Fixing errors of compilation.

This commit is contained in:
sergiotarxz 2023-03-11 08:17:25 +01:00
parent 35116c80f2
commit 0c6847a76c
3 changed files with 5 additions and 2 deletions

View File

@ -28,4 +28,6 @@ struct msCoreController *
msCoreControllerNew (struct mCore *core, struct msClientConnectionData *const data);
void
msCoreControllerThreadStart (struct msCoreController *const core_controller);
void
msCoreControllerSetFrameCallback(struct msCoreController *const self, void(*callback)(struct mCoreThread *));
#endif

View File

@ -8,7 +8,7 @@
/**
* The possible values for a packet id.
*/
extern enum {
enum {
PACKET_GET_HELLO, //! Packet id for get hello.
PACKET_SEND_FRAME, //! Packet id for send frame.
PACKETS_NUMBER //! The number of recognized packets.

View File

@ -1,5 +1,6 @@
#include <msgba/packet.h>
#include <msgba/packet/hello.h>
#include <msgba/core_controller.h>
void
msPacketHelloDestroy(struct msPacketHello **hello) {
if ((*hello)->rom) {
@ -23,7 +24,7 @@ msPacketHelloHandle(const struct msPacket *packet, struct msPacketHello *hello,
goto return_ms_packet_hello_handle;
}
printf("Loading game and save for client_fd %d\n", data->clientFd);
data->coreController = msCoreControllerLoadGame(hello->rom, hello->size_rom, hello->savestate, hello->size_savestate);
data->coreController = msCoreControllerLoadGame(hello->rom, hello->size_rom, hello->savestate, hello->size_savestate, data);
msCoreControllerThreadStart(data->coreController);
result = true;
return_ms_packet_hello_handle: