libvips/libvips/foreign/dzsave.c

986 lines
24 KiB
C

/* save to deep zoom format
*
* 21/3/12
* - from the tiff pyramid writer
* 5/7/12 (thanks Alexander Koshman)
* - make tiles down to 1x1 pixels
* - oop make right-hand edge tiles
* - improve overlap handling
* 7/7/12
* - threaded write
* 6/8/12 (thanks to Benjamin Gilbert for pointing out the errors)
* - shrink down to a 1x1 pixel tile, even for very long and thin images
* - round image size up on shrink
* - write a .dzi file with the pyramid params
* - default tile size and overlap now matches the openslide writer
* 7/8/12 (thanks to Benjamin Gilbert again for more testing)
* - reorganise the directory structure
* - rename to basename and tile_size
* - deprecate tile_width/_height and dirname
* 1/10/12
* - did not write low pyramid layers for images with an odd number of
* scan lines (thanks Martin)
* 2/10/12
* - remove filename options from format string in .dzi (thanks Martin)
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
/*
#define DEBUG_VERBOSE
#define DEBUG
#define VIPS_DEBUG
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <vips/intl.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <vips/vips.h>
typedef struct _VipsForeignSaveDz VipsForeignSaveDz;
typedef struct _Layer Layer;
/* A layer in the pyramid.
*/
struct _Layer {
VipsForeignSaveDz *dz;
/* The real size of the image. image->Xsize and image->Ysize are
* always even to make x2 shrink easy. The real image may be a
* smaller, odd size,
*/
int width;
int height;
VipsImage *image; /* The image we build */
/* The top of this strip of tiles, excluding the overlap. Go up from
* this to get to the top pixel we write in each one.
*/
int y;
/* The next line we write to in this strip.
*/
int write_y;
VipsRegion *strip; /* The current strip of pixels */
VipsRegion *copy; /* Pixels we copy to the next strip */
int sub; /* Subsample factor for this layer */
int n; /* Layer number ... 0 for smallest */
Layer *below; /* Tiles go to here */
Layer *above; /* Tiles come from here */
};
struct _VipsForeignSaveDz {
VipsForeignSave parent_object;
/* Name to write to.
*/
char *basename;
char *suffix;
int overlap;
int tile_size;
Layer *layer; /* x2 shrink pyr layer */
};
typedef VipsForeignSaveClass VipsForeignSaveDzClass;
G_DEFINE_TYPE( VipsForeignSaveDz, vips_foreign_save_dz,
VIPS_TYPE_FOREIGN_SAVE );
/* Free a pyramid.
*/
static void
layer_free( Layer *layer )
{
VIPS_FREEF( g_object_unref, layer->strip );
VIPS_FREEF( g_object_unref, layer->copy );
VIPS_FREEF( g_object_unref, layer->image );
VIPS_FREEF( layer_free, layer->below );
}
static void
vips_foreign_save_dz_dispose( GObject *gobject )
{
VipsForeignSaveDz *dz = (VipsForeignSaveDz *) gobject;
VIPS_FREEF( layer_free, dz->layer );
G_OBJECT_CLASS( vips_foreign_save_dz_parent_class )->dispose( gobject );
}
/* Build a pyramid.
*/
static Layer *
pyramid_build( VipsForeignSaveDz *dz, Layer *above, int width, int height )
{
VipsForeignSave *save = VIPS_FOREIGN_SAVE( dz );
Layer *layer = VIPS_NEW( dz, Layer );
VipsRect strip;
layer->dz = dz;
layer->width = width;
layer->height = height;
layer->image = NULL;
layer->strip = NULL;
layer->copy = NULL;
if( !above )
/* Top of pyramid.
*/
layer->sub = 1;
else
layer->sub = above->sub * 2;
layer->below = NULL;
layer->above = above;
/* We round the image size up to an even number to make x2 shrink
* easy.
