G_DEFINE_TYPE( VipsTileCache, vips_tile_cache, VIPS_TYPE_BLOCK_CACHE );
static void
vips_tile_unref( VipsTile *tile )
{
g_assert( tile->ref_count > 0 );
tile->ref_count -= 1;
if( tile->ref_count == 0 ) {
/* Place at the end of the recycle queue. We pop from the
* front when selecting an unused tile for reuse.
*/
g_assert( !g_queue_find( tile->cache->recycle, tile ) );
g_queue_push_tail( tile->cache->recycle, tile );
}
}
static void
vips_tile_ref( VipsTile *tile )
{
tile->ref_count += 1;
g_assert( tile->ref_count > 0 );
if( tile->ref_count == 1 ) {
g_assert( g_queue_find( tile->cache->recycle, tile ) );
g_queue_remove( tile->cache->recycle, tile );
}
}
static void
vips_tile_cache_unref( GSList *work )
{
GSList *p;
for( p = work; p; p = p->next )
vips_tile_unref( (VipsTile *) p->data );
g_slist_free( work );
}
/* Make a set of work tiles.
*/
static GSList *
vips_tile_cache_ref( VipsBlockCache *cache, VipsRect *r )
{
const int tw = cache->tile_width;
const int th = cache->tile_height;
/* Find top left of tiles we need.
*/
const int xs = (r->left / tw) * tw;
const int ys = (r->top / th) * th;
GSList *work;
VipsTile *tile;
int x, y;
/* Ref all the tiles we will need.
*/
work = NULL;
for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += th )
for( x = xs; x < VIPS_RECT_RIGHT( r ); x += tw ) {
if( !(tile = vips_tile_find( cache, x, y )) ) {
vips_tile_cache_unref( work );
return( NULL );
}
vips_tile_ref( tile );
/* We must append, since we want to keep tile ordering
* for sequential sources.
*/
work = g_slist_append( work, tile );
VIPS_DEBUG_MSG_RED( "vips_tile_cache_ref: "
"tile %d, %d (%p)\n", x, y, tile );
}
return( work );
}
static void
vips_tile_paste( VipsTile *tile, VipsRegion *or )
{
VipsRect hit;
/* The part of the tile that we need.
*/
vips_rect_intersectrect( &or->valid, &tile->pos, &hit );
if( !vips_rect_isempty( &hit ) )
vips_region_copy( tile->region, or, &hit, hit.left, hit.top );
}
/* Also called from vips_line_cache_gen(), beware.
*/
static int
vips_tile_cache_gen( VipsRegion *or,
void *seq, void *a, void *b, gboolean *stop )
{
VipsRegion *in = (VipsRegion *) seq;
VipsBlockCache *cache = (VipsBlockCache *) b;
VipsRect *r = &or->valid;
VipsTile *tile;
GSList *work;
GSList *p;
int result;
result = 0;
VIPS_GATE_START( "vips_tile_cache_gen: wait1" );
vips__worker_lock( cache->lock );
VIPS_GATE_STOP( "vips_tile_cache_gen: wait1" );
VIPS_DEBUG_MSG_RED( "vips_tile_cache_gen: "
"left = %d, top = %d, width = %d, height = %d\n",
r->left, r->top, r->width, r->height );
/* Ref all the tiles we will need.
*/
work = vips_tile_cache_ref( cache, r );
while( work ) {
/* Search for data tiles: easy, we can just paste those in.
*/
for(;;) {
for( p = work; p; p = p->next ) {
tile = (VipsTile *) p->data;
if( tile->state == VIPS_TILE_STATE_DATA )
break;
}
if( !p )
break;
VIPS_DEBUG_MSG_RED( "vips_tile_cache_gen: "
"pasting %p\n", tile );
vips_tile_paste( tile, or );
/* We're done with this tile.
