Adding GBC support and keyboard navigation.

This commit is contained in:
Sergiotarxz 2023-03-29 16:40:50 +02:00
parent 10f04ce059
commit 7ffeb360e7
6 changed files with 95 additions and 44 deletions

View File

@ -1,11 +1,11 @@
import * as React from 'react';
import * as React from 'react'
import {MIN_WIDTH, MIN_HEIGHT} from '/constants';
import { MIN_WIDTH_GBA, MIN_HEIGHT_GBA } from '@msgba/constants'
export interface CanvasGBAEmulatorProps {
canvasRef: React.RefObject<HTMLCanvasElement>
}
export default function CanvasGBAEmulator(props: CanvasGBAEmulatorProps) {
return (<canvas ref={props.canvasRef} width={MIN_WIDTH} height={MIN_HEIGHT}></canvas>);
export default function CanvasGBAEmulator (props: CanvasGBAEmulatorProps): JSX.Element {
return (<canvas ref={props.canvasRef} width={MIN_WIDTH_GBA} height={MIN_HEIGHT_GBA}></canvas>)
}

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@ -4,6 +4,7 @@ import { sendKeyDown } from '@msgba/packet'
export interface OverlayControlsProps {
firstMenuElement: React.RefObject<HTMLAnchorElement>
controlsRef: React.RefObject<HTMLDivElement>
setHiddenMenu: (c: boolean) => void
webSocket: WebSocket | null
};
@ -19,15 +20,9 @@ interface ControlValue {
type ControlMap = Record<string, ControlValue>
export default function OverlayControls ({ firstMenuElement, setHiddenMenu, webSocket }: OverlayControlsProps): JSX.Element {
export default function OverlayControls ({ firstMenuElement, setHiddenMenu, webSocket, controlsRef }: OverlayControlsProps): JSX.Element {
function showOverlayMenu (): void {
setHiddenMenu(false)
setTimeout(() => {
if (firstMenuElement.current == null) {
return
}
firstMenuElement.current.focus()
}, 100)
}
const onGoingTouches = new Map<number, number>()
@ -212,6 +207,11 @@ export default function OverlayControls ({ firstMenuElement, setHiddenMenu, webS
'Enter', 'Space', 'ArrowUp', 'ArrowDown',
'ArrowLeft', 'ArrowRight']
function onPressControl (e: React.KeyboardEvent<HTMLDivElement>): void {
if (e.code === 'Escape') {
e.preventDefault()
showOverlayMenu()
return
}
if (webSocket == null) {
console.log('There is not websocket')
return
@ -235,7 +235,7 @@ export default function OverlayControls ({ firstMenuElement, setHiddenMenu, webS
}
document.onselectstart = () => false
return (
<div tabIndex={-1} className="overlay" onKeyDown={onPressControl} onKeyUp={onUnpressControl}>
<div ref={controlsRef} tabIndex={-1} className="overlay" onKeyDown={onPressControl} onKeyUp={onUnpressControl}>
<div className="vertical-padding">
</div>
<div className="controls" onTouchStart={touchStartControls} onTouchMove={touchMoveControls} onTouchEnd={touchEndControls}>

