392 lines
7.8 KiB
C
392 lines
7.8 KiB
C
/* Tile tile cache from tiff2vips ... broken out so it can be shared with
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* openexr read.
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*
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* This isn't the same as im_cache(): we don't sub-divide, and we
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* single-thread our callee.
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*
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* 23/8/06
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* - take ownership of reused tiles in case the cache is being shared
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* 13/2/07
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* - relase ownership after fillng with pixels in case we read across
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* threads
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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/* Turn on debugging output.
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#define DEBUG
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vips/vips.h>
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#include <vips/thread.h>
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#ifdef WITH_DMALLOC
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#include <dmalloc.h>
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#endif /*WITH_DMALLOC*/
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/* Lower and upper bounds for tile cache size. Choose an exact number based on
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* tile size.
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*/
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#define IM_MAX_TILE_CACHE (250)
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#define IM_MIN_TILE_CACHE (5)
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/* A tile in our cache.
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*/
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typedef struct {
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struct _Read *read;
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REGION *region; /* REGION with private mem for data */
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int time; /* Time of last use for flush */
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int x; /* xy pos in VIPS image cods */
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int y;
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} Tile;
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/* Stuff we track during a read.
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*/
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typedef struct _Read {
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/* Parameters.
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*/
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IMAGE *in;
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IMAGE *out;
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int tile_width;
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int tile_height;
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int max_tiles;
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/* Cache.
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*/
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int time; /* Update ticks for LRU here */
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int ntiles; /* Current cache size */
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GMutex *lock; /* Lock everything here */
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GSList *cache; /* List of tiles */
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} Read;
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static void
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tile_destroy( Tile *tile )
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{
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Read *read = tile->read;
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read->cache = g_slist_remove( read->cache, tile );
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read->ntiles -= 1;
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assert( read->ntiles >= 0 );
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tile->read = NULL;
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IM_FREEF( im_region_free, tile->region );
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im_free( tile );
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}
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static void
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read_destroy( Read *read )
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{
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IM_FREEF( g_mutex_free, read->lock );
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while( read->cache ) {
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Tile *tile = (Tile *) read->cache->data;
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tile_destroy( tile );
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}
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im_free( read );
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}
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static Read *
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read_new( IMAGE *in, IMAGE *out,
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int tile_width, int tile_height, int max_tiles )
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{
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Read *read;
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if( !(read = IM_NEW( NULL, Read )) )
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return( NULL );
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read->in = in;
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read->out = out;
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read->tile_width = tile_width;
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read->tile_height = tile_height;
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read->max_tiles = max_tiles;
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read->time = 0;
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read->ntiles = 0;
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read->lock = g_mutex_new();
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read->cache = NULL;
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if( im_add_close_callback( out,
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(im_callback_fn) read_destroy, read, NULL ) ) {
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read_destroy( read );
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return( NULL );
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}
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return( read );
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}
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static Tile *
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tile_new( Read *read )
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{
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Tile *tile;
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if( !(tile = IM_NEW( NULL, Tile )) )
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return( NULL );
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tile->read = read;
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tile->region = NULL;
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tile->time = read->time;
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tile->x = -1;
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tile->y = -1;
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read->cache = g_slist_prepend( read->cache, tile );
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assert( read->ntiles >= 0 );
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read->ntiles += 1;
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if( !(tile->region = im_region_create( read->in )) ) {
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tile_destroy( tile );
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return( NULL );
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}
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return( tile );
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}
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/* Do we have a tile in the cache?
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*/
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static Tile *
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tile_search( Read *read, int x, int y )
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{
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GSList *p;
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for( p = read->cache; p; p = p->next ) {
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Tile *tile = (Tile *) p->data;
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if( tile->x == x && tile->y == y )
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return( tile );
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}
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return( NULL );
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}
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static void
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tile_touch( Tile *tile )
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{
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assert( tile->read->ntiles >= 0 );
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tile->time = tile->read->time++;
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}
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/* Fill a tile with pixels.
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*/
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static int
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tile_fill( Tile *tile, int x, int y )
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{
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Rect area;
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tile->x = x;
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tile->y = y;
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#ifdef DEBUG
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printf( "im_tile_cache: filling tile %d x %d\n", tile->x, tile->y );
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#endif /*DEBUG*/
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area.left = x;
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area.top = y;
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area.width = tile->read->tile_width;
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area.height = tile->read->tile_height;
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if( im_prepare( tile->region, &area ) )
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return( -1 );
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/* Make sure these pixels aren't part of this thread's buffer cache
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* ... they may be read out by another thread.
