1119 lines
24 KiB
C
1119 lines
24 KiB
C
/* Convert colours in various ways.
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* Written: January 1990
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* Modified .. innumerable times
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* Code by: DS, JC, J-Ph.L.
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* 18/7/93 JC
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* - final tidies before v7 release
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* - ANSIfied
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* - code for samples removed
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* 5/5/94 JC
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* - nint() -> rint() to make ANSI easier
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* 14/3/96 JC
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* - new display characterisation
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* - speed-up to im_col_XYZ2rgb() and im_col_rgb2XYZ()
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* 4/3/98 JC
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* - new display profile for ultra2
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* - new sRGB profile
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* 17/8/98 JC
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* - error_exit() removed, now clips
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* 26/11/03 Andrey Kiselev
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* - tiny clean-up for calcul_tables()
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* - some reformatting
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* 23/7/07
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* - tiny cleanup for make_hI() prevents cond jump on ui in valgrind
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include <math.h>
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#include <vips/vips.h>
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#ifdef WITH_DMALLOC
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#include <dmalloc.h>
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#endif /*WITH_DMALLOC*/
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/* Values for IM_TYPE_sRGB.
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*/
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static struct im_col_display srgb_profile = {
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"sRGB",
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DISP_DUMB,
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{ /* XYZ -> luminance matrix */
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{ 3.2410, -1.5374, -0.4986 },
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{ -0.9692, 1.8760, 0.0416 },
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{ 0.0556, -0.2040, 1.0570 }
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},
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80.0, /* Luminosity of reference white */
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.3127, .3291, /* x, y for reference white */
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100, 100, 100, /* Light o/p for reference white */
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255, 255, 255, /* Pixel values for ref. white */
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1, 1, 1, /* Residual light o/p for black pixel */
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2.4, 2.4, 2.4, /* Gamma values for the three guns */
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100, /* 'Background' (like brightness) */
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100 /* 'Picture' (like contrast) */
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};
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/* Values for my Ultra2, 20/2/98. Figures from a Minolta CA-100 CRT analyser.
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* Contrast at max, brightness at 42, room lights out.
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*/
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static struct im_col_display ultra2 = {
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"ultra2-20/2/98",
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DISP_DUMB,
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{ /* XYZ -> luminance matrix */
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{ .704, -0.302, -.103 },
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{ -.708, 1.317, .032 },
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{ .005, -.015, .071 }
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},
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64.0, /* Luminosity of reference white */
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.2137, .3291, /* x, y for reference white */
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14.4, 44.0, 5.4, /* Light o/p for reference white */
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255, 255, 255, /* Pixel values for ref. white */
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0.03, 0.03, 0.03, /* Residual light o/p for black pixel */
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2.5, 2.5, 2.4, /* Gamma values for the three guns */
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100, /* 'Background' (like brightness) */
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100 /* 'Picture' (like contrast) */
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};
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/* Values for our display. These were obtained with a TV analyser in late
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* Feb. 1990. The reference white is simply r=g=b=255.
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*/
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static struct im_col_display im_col_screen_white = {
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"Screen",
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DISP_DUMB,
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{ /* XYZ -> luminance matrix */
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{ .660, -0.276, -.10 },
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{ -.663, 1.293, .0265 },
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{ .003, -.017, .0734 }
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},
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58.7, /* Luminosity of reference white */
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.284, .273, /* x, y for reference white */
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14.2, 38.4, 6.1, /* Light o/p for reference white */
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255, 255, 255, /* Pixel values for ref. white */
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0.0, 0.0, 0.0, /* Residual light o/p for black pixel */
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2.8, 2.9, 2.9, /* Gamma values for the three guns */
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100, /* 'Background' (like brightness) */
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100 /* 'Picture' (like contrast) */
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};
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/* Adjusted version of above for SPARCstation2 screens. Turn down the gamma
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* to make blacks blacker.
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*/
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static struct im_col_display im_col_SPARC_white = {
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"SPARC",
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DISP_DUMB,
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{ /* XYZ -> luminance matrix */
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{ .660, -0.276, -.10 },
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{ -.663, 1.293, .0265 },
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{ .003, -.017, .0734 }
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},
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58.7, /* Luminosity of reference white */
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.284, .273, /* x, y for reference white */
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14.2, 38.4, 4, /* Light o/p for reference white */
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255, 255, 255, /* Pixel values for ref. white */
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0.0, 0.0, 0.0, /* Residual light o/p for black pixel */
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2.0, 2.0, 2.0, /* Gamma values for the three guns */
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100, /* 'Background' (like brightness) */
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100 /* 'Picture' (like contrast) */
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};
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/* Values for D65 white. This gives a smaller range of colours than
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* screen_white.