*/
layer->image = vips_image_new();
if( vips_image_copy_fields( layer->image, save->ready ) ) {
layer_free( layer );
return( NULL );
}
layer->image->Xsize = width + (width & 1);
layer->image->Ysize = height + (height & 1);
layer->strip = vips_region_new( layer->image );
layer->copy = vips_region_new( layer->image );
/* The regions will get used in the bg thread callback, so make sure
* we don't own them.
*/
vips__region_no_ownership( layer->strip );
vips__region_no_ownership( layer->copy );
/* Build a line of tiles here. Normally strips are height + 2 *
* overlap, but the first row is missing the top edge.
*
* We add one so that we will have the extra scan line for the shrink
* in case tile_size is odd and there's no overlap.
*/
layer->y = 0;
layer->write_y = 0;
strip.left = 0;
strip.top = 0;
strip.width = layer->image->Xsize;
strip.height = dz->tile_size + dz->overlap + 1;
if( vips_region_buffer( layer->strip, &strip ) ) {
layer_free( layer );
return( NULL );
}
if( width > 1 ||
height > 1 ) {
/* Round up, so eg. a 5 pixel wide image becomes 3 a layer
* down.
*/
if( !(layer->below = pyramid_build( dz,
layer, (width + 1) / 2, (height + 1) / 2 )) ) {
layer_free( layer );
return( NULL );
}
layer->n = layer->below->n + 1;
}
else
layer->n = 0;
#ifdef DEBUG
printf( "pyramid_build:\n" );
printf( "\tn = %d\n", layer->n );
printf( "\twidth = %d, height = %d\n", width, height );
printf( "\tXsize = %d, Ysize = %d\n",
layer->image->Xsize, layer->image->Ysize );
#endif
return( layer );
}
static int
pyramid_mkdir( VipsForeignSaveDz *dz )
{
Layer *layer;
if( vips_existsf( "%s_files", dz->basename ) ) {
vips_error( "dzsave",
_( "Directory \"%s_files\" exists" ), dz->basename );
return( -1 );
}
if( vips_mkdirf( "%s_files", dz->basename ) )
return( -1 );
for( layer = dz->layer; layer; layer = layer->below )
if( vips_mkdirf( "%s_files/%d", dz->basename, layer->n ) )
return( -1 );
return( 0 );
}
static int
write_dzi( VipsForeignSaveDz *dz )
{
FILE *fp;
char buf[PATH_MAX];
char *p;
vips_snprintf( buf, PATH_MAX, "%s.dzi", dz->basename );
if( !(fp = vips__file_open_write( buf, TRUE )) )
return( -1 );
vips_snprintf( buf, PATH_MAX, "%s", dz->suffix + 1 );
if( (p = vips__find_rightmost_brackets( buf )) )
*p = '\0';
fprintf( fp, "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" );
fprintf( fp, "<Image "
"xmlns=\"http://schemas.microsoft.com/deepzoom/2008\"\n" );
fprintf( fp, " Format=\"%s\"\n", buf );
fprintf( fp, " Overlap=\"%d\"\n", dz->overlap );
fprintf( fp, " TileSize=\"%d\"\n", dz->tile_size );
fprintf( fp, " >\n" );
fprintf( fp, " <Size \n" );
fprintf( fp, " Height=\"%d\"\n", dz->layer->height );
fprintf( fp, " Width=\"%d\"\n", dz->layer->width );
fprintf( fp, " />\n" );
fprintf( fp, "</Image>\n" );
fclose( fp );
return( 0 );
}
/* Generate area @target in @to using pixels in @from. VIPS_CODING_LABQ only.
*/
static void
shrink_region_labpack( VipsRegion *from, VipsRegion *to, VipsRect *target )
{
int ls = VIPS_REGION_LSKIP( from );
int x, y;
for( y = 0; y < target->height; y++ ) {
VipsPel *p = VIPS_REGION_ADDR( from,
target->left * 2, (target->top + y) * 2 );
VipsPel *q = VIPS_REGION_ADDR( to,
target->left, target->top + y );
/* Ignore the extra bits for speed.
