515 lines
12 KiB
C
515 lines
12 KiB
C
/* Write an image to a disc file.
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*
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* 19/3/10
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* - from im_wbuffer.c
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* - move on top of VipsThreadpool, instead of im_threadgroup_t
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* 23/6/10
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* - better buffer handling for single-line images
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* 17/7/10
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* - we could get stuck if allocate failed (thanks Tim)
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* 23/2/12
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* - we could deadlock if generate failed
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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/*
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#define VIPS_DEBUG
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <errno.h>
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#include <string.h>
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#include <sys/types.h>
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif /*HAVE_UNISTD_H*/
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#include <vips/vips.h>
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#include <vips/internal.h>
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#include <vips/thread.h>
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#include <vips/threadpool.h>
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#include <vips/debug.h>
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#include "sink.h"
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/* A buffer we are going to write to disc in a background thread.
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*/
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typedef struct _WriteBuffer {
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struct _Write *write;
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VipsRegion *region; /* Pixels */
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VipsRect area; /* Part of image this region covers */
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VipsSemaphore go; /* Start bg thread loop */
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VipsSemaphore nwrite; /* Number of threads writing to region */
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VipsSemaphore done; /* Bg thread has done write */
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int write_errno; /* Save write errors here */
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GThread *thread; /* BG writer thread */
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gboolean kill; /* Set to ask thread to exit */
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} WriteBuffer;
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/* Per-call state.
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*/
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typedef struct _Write {
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SinkBase sink_base;
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/* We are current writing tiles to buf, buf_back is in the hands of
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* the bg write thread.
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*/
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WriteBuffer *buf;
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WriteBuffer *buf_back;
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/* The file format write operation.
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*/
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VipsRegionWrite write_fn;
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void *a;
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} Write;
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/* Our per-thread state ... we need to also track the buffer that pos is
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* supposed to write to.
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*/
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typedef struct _WriteThreadState {
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VipsThreadState parent_object;
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WriteBuffer *buf;
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} WriteThreadState;
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typedef struct _WriteThreadStateClass {
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VipsThreadStateClass parent_class;
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} WriteThreadStateClass;
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G_DEFINE_TYPE( WriteThreadState, write_thread_state, VIPS_TYPE_THREAD_STATE );
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static void
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write_thread_state_class_init( WriteThreadStateClass *class )
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{
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VipsObjectClass *object_class = VIPS_OBJECT_CLASS( class );
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object_class->nickname = "writethreadstate";
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object_class->description = _( "per-thread state for sinkdisc" );
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}
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static void
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write_thread_state_init( WriteThreadState *state )
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{
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state->buf = NULL;
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}
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static VipsThreadState *
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write_thread_state_new( VipsImage *im, void *a )
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{
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return( VIPS_THREAD_STATE( vips_object_new(
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write_thread_state_get_type(),
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vips_thread_state_set, im, a ) ) );
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}
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static void
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wbuffer_free( WriteBuffer *wbuffer )
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{
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/* Is there a thread running this region? Kill it!
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*/
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if( wbuffer->thread ) {
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wbuffer->kill = TRUE;
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vips_semaphore_up( &wbuffer->go );
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/* Return value is always NULL (see wbuffer_write_thread).
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*/
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(void) g_thread_join( wbuffer->thread );
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VIPS_DEBUG_MSG( "wbuffer_free: g_thread_join()\n" );
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wbuffer->thread = NULL;
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}
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VIPS_UNREF( wbuffer->region );
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vips_semaphore_destroy( &wbuffer->go );
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vips_semaphore_destroy( &wbuffer->nwrite );
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vips_semaphore_destroy( &wbuffer->done );
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vips_free( wbuffer );
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}
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static void
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wbuffer_write( WriteBuffer *wbuffer )
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{
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Write *write = wbuffer->write;
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VIPS_DEBUG_MSG( "wbuffer_write: %d bytes from wbuffer %p\n",
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wbuffer->region->bpl * wbuffer->area.height, wbuffer );
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wbuffer->write_errno = write->write_fn( wbuffer->region,
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&wbuffer->area, write->a );
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}
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/* Run this as a thread to do a BG write.
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*/
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static void *
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wbuffer_write_thread( void *data )
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{
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WriteBuffer *wbuffer = (WriteBuffer *) data;
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for(;;) {
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/* Wait to be told to write.
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*/
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vips_semaphore_down( &wbuffer->go );
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if( wbuffer->kill )
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break;
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/* Now block until the last worker finishes on this buffer.
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*/
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vips_semaphore_downn( &wbuffer->nwrite, 0 );
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wbuffer_write( wbuffer );
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/* Signal write complete.
