1025 lines
25 KiB
C
1025 lines
25 KiB
C
/* Simple tile or line cache.
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*
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* This isn't the same as the sinkscreen cache: we don't sub-divide, and we
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* single-thread our callee.
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*
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* 23/8/06
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* - take ownership of reused tiles in case the cache is being shared
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* 13/2/07
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* - release ownership after fillng with pixels in case we read across
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* threads
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* 4/2/10
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* - gtkdoc
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* 12/12/10
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* - use im_prepare_to() and avoid making a sequence for every cache tile
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* 5/12/11
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* - rework as a class
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* 23/6/12
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* - listen for "minimise" signal
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* 23/8/12
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* - split to line and tile cache
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* - use a hash table instead of a list
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* 13/9/12
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* - oops, linecache was oversized
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* 12/11/12
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* - make linecache 50% larger to give some slop room
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* 8/10/12
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* - make it optionally threaded
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* 21/2/13
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* - could deadlock if downstream raised an error (thanks Todd)
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* 25/4/13
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* - cache minimisation is optional, see "persistent" flag
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a cache of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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/*
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#define VIPS_DEBUG
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <vips/vips.h>
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#include <vips/internal.h>
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#include <vips/debug.h>
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#include "pconversion.h"
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/* A tile in cache can be in one of three states:
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*
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* DATA - the tile holds valid pixels
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* CALC - some thread somewhere is calculating it
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* PEND - some thread somewhere wants it
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*/
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typedef enum VipsTileState {
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VIPS_TILE_STATE_DATA,
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VIPS_TILE_STATE_CALC,
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VIPS_TILE_STATE_PEND
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} VipsTileState;
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/* A tile in our cache.
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*/
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typedef struct _VipsTile {
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struct _VipsBlockCache *cache;
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VipsTileState state;
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VipsRegion *region; /* Region with private mem for data */
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/* We count how many threads are relying on this tile. This tile can't
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* be flushed if ref_count > 0.
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*/
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int ref_count;
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/* Tile position. Just use left/top to calculate a hash. This is the
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* key for the hash table. Don't use region->valid in case the region
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* pointer is NULL.
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*/
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VipsRect pos;
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int time; /* Time of last use for flush */
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} VipsTile;
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typedef struct _VipsBlockCache {
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VipsConversion parent_instance;
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VipsImage *in;
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int tile_width;
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int tile_height;
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int max_tiles;
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VipsAccess access;
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gboolean threaded;
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gboolean persistent;
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int time; /* Update ticks for LRU here */
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int ntiles; /* Current cache size */
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GMutex *lock; /* Lock everything here */
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GCond *new_tile; /* A new tile is ready */
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GHashTable *tiles; /* Tiles, hashed by coordinates */
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} VipsBlockCache;
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typedef VipsConversionClass VipsBlockCacheClass;
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G_DEFINE_TYPE( VipsBlockCache, vips_block_cache, VIPS_TYPE_CONVERSION );
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#define VIPS_TYPE_BLOCK_CACHE (vips_block_cache_get_type())
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static void
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vips_block_cache_drop_all( VipsBlockCache *cache )
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{
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/* FIXME this is a disaster if active threads are working on tiles. We
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* should have something to block new requests, and only dispose once
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* all tiles are unreffed.
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*/
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g_hash_table_remove_all( cache->tiles );
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}
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static void
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vips_block_cache_dispose( GObject *gobject )
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{
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VipsBlockCache *cache = (VipsBlockCache *) gobject;
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vips_block_cache_drop_all( cache );
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VIPS_FREEF( vips_g_mutex_free, cache->lock );
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VIPS_FREEF( vips_g_cond_free, cache->new_tile );
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G_OBJECT_CLASS( vips_block_cache_parent_class )->dispose( gobject );
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}
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static void
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vips_tile_touch( VipsTile *tile )
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{
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g_assert( tile->cache->ntiles >= 0 );
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tile->time = tile->cache->time++;
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}
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static int
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vips_tile_move( VipsTile *tile, int x, int y )
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{
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/* We are changing x/y and therefore the hash value. We must unlink
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* from the old hash position and relink at the new place.
