549 lines
13 KiB
C
549 lines
13 KiB
C
/* flood-fill
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*
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* JC 30/8/97
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* - VIPSified, cleaned up, from "John Robinson's prog to fill
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* enclosed areas"
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* - something Kirk gave me, so thanks John
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* JC 1/10/97
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* - swapped inner memcmp/cpy for a loop ... faster for small pixels
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* 13/7/02 JC
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* - im_flood_blob() added
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* 5/12/06
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* - im_invalidate() after paint
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* 24/3/09
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* - added IM_CODING_RAD support
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* 28/9/09
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* - ooops, tiny memleak
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* 17/12/09
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* - use inline rather than defines, so we can add scanline fills more
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* easily
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* - gtk-doc comments
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* 21/12/09
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* - rewrite for a scanline based fill, about 4x faster!
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* - allow separate test and mark images
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* 22/1/10
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* - flood_blob could loop if start point == ink
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* 6/3/10
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* - don't im_invalidate() after paint, this now needs to be at a higher
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* level
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* 27/9/10
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* - use Draw base class
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vips/vips.h>
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#include "draw.h"
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#ifdef WITH_DMALLOC
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#include <dmalloc.h>
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#endif /*WITH_DMALLOC*/
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/* Size of a scanline buffer. We allocate a list of these to hold scanlines
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* we need to visit.
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*/
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#define PBUFSIZE (1000)
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/* A scanline we know could contain pixels connected to us.
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*
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* Dir is the direction of connection: +1 means y is increasing, ie. the line
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* above this one is filled. -1 if y is decreasing.
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*/
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typedef struct {
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int x1, x2;
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int y;
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int dir;
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} Scan;
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/* A buffer of scanlines, and how many of them have been used. If ->next is
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* non-NULL, the next block could contain more of them.
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*
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* We keep a pair of these, then loop over one and write to the other.
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*/
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typedef struct _Buffer {
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struct _Buffer *next;
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int n;
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Scan scan[PBUFSIZE];
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} Buffer;
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/* Our state.
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*/
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typedef struct {
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Draw draw;
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/* Parameters.
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*/
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IMAGE *test; /* Test this image */
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int x, y;
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Rect *dout; /* Write dirty here at end */
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/* Derived stuff.
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*/
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PEL *edge; /* Boundary colour */
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int equal; /* Fill to == edge, or != edge */
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int tsize; /* sizeof( one pel in test ) */
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int left, right; /* Record bounding box of modified pixels */
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int top, bottom;
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/* Read from in, add new possibilities to out.
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*/
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Buffer *in;
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Buffer *out;
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} Flood;
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/* Alloc a new buffer.
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*/
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static Buffer *
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buffer_build( void )
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{
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Buffer *buf = IM_NEW( NULL, Buffer );
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if( !buf )
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return( NULL );
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buf->next = NULL;
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buf->n = 0;
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return( buf );
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}
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/* Free a chain of buffers.
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*/
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static void
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buffer_free( Buffer *buf )
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{
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while( buf ) {
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Buffer *p;
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p = buf->next;
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im_free( buf );
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buf = p;
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}
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}
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/* Add a scanline to a buffer, prepending a new buffer if necessary. Return
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* the new head buffer.
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*/
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static inline Buffer *
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buffer_add( Buffer *buf, Flood *flood, int x1, int x2, int y, int dir )
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{
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/* Clip against image size.
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*/
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if( y < 0 || y >= flood->test->Ysize )
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return( buf );
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x1 = IM_CLIP( 0, x1, flood->test->Xsize - 1 );
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x2 = IM_CLIP( 0, x2, flood->test->Xsize - 1 );
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if( x2 - x1 < 0 )
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return( buf );
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buf->scan[buf->n].x1 = x1;
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buf->scan[buf->n].x2 = x2;
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buf->scan[buf->n].y = y;
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buf->scan[buf->n].dir = dir;
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buf->n += 1;
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if( buf->n == PBUFSIZE ) {
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Buffer *new;
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if( !(new = buffer_build()) )
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return( NULL );
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new->next = buf;
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buf = new;
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}
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return( buf );
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}
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/* Is p "connected"? ie. is equal to or not equal to flood->edge, depending on
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* whether we are flooding to the edge boundary or flooding edge-coloured
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* pixels.
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*/
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static inline gboolean
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flood_connected( Flood *flood, PEL *tp )
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{
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int j;
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for( j = 0; j < flood->tsize; j++ )
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if( tp[j] != flood->edge[j] )
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break;
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/* If flood->equal, true if point == edge.
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*/
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return( flood->equal ^ (j < flood->tsize) );
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}
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/* Fill left and right, return the endpoints. The start point (x, y) must be
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* connected and unpainted.
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*/
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static void
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flood_scanline( Flood *flood, int x, int y, int *x1, int *x2 )
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{
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Draw *draw = DRAW( flood );
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const int width = flood->test->Xsize;
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PEL *tp;
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int i;
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g_assert( flood_connected( flood,
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(PEL *) IM_IMAGE_ADDR( flood->test, x, y ) ) );
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g_assert( !im__draw_painted( draw,
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(PEL *) IM_IMAGE_ADDR( draw->im, x, y ) ) );
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/* Search to the right for the first non-connected pixel. If the start
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* pixel is unpainted, we know all the intervening pixels must be
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* unpainted too.
