libvips/libsrc/convolution/im_embed.c
2008-11-02 22:11:01 +00:00

547 lines
13 KiB
C

/* @(#) Opposite of im_extract: embed an image within a larger image. flag
* @(#) controls what appears in the new pels:
* @(#)
* @(#) 0 - black pels (all bytes == 0)
* @(#) 1 - extend pels from image to edge
* @(#) 2 - replicate image
* @(#) 3 - mirror image
* @(#) 4 - white pels (all bytes == 255)
* @(#)
* @(#) int im_embed( in, out, flag, x, y, w, h )
* @(#) IMAGE *in, *out;
* @(#) int flag;
* @(#) int x, y, w, h;
* @(#)
* @(#) All functions return 0 on success and -1 on error
* @(#)
*
* Author: J. Cupitt
* Written on: 21/2/95
* Modified on:
* 6/4/04
* - added extend pixels from edge mode
* - sets Xoffset / Yoffset to x / y
* 15/4/04
* - added replicate and mirror modes
* 4/3/05
* - added solid white mode
* 4/1/07
* - degenerate to im_copy() for 0/0/w/h
* 1/8/07
* - more general ... x and y can be negative
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <vips/intl.h>
#include <stdio.h>
#include <stdlib.h>
#include <assert.h>
#include <string.h>
#include <vips/vips.h>
#ifdef WITH_DMALLOC
#include <dmalloc.h>
#endif /*WITH_DMALLOC*/
/* Per-call struct.
*/
typedef struct _Embed {
IMAGE *in;
IMAGE *out;
int flag;
int x, y, w, h;
/* Geometry calculations.
*/
Rect rout; /* Whole output area */
Rect rsub; /* Rect occupied by image */
/* The 8 border pieces. The 4 borders strictly up/down/left/right of
* the main image, and the 4 corner pieces.
*/
Rect border[8];
} Embed;
/* Paint 'value' into an area of a region. 0/255 for value usually.
*/
static void
embed_paint_rect( REGION *or, Rect *r, int value )
{
Rect ovl;
im_rect_intersectrect( r, &or->valid, &ovl );
if( !im_rect_isempty( &ovl ) ) {
PEL *q = (PEL *) IM_REGION_ADDR( or, ovl.left, ovl.top );
int wd = ovl.width * IM_IMAGE_SIZEOF_PEL( or->im );
int ls = IM_REGION_LSKIP( or );
int y;
for( y = 0; y < ovl.height; y++ ) {
memset( (char *) q, value, wd );
q += ls;
}
}
}
/* r is the bit we are trying to paint, guaranteed to be entirely within
* border area i. Set out to be the edge of the image we need to paint the
* pixels in r.
*/
static void
embed_find_edge( Embed *embed, Rect *r, int i, Rect *out )
{
/* Expand the border by 1 pixel, intersect with the image area, and we
* get the edge. Usually too much though: eg. we could make the entire
* right edge.
*/
*out = embed->border[i];
im_rect_marginadjust( out, 1 );
im_rect_intersectrect( out, &embed->rsub, out );
/* Usually too much though: eg. we could make the entire
* right edge. If we're strictly up/down/left/right of the image, we
* can trim.
*/
if( i == 0 || i == 2 ) {
Rect extend;
/* Above or below.
*/
extend = *r;
extend.top = 0;
extend.height = embed->h;
im_rect_intersectrect( out, &extend, out );
}
if( i == 1 || i == 3 ) {
Rect extend;
/* Left or right.
*/
extend = *r;
extend.left = 0;
extend.width = embed->w;
im_rect_intersectrect( out, &extend, out );
}
}
/* Copy a single pixel sideways into a line of pixels.
*/
static void
embed_copy_pixel( Embed *embed, PEL *q, PEL *p, int n )
{
const int bs = IM_IMAGE_SIZEOF_PEL( embed->in );
int x, b;
for( x = 0; x < n; x++ )
for( b = 0; b < bs; b++ )
*q++ = p[b];
}
/* Paint r of region or. It's a border area, lying entirely within
* embed->border[i]. p points to the top-left source pixel to fill with.
* plsk is the line stride.
*/
static void
embed_paint_edge( Embed *embed, REGION *or, int i, Rect *r, PEL *p, int plsk )
{
const int bs = IM_IMAGE_SIZEOF_PEL( embed->in );
Rect todo;
PEL *q;
int y;
/* Pixels left to paint.
*/
todo = *r;
/* Corner pieces ... copy the single pixel to paint the top line of
* todo, then use the line copier below to paint the rest of it.
*/
if( i > 3 ) {
q = (PEL *) IM_REGION_ADDR( or, todo.left, todo.top );
embed_copy_pixel( embed, q, p, todo.width );
p = q;
todo.top += 1;
todo.height -= 1;
}
if( i == 1 || i == 3 ) {
/* Vertical line of pixels to copy.