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*/
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g_hash_table_steal( tile->cache->tiles, &tile->pos );
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tile->pos.left = x;
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tile->pos.top = y;
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tile->pos.width = tile->cache->tile_width;
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tile->pos.height = tile->cache->tile_height;
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g_hash_table_insert( tile->cache->tiles, &tile->pos, tile );
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if( vips_region_buffer( tile->region, &tile->pos ) )
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return( -1 );
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/* No data yet, but someone must want it.
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*/
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tile->state = VIPS_TILE_STATE_PEND;
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return( 0 );
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}
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static VipsTile *
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vips_tile_new( VipsBlockCache *cache, int x, int y )
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{
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VipsTile *tile;
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if( !(tile = VIPS_NEW( NULL, VipsTile )) )
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return( NULL );
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tile->cache = cache;
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tile->state = VIPS_TILE_STATE_PEND;
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tile->ref_count = 0;
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tile->region = NULL;
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tile->time = cache->time;
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tile->pos.left = x;
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tile->pos.top = y;
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tile->pos.width = cache->tile_width;
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tile->pos.height = cache->tile_height;
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g_hash_table_insert( cache->tiles, &tile->pos, tile );
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g_assert( cache->ntiles >= 0 );
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cache->ntiles += 1;
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if( !(tile->region = vips_region_new( cache->in )) ) {
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g_hash_table_remove( cache->tiles, &tile->pos );
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return( NULL );
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}
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vips__region_no_ownership( tile->region );
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if( vips_tile_move( tile, x, y ) ) {
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g_hash_table_remove( cache->tiles, &tile->pos );
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return( NULL );
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}
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return( tile );
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}
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/* Do we have a tile in the cache?
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*/
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static VipsTile *
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vips_tile_search( VipsBlockCache *cache, int x, int y )
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{
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VipsRect pos;
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VipsTile *tile;
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pos.left = x;
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pos.top = y;
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pos.width = cache->tile_width;
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pos.height = cache->tile_height;
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tile = (VipsTile *) g_hash_table_lookup( cache->tiles, &pos );
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return( tile );
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}
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typedef struct _VipsTileSearch {
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VipsTile *tile;
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int oldest;
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int topmost;
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} VipsTileSearch;
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static void
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vips_tile_search_recycle( gpointer key, gpointer value, gpointer user_data )
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{
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VipsTile *tile = (VipsTile *) value;
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VipsBlockCache *cache = tile->cache;
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VipsTileSearch *search = (VipsTileSearch *) user_data;
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/* Only consider unreffed tiles for recycling.
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*/
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if( !tile->ref_count ) {
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switch( cache->access ) {
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case VIPS_ACCESS_RANDOM:
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if( tile->time < search->oldest ) {
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search->oldest = tile->time;
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search->tile = tile;
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}
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break;
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case VIPS_ACCESS_SEQUENTIAL:
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case VIPS_ACCESS_SEQUENTIAL_UNBUFFERED:
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if( tile->pos.top < search->topmost ) {
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search->topmost = tile->pos.top;
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search->tile = tile;
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}
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break;
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default:
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g_assert( 0 );
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}
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}
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}
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/* Find existing tile, make a new tile, or if we have a full set of tiles,
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* reuse one.
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*/
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static VipsTile *
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vips_tile_find( VipsBlockCache *cache, int x, int y )
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{
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VipsTile *tile;
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VipsTileSearch search;
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/* In cache already?
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*/
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if( (tile = vips_tile_search( cache, x, y )) ) {
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VIPS_DEBUG_MSG( "vips_tile_find: tile %d x %d in cache\n",
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x, y );
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return( tile );
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}
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/* VipsBlockCache not full?
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*/
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if( cache->max_tiles == -1 ||
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cache->ntiles < cache->max_tiles ) {
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VIPS_DEBUG_MSG( "vips_tile_find: making new tile at %d x %d\n",
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x, y );
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if( !(tile = vips_tile_new( cache, x, y )) )
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return( NULL );
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return( tile );
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}
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/* Reuse an old one.
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*/
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search.oldest = cache->time;
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search.topmost = cache->in->Ysize;
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search.tile = NULL;
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g_hash_table_foreach( cache->tiles, vips_tile_search_recycle, &search );
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tile = search.tile;
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if( !tile ) {
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/* There are no tiles we can reuse -- we have to make another
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* for now. They will get culled down again next time around.
