450 lines
9.6 KiB
C
450 lines
9.6 KiB
C
/* @(#) Line drawer. Faster than the old im_line. Any number of bands,
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* @(#) any type including complex. Instead of passing a PEL value, pass a
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* @(#) pointer to the pel value you wish to plot. The correct number of
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* @(#) bytes must be there! Both start and end points should be in the
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* @(#) image.
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* @(#)
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* @(#) int
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* @(#) im_fastline( im, x1, y1, x2, y2, pel )
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* @(#) IMAGE *im;
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* @(#) int x1, x2, y1, y2;
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* @(#) PEL *pel;
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* @(#)
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* @(#) As above, but rather than plotting a point, call a passed function
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* @(#) for every point on the line. Up to three extra args passed down too.
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* @(#) If the passed function returns non-zero, im_fastlineuser stops and
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* @(#) returns non-zero. Start and end points may be outside the image -
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* @(#) clipping is the responsibility of the user function.
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* @(#)
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* @(#) int
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* @(#) im_fastlineuser( im, x1, y1, x2, y2, plot_fn,
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* @(#) client1, client2, client3 )
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* @(#) IMAGE *im;
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* @(#) int x1, x2, y1, y2;
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* @(#) int (*plot_fn)();
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* @(#) void *client1, *client2, *client3;
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* @(#)
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* @(#) int
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* @(#) plot_fn( im, x, y, client1, client2, client3 )
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* @(#) IMAGE *im;
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* @(#) int x, y;
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* @(#) void *client1, *client2, *client3;
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* @(#)
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*
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* Copyright: J. Cupitt
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* Written: 15/06/1992
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* Modified : 22/10/92 - clipping constraints changed
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* 22/7/93 JC
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* - im_incheck() added
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* 16/8/94 JC
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* - im_incheck() changed to im_makerw()
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* 5/12/06
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* - im_invalidate() after paint
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*/
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/*
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This file is part of VIPS.
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VIPS is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif /*HAVE_CONFIG_H*/
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#include <vips/intl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <vips/vips.h>
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#ifdef WITH_DMALLOC
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#include <dmalloc.h>
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#endif /*WITH_DMALLOC*/
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#define SWAP(A,B) {int t; t = (A); (A) = (B); (B) = t;}
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/* Draw a line on a image.
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*/
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int
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im_fastline( IMAGE *im, int x1, int y1, int x2, int y2, PEL *pel )
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{
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int es = im->Bbits >> 3;
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int ps = es * im->Bands;
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int ls = ps * im->Xsize;
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PEL *p;
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int x, y, dx, dy;
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int err;
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int b;
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if( im_rwcheck( im ) )
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return( -1 );
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/* Check coordinates in range.
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*/
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if( x1 > im->Xsize || x1 < 0 ||
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y1 > im->Ysize || y1 < 0 ||
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x2 > im->Xsize || x2 < 0 ||
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y2 > im->Ysize || y2 < 0 ) {
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im_errormsg( "im_fastline: invalid line cooordinates" );
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return( -1 );
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}
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/* Find offsets.
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*/
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dx = x2 - x1;
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dy = y2 - y1;
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/* Swap endpoints to reduce number of cases.
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*/
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if( abs( dx ) >= abs( dy ) && dx < 0 ) {
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/* Swap to get all x greater or equal cases going to the
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* right. Do diagonals here .. just have up and right and down
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* and right now.
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*/
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SWAP( x1, x2 );
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SWAP( y1, y2 );
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}
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else if( abs( dx ) < abs( dy ) && dy < 0 ) {
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/* Swap to get all y greater cases going down the screen.
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*/
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SWAP( x1, x2 );
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SWAP( y1, y2 );
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}
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/* Recalculate dx, dy.
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*/
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dx = x2 - x1;
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dy = y2 - y1;
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/* Start point and offset.
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*/
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x = x1;
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y = y1;
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p = (PEL *) im->data + x * ps + y * ls;
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/* Plot point macro.
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*/
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#define PLOT \
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for( b = 0; b < ps; b++ ) \
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p[b] = pel[b];
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/* Special case: zero width and height is single point.