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*/
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im__region_no_ownership( tile->region );
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tile_touch( tile );
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return( 0 );
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}
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/* Find existing tile, make a new tile, or if we have a full set of tiles,
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* reuse LRU.
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*/
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static Tile *
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tile_find( Read *read, int x, int y )
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{
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Tile *tile;
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int oldest;
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GSList *p;
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/* In cache already?
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*/
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if( (tile = tile_search( read, x, y )) ) {
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tile_touch( tile );
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return( tile );
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}
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/* Cache not full?
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*/
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if( read->max_tiles == -1 ||
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read->ntiles < read->max_tiles ) {
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if( !(tile = tile_new( read )) ||
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tile_fill( tile, x, y ) )
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return( NULL );
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return( tile );
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}
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/* Reuse an old one.
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*/
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oldest = read->time;
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tile = NULL;
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for( p = read->cache; p; p = p->next ) {
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Tile *t = (Tile *) p->data;
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if( t->time < oldest ) {
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oldest = t->time;
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tile = t;
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}
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}
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assert( tile );
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/* The tile may have been created by another thread if we are sharing
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* the tile cache between several readers. Take ownership of the tile
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* to stop assert() failures in im_prepare(). This is safe, since we
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* are in a mutex.
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*/
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im__region_take_ownership( tile->region );
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#ifdef DEBUG
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printf( "im_tile_cache: reusing tile %d x %d\n", tile->x, tile->y );
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#endif /*DEBUG*/
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if( tile_fill( tile, x, y ) )
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return( NULL );
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return( tile );
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}
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/* Copy rect from from to to.
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*/
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static void
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copy_region( REGION *from, REGION *to, Rect *area )
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{
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int y;
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/* Area should be inside both from and to.
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*/
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assert( im_rect_includesrect( &from->valid, area ) );
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assert( im_rect_includesrect( &to->valid, area ) );
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/* Loop down common area, copying.
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*/
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for( y = area->top; y < IM_RECT_BOTTOM( area ); y++ ) {
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PEL *p = (PEL *) IM_REGION_ADDR( from, area->left, y );
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PEL *q = (PEL *) IM_REGION_ADDR( to, area->left, y );
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memcpy( q, p, IM_IMAGE_SIZEOF_PEL( from->im ) * area->width );
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}
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}
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/* Loop over the output region, filling with data from cache.
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*/
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static int
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fill_region( REGION *out, void *seq, void *a, void *b )
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{
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Read *read = (Read *) a;
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const int tw = read->tile_width;
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const int th = read->tile_height;
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Rect *r = &out->valid;
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/* Find top left of tiles we need.
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*/
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int xs = (r->left / tw) * tw;
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int ys = (r->top / th) * th;
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int x, y;
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g_mutex_lock( read->lock );
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for( y = ys; y < IM_RECT_BOTTOM( r ); y += th )
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for( x = xs; x < IM_RECT_RIGHT( r ); x += tw ) {
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Tile *tile;
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Rect tarea;
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Rect hit;
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if( !(tile = tile_find( read, x, y )) ) {
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g_mutex_unlock( read->lock );
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return( -1 );
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}
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/* The area of the tile.
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*/
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tarea.left = x;
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tarea.top = y;
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tarea.width = tw;
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tarea.height = th;
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/* The part of the tile that we need.
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*/
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im_rect_intersectrect( &tarea, r, &hit );
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copy_region( tile->region, out, &hit );
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}
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g_mutex_unlock( read->lock );
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return( 0 );
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}
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int
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im_tile_cache( IMAGE *in, IMAGE *out,
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int tile_width, int tile_height, int max_tiles )
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{
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Read *read;
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if( tile_width <= 0 || tile_height <= 0 || max_tiles < -1 ) {
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im_error( "im_tile_cache", _( "bad parameters" ) );
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return( -1 );
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}
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if( im_piocheck( in, out ) )
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return( -1 );
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if( im_cp_desc( out, in ) )
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return( -1 );
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if( im_demand_hint( out, IM_SMALLTILE, in, NULL ) )
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return( -1 );
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if( !(read = read_new( in, out,
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tile_width, tile_height, max_tiles )) )
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return( -1 );
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if( im_generate( out,
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NULL, fill_region, NULL, read, NULL ) )
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return( -1 );
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return( 0 );
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}
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