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*/
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if( !(tile = vips_tile_new( cache, x, y )) )
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return( NULL );
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return( tile );
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}
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VIPS_DEBUG_MSG( "tilecache: reusing tile %d x %d\n",
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tile->pos.left, tile->pos.top );
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if( vips_tile_move( tile, x, y ) )
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return( NULL );
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return( tile );
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}
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static gboolean
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vips_tile_unlocked( gpointer key, gpointer value, gpointer user_data )
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{
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VipsTile *tile = (VipsTile *) value;
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return( !tile->ref_count );
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}
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static void
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vips_block_cache_minimise( VipsImage *image, VipsBlockCache *cache )
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{
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/* We can't drop tiles that are in use.
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*/
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g_mutex_lock( cache->lock );
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g_hash_table_foreach_remove( cache->tiles,
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vips_tile_unlocked, NULL );
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g_mutex_unlock( cache->lock );
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}
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static int
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vips_block_cache_build( VipsObject *object )
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{
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VipsConversion *conversion = VIPS_CONVERSION( object );
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VipsBlockCache *cache = (VipsBlockCache *) object;
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VIPS_DEBUG_MSG( "vips_block_cache_build\n" );
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if( VIPS_OBJECT_CLASS( vips_block_cache_parent_class )->
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build( object ) )
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return( -1 );
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if( !cache->persistent )
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g_signal_connect( conversion->out, "minimise",
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G_CALLBACK( vips_block_cache_minimise ), cache );
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return( 0 );
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}
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static void
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vips_block_cache_class_init( VipsBlockCacheClass *class )
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS( class );
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VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
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VipsOperationClass *operation_class = VIPS_OPERATION_CLASS( class );
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VIPS_DEBUG_MSG( "vips_block_cache_class_init\n" );
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gobject_class->dispose = vips_block_cache_dispose;
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gobject_class->set_property = vips_object_set_property;
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gobject_class->get_property = vips_object_get_property;
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vobject_class->nickname = "blockcache";
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vobject_class->description = _( "cache an image" );
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vobject_class->build = vips_block_cache_build;
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operation_class->flags = VIPS_OPERATION_SEQUENTIAL;
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VIPS_ARG_IMAGE( class, "in", 1,
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_( "Input" ),
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_( "Input image" ),
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VIPS_ARGUMENT_REQUIRED_INPUT,
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G_STRUCT_OFFSET( VipsBlockCache, in ) );
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VIPS_ARG_INT( class, "tile_height", 4,
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_( "Tile height" ),
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_( "Tile height in pixels" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsBlockCache, tile_height ),
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1, 1000000, 128 );
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VIPS_ARG_ENUM( class, "access", 6,
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_( "Access" ),
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_( "Expected access pattern" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsBlockCache, access ),
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VIPS_TYPE_ACCESS, VIPS_ACCESS_RANDOM );
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VIPS_ARG_BOOL( class, "threaded", 7,
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_( "Threaded" ),
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_( "Allow threaded access" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsBlockCache, threaded ),
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FALSE );
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VIPS_ARG_BOOL( class, "persistent", 8,
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_( "Persistent" ),
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_( "Keep cache between evaluations" ),
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VIPS_ARGUMENT_OPTIONAL_INPUT,
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G_STRUCT_OFFSET( VipsBlockCache, persistent ),
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FALSE );
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}
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static unsigned int
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vips_rect_hash( VipsRect *pos )
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{
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guint hash;
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/* We could shift down by the tile size?
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*
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* X discrimination is more important than Y, since
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* most tiles will have a similar Y.