*/
for( x = 0; x < target->width; x++ ) {
signed char *sp = (signed char *) p;
unsigned char *up = (unsigned char *) p;
int l = up[0] + up[4] +
up[ls] + up[ls + 4];
int a = sp[1] + sp[5] +
sp[ls + 1] + sp[ls + 5];
int b = sp[2] + sp[6] +
sp[ls + 2] + sp[ls + 6];
q[0] = l >> 2;
q[1] = a >> 2;
q[2] = b >> 2;
q[3] = 0;
q += 4;
p += 8;
}
}
}
#define SHRINK_TYPE_INT( TYPE ) \
for( x = 0; x < target->width; x++ ) { \
TYPE *tp = (TYPE *) p; \
TYPE *tp1 = (TYPE *) (p + ls); \
TYPE *tq = (TYPE *) q; \
\
for( z = 0; z < nb; z++ ) { \
int tot = tp[z] + tp[z + nb] + \
tp1[z] + tp1[z + nb]; \
\
tq[z] = tot >> 2; \
} \
\
/* Move on two pels in input. \
*/ \
p += ps << 1; \
q += ps; \
}
#define SHRINK_TYPE_FLOAT( TYPE ) \
for( x = 0; x < target->width; x++ ) { \
TYPE *tp = (TYPE *) p; \
TYPE *tp1 = (TYPE *) (p + ls); \
TYPE *tq = (TYPE *) q; \
\
for( z = 0; z < nb; z++ ) { \
double tot = tp[z] + tp[z + nb] + \
tp1[z] + tp1[z + nb]; \
\
tq[z] = tot / 4; \
} \
\
/* Move on two pels in input. \
*/ \
p += ps << 1; \
q += ps; \
}
/* Generate area @target in @to using pixels in @from. Non-complex.
*/
static void
shrink_region_uncoded( VipsRegion *from, VipsRegion *to, VipsRect *target )
{
int ls = VIPS_REGION_LSKIP( from );
int ps = VIPS_IMAGE_SIZEOF_PEL( from->im );
int nb = from->im->Bands;
int x, y, z;
for( y = 0; y < target->height; y++ ) {
VipsPel *p = VIPS_REGION_ADDR( from,
target->left * 2, (target->top + y) * 2 );
VipsPel *q = VIPS_REGION_ADDR( to,
target->left, target->top + y );
/* Process this line of pels.
*/
switch( from->im->BandFmt ) {
case VIPS_FORMAT_UCHAR:
SHRINK_TYPE_INT( unsigned char ); break;
case VIPS_FORMAT_CHAR:
SHRINK_TYPE_INT( signed char ); break;
case VIPS_FORMAT_USHORT:
SHRINK_TYPE_INT( unsigned short ); break;
case VIPS_FORMAT_SHORT:
SHRINK_TYPE_INT( signed short ); break;
case VIPS_FORMAT_UINT:
SHRINK_TYPE_INT( unsigned int ); break;
case VIPS_FORMAT_INT:
SHRINK_TYPE_INT( signed int ); break;
case VIPS_FORMAT_FLOAT:
SHRINK_TYPE_FLOAT( float ); break;
case VIPS_FORMAT_DOUBLE:
SHRINK_TYPE_FLOAT( double ); break;
default:
g_assert( 0 );
}
}
}
/* Our state during a threaded write of a strip.
*/
typedef struct _Strip {
Layer *layer;
VipsImage *image;
/* Allocate the next tile on this boundary.
*/
int x;
} Strip;
static void
strip_free( Strip *strip )
{
g_object_unref( strip->image );
}
static void
strip_init( Strip *strip, Layer *layer )
{
VipsForeignSaveDz *dz = layer->dz;
VipsRect line, image;
strip->layer = layer;
strip->image = NULL;
strip->x = 0;
/* The image we wrap around our pixel buffer must be the full width,
* including any rounding up, since we must have contiguous pixels.