*/
work = g_slist_remove( work, tile );
vips_tile_unref( tile );
}
/* Calculate the first PEND tile we find on the work list. We
* don't calculate all PEND tiles since after the first, more
* DATA tiles might heve been made available by other threads
* and we want to get them out of the way as soon as we can.
*/
for( p = work; p; p = p->next ) {
tile = (VipsTile *) p->data;
if( tile->state == VIPS_TILE_STATE_PEND ) {
tile->state = VIPS_TILE_STATE_CALC;
VIPS_DEBUG_MSG_RED( "vips_tile_cache_gen: "
"calc of %p\n", tile );
/* In threaded mode, we let other threads run
* while we calc this tile. In non-threaded
* mode, we keep the lock and make 'em wait.
*/
if( cache->threaded )
g_mutex_unlock( cache->lock );
/* Don't compute if we've seen an error
* previously.
*/
if( !result )
result = vips_region_prepare_to( in,
tile->region,
&tile->pos,
tile->pos.left, tile->pos.top );
if( cache->threaded ) {
VIPS_GATE_START( "vips_tile_cache_gen: "
"wait2" );
g_mutex_lock( cache->lock );
VIPS_GATE_STOP( "vips_tile_cache_gen: "
"wait2" );
}
/* If there was an error calculating this
* tile, black it out and terminate
* calculation. We have to stop so we can
* support things like --fail on jpegload.
*
* Don't return early, we'd deadlock.
*/
if( result ) {
VIPS_DEBUG_MSG_RED(
"vips_tile_cache_gen: "
"error on tile %p\n", tile );
g_warning( _( "error in tile %d x %d" ),
tile->pos.left, tile->pos.top );
vips_region_black( tile->region );
*stop = TRUE;
}
tile->state = VIPS_TILE_STATE_DATA;
/* Let everyone know there's a new DATA tile.
* They need to all check their work lists.
*/
g_cond_broadcast( cache->new_tile );
break;
}
}
/* There are no PEND or DATA tiles, we must need a tile some
* other thread is currently calculating.
*
* We must block until the CALC tiles we need are done.
*/
if( !p &&
work ) {
for( p = work; p; p = p->next ) {
tile = (VipsTile *) p->data;
g_assert( tile->state == VIPS_TILE_STATE_CALC );
}
VIPS_DEBUG_MSG_RED( "vips_tile_cache_gen: waiting\n" );
VIPS_GATE_START( "vips_tile_cache_gen: wait3" );
g_cond_wait( cache->new_tile, cache->lock );
VIPS_GATE_STOP( "vips_tile_cache_gen: wait3" );
VIPS_DEBUG_MSG( "vips_tile_cache_gen: awake!\n" );
}
}
g_mutex_unlock( cache->lock );
return( result );
}
static int
vips_tile_cache_build( VipsObject *object )
{
VipsConversion *conversion = VIPS_CONVERSION( object );
VipsBlockCache *block_cache = (VipsBlockCache *) object;
VipsTileCache *cache = (VipsTileCache *) object;
VIPS_DEBUG_MSG( "vips_tile_cache_build\n" );
if( VIPS_OBJECT_CLASS( vips_tile_cache_parent_class )->
build( object ) )
return( -1 );
if( vips_image_pio_input( block_cache->in ) )
return( -1 );
if( vips_image_pipelinev( conversion->out,
VIPS_DEMAND_STYLE_SMALLTILE, block_cache->in, NULL ) )
return( -1 );
if( vips_image_generate( conversion->out,
vips_start_one, vips_tile_cache_gen, vips_stop_one,
block_cache->in, cache ) )
return( -1 );
return( 0 );
}
static void
vips_tile_cache_class_init( VipsTileCacheClass *class )
{
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
VIPS_DEBUG_MSG( "vips_tile_cache_class_init\n" );
gobject_class->set_property = vips_object_set_property;
gobject_class->get_property = vips_object_get_property;
vobject_class->nickname = "tilecache";
vobject_class->description = _( "cache an image as a set of tiles" );
vobject_class->build = vips_tile_cache_build;
VIPS_ARG_INT( class, "tile_width", 3,
_( "Tile width" ),
_( "Tile width in pixels" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsBlockCache, tile_width ),
1, 1000000, 128 );
VIPS_ARG_INT( class, "max_tiles", 5,
_( "Max tiles" ),
_( "Maximum number of tiles to cache" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsBlockCache, max_tiles ),
-1, 1000000, 1000 );
}
static void
vips_tile_cache_init( VipsTileCache *cache )
{
}
/**
* vips_tilecache: (method)
* @in: input image
* @out: (out): output image
* @...: %NULL-terminated list of optional named arguments
*
* Optional arguments:
*
* * @tile_width: width of tiles in cache
* * @tile_height: height of tiles in cache
* * @max_tiles: maximum number of tiles to cache
* * @access: hint expected access pattern #VipsAccess
* * @threaded: allow many threads
* * @persistent: don't drop cache at end of computation
*
* This operation behaves rather like vips_copy() between images
* @in and @out, except that it keeps a cache of computed pixels.
