768 lines
18 KiB
C
768 lines
18 KiB
C
/* @(#) im_affine() ... affine transform, bi-linear interpolation.
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* @(#)
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* @(#) int im_affine(in, out, a, b, c, d, dx, dy, w, h, x, y)
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* @(#)
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* @(#) IMAGE *in, *out;
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* @(#) double a, b, c, d, dx, dy;
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* @(#) int w, h, x, y;
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* @(#)
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* @(#) Forward transform
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* @(#) X = a * x + b * y + dx
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* @(#) Y = c * x + d * y + dy
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* @(#)
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* @(#) x and y are the coordinates in input image.
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* @(#) X and Y are the coordinates in output image.
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* @(#) (0,0) is the upper left corner.
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*
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* Copyright N. Dessipris
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* Written on: 01/11/1991
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* Modified on: 12/3/92 JC
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* - rounding error in interpolation routine fixed
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* - test for scale=1, angle=0 case fixed
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* - clipping of output removed: redundant
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* - various little tidies
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* - problems remain with scale>20, size<10
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*
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* Re-written on: 20/08/92, J.Ph Laurent
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*
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* 21/02/93, JC
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* - speed-ups
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* - simplifications
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* - im_similarity now calculates a window and calls this routine
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* 6/7/93 JC
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* - rewritten for partials
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* - ANSIfied
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* - now rotates any non-complex type
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* 3/6/94 JC
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* - C revised in bug search
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* 9/6/94 JC
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* - im_prepare() was preparing too small an area! oops
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* 22/5/95 JC
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* - added code to detect all-black output area case - helps lazy ip
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* 3/7/95 JC
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* - IM_CODING_LABQ handling moved to here
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* 31/7/97 JC
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* - dx/dy sign reversed to be less confusing ... now follows comment at
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* top ... ax - by + dx etc.
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* - tiny speed up, replaced the *++ on interpolation with [z]
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* - im_similarity() moved in here
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* - args swapped: was whxy, now xywh
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* - didn't agree with dispatch fns before :(
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* 3/3/98 JC
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* - im_demand_hint() added
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* 20/12/99 JC
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* - im_affine() made from im_similarity_area()
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* - transform stuff cleaned up a bit
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* 14/4/01 JC
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* - oops, invert_point() had a rounding problem
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* 23/2/02 JC
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* - pre-calculate interpolation matricies
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* - integer interpolation for int8/16 types, double for
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* int32/float/double
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* - faster transformation
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* 15/8/02 JC
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* - records Xoffset/Yoffset
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* 14/4/04
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* - rounding, clipping and transforming revised, now pixel-perfect (or
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* better than gimp, anyway)
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* 22/6/05
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* - all revised again, simpler and more reliable now
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* 30/3/06
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* - gah, still an occasional clipping problem
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* 12/7/06
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* - still more tweaking, gah again
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* 7/10/06
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* - set THINSTRIP for no-rotate affines
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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/*
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#define DEBUG
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#define DEBUG_GEOMETRY
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <limits.h>
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#include <vips/vips.h>
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#include <vips/internal.h>
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#include "merge.h"
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#ifdef WITH_DMALLOC
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#include <dmalloc.h>
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#endif /*WITH_DMALLOC*/
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/* "fast" floor() ... on my laptop, anyway.
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*/
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#define FLOOR( V ) ((V) >= 0 ? (int)(V) : (int)((V) - 1))
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/* Precalculate a whole bunch of interpolation matricies. int (used for pel
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* sizes up to short), and double (for all others). We go to scale + 1, so
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* we can round-to-nearest safely.
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FIXME ... should use seperable tables really
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*/
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static int im_affine_linear_int
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[TRANSFORM_SCALE + 1][TRANSFORM_SCALE + 1][4];
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static double im_affine_linear_double
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[TRANSFORM_SCALE + 1][TRANSFORM_SCALE + 1][4];
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/* Make sure the interpolation tables are built.