* We can trim the height down though.
*
* When we loop across the strip writing tiles we have to look out for
* the smaller width.
*/
image.left = 0;
image.top = 0;
image.width = layer->image->Xsize;
image.height = layer->height;
line.left = 0;
line.top = layer->y - dz->overlap;
line.width = image.width;
line.height = dz->tile_size + 2 * dz->overlap;
vips_rect_intersectrect( &image, &line, &line );
if( !(strip->image = vips_image_new_from_memory(
VIPS_REGION_ADDR( layer->strip, 0, line.top ),
line.width, line.height,
layer->image->Bands, layer->image->BandFmt )) ) {
strip_free( strip );
return;
}
}
static int
strip_allocate( VipsThreadState *state, void *a, gboolean *stop )
{
Strip *strip = (Strip *) a;
Layer *layer = strip->layer;
VipsForeignSaveDz *dz = layer->dz;
VipsRect image;
image.left = 0;
image.top = 0;
image.width = layer->width;
image.height = layer->height;
/* Position this tile.
*/
state->pos.left = strip->x - dz->overlap;
state->pos.top = 0;
state->pos.width = dz->tile_size + 2 * dz->overlap;
state->pos.height = state->im->Ysize;
vips_rect_intersectrect( &image, &state->pos, &state->pos );
state->x = strip->x;
state->y = layer->y;
strip->x += dz->tile_size;
if( vips_rect_isempty( &state->pos ) ) {
*stop = TRUE;
return( 0 );
}
return( 0 );
}
static int
strip_work( VipsThreadState *state, void *a )
{
Strip *strip = (Strip *) a;
Layer *layer = strip->layer;
VipsForeignSaveDz *dz = layer->dz;
VipsImage *extr;
char str[1000];
VipsBuf buf = VIPS_BUF_STATIC( str );
/* Extract relative to the strip top-left corner.
*/
if( vips_extract_area( state->im, &extr,
state->pos.left, 0,
state->pos.width, state->pos.height, NULL ) )
return( -1 );
vips_buf_appendf( &buf, "%s_files/%d/%d_%d%s",
dz->basename, layer->n,
state->x / dz->tile_size,
state->y / dz->tile_size,
dz->suffix );
if( vips_image_write_to_file( extr, vips_buf_all( &buf ) ) ) {
g_object_unref( extr );
return( -1 );
}
g_object_unref( extr );
return( 0 );
}
/* Write a line of tiles with a threadpool.
*/
static int
strip_save( Layer *layer )
{
Strip strip;
#ifdef DEBUG
printf( "strip_save: n = %d, y = %d\n", layer->n, layer->y );
#endif /*DEBUG*/
strip_init( &strip, layer );
if( vips_threadpool_run( strip.image,
vips_thread_state_new, strip_allocate, strip_work, NULL,
&strip ) ) {
strip_free( &strip );
return( -1 );
}
strip_free( &strip );
return( 0 );
}
/* A strip has filled, but the rightmost column and the bottom-most row may
* not have been if we've rounded the size up.
*
* Fill them, if necessary, by copying the previous row/column.
*/
static void
layer_generate_extras( Layer *layer )
{
VipsRegion *strip = layer->strip;
/* We only work for full-width strips.
*/
g_assert( strip->valid.width == layer->image->Xsize );
if( layer->width < layer->image->Xsize ) {
int ps = VIPS_IMAGE_SIZEOF_PEL( strip->im );
int b, y;
/* Need to add a right-most column.
*/
for( y = 0; y < strip->valid.height; y++ ) {
VipsPel *p = VIPS_REGION_ADDR( strip,
layer->width - 1, strip->valid.top + y );
VipsPel *q = p + ps;
for( b = 0; b < ps; b++ )
q[b] = p[b];
}
}
if( layer->height < layer->image->Ysize ) {
VipsRect last;
/* The last two lines of the image.
*/
last.left = 0;
last.top = layer->image->Ysize - 2;
last.width = layer->image->Xsize;
last.height = 2;
/* Do we have them both? Fill the last with the next-to-last.
*/
vips_rect_intersectrect( &last, &strip->valid, &last );
if( last.height == 2 ) {
last.height = 1;
vips_region_copy( strip, strip, &last,
0, last.top + 1 );
}
}
}
static int strip_arrived( Layer *layer );
/* Shrink what pixels we can from this layer into the layer below. If the
* layer below fills, recurse.
*/
static int
strip_shrink( Layer *layer )
{
VipsForeignSaveDz *dz = layer->dz;
VipsForeignSave *save = VIPS_FOREIGN_SAVE( dz );
Layer *below = layer->below;
VipsRegion *from = layer->strip;
VipsRegion *to = below->strip;
VipsRect target;
VipsRect source;
/* We may have an extra column of pixels on the right or
* bottom that need filling: generate them.
*/
layer_generate_extras( layer );
/* Our pixels might cross a strip boundary in the layer below, so we
* have to write repeatedly until we run out of pixels.
*/
for(;;) {
/* The pixels the layer below needs.
*/
target.left = 0;
target.top = below->write_y;
target.width = below->image->Xsize;
target.height = to->valid.height;
vips_rect_intersectrect( &target, &to->valid, &target );
/* Those pixels need this area of this layer.
*/
source.left = target.left * 2;
source.top = target.top * 2;
source.width = target.width * 2;
source.height = target.height * 2;
/* Of which we have these available.
*/
vips_rect_intersectrect( &source, &from->valid, &source );
/* So these are the pixels in the layer below we can provide.
*/
target.left = source.left / 2;
target.top = source.top / 2;
target.width = source.width / 2;
target.height = source.height / 2;
/* None? All done.
*/
if( source.height < 2 )
break;
if( save->ready->Coding == VIPS_CODING_NONE )
shrink_region_uncoded( from, to, &target );
else
shrink_region_labpack( from, to, &target );
below->write_y += target.height;
/* If we've filled the strip of the layer below, let it know.
* We can either fill the region, if it's somewhere half-way
* down the image, or, if it's at the bottom, get to the last
* writeable line.
*/
if( below->write_y == VIPS_RECT_BOTTOM( &to->valid ) ||
below->write_y == below->height ) {
if( strip_arrived( below ) )
return( -1 );
}
}
return( 0 );
}
/* A new strip of pixels has arrived! The strip region has enough pixels in to
* write a line of tiles.
*
* - write a line of tiles
* - shrink what we can to the layer below
* - move our strip down ready for more stuff, copying the overlap
*/
static int
strip_arrived( Layer *layer )
{
VipsForeignSaveDz *dz = layer->dz;
VipsRect new_strip;
VipsRect overlap;
if( strip_save( layer ) )
return( -1 );
if( layer->below &&
strip_shrink( layer ) )
return( -1 );
/* Position our strip down the image. We add one to the strip height
* to make sure we will have enough pixels for any shrinking even if
* tile_size is odd and there's no overlap.
*/
layer->y += dz->tile_size;
new_strip.left = 0;
new_strip.top = layer->y - dz->overlap;
new_strip.width = layer->image->Xsize;
new_strip.height = dz->tile_size + 2 * dz->overlap + 1;
/* What pixels that we will need do we already have? Save them in
* overlap.
*/
vips_rect_intersectrect( &new_strip, &layer->strip->valid, &overlap );
if( !vips_rect_isempty( &overlap ) ) {
if( vips_region_buffer( layer->copy, &overlap ) )
return( -1 );
vips_region_copy( layer->strip, layer->copy,
&overlap, overlap.left, overlap.top );
}
if( vips_region_buffer( layer->strip, &new_strip ) )
return( -1 );
/* And copy back again.
