#include #include #include #include #ifdef M_CORE_GBA #include #endif #ifdef M_CORE_GB #include #endif #include #include #include struct msMultiplayerController * msMultiplayerControllerNew (void) { struct msMultiplayerController *multiplayer = malloc (sizeof *multiplayer); pthread_mutex_init(&(multiplayer->lock), NULL); multiplayer->players = NULL; return multiplayer; }