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*/
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hash = pos->left ^ (pos->top << 16);
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return( hash );
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}
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static gboolean
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vips_rect_equal( VipsRect *a, VipsRect *b )
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{
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return( a->left == b->left && a->top == b->top );
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}
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static void
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vips_tile_destroy( VipsTile *tile )
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{
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VipsBlockCache *cache = tile->cache;
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VIPS_DEBUG_MSG( "vips_tile_destroy: tile %d, %d (%p)\n",
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tile->pos.left, tile->pos.top, tile );
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cache->ntiles -= 1;
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g_assert( cache->ntiles >= 0 );
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tile->cache = NULL;
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VIPS_UNREF( tile->region );
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vips_free( tile );
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}
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static void
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vips_block_cache_init( VipsBlockCache *cache )
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{
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cache->tile_width = 128;
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cache->tile_height = 128;
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cache->max_tiles = 1000;
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cache->access = VIPS_ACCESS_RANDOM;
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cache->threaded = FALSE;
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cache->persistent = FALSE;
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cache->time = 0;
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cache->ntiles = 0;
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cache->lock = vips_g_mutex_new();
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cache->new_tile = vips_g_cond_new();
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cache->tiles = g_hash_table_new_full(
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(GHashFunc) vips_rect_hash,
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(GEqualFunc) vips_rect_equal,
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NULL,
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(GDestroyNotify) vips_tile_destroy );
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}
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typedef struct _VipsTileCache {
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VipsBlockCache parent_instance;
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} VipsTileCache;
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typedef VipsBlockCacheClass VipsTileCacheClass;
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G_DEFINE_TYPE( VipsTileCache, vips_tile_cache, VIPS_TYPE_BLOCK_CACHE );
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static void
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vips_tile_unref( VipsTile *tile )
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{
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g_assert( tile->ref_count > 0 );
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tile->ref_count -= 1;
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}
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static void
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vips_tile_ref( VipsTile *tile )
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{
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tile->ref_count += 1;
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g_assert( tile->ref_count > 0 );
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}
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static void
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vips_tile_cache_unref( GSList *work )
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{
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GSList *p;
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for( p = work; p; p = p->next )
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vips_tile_unref( (VipsTile *) p->data );
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g_slist_free( work );
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}
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/* Make a set of work tiles.
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*/
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static GSList *
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vips_tile_cache_ref( VipsBlockCache *cache, VipsRect *r )
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{
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const int tw = cache->tile_width;
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const int th = cache->tile_height;
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/* Find top left of tiles we need.
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*/
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const int xs = (r->left / tw) * tw;
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const int ys = (r->top / th) * th;
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GSList *work;
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VipsTile *tile;
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int x, y;
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/* Ref all the tiles we will need.
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*/
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work = NULL;
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for( y = ys; y < VIPS_RECT_BOTTOM( r ); y += th )
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for( x = xs; x < VIPS_RECT_RIGHT( r ); x += tw ) {
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if( !(tile = vips_tile_find( cache, x, y )) ) {
|
|
vips_tile_cache_unref( work );
|
|
return( NULL );
|
|
}
|
|
|
|
vips_tile_touch( tile );
|
|
|
|
vips_tile_ref( tile );
|
|
|
|
/* We must append, since we want to keep tile ordering
|
|
* for sequential sources.
|
|
*/
|
|
work = g_slist_append( work, tile );
|
|
|
|
VIPS_DEBUG_MSG( "vips_tile_cache_ref: "
|
|
"tile %d, %d (%p)\n", x, y, tile );
|
|
}
|
|
|
|
return( work );
|
|
}
|
|
|
|
static void
|
|
vips_tile_paste( VipsTile *tile, VipsRegion *or )
|
|
{
|
|
VipsRect hit;
|
|
|
|
/* The part of the tile that we need.
|
|
*/
|
|
vips_rect_intersectrect( &or->valid, &tile->pos, &hit );
|
|
if( !vips_rect_isempty( &hit ) )
|
|
vips_region_copy( tile->region, or, &hit, hit.left, hit.top );
|
|
}
|
|
|
|
/* Also called from vips_line_cache_gen(), beware.
|
|
*/
|
|
static int
|
|
vips_tile_cache_gen( VipsRegion *or,
|
|
void *seq, void *a, void *b, gboolean *stop )
|
|
{
|
|
VipsRegion *in = (VipsRegion *) seq;
|
|
VipsBlockCache *cache = (VipsBlockCache *) b;
|
|
VipsObjectClass *class = VIPS_OBJECT_GET_CLASS( cache );
|
|
VipsRect *r = &or->valid;
|
|
|
|
VipsTile *tile;
|
|
GSList *work;
|
|
GSList *p;
|
|
|
|
g_mutex_lock( cache->lock );
|
|
|
|
VIPS_DEBUG_MSG( "vips_tile_cache_gen: "
|
|
"left = %d, top = %d, width = %d, height = %d\n",
|
|
r->left, r->top, r->width, r->height );
|
|
|
|
/* Ref all the tiles we will need.