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*/
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static struct im_col_display im_col_D65_white = {
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"D65",
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DISP_DUMB,
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{ /* XYZ -> luminance matrix */
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{ .660, -0.276, -.10 },
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{ -.663, 1.293, .0265 },
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{ .003, -.017, .0734 }
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},
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49.9, /* Luminosity of reference white */
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.3127, .3290, /* x, y for reference white */
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11.6, 35.0, 3.3, /* Light o/p for reference white */
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241, 255, 177, /* Pixel values for ref. white */
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0.1, 0.1, 0.1, /* Residual light o/p for black pixel */
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2.8, 2.9, 2.7, /* Gamma values for the three guns */
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100, /* 'Background' (like brightness) */
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100 /* 'Picture' (like contrast) */
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};
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/* Values for Barco calibrator monitor
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*/
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static struct im_col_display im_col_barco_white = {
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"Barco",
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DISP_DUMB,
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{ /* XYZ -> luminance matrix */
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{ .749, -0.322, -.123 },
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{ -.755, 1.341, .033 },
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{ .007, -.019, .0898 }
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},
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80.0, /* Luminosity of reference white */
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.3128, .3292, /* x, y for reference white */
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20.45, 52.73, 6.81, /* Light o/p for reference white */
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255, 255, 255, /* Pixel values for ref. white */
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0.02, 0.053, 0.007, /* Residual light o/p for black pixel */
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2.23, 2.13, 2.12, /* Gamma values for the three guns */
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100, /* 'Background' (like brightness) */
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100 /* 'Picture' (like contrast) */
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};
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/* Values for Mitsubishi dye-sub colour printer.
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*/
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static struct im_col_display im_col_mitsubishi = {
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"Mitsubishi_3_colour",
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DISP_DUMB,
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{ /* XYZ -> luminance matrix */
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{ 1.1997, -0.6296, -0.2755 },
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{ -1.1529, 1.7383, -0.1074 },
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{ -0.047, -0.109, 0.3829 }
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},
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95, /* Luminosity of reference white */
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.3152, .3316, /* x, y for reference white */
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25.33, 42.57, 15.85, /* Y all red, Y all green, Y all blue */
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255, 255, 255, /* Pixel values for ref. white */
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1.0, 1.0, 1.0, /* Residual light o/p for black pixel */
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1.0, 1.0, 1.0, /* Gamma values for the three guns */
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100, /* 'Background' (like brightness) */
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100 /* 'Picture' (like contrast) */
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};
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/* Display LAB of 100, 0, 0 as 255, 255, 255.
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*/
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static struct im_col_display im_col_relative = {
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"relative",
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DISP_DUMB,
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{ /* XYZ -> luminance matrix */
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{ .660, -0.276, -.10 },
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{ -.663, 1.293, .0265 },
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{ .003, -.017, .0734 }
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},
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100.0, /* Luminosity of reference white */
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.284, .273, /* x, y for reference white */
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24.23, 69.20, 6.57, /* Light o/p for reference white */
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255, 255, 255, /* Pixel values for ref. white */
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0.0, 0.0, 0.0, /* Residual light o/p for black pixel */
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2.3, 2.3, 2.3, /* Gamma values for the three guns */
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100, /* 'Background' (like brightness) */
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100 /* 'Picture' (like contrast) */
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};
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struct im_col_display *
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im_col_displays( int n )
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{
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static struct im_col_display *displays[] = {
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&im_col_screen_white, /* index 0 */
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&im_col_SPARC_white, /* index 1 */
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&im_col_D65_white, /* index 2 */
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&im_col_barco_white, /* index 3 */
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&im_col_mitsubishi, /* index 4 */
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&im_col_relative, /* index 5 */
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&ultra2, /* index 6 */
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&srgb_profile, /* index 7 */
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NULL
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};
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if( n < 0 || n > IM_NUMBER( displays ) )
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return( NULL );
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return( displays[n] );
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}
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struct im_col_display *
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im_col_display_name( const char *name )
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{
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int i;
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struct im_col_display *d;
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for( i = 0; (d = im_col_displays( i )); i++ )
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if( g_ascii_strcasecmp( d->d_name, name ) == 0 )
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return( d );
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return( NULL );
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}
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/* Have the tables been made?
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*/
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static int made_ucs_tables = 0;
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/* Arrays for lookup tables.
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*/
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static float LI[ 1001 ];
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static float CI[ 3001 ];
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static float hI[ 101 ][ 361 ];
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/* Calculate Ch from ab, h in degrees.
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*/
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void
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im_col_ab2Ch( float a, float b, float *C, float *h )
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{
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float in[3], out[3];
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in[1] = a;
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in[2] = b;
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imb_Lab2LCh( in, out, 1 );
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*C = out[1];
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*h = out[2];
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}
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/* Calculate ab from Ch, h in degrees.
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*/
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void
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im_col_Ch2ab( float C, float h, float *a, float *b )
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{
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float in[3], out[3];
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in[1] = C;
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in[2] = h;
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imb_LCh2Lab( in, out, 1 );
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*a = out[1];
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*b = out[2];
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}
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/* Calculate Lab from XYZ.
