829 lines
26 KiB
C++
829 lines
26 KiB
C++
/* nohalo interpolator
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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/*
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* 2009 (c) Nicolas Robidoux
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*
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* Thanks: Geert Jordaens, John Cupitt, Minglun Gong, Øyvind Kolås and
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* Sven Neumann for useful comments and code.
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*
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* Acknowledgement: Nicolas Robidoux's research on nohalo funded in
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* part by an NSERC (National Science and Engineering Research Council
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* of Canada) Discovery Grant.
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*/
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/* Hacked for vips by J. Cupitt, 20/1/09
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*/
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/*
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* ================
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* NOHALO RESAMPLER
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* ================
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*
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* "Nohalo" is a family of parameterized resamplers with a mission:
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* smoothly straightening oblique lines without undesirable
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* side-effects.
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*
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* The key parameter, which may be described as a "quality" parameter,
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* is an integer which specifies the number of "levels" of binary
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* subdivision which are performed. level = 0 can be thought of as
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* being plain vanilla bilinear resampling; level = 1 is then the
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* first "non-classical" method of the familiy.
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*
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* Although it increases computational cost, additional levels
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* increase the quality of the resampled pixel value unless the
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* resampled location happens to be exactly where a subdivided grid
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* point (for this level) is located, in which case further levels do
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* not change the answer, and consequently do not increase its
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* quality.
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*
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* ============================================================
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* WARNING: THIS CODE ONLY IMPLEMENTS THE LOWEST QUALITY NOHALO
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* ============================================================
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*
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* This code implement nohalo for (quality) level = 1. Nohalo for
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* higher quality levels will be implemented later.
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*
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* Key properties:
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*
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* =======================
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* Nohalo is interpolatory
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* =======================
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*
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* That is, nohalo preserves point values: If asked for the value at
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* the center of an input pixel, the sampler returns the corresponding
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* value, unchanged. In addition, because nohalo is continuous, if
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* asked for a value at a location "very close" to the center of an
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* input pixel, then the sampler returns a value "very close" to
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* it. (Nohalo is not smoothing like, say, B-Spline
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* pseudo-interpolation.)
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*
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* ========================================================
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* Nohalo is co-monotone (this is why it's called "nohalo")
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* ========================================================
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*
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* What monotonicity means here is that the resampled value is in the
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* range of the four closest input values. Consequently, nohalo does
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* not add haloing. It also means that clamping is unnecessary
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* (provided abyss values are within the range of acceptable values,
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* which is always the case). (Note: plain vanilla bilinear is also
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* co-monotone.)
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*
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* Note: If the abyss policy is an extrapolating one---for example,
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* linear or bilinear extrapolation---clamping is still unnecessary
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* unless one attempts to resample outside of the convex hull of the
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* input pixel positions. Consequence: the "corner" image size
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* convention does not require clamping when using linear
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* extrapolation abyss policy when performing image resizing, but the
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* "center" one does, when upscaling, at locations very close to the
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* boundary. If computing values at locations outside of the convex
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* hull of the pixel locations of the input image, nearest neighbour
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* abyss policy is most likely better anyway, because linear
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* extrapolation produces "streaks" if positions far outside the
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* original image boundary are resampled.
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*
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* ========================
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* Nohalo is a local method
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* ========================
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*
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* The value of the reconstructed intensity surface at any point
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* depends on the values of (at most) 12 nearby input values, located
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* in a "cross" centered at the closest four input pixel centers. For
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* computational expediency, the input values corresponding to the
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* nearest 21 input pixel locations (5x5 minus the four corners)
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* should be made available through a data pointer. The code then
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* selects the needed ones from this enlarged stencil.
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*
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* ===========================================================
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* When level = infinity, nohalo's intensity surface is smooth
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* ===========================================================
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*
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* It is conjectured that the intensity surface is infinitely
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* differentiable. Consequently, "Mach banding" (primarily caused by
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* sharp "ridges" in the reconstructed intensity surface and
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* particularly noticeable, for example, when using bilinear
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* resampling) is (essentially) absent, even at high magnifications,
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* WHEN THE LEVEL IS HIGH (more or less when 2^(level+1) is at least
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* the largest local magnification factor, which means that the level
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* 1 nohalo does not show much Mach banding up to a magnification of
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* about 4).