|
|
*/
|
|
work = vips_tile_cache_ref( cache, r );
|
|
|
|
while( work ) {
|
|
/* Search for data tiles: easy, we can just paste those in.
|
|
*/
|
|
for(;;) {
|
|
for( p = work; p; p = p->next ) {
|
|
tile = (VipsTile *) p->data;
|
|
|
|
if( tile->state == VIPS_TILE_STATE_DATA )
|
|
break;
|
|
}
|
|
|
|
if( !p )
|
|
break;
|
|
|
|
VIPS_DEBUG_MSG( "vips_tile_cache_gen: pasting %p\n",
|
|
tile );
|
|
|
|
vips_tile_paste( tile, or );
|
|
|
|
/* We're done with this tile.
|
|
*/
|
|
work = g_slist_remove( work, tile );
|
|
vips_tile_unref( tile );
|
|
}
|
|
|
|
/* Calculate the first PEND tile we find on the work list. We
|
|
* don't calculate all PEND tiles since after the first, more
|
|
* DATA tiles might heve been made available by other threads
|
|
* and we want to get them out of the way as soon as we can.
|
|
*/
|
|
for( p = work; p; p = p->next ) {
|
|
tile = (VipsTile *) p->data;
|
|
|
|
if( tile->state == VIPS_TILE_STATE_PEND ) {
|
|
int result;
|
|
|
|
tile->state = VIPS_TILE_STATE_CALC;
|
|
|
|
VIPS_DEBUG_MSG( "vips_tile_cache_gen: "
|
|
"calc of %p\n", tile );
|
|
|
|
/* In threaded mode, we let other threads run
|
|
* while we calc this tile. In non-threaded
|
|
* mode, we keep the lock and make 'em wait.
|
|
*/
|
|
if( cache->threaded )
|
|
g_mutex_unlock( cache->lock );
|
|
|
|
result = vips_region_prepare_to( in,
|
|
tile->region,
|
|
&tile->pos,
|
|
tile->pos.left, tile->pos.top );
|
|
|
|
if( cache->threaded )
|
|
g_mutex_lock( cache->lock );
|
|
|
|
/* If there was an error calculating this
|
|
* tile, just warn and carry on.
|
|
*
|
|
* This can happen with things like reading
|
|
* .scn files via openslide. We don't want the
|
|
* read to fail because of one broken tile.
|
|
*/
|
|
if( result ) {
|
|
VIPS_DEBUG_MSG( "vips_tile_cache_gen: "
|
|
"error on tile %p\n", tile );
|
|
|
|
vips_warn( class->nickname,
|
|
_( "error reading tile %dx%d: "
|
|
"%s" ),
|
|
tile->pos.left, tile->pos.top,
|
|
vips_error_buffer() );
|
|
vips_error_clear();
|
|
|
|
vips_region_black( tile->region );
|
|
}
|
|
|
|
tile->state = VIPS_TILE_STATE_DATA;
|
|
|
|
vips_tile_touch( tile );
|
|
|
|
/* Let everyone know there's a new DATA tile.
|
|
* They need to all check their work lists.
|
|
*/
|
|
g_cond_broadcast( cache->new_tile );
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* There are no PEND or DATA tiles, we must need a tile some
|
|
* other thread is currently calculating.
|
|
*
|
|
* We must block until the CALC tiles we need are done.