* This cache is made of up to @max_tiles tiles (a value of -1
* means any number of tiles), and each tile is of size @tile_width
* by @tile_height pixels.
*
* Each cache tile is made with a single call to
* vips_region_prepare().
*
* When the cache fills, a tile is chosen for reuse. If @access is
* #VIPS_ACCESS_RANDOM, then the least-recently-used tile is reused. If
* @access is #VIPS_ACCESS_SEQUENTIAL
* the top-most tile is reused.
*
* By default, @tile_width and @tile_height are 128 pixels, and the operation
* will cache up to 1,000 tiles. @access defaults to #VIPS_ACCESS_RANDOM.
*
* Normally, only a single thread at once is allowed to calculate tiles. If
* you set @threaded to %TRUE, vips_tilecache() will allow many threads to
* calculate tiles at once, and share the cache between them.
*
* Normally the cache is dropped when computation finishes. Set @persistent to
* %TRUE to keep the cache between computations.
*
* See also: vips_cache(), vips_linecache().
*
* Returns: 0 on success, -1 on error.
*/
int
vips_tilecache( VipsImage *in, VipsImage **out, ... )
{
va_list ap;
int result;
va_start( ap, out );
result = vips_call_split( "tilecache", ap, in, out );
va_end( ap );
return( result );
}
typedef struct _VipsLineCache {
VipsBlockCache parent_instance;
} VipsLineCache;
typedef VipsBlockCacheClass VipsLineCacheClass;
G_DEFINE_TYPE( VipsLineCache, vips_line_cache, VIPS_TYPE_BLOCK_CACHE );
static int
vips_line_cache_gen( VipsRegion *or,
void *seq, void *a, void *b, gboolean *stop )
{
VipsBlockCache *block_cache = (VipsBlockCache *) b;
VIPS_GATE_START( "vips_line_cache_gen: wait" );
vips__worker_lock( block_cache->lock );
VIPS_GATE_STOP( "vips_line_cache_gen: wait" );
/* We size up the cache to the largest request.
*/
if( or->valid.height >
block_cache->max_tiles * block_cache->tile_height ) {
block_cache->max_tiles =
1 + (or->valid.height / block_cache->tile_height);
VIPS_DEBUG_MSG( "vips_line_cache_gen: bumped max_tiles to %d\n",
block_cache->max_tiles );
}
g_mutex_unlock( block_cache->lock );
return( vips_tile_cache_gen( or, seq, a, b, stop ) );
}
static int
vips_line_cache_build( VipsObject *object )
{
VipsConversion *conversion = VIPS_CONVERSION( object );
VipsBlockCache *block_cache = (VipsBlockCache *) object;
VipsLineCache *cache = (VipsLineCache *) object;
int tile_width;
int tile_height;
int n_lines;
VIPS_DEBUG_MSG( "vips_line_cache_build\n" );
if( !vips_object_argument_isset( object, "access" ) )
block_cache->access = VIPS_ACCESS_SEQUENTIAL;
if( VIPS_OBJECT_CLASS( vips_line_cache_parent_class )->
build( object ) )
return( -1 );
/* This can go up with request size, see vips_line_cache_gen().