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*
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* ===============================
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* Nohalo is second order accurate
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* ===============================
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*
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* (Except possibly near the boundary: it is easy to make this
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* property carry over everywhere but this requires a tuned abyss
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* policy or building the boundary conditions inside the sampler.)
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* Nohalo is exact on linear intensity profiles, meaning that if the
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* input pixel values (in the stencil) are obtained from a function of
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* the form f(x,y) = a + b*x + c*y (a, b, c constants), then the
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* computed pixel value is exactly the value of f(x,y) at the
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* asked-for sampling location. The boundary condition which is
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* emulated by VIPS throught the "extend" extension of the input
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* image---this corresponds to the nearest neighbour abyss
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* policy---does NOT make this resampler exact on linears at the
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* boundary. It does, however, guarantee that no clamping is required
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* even when resampled values are computed at positions outside of the
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* extent of the input image (when extrapolation is required).
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*
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* ===================
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* Nohalo is nonlinear
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* ===================
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*
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* In particular, resampling a sum of images may not be the same as
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* summing the resamples (this occurs even without taking into account
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* over and underflow issues: images can only take values within a
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* banded range, and consequently no sampler is truly linear.)
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*
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* ====================
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* Weaknesses of nohalo
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* ====================
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*
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* In some cases, the first level nonlinear computation is wasted:
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*
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* If a region is bichromatic, the nonlinear component of the level 1
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* nohalo is zero in the interior of the region, and consequently
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* nohalo boils down to bilinear. For such images, either stick to
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* bilinear, or use a higher level (quality) setting. (There is no
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* real harm in using nohalo when it boils down to bilinear if one
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* does not mind wasting cycles.)
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*
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* Low quality levels do NOT produce a continuously differentiable
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* intensity surface:
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*
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* With a "finite" level is used (that is, in practice), the nohalo
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* intensity surface is only continuous: there are gradient
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* discontinuities because the "final interpolation step" is performed
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* with bilinear. (Exception: if the "corner" image size convention is
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* used and the magnification factor is 2, that is, if the resampled
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* points sit exactly on the binary subdivided grid, then nohalo level
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* 1 gives the same result as as level=infinity, and consequently the
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* intensity surface can be treated as if smooth.)
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*/
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/*
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*/
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#define DEBUG
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <vips/vips.h>
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#include <vips/internal.h>
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#include "templates.h"
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#ifndef restrict
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#ifdef __restrict
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#define restrict __restrict
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#else
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#ifdef __restrict__
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#define restrict __restrict__
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#else
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#define restrict
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#endif
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#endif
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#endif
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/*
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* FAST_PSEUDO_FLOOR is a floor and floorf replacement which has been
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* found to be faster on several linux boxes than the library
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* version. It returns the floor of its argument unless the argument
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* is a negative integer, in which case it returns one less than the
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* floor. For example:
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*
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* FAST_PSEUDO_FLOOR(0.5) = 0
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*
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* FAST_PSEUDO_FLOOR(0.f) = 0
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*
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* FAST_PSEUDO_FLOOR(-.5) = -1
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*
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* as expected, but
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*
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* FAST_PSEUDO_FLOOR(-1.f) = -2
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*
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* The locations of the discontinuities of FAST_PSEUDO_FLOOR are the
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* same as floor and floorf; it is just that at negative integers the
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* function is discontinuous on the right instead of the left.