*/
for( y = 0; y < todo.height; y++ ) {
q = (PEL *) IM_REGION_ADDR( or,
todo.left, todo.top + y );
embed_copy_pixel( embed, q, p, todo.width );
p += plsk;
}
}
else {
/* Horizontal line of pixels to copy.
*/
for( y = 0; y < todo.height; y++ ) {
q = (PEL *) IM_REGION_ADDR( or,
todo.left, todo.top + y );
memcpy( q, p, bs * todo.width );
}
}
}
static int
embed_gen( REGION *or, void *seq, void *a, void *b )
{
REGION *ir = (REGION *) seq;
Embed *embed = (Embed *) b;
Rect *r = &or->valid;
Rect ovl;
int i;
PEL *p;
int plsk;
/* Entirely within the input image? Generate the subimage and copy
* pointers.
*/
if( im_rect_includesrect( &embed->rsub, r ) ) {
Rect need;
need = *r;
need.left -= embed->x;
need.top -= embed->y;
if( im_prepare( ir, &need ) ||
im_region_region( or, ir, r, need.left, need.top ) )
return( -1 );
return( 0 );
}
/* Does any of the input image appear in the area we have been asked
* to make? Paste it in.
*/
im_rect_intersectrect( r, &embed->rsub, &ovl );
if( !im_rect_isempty( &ovl ) ) {
/* Paint the bits coming from the input image.
*/
ovl.left -= embed->x;
ovl.top -= embed->y;
if( im_prepare_to( ir, or, &ovl,
ovl.left + embed->x, ovl.top + embed->y ) )
return( -1 );
ovl.left += embed->x;
ovl.top += embed->y;
}
switch( embed->flag ) {
case 0:
case 4:
/* Paint the borders a solid value.
*/
for( i = 0; i < 8; i++ )
embed_paint_rect( or, &embed->border[i],
embed->flag == 0 ? 0 : 255 );
break;
case 1:
/* Extend the borders.
*/
for( i = 0; i < 8; i++ ) {
Rect todo;
Rect edge;
im_rect_intersectrect( r, &embed->border[i], &todo );
if( !im_rect_isempty( &todo ) ) {
embed_find_edge( embed, &todo, i, &edge );
/* Did we paint any of the input image? If we
* did, we can fetch the edge pixels from
* that.
*/
if( !im_rect_isempty( &ovl ) ) {
p = (PEL *) IM_REGION_ADDR( or,
edge.left, edge.top );
plsk = IM_REGION_LSKIP( or );
}
else {
/* No pixels painted ... fetch
* directly from the input image.
*/
edge.left -= embed->x;
edge.top -= embed->y;
if( im_prepare( ir, &edge ) )
return( -1 );
p = (PEL *) IM_REGION_ADDR( ir,
edge.left, edge.top );
plsk = IM_REGION_LSKIP( ir );
}
embed_paint_edge( embed,
or, i, &todo, p, plsk );
}
}
break;
default:
assert( 0 );
}
return( 0 );
}
static Embed *
embed_new( IMAGE *in, IMAGE *out, int flag, int x, int y, int w, int h )
{
Embed *embed = IM_NEW( out, Embed );
Rect want;
/* Take a copy of args.
*/
embed->in = in;
embed->out = out;
embed->flag = flag;
embed->x = x;
embed->y = y;
embed->w = w;
embed->h = h;
/* Whole output area.
*/
embed->rout.left = 0;
embed->rout.top = 0;
embed->rout.width = out->Xsize;
embed->rout.height = out->Ysize;
/* Rect occupied by image (can be clipped to nothing).
*/
want.left = x;
want.top = y;
want.width = in->Xsize;
want.height = in->Ysize;
im_rect_intersectrect( &want, &embed->rout, &embed->rsub );
/* FIXME ... actually, it can't. embed_find_edge() will fail if rsub
* is empty. Make this more general at some point and remove this
* test.
*/
if( im_rect_isempty( &embed->rsub ) ) {
im_error( "im_embed", "%s", _( "bad dimensions" ) );
return( NULL );
}
/* Edge rects of new pixels ... top, right, bottom, left. Order
* important. Can be empty.
*/
embed->border[0].left = embed->rsub.left;
embed->border[0].top = 0;
embed->border[0].width = embed->rsub.width;
embed->border[0].height = embed->rsub.top;
embed->border[1].left = IM_RECT_RIGHT( &embed->rsub );
embed->border[1].top = embed->rsub.top;
embed->border[1].width = out->Xsize - IM_RECT_RIGHT( &embed->rsub );
embed->border[1].height = embed->rsub.height;
embed->border[2].left = embed->rsub.left;
embed->border[2].top = IM_RECT_BOTTOM( &embed->rsub );
embed->border[2].width = embed->rsub.width;
embed->border[2].height = out->Ysize - IM_RECT_BOTTOM( &embed->rsub );
embed->border[3].left = 0;
embed->border[3].top = embed->rsub.top;
embed->border[3].width = embed->rsub.left;
embed->border[3].height = embed->rsub.height;
/* Corner rects. Top-left, top-right, bottom-right, bottom-left. Order
* important.