|
|
*/
|
|
if( !p &&
|
|
work ) {
|
|
for( p = work; p; p = p->next ) {
|
|
tile = (VipsTile *) p->data;
|
|
|
|
g_assert( tile->state == VIPS_TILE_STATE_CALC );
|
|
}
|
|
|
|
VIPS_DEBUG_MSG( "vips_tile_cache_gen: waiting\n" );
|
|
|
|
g_cond_wait( cache->new_tile, cache->lock );
|
|
|
|
VIPS_DEBUG_MSG( "vips_tile_cache_gen: awake!\n" );
|
|
}
|
|
}
|
|
|
|
g_mutex_unlock( cache->lock );
|
|
|
|
return( 0 );
|
|
}
|
|
|
|
static int
|
|
vips_tile_cache_build( VipsObject *object )
|
|
{
|
|
VipsConversion *conversion = VIPS_CONVERSION( object );
|
|
VipsBlockCache *block_cache = (VipsBlockCache *) object;
|
|
VipsTileCache *cache = (VipsTileCache *) object;
|
|
|
|
VIPS_DEBUG_MSG( "vips_tile_cache_build\n" );
|
|
|
|
if( VIPS_OBJECT_CLASS( vips_tile_cache_parent_class )->
|
|
build( object ) )
|
|
return( -1 );
|
|
|
|
if( vips_image_pio_input( block_cache->in ) )
|
|
return( -1 );
|
|
|
|
if( vips_image_pipelinev( conversion->out,
|
|
VIPS_DEMAND_STYLE_SMALLTILE, block_cache->in, NULL ) )
|
|
return( -1 );
|
|
|
|
if( vips_image_generate( conversion->out,
|
|
vips_start_one, vips_tile_cache_gen, vips_stop_one,
|
|
block_cache->in, cache ) )
|
|
return( -1 );
|
|
|
|
return( 0 );
|
|
}
|
|
|
|
static void
|
|
vips_tile_cache_class_init( VipsTileCacheClass *class )
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
|
|
VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
|
|
|
|
VIPS_DEBUG_MSG( "vips_tile_cache_class_init\n" );
|
|
|
|
gobject_class->set_property = vips_object_set_property;
|
|
gobject_class->get_property = vips_object_get_property;
|
|
|
|
vobject_class->nickname = "tilecache";
|
|
vobject_class->description = _( "cache an image as a set of tiles" );
|
|
vobject_class->build = vips_tile_cache_build;
|
|
|
|
VIPS_ARG_INT( class, "tile_width", 3,
|
|
_( "Tile width" ),
|
|
_( "Tile width in pixels" ),
|
|
VIPS_ARGUMENT_OPTIONAL_INPUT,
|
|
G_STRUCT_OFFSET( VipsBlockCache, tile_width ),
|
|
1, 1000000, 128 );
|
|
|
|
VIPS_ARG_INT( class, "max_tiles", 5,
|
|
_( "Max tiles" ),
|
|
_( "Maximum number of tiles to cache" ),
|
|
VIPS_ARGUMENT_OPTIONAL_INPUT,
|
|
G_STRUCT_OFFSET( VipsBlockCache, max_tiles ),
|
|
-1, 1000000, 1000 );
|
|
|
|
}
|
|
|
|
static void
|
|
vips_tile_cache_init( VipsTileCache *cache )
|
|
{
|
|
}
|
|
|
|
/**
|
|
* vips_tilecache:
|
|
* @in: input image
|
|
* @out: output image
|
|
* @...: %NULL-terminated list of optional named arguments
|
|
*
|
|
* Optional arguments:
|
|
*
|
|
* @tile_width: width of tiles in cache
|
|
* @tile_height: height of tiles in cache
|
|
* @max_tiles: maximum number of tiles to cache
|
|
* @access: hint expected access pattern #VipsAccess
|
|
* @threaded: allow many threads
|
|
* @persistent: don't drop cache at end of computation
|
|
*
|
|
* This operation behaves rather like vips_copy() between images
|
|
* @in and @out, except that it keeps a cache of computed pixels.
|
|
* This cache is made of up to @max_tiles tiles (a value of -1
|
|
* means any number of tiles), and each tile is of size @tile_width
|
|
* by @tile_height pixels.
|
|
*
|
|
* Each cache tile is made with a single call to
|
|
* vips_image_prepare().
|
|
*
|
|
* When the cache fills, a tile is chosen for reuse. If @access is
|
|
* #VIPS_ACCESS_RANDOM, then the least-recently-used tile is reused. If
|
|
* @access is #VIPS_ACCESS_SEQUENTIAL or #VIPS_ACCESS_SEQUENTIAL_UNBUFFERED,
|
|
* the top-most tile is reused.
|
|
*
|
|
* By default, @tile_width and @tile_height are 128 pixels, and the operation
|
|
* will cache up to 1,000 tiles. @access defaults to #VIPS_ACCESS_RANDOM.