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*/
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#define FAST_PSEUDO_FLOOR(x) ( (int)(x) - ( (x) < 0. ) )
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/*
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* Alternative (if conditional move is fast and correctly identified
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* by the compiler):
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*
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* #define FAST_PSEUDO_FLOOR(x) ( (x)>=0 ? (int)(x) : (int)(x)-1 )
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*/
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#define FAST_MIN(a,b) ( (a) <= (b) ? (a) : (b) )
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#define VIPS_TYPE_INTERPOLATE_NOHALO \
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(vips_interpolate_nohalo_get_type())
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#define VIPS_INTERPOLATE_NOHALO( obj ) \
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(G_TYPE_CHECK_INSTANCE_CAST( (obj), \
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VIPS_TYPE_INTERPOLATE_NOHALO, VipsInterpolateNohalo ))
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#define VIPS_INTERPOLATE_NOHALO_CLASS( klass ) \
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(G_TYPE_CHECK_CLASS_CAST( (klass), \
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VIPS_TYPE_INTERPOLATE_NOHALO, VipsInterpolateNohaloClass))
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#define VIPS_IS_INTERPOLATE_NOHALO( obj ) \
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(G_TYPE_CHECK_INSTANCE_TYPE( (obj), VIPS_TYPE_INTERPOLATE_NOHALO ))
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#define VIPS_IS_INTERPOLATE_NOHALO_CLASS( klass ) \
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(G_TYPE_CHECK_CLASS_TYPE( (klass), VIPS_TYPE_INTERPOLATE_NOHALO ))
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#define VIPS_INTERPOLATE_NOHALO_GET_CLASS( obj ) \
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(G_TYPE_INSTANCE_GET_CLASS( (obj), \
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VIPS_TYPE_INTERPOLATE_NOHALO, VipsInterpolateNohaloClass ))
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typedef struct _VipsInterpolateNohalo {
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VipsInterpolate parent_object;
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} VipsInterpolateNohalo;
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typedef struct _VipsInterpolateNohaloClass {
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VipsInterpolateClass parent_class;
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} VipsInterpolateNohaloClass;
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/* Calculate the four results surrounding the target point, our caller does
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* bilinear interpolation of them.
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*/
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static void inline
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nohalo_sharp_level_1(
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const double dos_thr,
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const double dos_fou,
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const double tre_two,
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const double tre_thr,
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const double tre_fou,
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const double tre_fiv,
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const double qua_two,
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const double qua_thr,
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const double qua_fou,
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const double qua_fiv,
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const double cin_thr,
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const double cin_fou,
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double *r1,
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double *r2,
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double *r3 )
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{
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/* Start of copy-paste from Nicolas's source.
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*/
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/*
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* The potentially needed input pixel values are described by the
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* following stencil, where (ix,iy) are the coordinates of the
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* closest input pixel center (with ties resolved arbitrarily).
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*
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* Spanish abbreviations are used to label positions from top to
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* bottom (rows), English ones to label positions from left to right
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* (columns).
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*
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* (ix-1,iy-2) (ix,iy-2) (ix+1,iy-2)
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* = uno_two = uno_thr = uno_fou
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*
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* (ix-2,iy-1) (ix-1,iy-1) (ix,iy-1) (ix+1,iy-1) (ix+2,iy-1)
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* = dos_one = dos_two = dos_thr = dos_fou = dos_fiv
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*
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* (ix-2,iy) (ix-1,iy) (ix,iy) (ix+1,iy) (ix+2,iy)
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* = tre_one = tre_two = tre_thr = tre_fou = tre_fiv
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*
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* (ix-2,iy+1) (ix-1,iy+1) (ix,iy+1) (ix+1,iy+1) (ix+2,iy+1)
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* = qua_one = qua_two = qua_thr = qua_fou = qua_fiv
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*
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* (ix-1,iy+2) (ix,iy+2) (ix+1,iy+2)
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* = cin_two = cin_thr = cin_fou
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*
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* The above is the "enlarged" stencil: about half the values will
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* not be used. Once symmetry has been used to assume that the
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* sampling point is to the right and bottom of tre_thr---this is
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* done by implicitly reflecting the data if needed---the actually
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* used input values are named thus:
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*
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* dos_thr dos_fou
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*
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* tre_two tre_thr tre_fou tre_fiv
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*
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* qua_two qua_thr qua_fou qua_fiv
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*
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* cin_thr cin_fou
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*
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* (If, for exammple, relative_x_is_left is 1 but relative_y_is___up
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* = 0, then dos_fou in this post-reflexion reduced stencil really
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* corresponds to dos_two in the "enlarged" one, etc.)