*/
embed->border[4].left = 0;
embed->border[4].top = 0;
embed->border[4].width = embed->rsub.left;
embed->border[4].height = embed->rsub.top;
embed->border[5].left = IM_RECT_RIGHT( &embed->rsub );
embed->border[5].top = 0;
embed->border[5].width = out->Xsize - IM_RECT_RIGHT( &embed->rsub );
embed->border[5].height = embed->rsub.top;
embed->border[6].left = IM_RECT_RIGHT( &embed->rsub );
embed->border[6].top = IM_RECT_BOTTOM( &embed->rsub );
embed->border[6].width = out->Xsize - IM_RECT_RIGHT( &embed->rsub );
embed->border[6].height = out->Ysize - IM_RECT_BOTTOM( &embed->rsub );
embed->border[7].left = 0;
embed->border[7].top = IM_RECT_BOTTOM( &embed->rsub );
embed->border[7].width = embed->rsub.left;
embed->border[7].height = out->Ysize - IM_RECT_BOTTOM( &embed->rsub );
return( embed );
}
/* Do flag 0/4 (black/white) and 1 (extend).
*/
static int
embed( IMAGE *in, IMAGE *out, int flag, int x, int y, int w, int h )
{
Embed *embed;
if( im_cp_desc( out, in ) )
return( -1 );
out->Xsize = w;
out->Ysize = h;
if( !(embed = embed_new( in, out, flag, x, y, w, h )) ||
im_demand_hint( out, IM_SMALLTILE, in, NULL ) ||
im_generate( out,
im_start_one, embed_gen, im_stop_one,
in, embed ) )
return( -1 );
return( 0 );
}
int
im_embed( IMAGE *in, IMAGE *out, int flag, int x, int y, int w, int h )
{
if( im_piocheck( in, out ) )
return( -1 );
if( in->Coding != IM_CODING_NONE && in->Coding != IM_CODING_LABQ ) {
im_error( "im_embed", "%s", _( "unknown image coding type" ) );
return( -1 );
}
if( flag < 0 || flag > 4 ) {
im_error( "im_embed", "%s", _( "unknown flag" ) );
return( -1 );
}
if( w <= 0 || h <= 0 ) {
im_error( "im_embed", "%s", _( "bad dimensions" ) );
return( -1 );
}
/* nip can generate this quite often ... just copy.
*/
if( x == 0 && y == 0 && w == in->Xsize && h == in->Ysize )
return( im_copy( in, out ) );
switch( flag ) {
case 0:
case 1:
case 4:
if( embed( in, out, flag, x, y, w, h ) )
return( -1 );
break;
case 2:
{
/* Clock arithmetic: we want negative x/y to wrap around
* nicely.
*/
const int nx = x < 0 ?
-x % in->Xsize :
in->Xsize - x % in->Xsize;
const int ny = y < 0 ?
-y % in->Ysize :
in->Ysize - y % in->Ysize;
IMAGE *t[1];
if( im_open_local_array( out, t, 1, "embed-flag2", "p" ) ||
im_replicate( in, t[0],
w / in->Xsize + 2, h / in->Ysize + 2 ) ||
im_extract_area( t[0], out, nx, ny, w, h ) )
return( -1 );
}
break;
case 3:
{
/* As case 2, but the tiles are twice the size because of
* mirroring.
*/
const int w2 = in->Xsize * 2;
const int h2 = in->Ysize * 2;
const int nx = x < 0 ? -x % w2 : w2 - x % w2;
const int ny = y < 0 ? -y % h2 : h2 - y % h2;
IMAGE *t[7];
if( im_open_local_array( out, t, 7, "embed-flag3", "p" ) ||
/* Cache the edges of in, since we may well be reusing
* them repeatedly. Will only help for tiny borders
* (up to 20 pixels?), but that's our typical case
* with im_conv() etc.
im_cache( in, t[0], IM__TILE_WIDTH, IM__TILE_HEIGHT,
3 * (in->Xsize / IM__TILE_WIDTH + 1) +
3 * (in->Ysize / IM__TILE_HEIGHT + 1) ) ||
*/
/*
FIXME ... alternatively, don't cache, hmm,
need to time this for typical cases
*/
im_copy( in, t[0] ) ||
/* Make a 2x2 mirror tile.
*/
im_fliphor( t[0], t[1] ) ||
im_lrjoin( t[0], t[1], t[2] ) ||
im_flipver( t[2], t[3] ) ||
im_tbjoin( t[2], t[3], t[4] ) ||
/* Repeat, then cut out the centre.
*/
im_replicate( t[4], t[5],
w / t[4]->Xsize + 2, h / t[4]->Ysize + 2 ) ||
im_extract_area( t[5], t[6], nx, ny, w, h ) ||
/* Overwrite the centre with the input, much faster
* for centre pixels.
*/
im_insert_noexpand( t[6], in, out, x, y ) )
return( -1 );
}
break;
default:
assert( 0 );
}
out->Xoffset = x;
out->Yoffset = y;
return( 0 );
}