Adding 30fps always.
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@ -69,7 +69,7 @@ msThreadCallbackSetFrame(struct mCoreThread *threadContext) {
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height = 144;
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height = 144;
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}
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}
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if (data->numberFrame++ % 10 != 0) {
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if (data->numberFrame++ % 2 != 0) {
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return;
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return;
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}
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}
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