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*
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* Given that the reflexions are performed "outside of the
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* nohalo_sharp_level_1 function," the above 12 input values are the
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* only ones which are read from the buffer.
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*/
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/*
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* Computation of the nonlinear slopes: If two consecutive pixel
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* value differences have the same sign, the smallest one (in
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* absolute value) is taken to be the corresponding slope; if the
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* two consecutive pixel value differences don't have the same sign,
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* the corresponding slope is set to 0.
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*/
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/*
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* Tre(s) horizontal differences:
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*/
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const double deux_tre = tre_thr - tre_two;
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const double troi_tre = tre_fou - tre_thr;
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const double quat_tre = tre_fiv - tre_fou;
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/*
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* Qua(ttro) horizontal differences:
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*/
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const double deux_qua = qua_thr - qua_two;
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const double troi_qua = qua_fou - qua_thr;
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const double quat_qua = qua_fiv - qua_fou;
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/*
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* Thr(ee) vertical differences:
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*/
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const double deux_thr = tre_thr - dos_thr;
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const double troi_thr = qua_thr - tre_thr;
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const double quat_thr = cin_thr - qua_thr;
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/*
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* Fou(r) vertical differences:
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*/
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const double deux_fou = tre_fou - dos_fou;
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const double troi_fou = qua_fou - tre_fou;
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const double quat_fou = cin_fou - qua_fou;
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/*
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* Tre:
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*/
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const double half_sign_deux_tre = deux_tre >= 0. ? .5 : -.5;
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const double half_sign_troi_tre = troi_tre >= 0. ? .5 : -.5;
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const double half_sign_quat_tre = quat_tre >= 0. ? .5 : -.5;
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/*
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* Qua:
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*/
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const double half_sign_deux_qua = deux_qua >= 0. ? .5 : -.5;
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const double half_sign_troi_qua = troi_qua >= 0. ? .5 : -.5;
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const double half_sign_quat_qua = quat_qua >= 0. ? .5 : -.5;
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/*
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* Thr:
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*/
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const double half_sign_deux_thr = deux_thr >= 0. ? .5 : -.5;
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const double half_sign_troi_thr = troi_thr >= 0. ? .5 : -.5;
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const double half_sign_quat_thr = quat_thr >= 0. ? .5 : -.5;
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/*
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* Fou:
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*/
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const double half_sign_deux_fou = deux_fou >= 0. ? .5 : -.5;
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const double half_sign_troi_fou = troi_fou >= 0. ? .5 : -.5;
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const double half_sign_quat_fou = quat_fou >= 0. ? .5 : -.5;
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/*
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* Useful later:
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*/
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const double tre_thr_plus_tre_fou = tre_thr + tre_fou;
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const double tre_thr_plus_qua_thr = tre_thr + qua_thr;
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const double qua_fou_minus_tre_thr = qua_fou - tre_thr;
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/*