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*/
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vips_semaphore_up( &wbuffer->done );
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}
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return( NULL );
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}
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static WriteBuffer *
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wbuffer_new( Write *write )
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{
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WriteBuffer *wbuffer;
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if( !(wbuffer = VIPS_NEW( NULL, WriteBuffer )) )
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return( NULL );
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wbuffer->write = write;
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wbuffer->region = NULL;
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vips_semaphore_init( &wbuffer->go, 0, "go" );
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vips_semaphore_init( &wbuffer->nwrite, 0, "nwrite" );
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vips_semaphore_init( &wbuffer->done, 0, "done" );
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wbuffer->write_errno = 0;
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wbuffer->thread = NULL;
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wbuffer->kill = FALSE;
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if( !(wbuffer->region = vips_region_new( write->sink_base.im )) ) {
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wbuffer_free( wbuffer );
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return( NULL );
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}
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/* The worker threads need to be able to move the buffers around.
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*/
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vips__region_no_ownership( wbuffer->region );
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/* Make this last (picks up parts of wbuffer on startup).
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*/
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if( !(wbuffer->thread = vips_g_thread_new( "wbuffer",
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wbuffer_write_thread, wbuffer )) ) {
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wbuffer_free( wbuffer );
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return( NULL );
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}
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return( wbuffer );
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}
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/* Block until the previous write completes, then write the front buffer.
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*/
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static int
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wbuffer_flush( Write *write )
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{
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VIPS_DEBUG_MSG( "wbuffer_flush:\n" );
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/* Block until the other buffer has been written. We have to do this
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* before we can set this buffer writing or we'll lose output ordering.
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*/
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if( write->buf->area.top > 0 ) {
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vips_semaphore_down( &write->buf_back->done );
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/* Previous write suceeded?
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*/
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if( write->buf_back->write_errno ) {
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vips_error_system( write->buf_back->write_errno,
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"wbuffer_write", "%s", _( "write failed" ) );
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return( -1 );
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}
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}
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/* Set the background writer going for this buffer.
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*/
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vips_semaphore_up( &write->buf->go );
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return( 0 );
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}
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/* Move a wbuffer to a position.
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*/
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static int
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wbuffer_position( WriteBuffer *wbuffer, int top, int height )
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{
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VipsRect image, area;
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int result;
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image.left = 0;
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image.top = 0;
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image.width = wbuffer->write->sink_base.im->Xsize;
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image.height = wbuffer->write->sink_base.im->Ysize;
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area.left = 0;
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area.top = top;
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area.width = wbuffer->write->sink_base.im->Xsize;
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area.height = height;
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vips_rect_intersectrect( &area, &image, &wbuffer->area );
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/* The workers take turns to move the buffers.
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*/
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vips__region_take_ownership( wbuffer->region );
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result = vips_region_buffer( wbuffer->region, &wbuffer->area );
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vips__region_no_ownership( wbuffer->region );
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/* This should be an exclusive buffer, hopefully.
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*/
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g_assert( !wbuffer->region->buffer->done );
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return( result );
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}
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/* Our VipsThreadpoolAllocate function ... move the thread to the next tile
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* that needs doing. If no buffer is available (the bg writer hasn't yet
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* finished with it), we block. If all tiles are done, we return FALSE to end
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* iteration.
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*/
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static gboolean
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wbuffer_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
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{
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WriteThreadState *wstate = (WriteThreadState *) state;
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Write *write = (Write *) a;
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SinkBase *sink_base = (SinkBase *) write;
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VipsRect image;
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VipsRect tile;
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VIPS_DEBUG_MSG( "wbuffer_allocate_fn:\n" );
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/* Is the state x/y OK? New line or maybe new buffer or maybe even
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* all done.
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*/
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if( sink_base->x >= write->buf->area.width ) {
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sink_base->x = 0;
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sink_base->y += sink_base->tile_height;
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if( sink_base->y >= VIPS_RECT_BOTTOM( &write->buf->area ) ) {
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/* Block until the write of the previous buffer
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* is done, then set write of this buffer going.
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*/
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if( wbuffer_flush( write ) )
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return( -1 );
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/* End of image?
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*/
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if( sink_base->y >= sink_base->im->Ysize ) {
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*stop = TRUE;
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return( 0 );
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}
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VIPS_DEBUG_MSG( "wbuffer_allocate_fn: "
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"finished top = %d, height = %d\n",
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write->buf->area.top, write->buf->area.height );
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VIPS_DEBUG_MSG( "wbuffer_allocate_fn: "
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"starting top = %d, height = %d\n",
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sink_base->y, sink_base->nlines );
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/* Swap buffers.