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*/
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tp = (PEL *) IM_IMAGE_ADDR( flood->test, x + 1, y );
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for( i = x + 1; i < width; i++ ) {
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if( !flood_connected( flood, tp ) )
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break;
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tp += flood->tsize;
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}
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*x2 = i - 1;
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/* Search left.
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*/
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tp = (PEL *) IM_IMAGE_ADDR( flood->test, x - 1, y );
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for( i = x - 1; i >= 0; i-- ) {
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if( !flood_connected( flood, tp ) )
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break;
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tp -= flood->tsize;
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}
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*x1 = i + 1;
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/* Paint the range we discovered.
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*/
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im__draw_scanline( DRAW( flood ), y, *x1, *x2 );
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if( flood->dout ) {
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flood->left = IM_MIN( flood->left, *x1 );
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flood->right = IM_MAX( flood->right, *x2 );
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flood->top = IM_MIN( flood->top, y );
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flood->bottom = IM_MAX( flood->bottom, y );
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}
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}
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/* We know the line below or above us is filled between x1 and x2. Search our
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* line in this range looking for an edge pixel we can flood from.
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*/
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static void
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flood_around( Flood *flood, Scan *scan )
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{
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Draw *draw = DRAW( flood );
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PEL *tp;
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int x;
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g_assert( scan->dir == 1 || scan->dir == -1 );
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for( tp = (PEL *) IM_IMAGE_ADDR( flood->test, scan->x1, scan->y ),
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x = scan->x1;
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x <= scan->x2;
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tp += flood->tsize, x++ ) {
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if( flood_connected( flood, tp ) ) {
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int x1a;
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int x2a;
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/* If mark and test are different images, we also need
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* to check for painted. Otherwise we can get stuck in
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* connected loops.
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*/
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if( draw->im != flood->test ) {
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PEL *mp = (PEL *) IM_IMAGE_ADDR(
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draw->im, x, scan->y );
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if( im__draw_painted( draw, mp ) )
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continue;
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}
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flood_scanline( flood, x, scan->y, &x1a, &x2a );
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/* Our new scanline can have up to three more
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* scanlines connected to it: above, below left, below
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* right.
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*/
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if( x1a < scan->x1 - 1 )
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flood->out = buffer_add( flood->out, flood,
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x1a, scan->x1 - 2,
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scan->y - scan->dir, -scan->dir );
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if( x2a > scan->x2 + 1 )
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flood->out = buffer_add( flood->out, flood,
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scan->x2 + 2, x2a,
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scan->y - scan->dir, -scan->dir );
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flood->out = buffer_add( flood->out, flood,
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x1a, x2a, scan->y + scan->dir,
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scan->dir );
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x = x2a + 1;
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tp = (PEL *) IM_IMAGE_ADDR( flood->test, x, scan->y );
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}
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}
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}
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static void
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flood_all( Flood *flood, int x, int y )
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{
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int x1, x2;
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/* Test start pixel ... nothing to do?
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*/
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if( !flood_connected( flood,
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(PEL *) IM_IMAGE_ADDR( flood->test, x, y ) ) )
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return;
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flood_scanline( flood, x, y, &x1, &x2 );
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flood->in = buffer_add( flood->in, flood, x1, x2, y + 1, 1 );
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flood->in = buffer_add( flood->in, flood, x1, x2, y - 1, -1 );
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while( flood->in->n ) {
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Buffer *p;
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for( p = flood->in; p; p = p->next ) {
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int i;
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for( i = 0; i < p->n; i++ )
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flood_around( flood, &p->scan[i] );
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p->n = 0;
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}
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IM_SWAP( Buffer *, flood->in, flood->out );
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}
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}
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static void
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flood_free( Flood *flood )
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{
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/* Write dirty back to caller.
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*/
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if( flood->dout ) {
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flood->dout->left = flood->left;
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flood->dout->top = flood->top;
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flood->dout->width = flood->right - flood->left + 1;
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flood->dout->height = flood->bottom - flood->top + 1;
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}
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im__draw_free( DRAW( flood ) );
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IM_FREE( flood->edge );
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IM_FREEF( buffer_free, flood->in );
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IM_FREEF( buffer_free, flood->out );
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im_free( flood );
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}
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static Flood *
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flood_new( IMAGE *image, IMAGE *test, int x, int y, PEL *ink, Rect *dout )
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{
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Flood *flood;
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if( !(flood = IM_NEW( NULL, Flood )) )
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return( NULL );
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if( !im__draw_init( DRAW( flood ), image, ink ) ) {
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flood_free( flood );
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return( NULL );
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}
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flood->test = test;
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flood->x = x;
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flood->y = y;
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flood->dout = dout;
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flood->edge = NULL;
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flood->tsize = IM_IMAGE_SIZEOF_PEL( test );
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flood->left = x;
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flood->top = y;
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flood->right = x;
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flood->bottom = y;
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flood->in = NULL;
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flood->out = NULL;
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if( !(flood->edge = (PEL *) im_malloc( NULL, flood->tsize )) ||
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!(flood->in = buffer_build()) ||
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!(flood->out = buffer_build()) ) {
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flood_free( flood );
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return( NULL );
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}
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return( flood );
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}
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/**
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* im_draw_flood:
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* @image: image to fill
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* @x: position to start fill
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* @y: position to start fill
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* @ink: colour to fill with
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* @dout: output the bounding box of the filled area
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*
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* Flood-fill @image with @ink, starting at position @x, @y. The filled area is
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* bounded by pixels that are equal to the ink colour, in other words, it
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* searches for pixels enclosed by a line of @ink.