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* Tre:
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*/
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const double half_abs_deux_tre = half_sign_deux_tre * deux_tre;
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const double sign_tre_thr_horizo = half_sign_deux_tre + half_sign_troi_tre;
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const double half_abs_troi_tre = half_sign_troi_tre * troi_tre;
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const double sign_tre_fou_horizo = half_sign_troi_tre + half_sign_quat_tre;
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const double half_abs_quat_tre = half_sign_quat_tre * quat_tre;
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/*
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* Thr:
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*/
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const double half_abs_deux_thr = half_sign_deux_thr * deux_thr;
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const double sign_tre_thr_vertic = half_sign_deux_thr + half_sign_troi_thr;
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const double half_abs_troi_thr = half_sign_troi_thr * troi_thr;
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const double sign_qua_thr_vertic = half_sign_troi_thr + half_sign_quat_thr;
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const double half_abs_quat_thr = half_sign_quat_thr * quat_thr;
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/*
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* Qua:
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*/
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const double half_abs_deux_qua = half_sign_deux_qua * deux_qua;
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const double sign_qua_thr_horizo = half_sign_deux_qua + half_sign_troi_qua;
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const double half_abs_troi_qua = half_sign_troi_qua * troi_qua;
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const double sign_qua_fou_horizo = half_sign_troi_qua + half_sign_quat_qua;
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const double half_abs_quat_qua = half_sign_quat_qua * quat_qua;
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/*
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* Fou:
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*/
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const double half_abs_deux_fou = half_sign_deux_fou * deux_fou;
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const double sign_tre_fou_vertic = half_sign_deux_fou + half_sign_troi_fou;
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const double half_abs_troi_fou = half_sign_troi_fou * troi_fou;
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const double sign_qua_fou_vertic = half_sign_troi_fou + half_sign_quat_fou;
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const double half_abs_quat_fou = half_sign_quat_fou * quat_fou;
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/*
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* Tre:
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*/
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const double half_size_tre_thr_horizo =
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|
FAST_MIN( half_abs_deux_tre, half_abs_troi_tre );
|
|
const double half_size_tre_fou_horizo =
|
|
FAST_MIN( half_abs_quat_tre, half_abs_troi_tre );
|
|
/*
|
|
* Thr:
|
|
*/
|
|
const double half_size_tre_thr_vertic =
|
|
FAST_MIN( half_abs_deux_thr, half_abs_troi_thr );
|
|
const double half_size_qua_thr_vertic =
|
|
FAST_MIN( half_abs_quat_thr, half_abs_troi_thr );
|
|
/*
|
|
* Qua:
|
|
*/
|
|
const double half_size_qua_thr_horizo =
|
|
FAST_MIN( half_abs_deux_qua, half_abs_troi_qua );
|
|
const double half_size_qua_fou_horizo =
|
|
FAST_MIN( half_abs_quat_qua, half_abs_troi_qua );
|
|
/*
|
|
* Fou:
|
|
*/
|
|
const double half_size_tre_fou_vertic =
|
|
FAST_MIN( half_abs_deux_fou, half_abs_troi_fou );
|
|
const double half_size_qua_fou_vertic =
|
|
FAST_MIN( half_abs_quat_fou, half_abs_troi_fou );
|
|
|
|
/*
|
|
* Compute the needed "right" (at the boundary between two input
|
|
* pixel areas) double resolution pixel value:
|
|
*/
|
|
/*
|
|
* Tre:
|
|
*/
|
|
const double two_times_tre_thrfou =
|
|
tre_thr_plus_tre_fou
|
|
+
|
|
sign_tre_thr_horizo * half_size_tre_thr_horizo
|
|
-
|
|
sign_tre_fou_horizo * half_size_tre_fou_horizo;
|
|
|
|
/*
|
|
* Compute the needed "down" double resolution pixel value:
|
|
*/
|
|
/*
|
|
* Thr:
|
|
*/
|
|
const double two_times_trequa_thr =
|
|
tre_thr_plus_qua_thr
|
|
+
|
|
sign_tre_thr_vertic * half_size_tre_thr_vertic
|
|
-
|
|
sign_qua_thr_vertic * half_size_qua_thr_vertic;
|
|
|
|
/*
|
|
* Compute the "diagonal" (at the boundary between four input
|
|
* pixel areas) double resolution pixel value:
|
|
*/
|
|
const double four_times_trequa_thrfou =
|
|
qua_fou_minus_tre_thr
|
|
+
|
|
sign_qua_thr_horizo * half_size_qua_thr_horizo
|
|
-
|
|
sign_qua_fou_horizo * half_size_qua_fou_horizo
|
|
+
|
|
sign_tre_fou_vertic * half_size_tre_fou_vertic
|
|
-
|
|
sign_qua_fou_vertic * half_size_qua_fou_vertic
|
|
+
|
|
two_times_tre_thrfou
|
|
+
|
|
two_times_trequa_thr;
|
|
|
|
/* End of copy-paste from Nicolas' source.
|
|
*/
|
|
|
|
*r1 = two_times_tre_thrfou;
|
|
*r2 = two_times_trequa_thr;
|
|
*r3 = four_times_trequa_thrfou;
|
|
}
|
|
|
|
/* Call nohalo_sharp_level_1 with an interpolator as a parameter.
|
|
* It'd be nice to do this with templates somehow :-( but I can't see a
|
|
* clean way to do it.