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*/
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void
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im_col_XYZ2Lab( float X, float Y, float Z, float *L, float *a, float *b )
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{
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float in[3], out[3];
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im_colour_temperature temp;
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in[0] = X;
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in[1] = Y;
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in[2] = Z;
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temp.X0 = IM_D65_X0;
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temp.Y0 = IM_D65_Y0;
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temp.Z0 = IM_D65_Z0;
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imb_XYZ2Lab( in, out, 1, &temp );
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*L = out[0];
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*a = out[1];
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*b = out[2];
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}
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/* Calculate XYZ from Lab.
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*/
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void
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im_col_Lab2XYZ( float L, float a, float b, float *X, float *Y, float *Z )
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{
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float in[3], out[3];
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im_colour_temperature temp;
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in[0] = L;
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in[1] = a;
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in[2] = b;
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temp.X0 = IM_D65_X0;
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temp.Y0 = IM_D65_Y0;
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temp.Z0 = IM_D65_Z0;
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imb_Lab2XYZ( in, out, 1, &temp );
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*X = out[0];
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*Y = out[1];
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*Z = out[2];
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}
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/* Pythagorean distance between two points in colour space. Lab/XYZ/UCS etc.
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*/
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float
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im_col_pythagoras( float L1, float a1, float b1, float L2, float a2, float b2 )
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{
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float dL = L1 - L2;
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float da = a1 - a2;
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float db = b1 - b2;
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return( sqrt( dL*dL + da*da + db*db ) );
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}
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/* Make look_up tables for the Yr,Yb,Yg <=> r,g,b conversions.
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*/
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static void
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calcul_tables( struct im_col_display *d, struct im_col_tab_disp *table )
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{
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int i;
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float a, ga_i, ga, c, f, yo, p;
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float maxr, maxg, maxb;
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c = (d->d_B - 100.0) / 500.0;
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/**** Red ****/
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yo = d->d_Y0R;
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a = d->d_YCR - yo;
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ga = d->d_gammaR;
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ga_i = 1.0 / ga;
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p = d->d_P / 100.0;
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f = d->d_Vrwr / p;
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maxr = (float) d->d_Vrwr;
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table->ristep = maxr / 1500.0;
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table->rstep = a / 1500.0;
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for( i = 0; i < 1501; i++ )
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table->t_Yr2r[i] = f * (pow( i * table->rstep / a, ga_i ) - c);
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for( i = 0; i < 1501; i++ )
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table->t_r2Yr[i] = yo +
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a * pow( i * table->ristep / f + c, ga );
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/**** Green ****/
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yo = d->d_Y0G;
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a = d->d_YCG - yo;
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ga = d->d_gammaG;
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ga_i = 1.0 / ga;
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p = d->d_P / 100.0;
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f = d->d_Vrwg / p;
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maxg = (float)d->d_Vrwg;
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table->gistep = maxg / 1500.0;
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table->gstep = a / 1500.0;
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for( i = 0; i < 1501; i++ )
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table->t_Yg2g[i] = f * (pow( i * table->gstep / a, ga_i ) - c);
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for( i = 0; i < 1501; i++ )
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table->t_g2Yg[i] = yo +
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a * pow( i * table->gistep / f + c, ga );
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/**** Blue ****/
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yo = d->d_Y0B;
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a = d->d_YCB - yo;
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ga = d->d_gammaB;
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ga_i = 1.0 / ga;
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p = d->d_P / 100.0;
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f = d->d_Vrwb / p;
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maxb = (float)d->d_Vrwb;
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table->bistep = maxb / 1500.0;
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table->bstep = a / 1500.0;
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for( i = 0; i < 1501; i++ )
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table->t_Yb2b[i] = f * (pow( i * table->bstep / a, ga_i ) - c);
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for( i = 0; i < 1501; i++ )
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table->t_b2Yb[i] = yo +
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a * pow( i * table->bistep / f + c, ga );
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}
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/* Make the lookup tables for rgb. Pass an IMAGE to allocate memory from.
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*/
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struct im_col_tab_disp *
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im_col_make_tables_RGB( IMAGE *im, struct im_col_display *d )
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{
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struct im_col_tab_disp *table;
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double **temp;
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int i, j;
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if( !(table = IM_NEW( im, struct im_col_tab_disp )) )
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return( NULL );
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if( d->d_type == DISP_DUMB )
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calcul_tables( d, table );
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if( !(temp = im_dmat_alloc( 0, 2, 0, 2 )) )
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return( NULL );
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for( i = 0; i < 3; i++ )
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for( j = 0; j < 3; j++ ) {
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table->mat_XYZ2lum[i][j] = d->d_mat[i][j];
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temp[i][j] = d->d_mat[i][j];
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}
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if( im_invmat( temp, 3 ) ) {
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im_free_dmat( temp, 0, 2, 0, 2 );
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return( NULL );
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}
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for( i = 0; i < 3; i++ )
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for( j = 0; j < 3; j++ )
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table->mat_lum2XYZ[i][j] = temp[i][j];
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im_free_dmat( temp, 0, 2, 0, 2 );
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return( table );
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}
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/* Computes the transform: r,g,b => Yr,Yg,Yb. It finds Y values in
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* lookup tables and calculates X, Y, Z.
