Adding fpsTarget.
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@ -39,6 +39,8 @@ msCoreControllerLoadGame (const unsigned char *rom, size_t rom_len,
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unsigned int height;
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mCoreInitConfig(core, NULL);
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mCoreConfigSetIntValue(&core->config, "logLevel", mLOG_FATAL);
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mCoreConfigSetFloatValue(&core->config, "fpsTarget", 0.1f);
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mCoreConfigSetIntValue(&core->config, "videoSync", 1);
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core->desiredVideoDimensions(core, &width, &height);
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color_t *outputBuffer = malloc((sizeof *outputBuffer) * width * height);
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@ -39,6 +39,9 @@ return_ms_packet_write:
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bool
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msPacketSend(const struct msPacket *const packet, struct msClientConnectionData *const data) {
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if (!data->mutexSendPacket) {
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return false;
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}
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pthread_mutex_lock(data->mutexSendPacket);
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int fd = data->clientFd;
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size_t id = packet->id;
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