View File

@ -9,7 +9,7 @@ import { sendHello, handleSendFrame } from '@msgba/packet'
import Endian from '@msgba/endian'
import { MIN_WIDTH, MIN_HEIGHT, PACKET_ID_SEND_FRAME } from '@msgba/constants'
import { MIN_WIDTH_GBA, MIN_HEIGHT_GBA, MIN_WIDTH_GBC, MIN_HEIGHT_GBC, PACKET_ID_SEND_FRAME } from '@msgba/constants'
export interface handleClickStartEmulationButtonObjectArgs {
e: React.MouseEvent<HTMLInputElement>
@ -20,12 +20,16 @@ export interface handleClickStartEmulationButtonObjectArgs {
setHiddenMenu: (c: boolean) => void
setHiddenFormSelectFiles: (c: boolean) => void
setWebSocket: (c: WebSocket | null) => void
isGBC: boolean
setIsGBC: (c: boolean) => void
controlsRef: React.RefObject<HTMLDivElement>
}
function handleClickStartEmulationButton ({
e, inputRom, inputSaveState, canvas,
setEmulationStarted, setHiddenMenu,
setHiddenFormSelectFiles, setWebSocket
setHiddenFormSelectFiles, setWebSocket,
isGBC, setIsGBC, controlsRef
}: handleClickStartEmulationButtonObjectArgs): void {
e.preventDefault()
if (canvas.current == null) {
@ -71,7 +75,7 @@ function handleClickStartEmulationButton ({
setHiddenFormSelectFiles(true)
}
webSocket.addEventListener('message', (event) => {
onWebSocketPacket(event, canvas.current, ctx)
onWebSocketPacket(event, canvas.current, ctx, isGBC, setIsGBC)
})
}).catch((c: string) => {
console.log('Unable to convert file to array_buffer')
@ -83,7 +87,8 @@ function handleClickStartEmulationButton ({
function onWebSocketPacket (event: MessageEvent,
canvas: HTMLCanvasElement | null,
ctx: CanvasRenderingContext2D): void {
ctx: CanvasRenderingContext2D,
isGBC: boolean, setIsGBC: (c: boolean) => void): void {
const buffer = event.data
let packetU8: Uint8Array | null = new Uint8Array(buffer)
const id = Endian.byteArrayToU64BigEndian(packetU8.slice(0, 8))
@ -93,7 +98,7 @@ function onWebSocketPacket (event: MessageEvent,
packetU8 = null
switch (id) {
case PACKET_ID_SEND_FRAME:
handleSendFrame(rawData, canvas, ctx)
handleSendFrame(rawData, canvas, setIsGBC)
break
default:
console.log(`Received unknown packet ${id}`)
@ -101,8 +106,9 @@ function onWebSocketPacket (event: MessageEvent,
}
export default function Page (): JSX.Element {
const screenDimensions = useScreenDimensions()
const emulatorDimensions = calculateSizeEmulator(screenDimensions)
const [isGBC, setIsGBC] = React.useState<boolean>(false)
const screenDimensions = useScreenDimensions(isGBC)
const emulatorDimensions = calculateSizeEmulator(screenDimensions, isGBC)
const canvasRef = React.useRef<HTMLCanvasElement>(null)
function resizeCanvas (): void {
const canvas = canvasRef.current
@ -127,6 +133,29 @@ export default function Page (): JSX.Element {
const [emulationStarted, setEmulationStarted] = React.useState<boolean>(false)
const [hiddenMenu, setHiddenMenu] = React.useState<boolean>(true)
const [webSocket, setWebSocket] = React.useState<WebSocket | null>(null)
const controlsRef = React.useRef<HTMLDivElement>(null)
React.useEffect(() => {
console.log('Focusing the main screen')
setTimeout(() => {
if (!hiddenFormSelectFiles) {
if (refInputRom.current != null) {
refInputRom.current.focus()
}
return
}
if (!hiddenMenu) {
if (firstMenuElement.current != null) {
firstMenuElement.current.focus()
}
return
}
if (controlsRef.current != null && hiddenMenu) {
controlsRef.current.focus()
}
}, 100)
}, [hiddenMenu, hiddenFormSelectFiles])
const onStartEmulation = (e: React.MouseEvent<HTMLInputElement>): void => {
handleClickStartEmulationButton({
e,
@ -136,7 +165,10 @@ export default function Page (): JSX.Element {
canvas: canvasRef,
setHiddenMenu,
setHiddenFormSelectFiles,
setWebSocket
setWebSocket,
isGBC,
setIsGBC,
controlsRef
})
}
const firstMenuElement = React.useRef<HTMLAnchorElement>(null)
@ -144,7 +176,7 @@ export default function Page (): JSX.Element {
const [isFullscreen, setIsFullscreen] = React.useState<boolean>(false)
return (
<div ref={screenRef}>
<OverlayControls firstMenuElement={firstMenuElement}
<OverlayControls controlsRef={controlsRef} firstMenuElement={firstMenuElement}
setHiddenMenu={setHiddenMenu} webSocket={webSocket}/>
<OverlayMenu hiddenMenu={hiddenMenu}
setHiddenMenu={setHiddenMenu} emulationStarted={emulationStarted}
@ -171,7 +203,7 @@ function getScreenDimensions (): EmulatorDimensions {
}
}
function useScreenDimensions (): EmulatorDimensions {
function useScreenDimensions (isGBC: boolean): EmulatorDimensions {
const [screenDimensions, setScreenDimensions] = React.useState<EmulatorDimensions>(getScreenDimensions())
React.useEffect(() => {
@ -184,7 +216,7 @@ function useScreenDimensions (): EmulatorDimensions {
return () => {
window.removeEventListener('resize', onResize)
}
}, [])
}, [isGBC])
return screenDimensions
}
@ -200,7 +232,7 @@ export interface EmulatorDimensions {
height?: number
};
function calculateSizeEmulator (screenDimensions: EmulatorDimensions): EmulatorDimensions {
function calculateSizeEmulator (screenDimensions: EmulatorDimensions, isGBC: boolean): EmulatorDimensions {
if (screenDimensions.width === undefined || screenDimensions.height === undefined) {
console.error(screenDimensions, 'screenDimensions has undefined fields')
return {}
@ -208,20 +240,22 @@ function calculateSizeEmulator (screenDimensions: EmulatorDimensions): EmulatorD
const width = screenDimensions.width
const height = screenDimensions.height
const emulatorDimensions: EmulatorDimensions = {}
if (width < MIN_WIDTH || height < MIN_HEIGHT) {
const minWidth = !isGBC ? MIN_WIDTH_GBA : MIN_WIDTH_GBC
const minHeight = !isGBC ? MIN_HEIGHT_GBA : MIN_HEIGHT_GBC
if (width < minWidth || height < minHeight) {
return {
width: MIN_WIDTH,
height: MIN_HEIGHT
width: minWidth,
height: minHeight
}
}
const ratioWidth = width / MIN_WIDTH
const ratioHeight = height / MIN_HEIGHT
const ratioWidth = width / minWidth
const ratioHeight = height / minHeight
if (ratioWidth < ratioHeight) {
emulatorDimensions.width = MIN_WIDTH * ratioWidth
emulatorDimensions.height = MIN_HEIGHT * ratioWidth
emulatorDimensions.width = minWidth * ratioWidth
emulatorDimensions.height = minHeight * ratioWidth
} else {
emulatorDimensions.height = MIN_HEIGHT * ratioHeight
emulatorDimensions.width = MIN_WIDTH * ratioHeight
emulatorDimensions.height = minHeight * ratioHeight
emulatorDimensions.width = minWidth * ratioHeight
}
return emulatorDimensions
}