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*/
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int
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im_col_rgb2XYZ( struct im_col_display *d, struct im_col_tab_disp *table,
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int r, int g, int b, float *X, float *Y, float *Z )
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{
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float Yr, Yg, Yb;
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float *mat = &table->mat_lum2XYZ[0][0];
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int i;
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if( r < 0 || r > 255 || g < 0 || g > 255 || b < 0 || b > 255 ) {
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im_errormsg( "im_col_rgb2XYZ: out of range [0,255]" );
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return( -1 );
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}
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switch( d->d_type ) {
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case DISP_DUMB:
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/* Convert rgb to Yr, Yg, Yb. 3 times: r, g, b.
|
|
*/
|
|
i = r / table->ristep;
|
|
Yr = table->t_r2Yr[i];
|
|
|
|
i = g / table->gistep;
|
|
Yg = table->t_g2Yg[i];
|
|
|
|
i = b / table->bistep;
|
|
Yb = table->t_b2Yb[i];
|
|
|
|
break;
|
|
|
|
case DISP_BARCO:
|
|
Yr = d->d_Y0R + r*(d->d_YCR-d->d_Y0R)/255.0;
|
|
Yg = d->d_Y0G + g*(d->d_YCG-d->d_Y0G)/255.0;
|
|
Yb = d->d_Y0B + b*(d->d_YCB-d->d_Y0B)/255.0;
|
|
break;
|
|
|
|
default:
|
|
im_errormsg( "im_col_rgb2XYZ: bad display type" );
|
|
return( -1 );
|
|
}
|
|
|
|
/* Multiply through the inverse matrix to get XYZ values.
|
|
*/
|
|
*X = mat[0] * Yr + mat[1] * Yg + mat[2] * Yb;
|
|
*Y = mat[3] * Yr + mat[4] * Yg + mat[5] * Yb;
|
|
*Z = mat[6] * Yr + mat[7] * Yg + mat[8] * Yb;
|
|
|
|
return( 0 );
|
|
}
|
|
|
|
/* Turn XYZ into display colour. Return or=1 for out of gamut - rgb will
|
|
* contain an approximation of the right colour.
|
|
*/
|
|
int
|
|
im_col_XYZ2rgb( struct im_col_display *d, struct im_col_tab_disp *table,
|
|
float X, float Y, float Z,
|
|
int *r_ret, int *g_ret, int *b_ret,
|
|
int *or_ret )
|
|
{
|
|
float *mat = &table->mat_XYZ2lum[0][0];
|
|
int or = 0; /* Out of range flag */
|
|
|
|
float Yr, Yg, Yb;
|
|
int Yint;
|
|
int r, g, b;
|
|
|
|
/* Multiply through the matrix to get luminosity values.
|
|
*/
|
|
Yr = mat[0] * X + mat[1] * Y + mat[2] * Z;
|
|
Yg = mat[3] * X + mat[4] * Y + mat[5] * Z;
|
|
Yb = mat[6] * X + mat[7] * Y + mat[8] * Z;
|
|
|
|
/* Any negatives? If yes, set the out-of-range flag and bump up.
|
|
*/
|
|
if( Yr < d->d_Y0R ) {
|
|
or = 1;
|
|
Yr = d->d_Y0R;
|
|
}
|
|
if( Yg < d->d_Y0G ) {
|
|
or = 1;
|
|
Yg = d->d_Y0G;
|
|
}
|
|
if( Yb < d->d_Y0B ) {
|
|
or = 1;
|
|
Yb = d->d_Y0B;
|
|
}
|
|
|
|
/* Work out colour value (0-Vrw) to feed the tube to get that
|
|
* luminosity. Easy for BARCOs, harder for others.
|
|
*/
|
|
switch( d->d_type ) {
|
|
case DISP_DUMB:
|
|
Yint = (Yr - d->d_Y0R) / table->rstep;
|
|
if( Yint > 1500 ) {
|
|
or = 1;
|
|
Yint = 1500;
|
|
}
|
|
r = IM_RINT( table->t_Yr2r[Yint] );
|
|
|
|
Yint = (Yg - d->d_Y0G) / table->gstep;
|
|
if( Yint > 1500 ) {
|
|
or = 1;
|
|
Yint = 1500;
|
|
}
|
|
g = IM_RINT( table->t_Yg2g[Yint] );
|
|
|
|
Yint = (Yb - d->d_Y0B) / table->bstep;
|
|
if( Yint > 1500 ) {
|
|
or = 1;
|
|
Yint = 1500;
|
|
}
|
|
b = IM_RINT( table->t_Yb2b[Yint] );
|
|
|
|
break;
|
|
|
|
case DISP_BARCO:
|
|
r = IM_RINT( ((Yr - d->d_Y0R) / (d->d_YCR - d->d_Y0R)) * 255 );
|
|
g = IM_RINT( ((Yg - d->d_Y0G) / (d->d_YCG - d->d_Y0G)) * 255 );
|
|
b = IM_RINT( ((Yb - d->d_Y0B) / (d->d_YCB - d->d_Y0B)) * 255 );
|
|
|
|
/* Any silly values? Set out of range and adjust.
