libvips/libvips/conversion/tilecache.c
John Cupitt 8c6e3738dd fix up ordering issues in seq mode
read order should be guaranteed now, hopefully
2012-02-20 15:03:29 +00:00

519 lines
12 KiB
C

/* Tile cache from tiff2vips ... broken out so it can be shared with
* openexr read.
*
* This isn't the same as the sinkscreen cache: we don't sub-divide, and we
* single-thread our callee.
*
* 23/8/06
* - take ownership of reused tiles in case the cache is being shared
* 13/2/07
* - release ownership after fillng with pixels in case we read across
* threads
* 4/2/10
* - gtkdoc
* 12/12/10
* - use im_prepare_to() and avoid making a sequence for every cache tile
* 5/12/11
* - rework as a class
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a cache of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
/*
#define VIPS_DEBUG
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <vips/intl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vips/vips.h>
#include <vips/internal.h>
#include <vips/debug.h>
#include "conversion.h"
/* Lower and upper bounds for tile cache size. Choose an exact number based on
* tile size.
*/
#define VIPS_MAX_TILE_CACHE (250)
#define VIPS_MIN_TILE_CACHE (5)
/* A tile in our cache.
*/
typedef struct {
struct _VipsTileCache *cache;
VipsRegion *region; /* Region with private mem for data */
int time; /* Time of last use for flush */
int x; /* xy pos in VIPS image cods */
int y;
} Tile;
typedef struct _VipsTileCache {
VipsConversion parent_instance;
VipsImage *in;
int tile_width;
int tile_height;
int max_tiles;
VipsCacheStrategy strategy;
/* VipsTileCache.
*/
int time; /* Update ticks for LRU here */
int ntiles; /* Current cache size */
GMutex *lock; /* Lock everything here */
GSList *tiles; /* List of tiles */
} VipsTileCache;
typedef VipsConversionClass VipsTileCacheClass;
G_DEFINE_TYPE( VipsTileCache, vips_tile_cache, VIPS_TYPE_CONVERSION );
static void
tile_destroy( Tile *tile )
{
VipsTileCache *cache = tile->cache;
cache->tiles = g_slist_remove( cache->tiles, tile );
cache->ntiles -= 1;
g_assert( cache->ntiles >= 0 );
tile->cache = NULL;
VIPS_UNREF( tile->region );
vips_free( tile );
}
static void
vips_tile_cache_dispose( GObject *gobject )
{
VipsTileCache *cache = (VipsTileCache *) gobject;
while( cache->tiles ) {
Tile *tile = (Tile *) cache->tiles->data;
tile_destroy( tile );
}
VIPS_FREEF( g_mutex_free, cache->lock );
G_OBJECT_CLASS( vips_tile_cache_parent_class )->dispose( gobject );
}
static Tile *
tile_new( VipsTileCache *cache )
{
Tile *tile;
if( !(tile = VIPS_NEW( NULL, Tile )) )
return( NULL );
tile->cache = cache;
tile->region = NULL;
tile->time = cache->time;
tile->x = -1;
tile->y = -1;
cache->tiles = g_slist_prepend( cache->tiles, tile );
g_assert( cache->ntiles >= 0 );
cache->ntiles += 1;
if( !(tile->region = vips_region_new( cache->in )) ) {
tile_destroy( tile );
return( NULL );
}
vips__region_no_ownership( tile->region );
return( tile );
}
static int
tile_move( Tile *tile, int x, int y )
{
VipsRect area;
tile->x = x;
tile->y = y;
area.left = x;
area.top = y;
area.width = tile->cache->tile_width;
area.height = tile->cache->tile_height;
if( vips_region_buffer( tile->region, &area ) )
return( -1 );
return( 0 );
}
/* Do we have a tile in the cache?
*/
static Tile *
tile_search( VipsTileCache *cache, int x, int y )
{
GSList *p;
for( p = cache->tiles; p; p = p->next ) {
Tile *tile = (Tile *) p->data;
if( tile->x == x && tile->y == y )
return( tile );
}
return( NULL );
}
static void
tile_touch( Tile *tile )
{
g_assert( tile->cache->ntiles >= 0 );
tile->time = tile->cache->time++;
}
/* Fill a tile with pixels.