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*/
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static void
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affine_interpol_calc( void )
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{
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static int calced = 0;
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int x, y;
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if( calced )
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return;
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for( x = 0; x < TRANSFORM_SCALE + 1; x++ )
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for( y = 0; y < TRANSFORM_SCALE + 1; y++ ) {
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double X, Y, Xd, Yd;
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double c1, c2, c3, c4;
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/* Interpolation errors.
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*/
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X = (double) x / TRANSFORM_SCALE;
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Y = (double) y / TRANSFORM_SCALE;
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Xd = 1.0 - X;
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Yd = 1.0 - Y;
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/* Weights.
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*/
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c1 = Xd * Yd;
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c2 = X * Yd;
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c3 = X * Y;
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c4 = Xd * Y;
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im_affine_linear_double[x][y][0] = c1;
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im_affine_linear_double[x][y][1] = c2;
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im_affine_linear_double[x][y][2] = c3;
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im_affine_linear_double[x][y][3] = c4;
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im_affine_linear_int[x][y][0] = c1 * INTERPOL_SCALE;
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im_affine_linear_int[x][y][1] = c2 * INTERPOL_SCALE;
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im_affine_linear_int[x][y][2] = c3 * INTERPOL_SCALE;
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im_affine_linear_int[x][y][3] = c4 * INTERPOL_SCALE;
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}
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calced = 1;
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}
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/* Calculate the inverse transformation.
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*/
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int
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im__transform_calc_inverse( Transformation *trn )
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{
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DOUBLEMASK *msk, *msk2;
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if( !(msk = im_create_dmaskv( "boink", 2, 2,
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trn->a, trn->b, trn->c, trn->d )) )
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return( -1 );
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if( !(msk2 = im_matinv( msk, "boink2" )) ) {
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(void) im_free_dmask( msk );
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return( -1 );
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}
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trn->ia = msk2->coeff[0];
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trn->ib = msk2->coeff[1];
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trn->ic = msk2->coeff[2];
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trn->id = msk2->coeff[3];
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(void) im_free_dmask( msk );
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(void) im_free_dmask( msk2 );
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return( 0 );
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}
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/* Init a Transform.
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*/
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void
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im__transform_init( Transformation *trn )
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{
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trn->oarea.left = 0;
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trn->oarea.top = 0;
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trn->oarea.width = -1;
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trn->oarea.height = -1;
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trn->iarea.left = 0;
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trn->iarea.top = 0;
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trn->iarea.width = -1;
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trn->iarea.height = -1;
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trn->a = 1.0; /* Identity transform */
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trn->b = 0.0;
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trn->c = 0.0;
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trn->d = 1.0;
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trn->dx = 0.0;
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trn->dy = 0.0;
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(void) im__transform_calc_inverse( trn );
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}
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/* Test for transform is identity function.
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*/
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int
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im__transform_isidentity( Transformation *trn )
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{
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if( trn->a == 1.0 && trn->b == 0.0 && trn->c == 0.0 &&
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trn->d == 1.0 && trn->dx == 0.0 && trn->dy == 0.0 )
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return( 1 );
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else
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return( 0 );
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}
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/* Map a pixel coordinate through the transform.
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*/
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void
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im__transform_forward( Transformation *trn,
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double x, double y, /* In input space */
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double *ox, double *oy ) /* In output space */
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{
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*ox = trn->a * x + trn->b * y + trn->dx;
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*oy = trn->c * x + trn->d * y + trn->dy;
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}
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/* Map a pixel coordinate through the inverse transform.
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*/
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void
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im__transform_inverse( Transformation *trn,
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double x, double y, /* In output space */
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double *ox, double *oy ) /* In input space */
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{
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double mx = x - trn->dx;
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double my = y - trn->dy;
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*ox = trn->ia * mx + trn->ib * my;
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*oy = trn->ic * mx + trn->id * my;
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}
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/* Combine two transformations. out can be one of the ins.