|
|
*/
|
|
if( r > d->d_Vrwr ) {
|
|
or = 1;
|
|
r = d->d_Vrwr;
|
|
}
|
|
if( g > d->d_Vrwg ) {
|
|
or = 1;
|
|
g = d->d_Vrwg;
|
|
}
|
|
if( b > d->d_Vrwb ) {
|
|
or = 1;
|
|
b = d->d_Vrwb;
|
|
}
|
|
if( r < 0 ) {
|
|
or = 1;
|
|
r = 0;
|
|
}
|
|
if( g < 0 ) {
|
|
or = 1;
|
|
g = 0;
|
|
}
|
|
if( b < 0 ) {
|
|
or = 1;
|
|
b = 0;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
im_errormsg("XYZ2rgb: display unknown");
|
|
return( -1 );
|
|
/*NOTREACHED*/
|
|
}
|
|
|
|
*r_ret = r;
|
|
*g_ret = g;
|
|
*b_ret = b;
|
|
|
|
*or_ret = or;
|
|
|
|
return( 0 );
|
|
}
|
|
|
|
/* Functions to convert from Lab to uniform colour space and back.
|
|
*/
|
|
|
|
/* Constants for Lucs.
|
|
*/
|
|
#define c1 21.75
|
|
#define c2 0.3838
|
|
#define c3 38.54
|
|
|
|
/* Calculate Lucs from L.
|
|
*/
|
|
float
|
|
im_col_L2Lucs( float L )
|
|
{
|
|
float Lucs;
|
|
|
|
if( L >= 16.0 )
|
|
Lucs = (c1 * log( L ) + c2 * L - c3);
|
|
else
|
|
Lucs = 1.744 * L;
|
|
|
|
return( Lucs );
|
|
}
|
|
|
|
/* Generate Ll and LI (inverse) tables. Don't call the above for speed.
|
|
*/
|
|
static void
|
|
make_LI( void )
|
|
{
|
|
int i, j=0;
|
|
float L, Ll[ 1001 ];
|
|
|
|
for( i = 0; i < 1001; i++ )
|
|
{
|
|
L = i / 10.0;
|
|
if( L >= 16.0 )
|
|
Ll[ i ] = (c1 * log( L ) + c2 * L - c3);
|
|
else
|
|
Ll[ i ] = 1.744 * L;
|
|
}
|
|
|
|
for( i = 0; i < 1001; i++ )
|
|
{
|
|
while ( (Ll[j]<=i/10.0) && ( j<1001) ) j++;
|
|
LI[i] = (j-1)/10.0 + (i/10.0-Ll[j-1]) / ((Ll[j]-Ll[j-1])*10.0);
|
|
}
|
|
}
|
|
|
|
|
|
/* Inverse of above using table.
|
|
*/
|
|
float
|
|
im_col_Lucs2L( float Lucs )
|
|
{
|
|
int known; /* nearest input value in the table, <= Lucs */
|
|
|
|
known = floor(Lucs*10.0);
|
|
if( known < 0 )
|
|
known = 0;
|
|
if( known > 1000 )
|
|
known = 1000;
|
|
|
|
return( LI[known] + (LI[known+1]-LI[known])*(Lucs*10.0-known) );
|
|
}
|
|
|
|
/* Constants for Cucs.
|
|
*/
|
|
#define c4 0.162
|
|
#define c5 10.92
|
|
#define c6 0.638
|
|
#define c7 0.07216
|
|
#define c8 4.907
|
|
|
|
/* Calculate Cucs from C.
|
|
*/
|
|
float
|
|
im_col_C2Cucs( float C )
|
|
{
|
|
float Cucs;
|
|
|
|
Cucs = (c4 * C + c5 * (log( c6 + c7 * C )) + c8);
|
|
if ( Cucs<0 ) Cucs = 0;
|
|
|
|
return( Cucs );
|
|
}
|
|
|
|
/* Generate Cucs table. Again, inline the code above.
