240 lines
6.3 KiB
C
240 lines
6.3 KiB
C
/* convolution
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*
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* 12/8/13
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* - from vips_hist_cum()
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* 8/5/17
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* - default to float ... int will often lose precision and should not be
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* the default
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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/* This is a simple wrapper over the old vips7 functions. At some point we
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* should rewrite this as a pure vips8 class and redo the vips7 functions as
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* wrappers over this.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <vips/vips.h>
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#include <vips/internal.h>
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#include "pconvolution.h"
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typedef struct {
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VipsConvolution parent_instance;
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VipsPrecision precision;
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int layers;
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int cluster;
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} VipsConv;
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typedef VipsConvolutionClass VipsConvClass;
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G_DEFINE_TYPE( VipsConv, vips_conv, VIPS_TYPE_CONVOLUTION );
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static int
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vips_conv_build( VipsObject *object )
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{
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VipsConvolution *convolution = (VipsConvolution *) object;
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VipsConv *conv = (VipsConv *) object;
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VipsImage **t = (VipsImage **) vips_object_local_array( object, 4 );
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VipsImage *in;
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if( VIPS_OBJECT_CLASS( vips_conv_parent_class )->build( object ) )
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return( -1 );
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g_object_set( conv, "out", vips_image_new(), NULL );
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in = convolution->in;
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/*
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printf( "vips_conv_build: convolving with:\n" );
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vips_matrixprint( convolution->M, NULL );
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*/
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/* Unpack for processing.
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*/
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if( vips_image_decode( in, &t[0] ) )
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return( -1 );
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in = t[0];
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switch( conv->precision ) {
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case VIPS_PRECISION_FLOAT:
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if( vips_convf( in, &t[1], convolution->M, NULL ) ||
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vips_image_write( t[1], convolution->out ) )
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return( -1 );
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break;
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case VIPS_PRECISION_INTEGER:
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if( vips_convi( in, &t[1], convolution->M, NULL ) ||
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vips_image_write( t[1], convolution->out ) )
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return( -1 );
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break;
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case VIPS_PRECISION_APPROXIMATE:
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if( vips_conva( in, &t[1], convolution->M,
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"layers", conv->layers,
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"cluster", conv->cluster,
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NULL ) ||
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vips_image_write( t[1], convolution->out ) )
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return( -1 );
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break;
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default:
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g_assert_not_reached();
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}
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vips_reorder_margin_hint( convolution->out,
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convolution->M->Xsize * convolution->M->Ysize );
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return( 0 );
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}
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static void
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vips_conv_class_init( VipsConvClass *class )
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS( class );
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VipsObjectClass *object_class = (VipsObjectClass *) class;
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gobject_class->set_property = vips_object_set_property;
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gobject_class->get_property = vips_object_get_property;
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object_class->nickname = "conv";
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object_class->description = _( "convolution operation" );
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object_class->build = vips_conv_build;
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VIPS_ARG_ENUM( class, "precision", 103,
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_( "Precision" ),
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_( "Convolve with this precision" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsConv, precision ),
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VIPS_TYPE_PRECISION, VIPS_PRECISION_FLOAT );
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VIPS_ARG_INT( class, "layers", 104,
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_( "Layers" ),
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_( "Use this many layers in approximation" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsConv, layers ),
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1, 1000, 5 );
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VIPS_ARG_INT( class, "cluster", 105,
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_( "Cluster" ),
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_( "Cluster lines closer than this in approximation" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsConv, cluster ),
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1, 100, 1 );
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}
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static void
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vips_conv_init( VipsConv *conv )
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{
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conv->precision = VIPS_PRECISION_FLOAT;
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conv->layers = 5;
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conv->cluster = 1;
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}
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/**
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* vips_conv: (method)
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* @in: input image
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* @out: (out): output image
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* @mask: convolve with this mask
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* @...: %NULL-terminated list of optional named arguments
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*
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* Optional arguments:
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*
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* * @precision: #VipsPrecision, calculation accuracy
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* * @layers: %gint, number of layers for approximation
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* * @cluster: %gint, cluster lines closer than this distance
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*
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* Convolution.
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*
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* Perform a convolution of @in with @mask.
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* Each output pixel is calculated as:
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*
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* |[
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* sigma[i]{pixel[i] * mask[i]} / scale + offset
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* ]|
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*
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* where scale and offset are part of @mask.
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*
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* By default, @precision is
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* #VIPS_PRECISION_FLOAT. The output image
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* is always #VIPS_FORMAT_FLOAT unless @in is #VIPS_FORMAT_DOUBLE, in which case
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* @out is also #VIPS_FORMAT_DOUBLE.
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*
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* If @precision is #VIPS_PRECISION_INTEGER, then
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* elements of @mask are converted to
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* integers before convolution, using rint(),
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* and the output image
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* always has the same #VipsBandFormat as the input image.
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*
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* For #VIPS_FORMAT_UCHAR images and #VIPS_PRECISION_INTEGER @precision,
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* vips_conv() uses a fast vector path based on
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* fixed-point arithmetic. This can produce slightly different results.
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* Disable the vector path with `--vips-novector` or `VIPS_NOVECTOR` or
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* vips_vector_set_enabled().
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*
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* If @precision is #VIPS_PRECISION_APPROXIMATE then, like
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* #VIPS_PRECISION_INTEGER, @mask is converted to int before convolution, and
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* the output image
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* always has the same #VipsBandFormat as the input image.
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*
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* Larger values for @layers give more accurate
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* results, but are slower. As @layers approaches the mask radius, the
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* accuracy will become close to exact convolution and the speed will drop to
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* match. For many large masks, such as Gaussian, @n_layers need be only 10% of
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* this value and accuracy will still be good.
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*
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* Smaller values of @cluster will give more accurate results, but be slower
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* and use more memory. 10% of the mask radius is a good rule of thumb.
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*
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* See also: vips_convsep().
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*
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* Returns: 0 on success, -1 on error
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*/
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int
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vips_conv( VipsImage *in, VipsImage **out, VipsImage *mask, ... )
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{
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va_list ap;
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int result;
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va_start( ap, mask );
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result = vips_call_split( "conv", ap, in, out, mask );
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va_end( ap );
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return( result );
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}
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