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*/
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VIPS_SWAP( WriteBuffer *, write->buf, write->buf_back );
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/* Position buf at the new y.
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*/
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if( wbuffer_position( write->buf,
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sink_base->y, sink_base->nlines ) )
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return( -1 );
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}
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}
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/* x, y and buf are good: save params for thread.
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*/
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image.left = 0;
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image.top = 0;
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image.width = sink_base->im->Xsize;
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image.height = sink_base->im->Ysize;
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tile.left = sink_base->x;
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tile.top = sink_base->y;
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tile.width = sink_base->tile_width;
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tile.height = sink_base->tile_height;
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vips_rect_intersectrect( &image, &tile, &state->pos );
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/* The thread needs to know which buffer it's writing to.
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*/
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wstate->buf = write->buf;
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VIPS_DEBUG_MSG( " allocated "
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"left = %d, top = %d, width = %d, height = %d\n",
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tile.left, tile.top, tile.width, tile.height );
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/* Add to the number of writers on the buffer.
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*/
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vips_semaphore_upn( &write->buf->nwrite, -1 );
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/* Move state on.
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*/
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sink_base->x += sink_base->tile_width;
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/* Add the number of pixels we've just allocated to progress.
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*/
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sink_base->processed += state->pos.width * state->pos.height;
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return( 0 );
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}
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/* Our VipsThreadpoolWork function ... generate a tile!
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*/
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static int
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wbuffer_work_fn( VipsThreadState *state, void *a )
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{
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WriteThreadState *wstate = (WriteThreadState *) state;
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int result;
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VIPS_DEBUG_MSG( "wbuffer_work_fn: %p %d x %d\n",
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state, state->pos.left, state->pos.top );
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result = vips_region_prepare_to( state->reg, wstate->buf->region,
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&state->pos, state->pos.left, state->pos.top );
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VIPS_DEBUG_MSG( "wbuffer_work_fn: %p result = %d\n", state, result );
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/* Tell the bg write thread we've left.
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*/
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vips_semaphore_upn( &wstate->buf->nwrite, 1 );
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return( result );
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}
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static void
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write_init( Write *write,
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VipsImage *image, VipsRegionWrite write_fn, void *a )
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{
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vips_sink_base_init( &write->sink_base, image );
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write->buf = wbuffer_new( write );
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write->buf_back = wbuffer_new( write );
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write->write_fn = write_fn;
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write->a = a;
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}
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static void
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write_free( Write *write )
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{
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VIPS_FREEF( wbuffer_free, write->buf );
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VIPS_FREEF( wbuffer_free, write->buf_back );
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}
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/**
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* VipsRegionWrite:
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* @region: get pixels from here
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* @area: area to write
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* @a: client data
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*
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* The function should write the pixels in @area from @region. @a is the
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* value passed into vips_discsink().
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*
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* See also: vips_sink_disc().
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*
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* Returns: 0 on success, -1 on error.
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*/
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/**
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* vips_sink_disc:
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* @im: image to process
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* @write_fn: called for every batch of pixels
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* @a: client data
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*
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* vips_sink_disc() loops over @im, top-to-bottom, generating it in sections.
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* As each section is produced, @write_fn is called.
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*
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* @write_fn is always called single-threaded (though not always from the same
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* thread), it's always given image
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* sections in top-to-bottom order, and there are never any gaps.
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*
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* This operation is handy for making image sinks which output to things like
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* disc files.
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*
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* See also: vips_concurrency_set().
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*
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* Returns: 0 on success, -1 on error.
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*/
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int
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vips_sink_disc( VipsImage *im, VipsRegionWrite write_fn, void *a )
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{
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Write write;
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int result;
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vips_image_preeval( im );
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write_init( &write, im, write_fn, a );
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result = 0;
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if( !write.buf ||
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!write.buf_back ||
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wbuffer_position( write.buf, 0, write.sink_base.nlines ) ||
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vips_threadpool_run( im,
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write_thread_state_new,
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wbuffer_allocate_fn,
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wbuffer_work_fn,
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vips_sink_base_progress,
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&write ) )
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result = -1;
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/* Just before allocate signalled stop, it set write.buf writing. We
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* need to wait for this write to finish.
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*
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* We can't just free the buffers (which will wait for the bg threads
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* to finish), since the bg thread might see the kill before it gets a
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* chance to write.
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*
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* If the pool exited with an error, write.buf might not have been
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* started (if the allocate failed), and in any case, we don't care if
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* the final write went through or not.
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*/
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if( !result )
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vips_semaphore_down( &write.buf->done );
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vips_image_posteval( im );
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write_free( &write );
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return( result );
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}
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