8c6e3738dd
read order should be guaranteed now, hopefully
519 lines
12 KiB
C
519 lines
12 KiB
C
/* Tile cache from tiff2vips ... broken out so it can be shared with
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* openexr read.
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*
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* This isn't the same as the sinkscreen cache: we don't sub-divide, and we
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* single-thread our callee.
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*
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* 23/8/06
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* - take ownership of reused tiles in case the cache is being shared
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* 13/2/07
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* - release ownership after fillng with pixels in case we read across
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* threads
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* 4/2/10
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* - gtkdoc
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* 12/12/10
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* - use im_prepare_to() and avoid making a sequence for every cache tile
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* 5/12/11
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* - rework as a class
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a cache of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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/*
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#define VIPS_DEBUG
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vips/vips.h>
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#include <vips/internal.h>
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#include <vips/debug.h>
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#include "conversion.h"
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/* Lower and upper bounds for tile cache size. Choose an exact number based on
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* tile size.
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*/
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#define VIPS_MAX_TILE_CACHE (250)
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#define VIPS_MIN_TILE_CACHE (5)
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/* A tile in our cache.
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*/
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typedef struct {
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struct _VipsTileCache *cache;
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VipsRegion *region; /* Region with private mem for data */
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int time; /* Time of last use for flush */
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int x; /* xy pos in VIPS image cods */
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int y;
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} Tile;
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typedef struct _VipsTileCache {
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VipsConversion parent_instance;
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VipsImage *in;
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int tile_width;
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int tile_height;
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int max_tiles;
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VipsCacheStrategy strategy;
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/* VipsTileCache.
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*/
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int time; /* Update ticks for LRU here */
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int ntiles; /* Current cache size */
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GMutex *lock; /* Lock everything here */
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GSList *tiles; /* List of tiles */
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} VipsTileCache;
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typedef VipsConversionClass VipsTileCacheClass;
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G_DEFINE_TYPE( VipsTileCache, vips_tile_cache, VIPS_TYPE_CONVERSION );
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static void
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tile_destroy( Tile *tile )
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{
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VipsTileCache *cache = tile->cache;
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cache->tiles = g_slist_remove( cache->tiles, tile );
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cache->ntiles -= 1;
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g_assert( cache->ntiles >= 0 );
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tile->cache = NULL;
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VIPS_UNREF( tile->region );
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vips_free( tile );
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}
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static void
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vips_tile_cache_dispose( GObject *gobject )
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{
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VipsTileCache *cache = (VipsTileCache *) gobject;
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while( cache->tiles ) {
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Tile *tile = (Tile *) cache->tiles->data;
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tile_destroy( tile );
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}
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VIPS_FREEF( g_mutex_free, cache->lock );
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G_OBJECT_CLASS( vips_tile_cache_parent_class )->dispose( gobject );
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}
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static Tile *
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tile_new( VipsTileCache *cache )
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{
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Tile *tile;
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if( !(tile = VIPS_NEW( NULL, Tile )) )
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return( NULL );
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tile->cache = cache;
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tile->region = NULL;
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tile->time = cache->time;
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tile->x = -1;
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tile->y = -1;
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cache->tiles = g_slist_prepend( cache->tiles, tile );
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g_assert( cache->ntiles >= 0 );
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cache->ntiles += 1;
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if( !(tile->region = vips_region_new( cache->in )) ) {
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tile_destroy( tile );
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return( NULL );
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}
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vips__region_no_ownership( tile->region );
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return( tile );
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}
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static int
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tile_move( Tile *tile, int x, int y )
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{
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VipsRect area;
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tile->x = x;
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tile->y = y;
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area.left = x;
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area.top = y;
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area.width = tile->cache->tile_width;
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area.height = tile->cache->tile_height;
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if( vips_region_buffer( tile->region, &area ) )
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return( -1 );
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return( 0 );
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}
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/* Do we have a tile in the cache?
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*/
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static Tile *
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tile_search( VipsTileCache *cache, int x, int y )
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{
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GSList *p;
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for( p = cache->tiles; p; p = p->next ) {
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Tile *tile = (Tile *) p->data;
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if( tile->x == x && tile->y == y )
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return( tile );
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}
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return( NULL );
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}
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static void
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tile_touch( Tile *tile )
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{
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g_assert( tile->cache->ntiles >= 0 );
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tile->time = tile->cache->time++;
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}
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/* Fill a tile with pixels.