*/
static int
tile_fill( Tile *tile, VipsRegion *in )
{
VipsRect area;
VIPS_DEBUG_MSG( "tilecache: filling tile %d x %d\n", tile->x, tile->y );
area.left = tile->x;
area.top = tile->y;
area.width = tile->cache->tile_width;
area.height = tile->cache->tile_height;
if( vips_region_prepare_to( in, tile->region,
&area, area.left, area.top ) )
return( -1 );
tile_touch( tile );
return( 0 );
}
/* Find existing tile, make a new tile, or if we have a full set of tiles,
* reuse LRU.
*/
static Tile *
tile_find( VipsTileCache *cache, VipsRegion *in, int x, int y )
{
Tile *tile;
int oldest, topmost;
GSList *p;
/* In cache already?
*/
if( (tile = tile_search( cache, x, y )) ) {
tile_touch( tile );
return( tile );
}
/* VipsTileCache not full?
*/
if( cache->max_tiles == -1 ||
cache->ntiles < cache->max_tiles ) {
if( !(tile = tile_new( cache )) ||
tile_move( tile, x, y ) ||
tile_fill( tile, in ) )
return( NULL );
return( tile );
}
/* Reuse an old one.
*/
switch( cache->strategy ) {
case VIPS_CACHE_RANDOM:
oldest = cache->time;
tile = NULL;
for( p = cache->tiles; p; p = p->next ) {
Tile *t = (Tile *) p->data;
if( t->time < oldest ) {
oldest = t->time;
tile = t;
}
}
break;
case VIPS_CACHE_SEQUENTIAL:
topmost = cache->in->Ysize;
tile = NULL;
for( p = cache->tiles; p; p = p->next ) {
Tile *t = (Tile *) p->data;
if( t->y < topmost ) {
topmost = t->y;
tile = t;
}
}
break;
default:
g_assert( 0 );
}
g_assert( tile );
VIPS_DEBUG_MSG( "tilecache: reusing tile %d x %d\n", tile->x, tile->y );
if( tile_move( tile, x, y ) ||
tile_fill( tile, in ) )
return( NULL );
return( tile );
}
/* Copy rect from @from to @to.
*/
static void
copy_region( VipsRegion *from, VipsRegion *to, VipsRect *area )
{
int y;
/* Area should be inside both from and to.
*/
g_assert( vips_rect_includesrect( &from->valid, area ) );
g_assert( vips_rect_includesrect( &to->valid, area ) );
/* Loop down common area, copying.
*/
for( y = area->top; y < VIPS_RECT_BOTTOM( area ); y++ ) {
VipsPel *p = VIPS_REGION_ADDR( from, area->left, y );
VipsPel *q = VIPS_REGION_ADDR( to, area->left, y );
memcpy( q, p, VIPS_IMAGE_SIZEOF_PEL( from->im ) * area->width );
}
}
/* Generate func.
*/
static int
vips_tile_cache_gen( VipsRegion *or,
void *seq, void *a, void *b, gboolean *stop )
{
VipsRegion *in = (VipsRegion *) seq;
VipsTileCache *cache = (VipsTileCache *) b;
const int tw = cache->tile_width;
const int th = cache->tile_height;
VipsRect *r = &or->valid;
/* Find top left of tiles we need.
*/
int xs = (r->left / tw) * tw;
int ys = (r->top / th) * th;
int x, y;
g_mutex_lock( cache->lock );
VIPS_DEBUG_MSG( "vips_tile_cache_gen: "
"left = %d, top = %d, width = %d, height = %d\n",
r->left, r->top, r->width, r->height );
for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += th )
for( x = xs; x < VIPS_RECT_RIGHT( r ); x += tw ) {
Tile *tile;
VipsRect tarea;
VipsRect hit;
if( !(tile = tile_find( cache, in, x, y )) ) {
g_mutex_unlock( cache->lock );
return( -1 );
}
/* The area of the tile.
*/
tarea.left = x;
tarea.top = y;
tarea.width = tw;
tarea.height = th;
/* The part of the tile that we need.