|
|
*
|
|
* Normally, only a single thread at once is allowed to calculate tiles. If
|
|
* you set @threaded to %TRUE, vips_tilecache() will allow many threads to
|
|
* calculate tiles at once, and share the cache between them.
|
|
*
|
|
* Normally the cache is dropped when computation finishes. Set @persistent to
|
|
* %TRUE to keep the cache between computations.
|
|
*
|
|
* See also: vips_cache(), vips_linecache().
|
|
*
|
|
* Returns: 0 on success, -1 on error.
|
|
*/
|
|
int
|
|
vips_tilecache( VipsImage *in, VipsImage **out, ... )
|
|
{
|
|
va_list ap;
|
|
int result;
|
|
|
|
va_start( ap, out );
|
|
result = vips_call_split( "tilecache", ap, in, out );
|
|
va_end( ap );
|
|
|
|
return( result );
|
|
}
|
|
|
|
typedef struct _VipsLineCache {
|
|
VipsBlockCache parent_instance;
|
|
|
|
VipsAccess access;
|
|
|
|
} VipsLineCache;
|
|
|
|
typedef VipsBlockCacheClass VipsLineCacheClass;
|
|
|
|
G_DEFINE_TYPE( VipsLineCache, vips_line_cache, VIPS_TYPE_BLOCK_CACHE );
|
|
|
|
static int
|
|
vips_line_cache_gen( VipsRegion *or,
|
|
void *seq, void *a, void *b, gboolean *stop )
|
|
{
|
|
VipsBlockCache *block_cache = (VipsBlockCache *) b;
|
|
|
|
g_mutex_lock( block_cache->lock );
|
|
|
|
/* We size up the cache to the largest request.
|
|
*/
|
|
if( or->valid.height >
|
|
block_cache->max_tiles * block_cache->tile_height ) {
|
|
block_cache->max_tiles =
|
|
1 + (or->valid.height / block_cache->tile_height);
|
|
VIPS_DEBUG_MSG( "vips_line_cache_gen: bumped max_tiles to %d\n",
|
|
block_cache->max_tiles );
|
|
}
|
|
|
|
g_mutex_unlock( block_cache->lock );
|
|
|
|
return( vips_tile_cache_gen( or, seq, a, b, stop ) );
|
|
}
|
|
|
|
static int
|
|
vips_line_cache_build( VipsObject *object )
|
|
{
|
|
VipsConversion *conversion = VIPS_CONVERSION( object );
|
|
VipsBlockCache *block_cache = (VipsBlockCache *) object;
|
|
VipsLineCache *cache = (VipsLineCache *) object;
|
|
|
|
VIPS_DEBUG_MSG( "vips_line_cache_build\n" );
|
|
|
|
if( VIPS_OBJECT_CLASS( vips_line_cache_parent_class )->
|
|
build( object ) )
|
|
return( -1 );
|
|
|
|
/* tile_height is set by a param, or defaulted below.
|
|
*/
|
|
block_cache->tile_width = block_cache->in->Xsize;
|
|
|
|
block_cache->access = cache->access;
|
|
|
|
if( cache->access == VIPS_ACCESS_SEQUENTIAL_UNBUFFERED )
|
|
/* A tile per thread.
|
|
*
|
|
* Imagine scanline tiles and four threads. And add a bit for
|
|
* slop.
|
|
*/
|
|
block_cache->max_tiles = 2 * vips_concurrency_get();
|
|
else {
|
|
/* Enough lines for two complete buffers would be exactly
|
|
* right. Make it 3 to give us some slop room.
|
|
*
|
|
* This can go up with request size, see vips_line_cache_gen().