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@ -1,5 +1,7 @@
export const MIN_WIDTH = 240
export const MIN_HEIGHT = 160
export const MIN_WIDTH_GBA = 240
export const MIN_HEIGHT_GBA = 160
export const MIN_WIDTH_GBC = 160
export const MIN_HEIGHT_GBC = 144
export const PACKET_ID_HELLO = 0n
export const PACKET_ID_SEND_FRAME = 1n
export const PACKET_ID_KEY_DOWN = 2n

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@ -1,5 +1,5 @@
import Endian from '@msgba/endian'
import { MIN_WIDTH, MIN_HEIGHT, PACKET_ID_HELLO, PACKET_ID_KEY_DOWN, PACKET_ID_SAVE_REQUEST } from '@msgba/constants'
import { MIN_WIDTH_GBC, MIN_WIDTH_GBA, MIN_HEIGHT_GBA, MIN_HEIGHT_GBC, PACKET_ID_HELLO, PACKET_ID_KEY_DOWN, PACKET_ID_SAVE_REQUEST } from '@msgba/constants'
function concatU8Array (array1: Uint8Array, array2: Uint8Array): Uint8Array {
const finalArray = new Uint8Array(array1.length + array2.length)
@ -47,18 +47,33 @@ export function sendPacket (websocket: WebSocket, id: bigint, rawData: Uint8Arra
websocket.send(packetBuffer)
}
export function handleSendFrame (rawData: Uint8Array, canvas: HTMLCanvasElement | null, ctx: CanvasRenderingContext2D): void {
console.log('Reachs here')
export function handleSendFrame (rawData: Uint8Array, canvas: HTMLCanvasElement | null, setIsGBC: (c: boolean) => void): void {
if (canvas == null) {
console.log('No canvas')
return
}
const ctx = canvas.getContext('2d')
if (ctx == null) {
console.log('No context')
return
}
let data: Uint8Array | null = rawData
const stride = Endian.byteArrayToU32BigEndian(data.slice(0, 4))
let isGBC = false
if (stride === 160) {
isGBC = true
setIsGBC(true)
} else {
setIsGBC(false)
}
data = data.slice(4, data.length)
const outputBufferSize = Endian.byteArrayToU64BigEndian(data.slice(0, 8))
// TODO: This number conversion is not great. Is there other option?
data = data.slice(8, Number(outputBufferSize))
const imgData = ctx.createImageData(MIN_WIDTH, MIN_HEIGHT)
let imgData = ctx.createImageData(MIN_WIDTH_GBA, MIN_HEIGHT_GBA)
if (isGBC) {
imgData = ctx.createImageData(MIN_WIDTH_GBC, MIN_HEIGHT_GBC)
}
const imgDataU8 = new Uint8Array(imgData.data.buffer)
for (let i = 0; i < data.length; i++) {
if (i % 4 === 3) {

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