*/
vips_rect_intersectrect( &tarea, r, &hit );
copy_region( tile->region, or, &hit );
}
g_mutex_unlock( cache->lock );
return( 0 );
}
static int
vips_tile_cache_build( VipsObject *object )
{
VipsConversion *conversion = VIPS_CONVERSION( object );
VipsTileCache *cache = (VipsTileCache *) object;
VIPS_DEBUG_MSG( "vips_tile_cache_build\n" );
if( VIPS_OBJECT_CLASS( vips_tile_cache_parent_class )->build( object ) )
return( -1 );
if( vips_image_pio_input( cache->in ) )
return( -1 );
if( vips_image_copy_fields( conversion->out, cache->in ) )
return( -1 );
vips_demand_hint( conversion->out,
VIPS_DEMAND_STYLE_SMALLTILE, cache->in, NULL );
if( vips_image_generate( conversion->out,
vips_start_one, vips_tile_cache_gen, vips_stop_one,
cache->in, cache ) )
return( -1 );
return( 0 );
}
static void
vips_tile_cache_class_init( VipsTileCacheClass *class )
{
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
VIPS_DEBUG_MSG( "vips_tile_cache_class_init\n" );
gobject_class->dispose = vips_tile_cache_dispose;
gobject_class->set_property = vips_object_set_property;
gobject_class->get_property = vips_object_get_property;
vobject_class->nickname = "tilecache";
vobject_class->description = _( "cache an image" );
vobject_class->build = vips_tile_cache_build;
VIPS_ARG_IMAGE( class, "in", 1,
_( "Input" ),
_( "Input image" ),
VIPS_ARGUMENT_REQUIRED_INPUT,
G_STRUCT_OFFSET( VipsTileCache, in ) );
VIPS_ARG_INT( class, "tile_width", 3,
_( "Tile width" ),
_( "Tile width in pixels" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsTileCache, tile_width ),
1, 1000000, 128 );
VIPS_ARG_INT( class, "tile_height", 3,
_( "Tile height" ),
_( "Tile height in pixels" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsTileCache, tile_height ),
1, 1000000, 128 );
VIPS_ARG_INT( class, "max_tiles", 3,
_( "Max tiles" ),
_( "Maximum number of tiles to cache" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsTileCache, max_tiles ),
-1, 1000000, 1000 );
VIPS_ARG_ENUM( class, "strategy", 3,
_( "Strategy" ),
_( "Expected access pattern" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsTileCache, strategy ),
VIPS_TYPE_CACHE_STRATEGY, VIPS_CACHE_RANDOM );
}
static void
vips_tile_cache_init( VipsTileCache *cache )
{
cache->tile_width = 128;
cache->tile_height = 128;
cache->max_tiles = 1000;
cache->strategy = VIPS_CACHE_RANDOM;
cache->time = 0;
cache->ntiles = 0;
cache->lock = g_mutex_new();
cache->tiles = NULL;
}
/**
* vips_tilecache:
* @in: input image
* @out: output image
* @...: %NULL-terminated list of optional named arguments
*
* Optional arguments:
*
* @tile_width: width of tiles in cache
* @tile_height: height of tiles in cache
* @max_tiles: maximum number of tiles to cache
* @strategy: hint expected access pattern #VipsCacheStrategy
*
* This operation behaves rather like vips_copy() between images
* @in and @out, except that it keeps a cache of computed pixels.
* This cache is made of up to @max_tiles tiles (a value of -1
* means any number of tiles), and each tile is of size @tile_width
* by @tile_height pixels.
*
* Each cache tile is made with a single call to
* vips_image_prepare().
*
* When the cache fills, a tile is chosen for reuse. If @strategy is
* #VIPS_CACHE_RANDOM, then the least-recently-used tile is reused. If
* @strategy is #VIPS_CACHE_SEQUENTIAL, the top-most tile is reused.
*
* By default, @tile_width and @tile_height are 128 pixels, and the operation
* will cache up to 1,000 tiles. @strategy defaults to #VIPS_CACHE_RANDOM.
*
* This is a lower-level operation than vips_image_cache() since it does no
* subdivision and it single-threads its callee. It is suitable for caching
* the output of operations like exr2vips() on tiled images.
*
* See also: vips_image_cache().
*
* Returns: 0 on success, -1 on error.
*/
int
vips_tilecache( VipsImage *in, VipsImage **out, ... )
{
va_list ap;
int result;
va_start( ap, out );
result = vips_call_split( "tilecache", ap, in, out );
va_end( ap );
return( result );
}