|
|
*/
|
|
#define NOHALO_SHARP_LEVEL_1_INTER( inter ) \
|
|
template <typename T> static void inline \
|
|
nohalo_sharp_level_1_ ## inter( PEL *pout, const PEL *pin, const int bands, \
|
|
const int pskip, const int lskip, \
|
|
const double w_times_z, \
|
|
const double x_times_z_over_2, \
|
|
const double w_times_y_over_2, \
|
|
const double x_times_y_over_4 ) \
|
|
{ \
|
|
T* restrict out = (T *) pout; \
|
|
const T* restrict in = (T *) pin; \
|
|
\
|
|
const int b1 = pskip; \
|
|
const int b2 = 2 * b1; \
|
|
const int b3 = 3 * b1; \
|
|
const int b4 = 4 * b1; \
|
|
\
|
|
const int l1 = lskip; \
|
|
const int l2 = 2 * l1; \
|
|
const int l3 = 3 * l1; \
|
|
const int l4 = 4 * l1; \
|
|
\
|
|
for( int z = 0; z < bands; z++ ) { \
|
|
const T dos_thr = in[b2 + l1]; \
|
|
const T dos_fou = in[b3 + l1]; \
|
|
\
|
|
const T tre_two = in[b1 + l2]; \
|
|
const T tre_thr = in[b2 + l2]; \
|
|
const T tre_fou = in[b3 + l2]; \
|
|
const T tre_fiv = in[b4 + l2]; \
|
|
\
|
|
const T qua_two = in[b1 + l3]; \
|
|
const T qua_thr = in[b2 + l3]; \
|
|
const T qua_fou = in[b3 + l3]; \
|
|
const T qua_fiv = in[b4 + l3]; \
|
|
\
|
|
const T cin_thr = in[b2 + l4]; \
|
|
const T cin_fou = in[b3 + l4]; \
|
|
\
|
|
double two_times_tre_thrfou; \
|
|
double two_times_trequa_thr; \
|
|
double four_times_trequa_thrfou; \
|
|
\
|
|
nohalo_sharp_level_1( \
|
|
dos_thr, dos_fou, \
|
|
tre_two, tre_thr, tre_fou, tre_fiv, \
|
|
qua_two, qua_thr, qua_fou, qua_fiv, \
|
|
cin_thr, cin_fou, \
|
|
&two_times_tre_thrfou, \
|
|
&two_times_trequa_thr, \
|
|
&four_times_trequa_thrfou ); \
|
|
\
|
|
const T result = bilinear_ ## inter<T>( \
|
|
w_times_z, \
|
|
x_times_z_over_2, \
|
|
w_times_y_over_2, \
|
|
x_times_y_over_4, \
|
|
tre_thr, \
|
|
two_times_tre_thrfou, \
|
|
two_times_trequa_thr, \
|
|
four_times_trequa_thrfou ); \
|
|
\
|
|
out[z] = result; \
|
|
\
|
|
in += 1; \
|
|
} \
|
|
}
|
|
|
|
NOHALO_SHARP_LEVEL_1_INTER( float )
|
|
NOHALO_SHARP_LEVEL_1_INTER( signed )
|
|
NOHALO_SHARP_LEVEL_1_INTER( unsigned )
|
|
|
|
/* We need C linkage for this.
|
|
*/
|
|
extern "C" {
|
|
G_DEFINE_TYPE( VipsInterpolateNohalo, vips_interpolate_nohalo,
|
|
VIPS_TYPE_INTERPOLATE );
|
|
}
|
|
|
|
static void
|
|
vips_interpolate_nohalo_interpolate( VipsInterpolate *interpolate,
|
|
PEL *out, REGION *in, double absolute_x, double absolute_y )
|
|
{
|
|
/* VIPS versions of Nicolas's pixel addressing values.
|
|
*/
|
|
const int bands = in->im->Bands;
|
|
const int lskip =
|
|
IM_REGION_LSKIP( in ) / IM_IMAGE_SIZEOF_ELEMENT( in->im );
|
|
|
|
/* Copy-paste of Nicolas's pixel addressing code starts.