|
|
*/
|
|
static void
|
|
make_CI( void )
|
|
{
|
|
int i, j=0;
|
|
float C, Cl[ 3001];
|
|
|
|
for( i = 0; i < 3001; i++ ) {
|
|
C = i / 10.0;
|
|
Cl[ i ] = (c4 * C + c5 * (log( c6 + c7 * C )) + c8);
|
|
}
|
|
|
|
for( i = 0; i < 3001; i++ )
|
|
{
|
|
while ( (Cl[j]<=i/10.0) && ( j<3001) ) j++;
|
|
CI[i] = (j-1)/10.0 + (i/10.0-Cl[j-1]) / ((Cl[j]-Cl[j-1])*10.0);
|
|
}
|
|
|
|
}
|
|
|
|
/* Inverse of above using table.
|
|
*/
|
|
float
|
|
im_col_Cucs2C( float Cucs )
|
|
{
|
|
int known; /* nearest input value in the table, <= Cucs */
|
|
|
|
known = floor(Cucs*10.0);
|
|
if( known < 0 )
|
|
known = 0;
|
|
if( known > 3000 )
|
|
known = 3000;
|
|
|
|
return( CI[known] + (CI[known+1]-CI[known])*(Cucs*10.0-known) );
|
|
}
|
|
|
|
/* Calculate hucs from h and C.
|
|
*/
|
|
float
|
|
im_col_Ch2hucs( float C, float h )
|
|
{
|
|
float P, D, f, g;
|
|
float k4, k5, k6, k7, k8;
|
|
float hucs;
|
|
|
|
if( h < 49.1 ) {
|
|
k4 = 133.87;
|
|
k5 = -134.5;
|
|
k6 = -.924;
|
|
k7 = 1.727;
|
|
k8 = 340.0;
|
|
}
|
|
else if( h < 110.1 ) {
|
|
k4 = 11.78;
|
|
k5 = -12.7;
|
|
k6 = -.218;
|
|
k7 = 2.12;
|
|
k8 = 333.0;
|
|
}
|
|
else if( h < 269.6 ) {
|
|
k4 = 13.87;
|
|
k5 = 10.93;
|
|
k6 = 0.14;
|
|
k7 = 1.0;
|
|
k8 = -83.0;
|
|
}
|
|
else {
|
|
k4 = .14;
|
|
k5 = 5.23;
|
|
k6 = .17;
|
|
k7 = 1.61;
|
|
k8 = 233.0;
|
|
}
|
|
|
|
P = cos( IM_RAD( k8 + k7 * h ) );
|
|
D = k4 + k5 * P * pow( fabs( P ), k6 );
|
|
g = C * C * C * C;
|
|
f = sqrt( g / (g + 1900.0) );
|
|
hucs = h + D * f;
|
|
|
|
return( hucs );
|
|
}
|
|
|
|
/* The difficult one: hucs. Again, inline.
|
|
*/
|
|
static void
|
|
make_hI( void )
|
|
{
|
|
int i, j, k;
|
|
float P, D, C, f, hl[101][361];
|
|
float k4, k5, k6, k7, k8;
|
|
|
|
for( i = 0; i < 361; i++ ) {
|
|
if( i < 49.1 ) {
|
|
k4 = 133.87;
|
|
k5 = -134.5;
|
|
k6 = -.924;
|
|
k7 = 1.727;
|
|
k8 = 340.0;
|
|
}
|
|
else if( i < 110.1 ) {
|
|
k4 = 11.78;
|
|
k5 = -12.7;
|
|
k6 = -.218;
|
|
k7 = 2.12;
|
|
k8 = 333.0;
|
|
}
|
|
else if( i < 269.6 ) {
|
|
k4 = 13.87;
|
|
k5 = 10.93;
|
|
k6 = 0.14;
|
|
k7 = 1.0;
|
|
k8 = -83.0;
|
|
}
|
|
else {
|
|
k4 = .14;
|
|
k5 = 5.23;
|
|
k6 = .17;
|
|
k7 = 1.61;
|
|
k8 = 233.0;
|
|
}
|
|
|
|
P = cos( IM_RAD( k8 + k7 * i ) );
|
|
D = k4 + k5 * P * pow( fabs( P ), k6 );
|
|
|
|
for( j = 0; j < 101; j++ ) {
|
|
float g;
|
|
|
|
C = j * 2.0;
|
|
g = C * C * C * C;
|
|
f = sqrt( g / (g + 1900.0) );
|
|
|
|
hl[j][i] = i + D * f;
|
|
}
|
|
|
|
}
|
|
|
|
for( j = 0; j < 101; j++ ) {
|
|
k = 0;
|
|
for( i = 0; i < 361; i++ ) {
|
|
while( k < 361 && hl[j][k] <= i )
|
|
k++;
|
|
hI[j][i] = k - 1 + (i - hl[j][k - 1]) /
|
|
(hl[j][k] - hl[j][k - 1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Inverse of above using table.
|
|
*/
|
|
float
|
|
im_col_Chucs2h( float C, float hucs )
|
|
{
|
|
int r, known; /* nearest input value in the table, <= hucs */
|
|
|
|
/* Which row of the table?