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*/
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static int
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tile_fill( Tile *tile, VipsRegion *in )
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{
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VipsRect area;
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VIPS_DEBUG_MSG( "tilecache: filling tile %d x %d\n", tile->x, tile->y );
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area.left = tile->x;
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area.top = tile->y;
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area.width = tile->cache->tile_width;
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area.height = tile->cache->tile_height;
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if( vips_region_prepare_to( in, tile->region,
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&area, area.left, area.top ) )
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return( -1 );
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tile_touch( tile );
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return( 0 );
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}
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/* Find existing tile, make a new tile, or if we have a full set of tiles,
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* reuse LRU.
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*/
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static Tile *
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tile_find( VipsTileCache *cache, VipsRegion *in, int x, int y )
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{
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Tile *tile;
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int oldest, topmost;
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GSList *p;
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/* In cache already?
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*/
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if( (tile = tile_search( cache, x, y )) ) {
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tile_touch( tile );
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return( tile );
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}
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/* VipsTileCache not full?
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*/
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if( cache->max_tiles == -1 ||
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cache->ntiles < cache->max_tiles ) {
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if( !(tile = tile_new( cache )) ||
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tile_move( tile, x, y ) ||
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tile_fill( tile, in ) )
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return( NULL );
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return( tile );
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}
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/* Reuse an old one.
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*/
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switch( cache->strategy ) {
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case VIPS_CACHE_RANDOM:
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oldest = cache->time;
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tile = NULL;
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for( p = cache->tiles; p; p = p->next ) {
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Tile *t = (Tile *) p->data;
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if( t->time < oldest ) {
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oldest = t->time;
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tile = t;
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}
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}
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break;
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case VIPS_CACHE_SEQUENTIAL:
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topmost = cache->in->Ysize;
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tile = NULL;
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for( p = cache->tiles; p; p = p->next ) {
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Tile *t = (Tile *) p->data;
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if( t->y < topmost ) {
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topmost = t->y;
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tile = t;
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}
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}
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break;
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default:
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g_assert( 0 );
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}
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g_assert( tile );
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VIPS_DEBUG_MSG( "tilecache: reusing tile %d x %d\n", tile->x, tile->y );
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if( tile_move( tile, x, y ) ||
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tile_fill( tile, in ) )
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return( NULL );
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return( tile );
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}
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/* Copy rect from @from to @to.
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*/
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static void
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copy_region( VipsRegion *from, VipsRegion *to, VipsRect *area )
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{
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int y;
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/* Area should be inside both from and to.
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*/
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g_assert( vips_rect_includesrect( &from->valid, area ) );
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g_assert( vips_rect_includesrect( &to->valid, area ) );
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/* Loop down common area, copying.
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*/
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for( y = area->top; y < VIPS_RECT_BOTTOM( area ); y++ ) {
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VipsPel *p = VIPS_REGION_ADDR( from, area->left, y );
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VipsPel *q = VIPS_REGION_ADDR( to, area->left, y );
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memcpy( q, p, VIPS_IMAGE_SIZEOF_PEL( from->im ) * area->width );
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}
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}
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/* Generate func.
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*/
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static int
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vips_tile_cache_gen( VipsRegion *or,
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void *seq, void *a, void *b, gboolean *stop )
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{
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VipsRegion *in = (VipsRegion *) seq;
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VipsTileCache *cache = (VipsTileCache *) b;
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const int tw = cache->tile_width;
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const int th = cache->tile_height;
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VipsRect *r = &or->valid;
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/* Find top left of tiles we need.
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*/
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int xs = (r->left / tw) * tw;
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int ys = (r->top / th) * th;
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int x, y;
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g_mutex_lock( cache->lock );
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VIPS_DEBUG_MSG( "vips_tile_cache_gen: "
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"left = %d, top = %d, width = %d, height = %d\n",
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r->left, r->top, r->width, r->height );
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for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += th )
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for( x = xs; x < VIPS_RECT_RIGHT( r ); x += tw ) {
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Tile *tile;
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VipsRect tarea;
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VipsRect hit;
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if( !(tile = tile_find( cache, in, x, y )) ) {
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g_mutex_unlock( cache->lock );
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return( -1 );
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}
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/* The area of the tile.
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*/
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tarea.left = x;
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tarea.top = y;
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tarea.width = tw;
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tarea.height = th;
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/* The part of the tile that we need.