|
|
*/
|
|
int tile_width;
|
|
int tile_height;
|
|
int nlines;
|
|
|
|
vips_get_tile_size( block_cache->in,
|
|
&tile_width, &tile_height, &nlines );
|
|
block_cache->max_tiles = 3 *
|
|
(1 + nlines / block_cache->tile_height);
|
|
|
|
VIPS_DEBUG_MSG( "vips_line_cache_build: nlines = %d\n",
|
|
nlines );
|
|
}
|
|
|
|
VIPS_DEBUG_MSG( "vips_line_cache_build: "
|
|
"max_tiles = %d, tile_height = %d\n",
|
|
block_cache->max_tiles, block_cache->tile_height );
|
|
|
|
if( vips_image_pio_input( block_cache->in ) )
|
|
return( -1 );
|
|
|
|
if( vips_image_pipelinev( conversion->out,
|
|
VIPS_DEMAND_STYLE_THINSTRIP, block_cache->in, NULL ) )
|
|
return( -1 );
|
|
|
|
if( vips_image_generate( conversion->out,
|
|
vips_start_one, vips_line_cache_gen, vips_stop_one,
|
|
block_cache->in, cache ) )
|
|
return( -1 );
|
|
|
|
return( 0 );
|
|
}
|
|
|
|
static void
|
|
vips_line_cache_class_init( VipsLineCacheClass *class )
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS( class );
|
|
VipsObjectClass *vobject_class = VIPS_OBJECT_CLASS( class );
|
|
|
|
VIPS_DEBUG_MSG( "vips_line_cache_class_init\n" );
|
|
|
|
gobject_class->set_property = vips_object_set_property;
|
|
gobject_class->get_property = vips_object_get_property;
|
|
|
|
vobject_class->nickname = "linecache";
|
|
vobject_class->description = _( "cache an image as a set of lines" );
|
|
vobject_class->build = vips_line_cache_build;
|
|
|
|
VIPS_ARG_ENUM( class, "access", 6,
|
|
_( "Access" ),
|
|
_( "Expected access pattern" ),
|
|
VIPS_ARGUMENT_OPTIONAL_INPUT,
|
|
G_STRUCT_OFFSET( VipsLineCache, access ),
|
|
VIPS_TYPE_ACCESS, VIPS_ACCESS_SEQUENTIAL );
|
|
|
|
}
|
|
|
|
static void
|
|
vips_line_cache_init( VipsLineCache *cache )
|
|
{
|
|
cache->access = VIPS_ACCESS_SEQUENTIAL;
|
|
}
|
|
|
|
/**
|
|
* vips_linecache:
|
|
* @in: input image
|
|
* @out: output image
|
|
* @...: %NULL-terminated list of optional named arguments
|
|
*
|
|
* Optional arguments:
|
|
*
|
|
* @access: hint expected access pattern #VipsAccess
|
|
* @tile_height: height of tiles in cache
|
|
* @threaded: allow many threads
|
|
*
|
|
* This operation behaves rather like vips_copy() between images
|
|
* @in and @out, except that it keeps a cache of computed scanlines.
|
|
*
|
|
* The number of lines cached is enough for a small amount of non-local
|
|
* access. If you know you will not be making any non-local access, you can
|
|
* save some memory and set @access to #VIPS_ACCESS_SEQUENTIAL_UNBUFFERED.
|
|
*
|
|
* Each cache tile is made with a single call to
|
|
* vips_image_prepare().
|
|
*
|
|
* When the cache fills, a tile is chosen for reuse. If @access is
|
|
* #VIPS_ACCESS_RANDOM, then the least-recently-used tile is reused. If
|
|
* @access is #VIPS_ACCESS_SEQUENTIAL or #VIPS_ACCESS_SEQUENTIAL_UNBUFFERED,
|
|
* the top-most tile is reused. @access defaults to #VIPS_ACCESS_RANDOM.
|
|
*
|
|
* @tile_height can be used to set the size of the strips that
|
|
* vips_linecache() uses. The default is 1 (a single scanline).
|
|
*
|
|
* Normally, only a single thread at once is allowed to calculate tiles. If
|
|
* you set @threaded to %TRUE, vips_linecache() will allow many threads to
|
|
* calculate tiles at once and share the cache between them.
|
|
*
|
|
* See also: vips_cache(), vips_tilecache().
|
|
*
|
|
* Returns: 0 on success, -1 on error.
|
|
*/
|
|
int
|
|
vips_linecache( VipsImage *in, VipsImage **out, ... )
|
|
{
|
|
va_list ap;
|
|
int result;
|
|
|
|
va_start( ap, out );
|
|
result = vips_call_split( "linecache", ap, in, out );
|
|
va_end( ap );
|
|
|
|
return( result );
|
|
}
|