|
|
*/
|
|
|
|
/*
|
|
* floor's surrogate FAST_PSEUDO_FLOOR is used to make sure that the
|
|
* transition through 0 is smooth. If it is known that absolute_x
|
|
* and absolute_y will never be less than -.5, plain cast---that is,
|
|
* const int ix = absolute_x + .5---should be used instead. Any
|
|
* function which agrees with floor for non-integer values, and
|
|
* picks one of the two possibilities for integer values, can be
|
|
* used.
|
|
*/
|
|
const int ix = FAST_PSEUDO_FLOOR (absolute_x + 0.5);
|
|
const int iy = FAST_PSEUDO_FLOOR (absolute_y + 0.5);
|
|
|
|
/*
|
|
* x is the x-coordinate of the sampling point relative to the
|
|
* position of the tre_thr pixel center. Similarly for y. Range of
|
|
* values: [-.5,.5].
|
|
*/
|
|
const double relative_x = absolute_x - ix;
|
|
const double relative_y = absolute_y - iy;
|
|
|
|
/*
|
|
* Start of the computation of values needed to extract the properly
|
|
* reflected needed values:
|
|
*/
|
|
const int relative_x_is_left = ( relative_x < 0. );
|
|
const int relative_y_is___up = ( relative_y < 0. );
|
|
|
|
/*
|
|
* "DIRTY" TRICK: In order to minimize the number of computed
|
|
* "double density" pixels, we use symmetry to appropriately "flip
|
|
* the data." (An alternative approach is to "compute everything and
|
|
* select by zeroing coefficients.")
|
|
*/
|
|
|
|
/*
|
|
* The direction of movement within the (extended) possibly
|
|
* reflected stencil is then determined by the following signs:
|
|
*/
|
|
const int sign_of_relative_x = 1 - 2 * relative_x_is_left;
|
|
const int sign_of_relative_y = 1 - 2 * relative_y_is___up;
|
|
|
|
/*
|
|
* Basic shifts:
|
|
*/
|
|
const int shift_1_pixel = sign_of_relative_x * bands;
|
|
const int shift_1_row = sign_of_relative_y * lskip;
|
|
|
|
/*
|
|
* POST REFLEXION/POST RESCALING "DOUBLE DENSITY" COORDINATES:
|
|
*
|
|
* With the appropriate reflexions, we can assume that the
|
|
* coordinates are positive (that we are in the bottom right
|
|
* quadrant (in quadrant III) relative to tre_thr). It is also
|
|
* convenient to scale things by 2, so that the "double density
|
|
* pixels" are 1---instead of 1/2---apart:
|
|
*/
|
|
const double x = ( 2 * sign_of_relative_x ) * relative_x;
|
|
const double y = ( 2 * sign_of_relative_y ) * relative_y;
|
|
|
|
/*
|
|
* BILINEAR WEIGHTS:
|
|
*
|
|
* (w = 1-x and z = 1-y.)
|
|
*/
|
|
const double x_times_y = x * y;
|
|
const double w_times_y = y - x_times_y;
|
|
const double x_times_z = x - x_times_y;
|
|
const double w_times_z = 1. - x - w_times_y;
|
|
|
|
/*
|
|
* WEIGHTED BILINEAR WEIGHTS (with forthcoming coefficient
|
|
* "folded in"):
|
|
*/
|
|
const double x_times_y_over_4 = .25 * x_times_y;
|
|
const double w_times_y_over_2 = .5 * w_times_y;
|
|
const double x_times_z_over_2 = .5 * x_times_z;
|
|
|
|
/* We need to shift and reflect the start point.
|
|
*/
|
|
const int target_x = ix - 2 + relative_x_is_left * 4;
|
|
const int target_y = iy - 2 + relative_y_is___up * 4;
|
|
|
|
const PEL * restrict p =
|
|
(PEL *) IM_REGION_ADDR( in, target_x, target_y );
|
|
|
|
/* Optional bounds checking.
|
|
*/
|
|
#ifdef DEBUG
|
|
{
|
|
/* Corner of pixel we are interpolating. No round up here!