*/
if( !vips_rect_isempty( &overlap ) )
vips_region_copy( layer->copy, layer->strip,
&overlap, overlap.left, overlap.top );
return( 0 );
}
/* Another strip of image pixels from vips_sink_disc(). Write into the top
* pyramid layer.
*/
static int
pyramid_strip( VipsRegion *region, VipsRect *area, void *a )
{
VipsForeignSaveDz *dz = (VipsForeignSaveDz *) a;
Layer *layer = dz->layer;
#ifdef DEBUG
printf( "pyramid_strip: strip at %d, height %d\n",
area->top, area->height );
#endif/*DEBUG*/
for(;;) {
VipsRect *to = &layer->strip->valid;
VipsRect target;
/* The bit of strip that needs filling.
*/
target.left = 0;
target.top = layer->write_y;
target.width = layer->image->Xsize;
target.height = to->height;
vips_rect_intersectrect( &target, to, &target );
/* Clip against what we have available.
*/
vips_rect_intersectrect( &target, area, &target );
/* Are we empty? All done.
*/
if( vips_rect_isempty( &target ) )
break;
/* And copy those pixels in.
*
* FIXME: If the strip fits inside the region we've just
* received, we could skip the copy. Will this happen very
* often? Unclear.
*/
vips_region_copy( region, layer->strip,
&target, target.left, target.top );
layer->write_y += target.height;
/* If we've filled the strip of the layer below, let it know.
* We can either fill the region, if it's somewhere half-way
* down the image, or, if it's at the bottom, get to the last
* writeable line.
*/
if( layer->write_y == VIPS_RECT_BOTTOM( to ) ||
layer->write_y == layer->height ) {
if( strip_arrived( layer ) )
return( -1 );
}
}
return( 0 );
}
static int
vips_foreign_save_dz_build( VipsObject *object )
{
VipsForeignSave *save = (VipsForeignSave *) object;
VipsForeignSaveDz *dz = (VipsForeignSaveDz *) object;
if( VIPS_OBJECT_CLASS( vips_foreign_save_dz_parent_class )->
build( object ) )
return( -1 );
if( dz->overlap >= dz->tile_size ||
dz->overlap >= dz->tile_size ) {
vips_error( "dzsave",
"%s", _( "overlap must be less than tile "
"width and height" ) ) ;
return( -1 );
}
/* Build the skeleton of the image pyramid.
*/
if( !(dz->layer = pyramid_build( dz,
NULL, save->ready->Xsize, save->ready->Ysize )) )
return( -1 );
if( pyramid_mkdir( dz ) ||
write_dzi( dz ) )
return( -1 );
if( vips_sink_disc( save->ready, pyramid_strip, dz ) )
return( -1 );
return( 0 );
}
/* Save a bit of typing.
*/
#define UC VIPS_FORMAT_UCHAR
#define C VIPS_FORMAT_CHAR
#define US VIPS_FORMAT_USHORT
#define S VIPS_FORMAT_SHORT
#define UI VIPS_FORMAT_UINT
#define I VIPS_FORMAT_INT
#define F VIPS_FORMAT_FLOAT
#define X VIPS_FORMAT_COMPLEX
#define D VIPS_FORMAT_DOUBLE
#define DX VIPS_FORMAT_DPCOMPLEX
static int bandfmt_dz[10] = {
/* UC C US S UI I F X D DX */
UC, C, US, S, UI, I, F, F, D, D
};
const char *dz_suffs[] = { ".dz", NULL };
static void
vips_foreign_save_dz_class_init( VipsForeignSaveDzClass *class )
{
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
VipsObjectClass *object_class = (VipsObjectClass *) class;
VipsForeignClass *foreign_class = (VipsForeignClass *) class;
VipsForeignSaveClass *save_class = (VipsForeignSaveClass *) class;
gobject_class->dispose = vips_foreign_save_dz_dispose;
gobject_class->set_property = vips_object_set_property;