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*/
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int
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im__transform_add( Transformation *in1, Transformation *in2,
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Transformation *out )
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{
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out->a = in1->a * in2->a + in1->c * in2->b;
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out->b = in1->b * in2->a + in1->d * in2->b;
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out->c = in1->a * in2->c + in1->c * in2->d;
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out->d = in1->b * in2->c + in1->d * in2->d;
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out->dx = in1->dx * in2->a + in1->dy * in2->b + in2->dx;
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out->dy = in1->dx * in2->c + in1->dy * in2->d + in2->dy;
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if( im__transform_calc_inverse( out ) )
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return( -1 );
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return( 0 );
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}
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void
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im__transform_print( Transformation *trn )
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{
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printf( "im__transform_print:\n" );
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printf( " iarea: left=%d, top=%d, width=%d, height=%d\n",
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trn->iarea.left,
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trn->iarea.top,
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trn->iarea.width,
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trn->iarea.height );
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printf( " oarea: left=%d, top=%d, width=%d, height=%d\n",
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trn->oarea.left,
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trn->oarea.top,
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trn->oarea.width,
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trn->oarea.height );
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printf( " mat: a=%g, b=%g, c=%g, d=%g\n",
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trn->a, trn->b, trn->c, trn->d );
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printf( " off: dx=%g, dy=%g\n",
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trn->dx, trn->dy );
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}
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/* Map a point through the inverse transform. Used for clipping calculations,
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* so it takes account of iarea and oarea.
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*/
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static void
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invert_point( Transformation *trn,
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double x, double y, /* In output space */
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double *ox, double *oy ) /* In input space */
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{
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double xin = x - trn->oarea.left - trn->dx;
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double yin = y - trn->oarea.top - trn->dy;
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/* Find the inverse transform of current (x, y)
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*/
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*ox = trn->ia * xin + trn->ib * yin;
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*oy = trn->ic * xin + trn->id * yin;
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}
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/* Given a bounding box for an area in the output image, set the bounding box
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* for the corresponding pixels in the input image.
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*/
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static void
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invert_rect( Transformation *trn,
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Rect *in, /* In output space */
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Rect *out ) /* In input space */
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{
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double x1, y1; /* Map corners */
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double x2, y2;
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double x3, y3;
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double x4, y4;
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double left, right, top, bottom;
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/* Map input Rect.
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*/
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invert_point( trn, in->left, in->top, &x1, &y1 );
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invert_point( trn, in->left, IM_RECT_BOTTOM(in), &x2, &y2 );
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invert_point( trn, IM_RECT_RIGHT(in), in->top, &x3, &y3 );
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invert_point( trn, IM_RECT_RIGHT(in), IM_RECT_BOTTOM(in), &x4, &y4 );
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/* Find bounding box for these four corners.
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*/
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left = IM_MIN( x1, IM_MIN( x2, IM_MIN( x3, x4 ) ) );
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right = IM_MAX( x1, IM_MAX( x2, IM_MAX( x3, x4 ) ) );
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top = IM_MIN( y1, IM_MIN( y2, IM_MIN( y3, y4 ) ) );
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bottom = IM_MAX( y1, IM_MAX( y2, IM_MAX( y3, y4 ) ) );
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/* Set output Rect.
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*/
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out->left = left;
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out->top = top;
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out->width = right - left + 1;
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out->height = bottom - top + 1;
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/* Add a border for interpolation. You'd think +1 would do it, but
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* we need to allow for rounding clipping as well.
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FIXME ... will need adjusting when we add bicubic
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*/
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im_rect_marginadjust( out, 2 );
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}
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/* Interpolate a section ... int8/16 types.
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*/
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#define DO_IPEL(TYPE) { \
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TYPE *tq = (TYPE *) q; \
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\
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int c1 = im_affine_linear_int[xi][yi][0]; \
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int c2 = im_affine_linear_int[xi][yi][1]; \
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int c3 = im_affine_linear_int[xi][yi][2]; \
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int c4 = im_affine_linear_int[xi][yi][3]; \
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\
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/* p1 points to location (x_int, y_int) \
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* p2 " " " (x_int+1, y_int) \
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* p4 " " " (x_int+1, y_int+1) \
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* p3 " " " (x_int, y_int+1) \
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*/ \
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PEL *p1 = (PEL *) IM_REGION_ADDR( ir, x_int, y_int ); \
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PEL *p2 = p1 + ofs2; \
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PEL *p3 = p1 + ofs3; \
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PEL *p4 = p1 + ofs4; \
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TYPE *tp1 = (TYPE *) p1; \
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TYPE *tp2 = (TYPE *) p2; \
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TYPE *tp3 = (TYPE *) p3; \
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TYPE *tp4 = (TYPE *) p4; \
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\
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/* Interpolate each band. \
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*/ \
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for( z = 0; z < in->Bands; z++ ) \
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tq[z] = (c1*tp1[z] + c2*tp2[z] + \
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c3*tp3[z] + c4*tp4[z]) >> INTERPOL_SHIFT; \
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}
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/* Interpolate a pel ... int32 and float types.