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*/
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if( dx == 0 && dy == 0 ) {
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PLOT;
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}
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/* Special case vertical and horizontal lines for speed.
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*/
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else if( dx == 0 ) {
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/* Vertical line going down.
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*/
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for( ; y <= y2; y++ ) {
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PLOT;
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p += ls;
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}
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}
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else if( dy == 0 ) {
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/* Horizontal line to the right.
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*/
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for( ; x <= x2; x++ ) {
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PLOT;
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p += ps;
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}
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}
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/* Special case diagonal lines.
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*/
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else if( abs( dy ) == abs( dx ) && dy > 0 ) {
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/* Diagonal line going down and right.
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*/
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for( ; x <= x2; x++ ) {
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PLOT;
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p += ps + ls;
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}
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}
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else if( abs( dy ) == abs( dx ) && dy < 0 ) {
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/* Diagonal line going up and right.
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*/
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for( ; x <= x2; x++ ) {
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PLOT;
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p += ps - ls;
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}
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}
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else if( abs( dy ) < abs( dx ) && dy > 0 ) {
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/* Between -45 and 0 degrees.
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*/
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for( err = 0; x <= x2; x++ ) {
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PLOT;
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p += ps;
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err += dy;
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if( err >= dx ) {
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err -= dx;
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p += ls;
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}
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}
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}
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else if( abs( dy ) < abs( dx ) && dy < 0 ) {
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/* Between 0 and 45 degrees.
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*/
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for( err = 0; x <= x2; x++ ) {
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PLOT;
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p += ps;
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err -= dy;
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if( err >= dx ) {
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err -= dx;
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p -= ls;
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}
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}
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}
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else if( abs( dy ) > abs( dx ) && dx > 0 ) {
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/* Between -45 and -90 degrees.
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*/
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for( err = 0; y <= y2; y++ ) {
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PLOT;
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p += ls;
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err += dx;
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if( err >= dy ) {
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err -= dy;
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p += ps;
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}
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}
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}
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else if( abs( dy ) > abs( dx ) && dx < 0 ) {
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/* Between -90 and -135 degrees.
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*/
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for( err = 0; y <= y2; y++ ) {
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PLOT;
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p += ls;
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err -= dx;
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if( err >= dy ) {
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err -= dy;
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p -= ps;
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}
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}
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}
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else
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error_exit( "internal error #9872659823475982375" );
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im_invalidate( im );
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return( 0 );
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}
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/* Draw a line on a image with a user plot function. We do no clipping: the
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* user function should check ranges for each pixel when it is called.
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*/
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int
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im_fastlineuser( IMAGE *im,
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int x1, int y1, int x2, int y2,
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int (*fn)(), void *client1, void *client2, void *client3 )
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{
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int x, y, dx, dy;
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int err;
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if( im_rwcheck( im ) )
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return( -1 );
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/* Find offsets.
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*/
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dx = x2 - x1;
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dy = y2 - y1;
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/* Swap endpoints to reduce number of cases.
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*/
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if( abs( dx ) >= abs( dy ) && dx < 0 ) {
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/* Swap to get all x greater or equal cases going to the
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* right. Do diagonals here .. just have up and right and down
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* and right now.
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*/
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SWAP( x1, x2 );
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SWAP( y1, y2 );
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}
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else if( abs( dx ) < abs( dy ) && dy < 0 ) {
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/* Swap to get all y greater cases going down the screen.
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*/
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SWAP( x1, x2 );
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SWAP( y1, y2 );
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}
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/* Recalculate dx, dy.
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*/
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dx = x2 - x1;
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dy = y2 - y1;
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/* Start point and offset.
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*/
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x = x1;
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y = y1;
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/* Special case: zero width and height is single point.
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*/
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if( dx == 0 && dy == 0 ) {
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if( fn( im, x, y, client1, client2, client3 ) )
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return( 1 );
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}
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/* Special case vertical and horizontal lines for speed.
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*/
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else if( dx == 0 ) {
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/* Vertical line going down.
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*/
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for( ; y <= y2; y++ ) {
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if( fn( im, x, y, client1, client2, client3 ) )
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return( 1 );
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}
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}
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else if( dy == 0 ) {
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/* Horizontal line to the right.