gobject_class->get_property = vips_object_get_property;
object_class->nickname = "dzsave";
object_class->description = _( "save image to deep zoom format" );
object_class->build = vips_foreign_save_dz_build;
foreign_class->suffs = dz_suffs;
save_class->saveable = VIPS_SAVEABLE_ANY;
save_class->format_table = bandfmt_dz;
save_class->coding[VIPS_CODING_LABQ] = TRUE;
VIPS_ARG_STRING( class, "basename", 1,
_( "Base name" ),
_( "Base name to save to" ),
VIPS_ARGUMENT_REQUIRED_INPUT,
G_STRUCT_OFFSET( VipsForeignSaveDz, basename ),
NULL );
VIPS_ARG_STRING( class, "suffix", 9,
_( "suffix" ),
_( "Filename suffix for tiles" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsForeignSaveDz, suffix ),
".jpg" );
VIPS_ARG_INT( class, "overlap", 10,
_( "Overlap" ),
_( "Tile overlap in pixels" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsForeignSaveDz, overlap ),
0, 1024, 0 );
VIPS_ARG_INT( class, "tile_size", 11,
_( "Tile size" ),
_( "Tile size in pixels" ),
VIPS_ARGUMENT_OPTIONAL_INPUT,
G_STRUCT_OFFSET( VipsForeignSaveDz, tile_size ),
1, 1024, 256 );
/* How annoying. We stupidly had these in earlier versions.
*/
VIPS_ARG_STRING( class, "dirname", 1,
_( "Base name" ),
_( "Base name to save to" ),
VIPS_ARGUMENT_REQUIRED_INPUT | VIPS_ARGUMENT_DEPRECATED,
G_STRUCT_OFFSET( VipsForeignSaveDz, basename ),
NULL );
VIPS_ARG_INT( class, "tile_width", 12,
_( "Tile width" ),
_( "Tile width in pixels" ),
VIPS_ARGUMENT_OPTIONAL_INPUT | VIPS_ARGUMENT_DEPRECATED,
G_STRUCT_OFFSET( VipsForeignSaveDz, tile_size ),
1, 1024, 256 );
VIPS_ARG_INT( class, "tile_height", 12,
_( "Tile height" ),
_( "Tile height in pixels" ),
VIPS_ARGUMENT_OPTIONAL_INPUT | VIPS_ARGUMENT_DEPRECATED,
G_STRUCT_OFFSET( VipsForeignSaveDz, tile_size ),
1, 1024, 256 );
}
static void
vips_foreign_save_dz_init( VipsForeignSaveDz *dz )
{
VIPS_SETSTR( dz->suffix, ".jpeg" );
dz->overlap = 1;
dz->tile_size = 256;
}
/**
* vips_dzsave:
* @in: image to save
* @basename: basename to save to
* @...: %NULL-terminated list of optional named arguments
*
* Optional arguments:
*
* @suffix: suffix for tile tiles (default ".jpg")
* @overlap; set tile overlap (default 1)
* @tile_size; set tile size (default 256)
*
* Save an image to a deep zoom - style directory tree. A directory called
* "@basename_files" is created to hold the tiles, and an XML file called
* "@basename.dzi" is written with the image metadata,
*
* The image is shrunk in a series of x2 reductions until it fits within a
* single pixel. Each layer is written out to a separate subdirectory of
* @dirname_files, with directory "0" holding the smallest, single pixel image.
*
* Each tile is written as a separate file named as "@x_@y@suffix", where @x
* and @y are the tile coordinates, with (0, 0) as the top-left tile.
*
* You can set @suffix to something like ".jpg[Q=85]" to set the tile write
* options.
*
* See also: vips_tiffsave().
*
* Returns: 0 on success, -1 on error.
*/
int
vips_dzsave( VipsImage *in, const char *basename, ... )
{
va_list ap;
int result;
va_start( ap, basename );
result = vips_call_split( "dzsave", ap, in, basename );
va_end( ap );
return( result );
}