|
|
*/
|
|
r = (int) ((C + 1.0) / 2.0);
|
|
if( r < 0 )
|
|
r = 0;
|
|
if( r > 100 )
|
|
r = 100;
|
|
|
|
known = floor(hucs);
|
|
if( known < 0 )
|
|
known = 0;
|
|
if( known > 360 )
|
|
known = 360;
|
|
|
|
return( hI[r][known] + (hI[r][known+1]-hI[r][known])*(hucs-known) );
|
|
}
|
|
|
|
/* Make the lookup tables for ucs.
|
|
*/
|
|
void
|
|
im_col_make_tables_UCS( void )
|
|
{
|
|
if( !made_ucs_tables ) {
|
|
make_LI();
|
|
make_CI();
|
|
make_hI();
|
|
made_ucs_tables = -1;
|
|
}
|
|
}
|
|
|
|
/* CMC colour difference using the above.
|
|
*/
|
|
float
|
|
im_col_dECMC( float L1, float a1, float b1,
|
|
float L2, float a2, float b2 )
|
|
{
|
|
float h1, C1;
|
|
float h2, C2;
|
|
float Lucs1, Cucs1, hucs1;
|
|
float Lucs2, Cucs2, hucs2;
|
|
float aucs1, bucs1;
|
|
float aucs2, bucs2;
|
|
|
|
/* Turn to LCh.
|
|
*/
|
|
im_col_ab2Ch( a1, b1, &C1, &h1 );
|
|
im_col_ab2Ch( a2, b2, &C2, &h2 );
|
|
|
|
/* Turn to LCh in CMC space.
|
|
*/
|
|
Lucs1 = im_col_L2Lucs( L1 );
|
|
Cucs1 = im_col_C2Cucs( C1 );
|
|
hucs1 = im_col_Ch2hucs( C1, h1 );
|
|
|
|
Lucs2 = im_col_L2Lucs( L2 );
|
|
Cucs2 = im_col_C2Cucs( C2 );
|
|
hucs2 = im_col_Ch2hucs( C2, h2 );
|
|
|
|
/* Turn to Lab in CMC space.
|
|
*/
|
|
im_col_Ch2ab( Cucs1, hucs1, &aucs1, &bucs1 );
|
|
im_col_Ch2ab( Cucs2, hucs2, &aucs2, &bucs2 );
|
|
|
|
/* Find difference.
|
|
*/
|
|
return( im_col_pythagoras( Lucs1, aucs1, bucs1, Lucs2, aucs2, bucs2 ) );
|
|
}
|
|
|
|
/* Find h in degrees from a/b.
|
|
*/
|
|
double
|
|
im_col_ab2h( double a, double b )
|
|
{
|
|
double h;
|
|
|
|
/* We have to be careful we have the right quadrant!
|
|
*/
|
|
if( a == 0 ) {
|
|
if( b < 0.0 )
|
|
h = 270;
|
|
else if( b == 0.0 )
|
|
h = 0;
|
|
else
|
|
h = 90;
|
|
}
|
|
else {
|
|
double t = atan( b / a );
|
|
|
|
if( a > 0.0 )
|
|
if( b < 0.0 )
|
|
h = IM_DEG( t + IM_PI * 2.0 );
|
|
else
|
|
h = IM_DEG( t );
|
|
else
|
|
h = IM_DEG( t + IM_PI );
|
|
}
|
|
|
|
return( h );
|
|
}
|
|
|
|
/* CIEDE2000 ... from
|
|
|
|
Luo, Cui, Rigg, "The Development of the CIE 2000 Colour-Difference
|
|
Formula: CIEDE2000", COLOR research and application, pp 340
|
|
|
|
*/
|
|
float
|
|
im_col_dE00( float L1, float a1, float b1,
|
|
float L2, float a2, float b2 )
|
|
{
|
|
/* Code if you want XYZ params and the colour temp used in the reference
|
|
|
|
float
|
|
im_col_dE00( float X1, float Y1, float Z1,
|
|
float X2, float Y2, float Z2 )
|
|
{
|
|
const double X0 = 94.811;
|
|
const double Y0 = 100.0;
|
|
const double Z0 = 107.304;
|
|
|
|
#define f(I) ((I) > 0.008856 ? \
|
|
cbrt( (I), 1.0 / 3.0 ) : 7.7871 * (I) + (16.0 / 116.0))
|
|
|
|
double nX1 = f( X1 / X0 );
|
|
double nY1 = f( Y1 / Y0 );
|
|
double nZ1 = f( Z1 / Z0 );
|
|
|
|
double L1 = 116 * nY1 - 16;
|
|
double a1 = 500 * (nX1 - nY1);
|
|
double b1 = 200 * (nY1 - nZ1);
|
|
|
|
double nX2 = f( X2 / X0 );
|
|
double nY2 = f( Y2 / Y0 );
|
|
double nZ2 = f( Z2 / Z0 );
|
|
|
|
double L2 = 116 * nY2 - 16;
|
|
double a2 = 500 * (nX2 - nY2);
|
|
double b2 = 200 * (nY2 - nZ2);
|
|
*/
|
|
|
|
/* Chroma and mean chroma (C bar)
|
|
*/
|
|
double C1 = sqrt( a1 * a1 + b1 * b1 );
|
|
double C2 = sqrt( a2 * a2 + b2 * b2 );
|
|
double Cb = (C1 + C2) / 2;
|
|
|
|
/* G
|
|
*/
|
|
double Cb7 = Cb * Cb * Cb * Cb * Cb * Cb * Cb;
|
|
double G = 0.5 * (1 - sqrt( Cb7 / (Cb7 + pow( 25, 7 )) ));
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/* L', a', b', C', h'
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*/
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double L1d = L1;
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double a1d = (1 + G) * a1;
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double b1d = b1;
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double C1d = sqrt( a1d * a1d + b1d * b1d );
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double h1d = im_col_ab2h( a1d, b1d );
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double L2d = L2;
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double a2d = (1 + G) * a2;
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double b2d = b2;
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double C2d = sqrt( a2d * a2d + b2d * b2d );
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double h2d = im_col_ab2h( a2d, b2d );
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/* L' bar, C' bar, h' bar
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*/
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double Ldb = (L1d + L2d) / 2;
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double Cdb = (C1d + C2d) / 2;
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double hdb = fabs( h1d - h2d ) < 180 ?