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*/
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for( ; x <= x2; x++ ) {
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if( fn( im, x, y, client1, client2, client3 ) )
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return( 1 );
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}
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}
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/* Special case diagonal lines.
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*/
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else if( abs( dy ) == abs( dx ) && dy > 0 ) {
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/* Diagonal line going down and right.
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*/
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for( ; x <= x2; x++, y++ ) {
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if( fn( im, x, y, client1, client2, client3 ) )
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return( 1 );
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}
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}
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else if( abs( dy ) == abs( dx ) && dy < 0 ) {
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/* Diagonal line going up and right.
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*/
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for( ; x <= x2; x++, y-- ) {
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if( fn( im, x, y, client1, client2, client3 ) )
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return( 1 );
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}
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}
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else if( abs( dy ) < abs( dx ) && dy > 0 ) {
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/* Between -45 and 0 degrees.
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*/
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for( err = 0; x <= x2; x++ ) {
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if( fn( im, x, y, client1, client2, client3 ) )
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return( 1 );
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err += dy;
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if( err >= dx ) {
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err -= dx;
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y++;
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}
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}
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}
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else if( abs( dy ) < abs( dx ) && dy < 0 ) {
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/* Between 0 and 45 degrees.
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*/
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for( err = 0; x <= x2; x++ ) {
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if( fn( im, x, y, client1, client2, client3 ) )
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return( 1 );
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err -= dy;
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if( err >= dx ) {
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err -= dx;
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y--;
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}
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}
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}
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else if( abs( dy ) > abs( dx ) && dx > 0 ) {
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/* Between -45 and -90 degrees.
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*/
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for( err = 0; y <= y2; y++ ) {
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if( fn( im, x, y, client1, client2, client3 ) )
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return( 1 );
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err += dx;
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if( err >= dy ) {
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err -= dy;
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x++;
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}
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}
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}
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else if( abs( dy ) > abs( dx ) && dx < 0 ) {
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/* Between -90 and -135 degrees.
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*/
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for( err = 0; y <= y2; y++ ) {
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if( fn( im, x, y, client1, client2, client3 ) )
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return( 1 );
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err -= dx;
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if( err >= dy ) {
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err -= dy;
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x--;
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}
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}
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}
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else
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error_exit( "internal error #9872659823475982375" );
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im_invalidate( im );
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return( 0 );
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}
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/* Draw a set of lines with an ink and a mask. A non-inplace operation, handy
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* for nip2.
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*/
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int
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im_lineset( IMAGE *in, IMAGE *out, IMAGE *mask, IMAGE *ink,
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int n, int *x1v, int *y1v, int *x2v, int *y2v )
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{
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Rect mask_rect;
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int i;
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if( mask->Bands != 1 || mask->BandFmt != IM_BANDFMT_UCHAR ||
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mask->Coding != IM_CODING_NONE ) {
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im_error( "im_lineset",
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"%s", _( "mask image not 1 band 8 bit uncoded" ) );
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return( -1 );
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}
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if( ink->Bands != in->Bands || ink->BandFmt != in->BandFmt ||
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ink->Coding != in->Coding ) {
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im_error( "im_lineset",
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"%s", _( "ink image does not match in image" ) );
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return( -1 );
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}
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if( ink->Xsize != 1 || ink->Ysize != 1 ) {
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im_error( "im_lineset", "%s", _( "ink image not 1x1 pixels" ) );
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return( -1 );
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}
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/* Copy the image thenm fastline to it ... this will render to a "t"
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* usually.
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*/
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if( im_incheck( mask ) ||
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im_incheck( ink ) ||
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im_copy( in, out ) )
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return( -1 );
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mask_rect.left = mask->Xsize / 2;
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mask_rect.top = mask->Ysize / 2;
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mask_rect.width = mask->Xsize;
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mask_rect.height = mask->Ysize;
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for( i = 0; i < n; i++ ) {
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if( im_fastlineuser( out, x1v[i], y1v[i], x2v[i], y2v[i],
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im_plotmask, ink->data, mask->data, &mask_rect ) )
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return( -1 );
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}
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return( 0 );
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}
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