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*/
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#define DO_FPEL(TYPE) { \
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TYPE *tq = (TYPE *) q; \
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\
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double c1 = im_affine_linear_double[xi][yi][0]; \
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double c2 = im_affine_linear_double[xi][yi][1]; \
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double c3 = im_affine_linear_double[xi][yi][2]; \
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double c4 = im_affine_linear_double[xi][yi][3]; \
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\
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/* p1 points to location (x_int, y_int) \
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* p2 " " " (x_int+1, y_int) \
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* p4 " " " (x_int+1, y_int+1) \
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* p3 " " " (x_int, y_int+1) \
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*/ \
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PEL *p1 = (PEL *) IM_REGION_ADDR( ir, x_int, y_int ); \
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PEL *p2 = p1 + ofs2; \
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PEL *p3 = p1 + ofs3; \
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PEL *p4 = p1 + ofs4; \
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TYPE *tp1 = (TYPE *) p1; \
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TYPE *tp2 = (TYPE *) p2; \
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TYPE *tp3 = (TYPE *) p3; \
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TYPE *tp4 = (TYPE *) p4; \
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\
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/* Interpolate each band. \
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*/ \
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for( z = 0; z < in->Bands; z++ ) \
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tq[z] = c1*tp1[z] + c2*tp2[z] + \
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c3*tp3[z] + c4*tp4[z]; \
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}
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static int
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affine_gen( REGION *or, void *seq, void *a, void *b )
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{
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REGION *ir = (REGION *) seq;
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IMAGE *in = (IMAGE *) a;
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Transformation *trn = (Transformation *) b;
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/* Output area for this call.
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*/
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Rect *r = &or->valid;
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int le = r->left;
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int ri = IM_RECT_RIGHT(r);
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int to = r->top;
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int bo = IM_RECT_BOTTOM(r);
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Rect *iarea = &trn->iarea;
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Rect *oarea = &trn->oarea;
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int ps = IM_IMAGE_SIZEOF_PEL( in );
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int x, y, z;
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/* Interpolation variables.
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*/
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int ofs2, ofs3, ofs4;
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/* Clipping Rects.
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*/
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Rect image, need, clipped;
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/* Find the area of the input image we need.
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*/
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image.left = 0;
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image.top = 0;
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image.width = in->Xsize;
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image.height = in->Ysize;
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invert_rect( trn, r, &need );
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im_rect_intersectrect( &need, &image, &clipped );
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/* Outside input image? All black.
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*/
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if( im_rect_isempty( &clipped ) ) {
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im__black_region( or );
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return( 0 );
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}
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/* We do need some pixels from the input image to make our output -
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* ask for them.
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*/
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if( im_prepare( ir, &clipped ) )
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return( -1 );
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#ifdef DEBUG
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printf( "affine: preparing left=%d, top=%d, width=%d, height=%d\n",
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clipped.left,
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clipped.top,
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clipped.width,
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clipped.height );
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#endif /*DEBUG*/
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/* Calculate pel offsets.
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*/
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ofs2 = IM_IMAGE_SIZEOF_PEL( in );
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ofs3 = ofs2 + IM_REGION_LSKIP( ir );
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ofs4 = IM_REGION_LSKIP( ir );
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/* Resample!
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*/
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for( y = to; y < bo; y++ ) {
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/* Continuous cods in output space.
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*/
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double oy = y - oarea->top - trn->dy;
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double ox;
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/* Input clipping rectangle.