|
|
*/
|
|
const int vix = FAST_PSEUDO_FLOOR (absolute_x);
|
|
const int viy = FAST_PSEUDO_FLOOR (absolute_y);
|
|
|
|
/* Top-left corner of our window.
|
|
*/
|
|
const PEL * restrict tl =
|
|
(PEL *) IM_REGION_ADDR( in, vix - 2, viy - 2 );
|
|
|
|
/* Bottom-right corner of our window.
|
|
*/
|
|
const PEL * restrict br =
|
|
(PEL *) IM_REGION_ADDR( in, vix + 2, viy + 2 );
|
|
|
|
g_assert( p >= tl );
|
|
g_assert( p <= br );
|
|
|
|
/* Last pixel we address.
|
|
*/
|
|
const PEL * restrict last = p +
|
|
IM_IMAGE_SIZEOF_ELEMENT( in->im ) * (
|
|
4 * shift_1_pixel +
|
|
4 * shift_1_row
|
|
);
|
|
|
|
g_assert( last >= tl );
|
|
g_assert( last <= br );
|
|
}
|
|
#endif /*DEBUG*/
|
|
|
|
#define CALL( T, inter ) \
|
|
nohalo_sharp_level_1_ ## inter<T>( out, p, \
|
|
bands, shift_1_pixel, shift_1_row, \
|
|
w_times_z, \
|
|
x_times_z_over_2, \
|
|
w_times_y_over_2, \
|
|
x_times_y_over_4 );
|
|
|
|
switch( in->im->BandFmt ) {
|
|
case IM_BANDFMT_UCHAR:
|
|
CALL( unsigned char, unsigned );
|
|
break;
|
|
|
|
case IM_BANDFMT_CHAR:
|
|
CALL( signed char, signed );
|
|
break;
|
|
|
|
case IM_BANDFMT_USHORT:
|
|
CALL( unsigned short, unsigned );
|
|
break;
|
|
|
|
case IM_BANDFMT_SHORT:
|
|
CALL( signed short, signed );
|
|
break;
|
|
|
|
case IM_BANDFMT_UINT:
|
|
CALL( unsigned int, unsigned );
|
|
break;
|
|
|
|
case IM_BANDFMT_INT:
|
|
CALL( signed int, signed );
|
|
break;
|
|
|
|
case IM_BANDFMT_FLOAT:
|
|
CALL( float, float );
|
|
break;
|
|
|
|
case IM_BANDFMT_DOUBLE:
|
|
CALL( double, float );
|
|
break;
|
|
|
|
case IM_BANDFMT_COMPLEX:
|
|
nohalo_sharp_level_1_float<float>( out, p,
|
|
bands * 2, shift_1_pixel * 2, shift_1_row,
|
|
w_times_z,
|
|
x_times_z_over_2,
|
|
w_times_y_over_2,
|
|
x_times_y_over_4 );
|
|
break;
|
|
|
|
case IM_BANDFMT_DPCOMPLEX:
|
|
nohalo_sharp_level_1_float<double>( out, p,
|
|
bands * 2, shift_1_pixel * 2, shift_1_row,
|
|
w_times_z,
|
|
x_times_z_over_2,
|
|
w_times_y_over_2,
|
|
x_times_y_over_4 );
|
|
break;
|
|
|
|
default:
|
|
g_assert( 0 );
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
vips_interpolate_nohalo_class_init( VipsInterpolateNohaloClass *klass )
|
|
{
|
|
VipsObjectClass *object_class = VIPS_OBJECT_CLASS( klass );
|
|
VipsInterpolateClass *interpolate_class =
|
|
VIPS_INTERPOLATE_CLASS( klass );
|
|
|
|
object_class->nickname = "nohalo";
|
|
object_class->description = _( "Bilinear plus edge enhance" );
|
|
|
|
interpolate_class->interpolate =
|
|
vips_interpolate_nohalo_interpolate;
|
|
interpolate_class->window_size = 5;
|
|
}
|
|
|
|
static void
|
|
vips_interpolate_nohalo_init( VipsInterpolateNohalo *nohalo )
|
|
{
|
|
}
|