375 lines
8.5 KiB
C
375 lines
8.5 KiB
C
/* @(#) Zoom an image by pixel replication. Any non-coded type, also works for
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* @(#) IM_CODING_LABQ.
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* @(#)
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* @(#) int im_zoom( in, out, factor )
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* @(#) IMAGE *in, *out;
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* @(#) int factor;
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* @(#)
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* @(#) Returns: -1 on error, else 0
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* Author: N. Martinez 1991
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* 6/6/94 JC
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* - rewritten to ANSI-C
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* - now works for any type, including IM_CODING_LABQ
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* 7/10/94 JC
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* - new IM_ARRAY() macro
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* 26/1/96 JC
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* - separate x and y zoom factors
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* 21/8/96 JC
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* - partial, yuk! this is so complicated ...
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* 30/8/96 JC
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* - sets demand_hint
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* 10/2/00 JC
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* - check for integer overflow in zoom facs ... was happening with ip's
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* zoom on large images
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* 3/8/02 JC
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* - fall back to im_copy() for x & y factors == 1
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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/*
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* TODO:
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* Test for pixel size and use memcpy() on individual pixels once they reach
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* sizes of the order of tens of bytes. char-wise copy is quicker than
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* memcpy() for smaller pixels.
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*
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* Also, I haven't tested it but int-wise copying may be faster still, as
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* long as alignment permits it.
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*
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* tcv. 2006-09-01
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*/
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/* Turn off assert().
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#define NDEBUG 1
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*/
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/* Turn on IM_REGION_ADDR() range checks.
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#define DEBUG 1
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <limits.h>
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#include <vips/vips.h>
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#ifdef WITH_DMALLOC
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#include <dmalloc.h>
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#endif /*WITH_DMALLOC*/
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/* Round N down to P boundary.
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*/
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#define ROUND_DOWN(N,P) ((N) - ((N) % P))
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/* Round N up to P boundary.
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*/
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#define ROUND_UP(N,P) (ROUND_DOWN( (N) + (P) - 1, (P) ))
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/* Our main parameter struct.
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*/
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typedef struct {
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int xfac; /* Scale factors */
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int yfac;
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} ZoomInfo;
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/* Paint the part of the region containing only whole pels.
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*/
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static void
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paint_whole( REGION *or, REGION *ir, ZoomInfo *zm,
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const int left, const int right, const int top, const int bottom )
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{
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const int ps = IM_IMAGE_SIZEOF_PEL( ir->im );
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const int ls = IM_REGION_LSKIP( or );
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const int rs = ps * (right - left);
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/* Transform to ir coordinates.
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*/
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const int ileft = left / zm->xfac;
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const int iright = right / zm->xfac;
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const int itop = top / zm->yfac;
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const int ibottom = bottom / zm->yfac;
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int x, y, z, i;
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/* We know this!
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*/
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g_assert( right > left && bottom > top &&
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right % zm->xfac == 0 &&
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left % zm->xfac == 0 &&
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top % zm->yfac == 0 &&
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bottom % zm->yfac == 0 );
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/* Loop over input, as we know we are all whole.
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*/
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for( y = itop; y < ibottom; y++ ) {
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PEL *p = (PEL *) IM_REGION_ADDR( ir, ileft, y );
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PEL *q = (PEL *) IM_REGION_ADDR( or, left, y * zm->yfac );
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PEL *r;
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/* Expand the first line of pels.
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*/
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r = q;
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for( x = ileft; x < iright; x++ ) {
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/* Copy each pel xfac times.
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*/
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for( z = 0; z < zm->xfac; z++ ) {
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for( i = 0; i < ps; i++ )
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r[i] = p[i];
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r += ps;
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}
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p += ps;
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}
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/* Copy the expanded line yfac-1 times.
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*/
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r = q + ls;
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for( z = 1; z < zm->yfac; z++ ) {
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memcpy( r, q, rs );
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r += ls;
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}
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}
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}
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/* Paint the part of the region containing only part-pels.
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*/
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static void
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paint_part( REGION *or, REGION *ir, const ZoomInfo *zm,
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const int left, const int right, const int top, const int bottom )
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{
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const int ps = IM_IMAGE_SIZEOF_PEL( ir->im );
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const int ls = IM_REGION_LSKIP( or );
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const int rs = ps * (right - left);
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/* Start position in input.
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*/
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const int ix = left / zm->xfac;
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const int iy = top / zm->yfac;
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/* Pels down to yfac boundary, pels down to bottom. Do the smallest of
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* these for first y loop.
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*/
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const int ptbound = (iy + 1) * zm->yfac - top;
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const int ptbot = bottom - top;
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int yt = IM_MIN( ptbound, ptbot );
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int x, y, z, i;
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/* Only know this.
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*/
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g_assert( right - left >= 0 && bottom - top >= 0 );
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/* Have to loop over output.
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*/
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for( y = top; y < bottom; ) {
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PEL *p = (PEL *) IM_REGION_ADDR( ir, ix, y / zm->yfac );
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PEL *q = (PEL *) IM_REGION_ADDR( or, left, y );
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PEL *r;
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/* Output pels until we jump the input pointer.