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*/
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int ile = iarea->left;
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int ito = iarea->top;
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int iri = iarea->left + iarea->width;
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int ibo = iarea->top + iarea->height;
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/* Derivative of matrix.
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*/
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double dx = trn->ia;
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double dy = trn->ic;
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/* Continuous cods in input space.
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*/
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double ix, iy;
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PEL *q;
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q = (PEL *) IM_REGION_ADDR( or, le, y );
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ox = le - oarea->left - trn->dx;
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ix = trn->ia * ox + trn->ib * oy;
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iy = trn->ic * ox + trn->id * oy;
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/* Offset ix/iy input by iarea.left/top ... so we skip the
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* image edges we added for interpolation.
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*/
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ix += iarea->left;
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iy += iarea->top;
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for( x = le; x < ri; x++ ) {
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int fx, fy;
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fx = FLOOR( ix );
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fy = FLOOR( iy );
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/* Clipping! Use >= for right/bottom, since IPOL needs
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* to see one pixel more each way.
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*/
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if( fx < ile || fx >= iri || fy < ito || fy >= ibo ) {
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for( z = 0; z < ps; z++ )
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q[z] = 0;
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}
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else {
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double sx, sy;
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int x_int, y_int;
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int xi, yi;
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/* Subtract 0.5 to centre the bilinear.
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FIXME ... need to adjust for bicubic.
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*/
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sx = ix - 0.5;
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sy = iy - 0.5;
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/* Now go to scaled int.
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*/
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sx *= TRANSFORM_SCALE;
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sy *= TRANSFORM_SCALE;
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x_int = FLOOR( sx );
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y_int = FLOOR( sy );
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/* Get index into interpolation table and
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* unscaled integer position.
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*/
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xi = x_int & (TRANSFORM_SCALE - 1);
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yi = y_int & (TRANSFORM_SCALE - 1);
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x_int = x_int >> TRANSFORM_SHIFT;
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y_int = y_int >> TRANSFORM_SHIFT;
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/* Interpolate for each input type.
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*/
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switch( in->BandFmt ) {
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case IM_BANDFMT_UCHAR:
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DO_IPEL( unsigned char );
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break;
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case IM_BANDFMT_CHAR:
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DO_IPEL( char );
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break;
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case IM_BANDFMT_USHORT:
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DO_IPEL( unsigned short );
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break;
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case IM_BANDFMT_SHORT:
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DO_IPEL( short );
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break;
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case IM_BANDFMT_UINT:
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DO_FPEL( unsigned int );
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break;
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case IM_BANDFMT_INT:
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DO_FPEL( int );
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break;
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case IM_BANDFMT_FLOAT:
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DO_FPEL( float );
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break;
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case IM_BANDFMT_DOUBLE:
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DO_FPEL( double );
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break;
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default:
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error_exit( "im_affine: panic!");
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/*NOTREACHED*/
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}
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}
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ix += dx;
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iy += dy;
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q += ps;
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}
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}
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return( 0 );
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}
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static int
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affine( IMAGE *in, IMAGE *out, Transformation *trn )
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{
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Transformation *trn2;
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double edge;
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if( im_iscomplex( in ) ) {
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im_error( "im_affine", _( "complex input not supported" ) );
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return( -1 );
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}
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/* We output at (0,0), so displace output by that amount -ve to get
|
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* output at (ox,oy). Alter our copy of trn.
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*/
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if( !(trn2 = IM_NEW( out, Transformation )) )
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return( -1 );
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*trn2 = *trn;
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trn2->oarea.left = -trn->oarea.left;
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trn2->oarea.top = -trn->oarea.top;
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if( im__transform_calc_inverse( trn2 ) )
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return( -1 );
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/* Make output image.
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*/
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if( im_piocheck( in, out ) )
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return( -1 );
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if( im_cp_desc( out, in ) )
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return( -1 );
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out->Xsize = trn2->oarea.width;
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out->Ysize = trn2->oarea.height;
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/* Normally SMALLTILE ... except if this is a size up/down affine.
