32 lines
848 B
C
32 lines
848 B
C
#ifndef MS_CORE_CONTROLLER
|
|
#define MS_CORE_CONTROLLER
|
|
#include <unistd.h>
|
|
|
|
#include <mgba/core/core.h>
|
|
#include <mgba/core/thread.h>
|
|
|
|
#include <msgba/client_connection_data.h>
|
|
|
|
struct msMultiplayerController;
|
|
|
|
struct msCoreController {
|
|
struct msMultiplayerController *multiplayer;
|
|
struct mCoreThread threadContext;
|
|
color_t *outputBuffer;
|
|
unsigned int stride;
|
|
};
|
|
|
|
struct msCoreController *
|
|
msCoreControllerLoadGame (const unsigned char *rom, size_t rom_len,
|
|
const unsigned char *state, size_t state_len,
|
|
struct msClientConnectionData *const data);
|
|
|
|
void
|
|
msCoreControllerDestroy(struct msCoreController **controller_ptr);
|
|
|
|
struct msCoreController *
|
|
msCoreControllerNew (struct mCore *core, struct msClientConnectionData *const data);
|
|
void
|
|
msCoreControllerThreadStart (struct msCoreController *const core_controller);
|
|
#endif
|