*/
vips_get_tile_size( block_cache->in,
&tile_width, &tile_height, &n_lines );
block_cache->tile_width = block_cache->in->Xsize;
/* Output has two buffers n_lines height, so 2 * n_lines is the maximum
* non-locality from threading. Double again for conv, rounding, etc.
*
* tile_height can be huge for things like tiff read, where we can
* have a whole strip in a single tile ... we still need to have a
* minimum of two strips, so we can handle requests that straddle a
* tile boundary.
*/
block_cache->max_tiles = VIPS_MAX( 2,
4 * n_lines / block_cache->tile_height );
VIPS_DEBUG_MSG( "vips_line_cache_build: n_lines = %d\n",
n_lines );
VIPS_DEBUG_MSG( "vips_line_cache_build: max_tiles = %d\n",
block_cache->max_tiles );
VIPS_DEBUG_MSG( "vips_line_cache_build: tile_height = %d\n",
block_cache->tile_height );
VIPS_DEBUG_MSG( "vips_line_cache_build: max size = %g MB\n",
(block_cache->max_tiles *
block_cache->tile_width *
block_cache->tile_height *
VIPS_IMAGE_SIZEOF_PEL( block_cache->in )) / (1024 * 1024.0) );
if( vips_image_pio_input( block_cache->in ) )
return( -1 );
if( vips_image_pipelinev( conversion->out,
VIPS_DEMAND_STYLE_THINSTRIP, block_cache->in, NULL ) )
return( -1 );
if( vips_image_generate( conversion->out,
vips_start_one, vips_line_cache_gen, vips_stop_one,
block_cache->in, cache ) )
return( -1 );
return( 0 );
}
static void
vips_line_cache_class_init( VipsLineCacheClass *class )
{
VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
VIPS_DEBUG_MSG( "vips_line_cache_class_init\n" );
vobject_class->nickname = "linecache";
vobject_class->description = _( "cache an image as a set of lines" );
vobject_class->build = vips_line_cache_build;
}
static void
vips_line_cache_init( VipsLineCache *cache )
{
}
/**
* vips_linecache: (method)
* @in: input image
* @out: (out): output image
* @...: %NULL-terminated list of optional named arguments
*
* Optional arguments:
*
* * @access: hint expected access pattern #VipsAccess
* * @tile_height: height of tiles in cache
* * @threaded: allow many threads
*
* This operation behaves rather like vips_copy() between images
* @in and @out, except that it keeps a cache of computed scanlines.
*
* The number of lines cached is enough for a small amount of non-local
* access.
*
* Each cache tile is made with a single call to
* vips_region_prepare().
*
* When the cache fills, a tile is chosen for reuse. If @access is
* #VIPS_ACCESS_RANDOM, then the least-recently-used tile is reused. If
* @access is #VIPS_ACCESS_SEQUENTIAL, then
* the top-most tile is reused. @access defaults to #VIPS_ACCESS_RANDOM.
*
* @tile_height can be used to set the size of the strips that
* vips_linecache() uses. The default is 1 (a single scanline).
*
* Normally, only a single thread at once is allowed to calculate tiles. If
* you set @threaded to %TRUE, vips_linecache() will allow many threads to
* calculate tiles at once and share the cache between them.
*
* See also: vips_cache(), vips_tilecache().
*
* Returns: 0 on success, -1 on error.
*/
int
vips_linecache( VipsImage *in, VipsImage **out, ... )
{
va_list ap;
int result;
va_start( ap, out );
result = vips_call_split( "linecache", ap, in, out );
va_end( ap );
return( result );
}