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*/
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if( trn->b == 0.0 && trn->c == 0.0 ) {
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if( im_demand_hint( out, IM_FATSTRIP, in, NULL ) )
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return( -1 );
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}
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else {
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if( im_demand_hint( out, IM_SMALLTILE, in, NULL ) )
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return( -1 );
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}
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/* Check for coordinate overflow ... we want to be able to hold the
|
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* output space inside INT_MAX / TRANSFORM_SCALE.
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*/
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edge = INT_MAX / TRANSFORM_SCALE;
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if( trn2->oarea.left < -edge || trn2->oarea.top < -edge ||
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IM_RECT_RIGHT( &trn2->oarea ) > edge ||
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IM_RECT_BOTTOM( &trn2->oarea ) > edge ) {
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im_error( "im_affine", _( "output coordinates out of range" ) );
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return( -1 );
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}
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/* Generate!
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*/
|
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if( im_generate( out,
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im_start_one, affine_gen, im_stop_one, in, trn2 ) )
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return( -1 );
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return( 0 );
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}
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/* As above, but do IM_CODING_LABQ too. And embed the input.
|
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*/
|
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int
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im__affine( IMAGE *in, IMAGE *out, Transformation *trn )
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{
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IMAGE *t3 = im_open_local( out, "im_affine:3", "p" );
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Transformation trn2;
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#ifdef DEBUG_GEOMETRY
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printf( "im__affine: %s\n", in->filename );
|
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im__transform_print( trn );
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#endif /*DEBUG_GEOMETRY*/
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|
|
/* Add new pixels around the input so we can interpolate at the edges.
|
|
* Bilinear needs 0.5 pixels on all edges.
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|
FIXME ... will need to fiddle with this when we add bicubic
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|
|
|
*/
|
|
if( !t3 ||
|
|
im_embed( in, t3, 1,
|
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1, 1, in->Xsize + 2, in->Ysize + 2 ) )
|
|
return( -1 );
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|
|
/* Set iarea so we know what part of the input we can take.
|
|
*/
|
|
trn2 = *trn;
|
|
trn2.iarea.left += 1;
|
|
trn2.iarea.top += 1;
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|
|
affine_interpol_calc();
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|
|
if( in->Coding == IM_CODING_LABQ ) {
|
|
IMAGE *t1 = im_open_local( out, "im_affine:1", "p" );
|
|
IMAGE *t2 = im_open_local( out, "im_affine:2", "p" );
|
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|
|
if( !t1 || !t2 ||
|
|
im_LabQ2LabS( t3, t1 ) ||
|
|
affine( t1, t2, &trn2 ) ||
|
|
im_LabS2LabQ( t2, out ) )
|
|
return( -1 );
|
|
}
|
|
else if( in->Coding == IM_CODING_NONE ) {
|
|
if( affine( t3, out, &trn2 ) )
|
|
return( -1 );
|
|
}
|
|
else {
|
|
im_error( "im_affine", _( "unknown coding type" ) );
|
|
return( -1 );
|
|
}
|
|
|
|
/* Finally: can now set Xoffset/Yoffset.
|
|
*/
|
|
out->Xoffset = trn->dx - trn->oarea.left;
|
|
out->Yoffset = trn->dy - trn->oarea.top;
|
|
|
|
return( 0 );
|
|
}
|
|
|
|
int
|
|
im_affine( IMAGE *in, IMAGE *out,
|
|
double a, double b, double c, double d,
|
|
double dx, double dy,
|
|
int ox, int oy, int ow, int oh )
|
|
{
|
|
Transformation trn;
|
|
|
|
trn.oarea.left = ox;
|
|
trn.oarea.top = oy;
|
|
trn.oarea.width = ow;
|
|
trn.oarea.height = oh;
|
|
trn.iarea.left = 0;
|
|
trn.iarea.top = 0;
|
|
trn.iarea.width = in->Xsize;
|
|
trn.iarea.height = in->Ysize;
|
|
trn.a = a;
|
|
trn.b = b;
|
|
trn.c = c;
|
|
trn.d = d;
|
|
trn.dx = dx;
|
|
trn.dy = dy;
|
|
|
|
return( im__affine( in, out, &trn ) );
|
|
}
|