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*/
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vips_rect_intersectrect( &tarea, r, &hit );
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copy_region( tile->region, or, &hit );
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}
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g_mutex_unlock( cache->lock );
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return( 0 );
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}
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static int
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vips_tile_cache_build( VipsObject *object )
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{
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VipsConversion *conversion = VIPS_CONVERSION( object );
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VipsTileCache *cache = (VipsTileCache *) object;
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VIPS_DEBUG_MSG( "vips_tile_cache_build\n" );
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if( VIPS_OBJECT_CLASS( vips_tile_cache_parent_class )->build( object ) )
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return( -1 );
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if( vips_image_pio_input( cache->in ) )
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return( -1 );
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if( vips_image_copy_fields( conversion->out, cache->in ) )
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return( -1 );
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vips_demand_hint( conversion->out,
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VIPS_DEMAND_STYLE_SMALLTILE, cache->in, NULL );
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if( vips_image_generate( conversion->out,
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vips_start_one, vips_tile_cache_gen, vips_stop_one,
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cache->in, cache ) )
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return( -1 );
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return( 0 );
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}
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static void
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vips_tile_cache_class_init( VipsTileCacheClass *class )
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS( class );
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VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
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VIPS_DEBUG_MSG( "vips_tile_cache_class_init\n" );
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gobject_class->dispose = vips_tile_cache_dispose;
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gobject_class->set_property = vips_object_set_property;
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gobject_class->get_property = vips_object_get_property;
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vobject_class->nickname = "tilecache";
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vobject_class->description = _( "cache an image" );
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vobject_class->build = vips_tile_cache_build;
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VIPS_ARG_IMAGE( class, "in", 1,
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_( "Input" ),
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_( "Input image" ),
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VIPS_ARGUMENT_REQUIRED_INPUT,
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G_STRUCT_OFFSET( VipsTileCache, in ) );
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VIPS_ARG_INT( class, "tile_width", 3,
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_( "Tile width" ),
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_( "Tile width in pixels" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsTileCache, tile_width ),
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1, 1000000, 128 );
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VIPS_ARG_INT( class, "tile_height", 3,
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_( "Tile height" ),
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_( "Tile height in pixels" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsTileCache, tile_height ),
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1, 1000000, 128 );
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VIPS_ARG_INT( class, "max_tiles", 3,
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_( "Max tiles" ),
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_( "Maximum number of tiles to cache" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsTileCache, max_tiles ),
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-1, 1000000, 1000 );
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VIPS_ARG_ENUM( class, "strategy", 3,
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_( "Strategy" ),
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_( "Expected access pattern" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsTileCache, strategy ),
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VIPS_TYPE_CACHE_STRATEGY, VIPS_CACHE_RANDOM );
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}
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static void
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vips_tile_cache_init( VipsTileCache *cache )
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{
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cache->tile_width = 128;
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cache->tile_height = 128;
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cache->max_tiles = 1000;
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cache->strategy = VIPS_CACHE_RANDOM;
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cache->time = 0;
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cache->ntiles = 0;
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cache->lock = g_mutex_new();
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cache->tiles = NULL;
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}
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/**
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* vips_tilecache:
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* @in: input image
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* @out: output image
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* @...: %NULL-terminated list of optional named arguments
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*
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* Optional arguments:
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*
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* @tile_width: width of tiles in cache
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* @tile_height: height of tiles in cache
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* @max_tiles: maximum number of tiles to cache
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* @strategy: hint expected access pattern #VipsCacheStrategy
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*
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* This operation behaves rather like vips_copy() between images
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* @in and @out, except that it keeps a cache of computed pixels.
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* This cache is made of up to @max_tiles tiles (a value of -1
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* means any number of tiles), and each tile is of size @tile_width
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* by @tile_height pixels.
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*
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* Each cache tile is made with a single call to
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* vips_image_prepare().
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*
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* When the cache fills, a tile is chosen for reuse. If @strategy is
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* #VIPS_CACHE_RANDOM, then the least-recently-used tile is reused. If
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* @strategy is #VIPS_CACHE_SEQUENTIAL, the top-most tile is reused.
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*
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* By default, @tile_width and @tile_height are 128 pixels, and the operation
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* will cache up to 1,000 tiles. @strategy defaults to #VIPS_CACHE_RANDOM.
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*
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* This is a lower-level operation than vips_image_cache() since it does no
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* subdivision and it single-threads its callee. It is suitable for caching
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* the output of operations like exr2vips() on tiled images.
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*
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* See also: vips_image_cache().
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*
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* Returns: 0 on success, -1 on error.
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*/
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int
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vips_tilecache( VipsImage *in, VipsImage **out, ... )
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{
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va_list ap;
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int result;
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va_start( ap, out );
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result = vips_call_split( "tilecache", ap, in, out );
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va_end( ap );
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return( result );
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}
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