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*
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* The bounding box of the modified pixels is returned in @dout. @dout may be
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* NULL.
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*
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* See also: im_draw_flood_blob(), im_draw_flood_other().
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*
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* Returns: 0 on success, or -1 on error.
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*/
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int
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im_draw_flood( IMAGE *image, int x, int y, PEL *ink, Rect *dout )
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{
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Flood *flood;
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if( im_check_coding_known( "im_draw_flood", image ) ||
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!(flood = flood_new( image, image, x, y, ink, dout )) )
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return( -1 );
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/* Flood to != ink.
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*/
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memcpy( flood->edge, ink, flood->tsize );
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flood->equal = 0;
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flood_all( flood, x, y );
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flood_free( flood );
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return( 0 );
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}
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/**
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* im_draw_flood_blob:
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* @image: image to fill
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* @x: position to start fill
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* @y: position to start fill
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* @ink: colour to fill with
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* @dout: output the bounding box of the filled area
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*
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* Flood-fill @image with @ink, starting at position @x, @y. The filled area is
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* bounded by pixels that are equal to the start pixel, in other words, it
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* searches for a blob of same-coloured pixels.
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*
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* The bounding box of the modified pixels is returned in @dout. @dout may be
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* NULL.
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*
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* See also: im_draw_flood(), im_draw_flood_other(), im_draw_flood_blob().
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*
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* Returns: 0 on success, or -1 on error.
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*/
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int
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im_draw_flood_blob( IMAGE *image, int x, int y, PEL *ink, Rect *dout )
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{
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Flood *flood;
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int j;
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if( im_check_coding_known( "im_draw_flood_blob", image ) ||
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!(flood = flood_new( image, image, x, y, ink, dout )) )
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return( -1 );
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/* Edge is set by colour of start pixel.
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*/
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memcpy( flood->edge, IM_IMAGE_ADDR( image, x, y ), flood->tsize );
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flood->equal = 1;
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/* If edge == ink, we'll never stop :-( or rather, there's nothing to
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* do.
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*/
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for( j = 0; j < flood->tsize; j++ )
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if( flood->edge[j] != DRAW( flood )->ink[j] )
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break;
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if( j == flood->tsize )
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return( 0 );
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flood_all( flood, x, y );
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flood_free( flood );
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return( 0 );
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}
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/**
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* im_draw_flood_other:
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* @image: image to mark
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* @test: image to test
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* @x: position to start fill
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* @y: position to start fill
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* @serial: mark pixels with this number
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* @dout: output the bounding box of the filled area
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*
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* Flood-fill @image with @serial, starting at position @x, @y. The filled
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* area is bounded by pixels in @test that are equal to the start pixel, in
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* other words, it searches @test for a blob of same-coloured pixels, marking
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* those pixels in @image with @serial.
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*
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* The bounding box of the modified pixels is returned in @dout. @dout may be
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* NULL.
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*
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* See also: im_draw_flood(), im_label_regions(), im_draw_flood_blob().
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*
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* Returns: 0 on success, or -1 on error.
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*/
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int
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im_draw_flood_other( IMAGE *image,
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IMAGE *test, int x, int y, int serial, Rect *dout )
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{
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int *m;
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Flood *flood;
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if( im_incheck( test ) ||
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im_check_coding_known( "im_draw_flood_other", test ) ||
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im_check_uncoded( "im_draw_flood_other", image ) ||
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im_check_mono( "im_draw_flood_other", image ) ||
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im_check_format( "im_draw_flood_other", image,
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IM_BANDFMT_INT ) ||
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im_check_size_same( "im_draw_flood_other", test, image ) )
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return( -1 );
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/* Have we done this point already?
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*/
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m = (int *) IM_IMAGE_ADDR( image, x, y );
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if( *m == serial )
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return( 0 );
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if( !(flood = flood_new( image, test, x, y, (PEL *) &serial, dout )) )
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return( -1 );
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/* Edge is set by colour of start pixel.
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*/
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memcpy( flood->edge, IM_IMAGE_ADDR( test, x, y ), flood->tsize );
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|
flood->equal = 1;
|
|
|
|
flood_all( flood, x, y );
|
|
|
|
flood_free( flood );
|
|
|
|
return( 0 );
|
|
}
|