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*/
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int xt = (ix + 1) * zm->xfac - left;
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/* Loop for this output line.
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*/
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r = q;
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for( x = left; x < right; x++ ) {
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/* Copy 1 pel.
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*/
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for( i = 0; i < ps; i++ )
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r[i] = p[i];
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r += ps;
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/* Move input if on boundary.
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*/
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--xt;
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if( xt == 0 ) {
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xt = zm->xfac;
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p += ps;
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}
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}
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/* Repeat that output line until the bottom of this pixel
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* boundary, or we hit bottom.
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*/
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r = q + ls;
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for( z = 1; z < yt; z++ ) {
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memcpy( r, q, rs );
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r += ls;
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}
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/* Move y on by the number of lines we wrote.
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*/
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y += yt;
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/* Reset yt for next iteration.
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*/
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yt = zm->yfac;
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}
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}
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/* Zoom a REGION.
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*/
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static int
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zoom_gen( REGION *or, void *seq, void *a, void *b )
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{
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REGION *ir = (REGION *) seq;
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ZoomInfo *zm = (ZoomInfo *) b;
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/* Output area we are building.
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*/
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const Rect *r = &or->valid;
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const int ri = IM_RECT_RIGHT( r );
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const int bo = IM_RECT_BOTTOM(r);
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Rect s;
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int left, right, top, bottom;
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int width, height;
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/* Area of input we need. We have to round out, as we may have
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* part-pixels all around the edges.
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*/
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left = ROUND_DOWN( r->left, zm->xfac );
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right = ROUND_UP( ri, zm->xfac );
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top = ROUND_DOWN( r->top, zm->yfac );
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bottom = ROUND_UP( bo, zm->yfac );
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width = right - left;
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height = bottom - top;
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s.left = left / zm->xfac;
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s.top = top / zm->yfac;
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s.width = width / zm->xfac;
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s.height = height / zm->yfac;
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if( im_prepare( ir, &s ) )
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return( -1 );
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/* Find the part of the output (if any) which uses only whole pels.
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*/
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left = ROUND_UP( r->left, zm->xfac );
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right = ROUND_DOWN( ri, zm->xfac );
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top = ROUND_UP( r->top, zm->yfac );
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bottom = ROUND_DOWN( bo, zm->yfac );
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width = right - left;
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height = bottom - top;
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/* Stage 1: we just paint the whole pels in the centre of the region.
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* As we know they are not clipped, we can do it quickly.
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*/
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if( width > 0 && height > 0 )
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paint_whole( or, ir, zm, left, right, top, bottom );
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/* Just fractional pixels left. Paint in the top, left, right and
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* bottom parts.
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*/
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if( top - r->top > 0 )
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/* Some top pixels.
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*/
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paint_part( or, ir, zm,
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r->left, ri, r->top, IM_MIN( top, bo ) );
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if( left - r->left > 0 && height > 0 )
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/* Left pixels.
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*/
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paint_part( or, ir, zm,
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r->left, IM_MIN( left, ri ), top, bottom );
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if( ri - right > 0 && height > 0 )
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/* Right pixels.
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*/
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paint_part( or, ir, zm,
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IM_MAX( right, r->left ), ri, top, bottom );
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if( bo - bottom > 0 && height >= 0 )
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/* Bottom pixels.
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*/
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paint_part( or, ir, zm,
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r->left, ri, IM_MAX( bottom, r->top ), bo );
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return( 0 );
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}
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int
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im_zoom( IMAGE *in, IMAGE *out, int xfac, int yfac )
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{
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ZoomInfo *zm;
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/* Check arguments.
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*/
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if( in->Coding != IM_CODING_NONE && in->Coding != IM_CODING_LABQ ) {
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im_error( "im_zoom", "%s", _( "unknown coding type" ) );
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return( -1 );
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}
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if( xfac <= 0 || yfac <= 0 ) {
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im_error( "im_zoom", "%s", _( "zoom factors should be >= 0" ) );
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return( -1 );
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}
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if( (double) in->Xsize * xfac > (double) INT_MAX / 2 ||
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(double) in->Ysize * yfac > (double) INT_MAX / 2 ) {
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/* Make sure we won't get integer overflow.
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*/
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im_error( "im_zoom", "%s", _( "zoom factors too large" ) );
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return( -1 );
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}
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if( xfac == 1 && yfac == 1 )
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return( im_copy( in, out ) );
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if( im_piocheck( in, out ) )
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return( -1 );
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/* Make output.
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*/
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if( im_cp_desc( out, in ) )
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return( -1 );
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out->Xsize = in->Xsize * xfac;
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out->Ysize = in->Ysize * yfac;
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/* Save parameters.
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*/
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if( !(zm = IM_NEW( out, ZoomInfo )) )
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return( -1 );
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zm->xfac = xfac;
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zm->yfac = yfac;
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/* Set demand hints. THINSTRIP will prevent us from using
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* paint_whole() much ... so go for FATSTRIP.
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*/
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if( im_demand_hint( out, IM_FATSTRIP, in, NULL ) )
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return( -1 );
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/* Generate!
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*/
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if( im_generate( out,
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im_start_one, zoom_gen, im_stop_one, in, zm ) )
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return( -1 );
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return( 0 );
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}
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