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(h1d + h2d) / 2 :
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fabs( h1d + h2d - 360 ) / 2;
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|
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/* dtheta, RC
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*/
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double hdbd = (hdb - 275) / 25;
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double dtheta = 30 * exp( -(hdbd * hdbd) );
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double Cdb7 = Cdb * Cdb * Cdb * Cdb * Cdb * Cdb * Cdb;
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double RC = 2 * sqrt( Cdb7 / (Cdb7 + pow( 25, 7 )) );
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|
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/* RT, T.
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*/
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double RT = -sin( IM_RAD( 2 * dtheta ) ) * RC;
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double T = 1 -
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0.17 * cos( IM_RAD( hdb - 30 ) ) +
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0.24 * cos( IM_RAD( 2 * hdb ) ) +
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0.32 * cos( IM_RAD( 3 * hdb + 6 ) ) -
|
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0.20 * cos( IM_RAD( 4 * hdb - 63 ) );
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|
|
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/* SL, SC, SH
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*/
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double Ldb50 = Ldb - 50;
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double SL = 1 + (0.015 * Ldb50 * Ldb50) / sqrt( 20 + Ldb50 * Ldb50);
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double SC = 1 + 0.045 * Cdb;
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double SH = 1 + 0.015 * Cdb * T;
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|
|
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/* hue difference ... careful!
|
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*/
|
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double dhd = fabs( h1d - h2d ) < 180 ?
|
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h1d - h2d :
|
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360 - (h1d - h2d);
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|
|
|
/* dLd, dCd dHd
|
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*/
|
|
double dLd = L1d - L2d;
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double dCd = C1d - C2d;
|
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double dHd = 2 * sqrt( C1d * C2d ) * sin( IM_RAD( dhd / 2 ) );
|
|
|
|
/* Parametric factors for viewing parameters.
|
|
*/
|
|
const double kL = 1.0;
|
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const double kC = 1.0;
|
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const double kH = 1.0;
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|
|
|
/* Normalised terms.
|
|
*/
|
|
double nL = dLd / (kL * SL);
|
|
double nC = dCd / (kC * SC);
|
|
double nH = dHd / (kH * SH);
|
|
|
|
/* dE00!!
|
|
*/
|
|
double dE00 = sqrt( nL * nL + nC * nC + nH * nH + RT * nC * nH );
|
|
|
|
/*
|
|
printf( "X1 = %g, Y1 = %g, Z1 = %g\n", X1, Y1, Z1 );
|
|
printf( "X2 = %g, Y2 = %g, Z2 = %g\n", X2, Y2, Z2 );
|
|
printf( "L1 = %g, a1 = %g, b1 = %g\n", L1, a1, b1 );
|
|
printf( "L2 = %g, a2 = %g, b2 = %g\n", L2, a2, b2 );
|
|
printf( "L1d = %g, a1d = %g, b1d = %g, C1d = %g, h1d = %g\n",
|
|
L1d, a1d, b1d, C1d, h1d );
|
|
printf( "L2d = %g, a2d = %g, b2d = %g, C2d = %g, h2d = %g\n",
|
|
L2d, a2d, b2d, C2d, h2d );
|
|
printf( "G = %g, T = %g, SL = %g, SC = %g, SH = %g, RT = %g\n",
|
|
G, T, SL, SC, SH, RT );
|
|
printf( "dE00 = %g\n", dE00 );
|
|
*/
|
|
|
|
return( dE00 );
|
|
}
|
|
|