77 lines
2.3 KiB
CMake
77 lines
2.3 KiB
CMake
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# ##############################################################################
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# cmake/nuttx_add_luamod.cmake
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#
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# Licensed to the Apache Software Foundation (ASF) under one or more contributor
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# license agreements. See the NOTICE file distributed with this work for
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# additional information regarding copyright ownership. The ASF licenses this
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# file to you under the Apache License, Version 2.0 (the "License"); you may not
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# use this file except in compliance with the License. You may obtain a copy of
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# the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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# License for the specific language governing permissions and limitations under
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# the License.
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#
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# ##############################################################################
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set(LUAMOD_DIR ${CMAKE_BINARY_DIR}/luamod)
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if(NOT EXISTS {LUAMOD_DIR})
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file(MAKE_DIRECTORY ${LUAMOD_DIR})
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endif()
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include(nuttx_parse_function_args)
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# ~~~
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# nuttx_add_luamod
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#
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# Description:
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# Register custom Lua MOD to Lua interpreter
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#
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# Example:
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# nuttx_add_luamod(
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# MODS
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# ${custom_mods}
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#
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# ~~~
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function(nuttx_add_luamod)
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# parse arguments into variables
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nuttx_parse_function_args(
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FUNC
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nuttx_add_luamod
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MULTI_VALUE
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MODS
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REQUIRED
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MODS
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ARGN
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${ARGN})
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set(LUAMOD_LIST ${LUAMOD_DIR}/luamod_list.h)
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set(LUAMOD_PROTO ${LUAMOD_DIR}/luamod_proto.h)
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foreach(mod ${MODS})
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set(MOD_PDAT ${LUAMOD_DIR}/${mod}.pdat)
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set(MOD_BDAT ${LUAMOD_DIR}/${mod}.bdat)
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add_custom_command(
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OUTPUT ${MOD_PDAT} ${MOD_BDAT}
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COMMAND ${CMAKE_COMMAND} -E echo "{\"${mod}\", luaopen_${mod}}," >>
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${LUAMOD_LIST}
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COMMAND ${CMAKE_COMMAND} -E echo "int luaopen_${mod}(lua_State *L);" >>
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${LUAMOD_PROTO}
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COMMAND ${CMAKE_COMMAND} -E touch ${MOD_PDAT}
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COMMAND ${CMAKE_COMMAND} -E touch ${MOD_BDAT}
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WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
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VERBATIM
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COMMENT "Lua Mod:Gen and Updating lua mod => ${mod}")
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add_custom_target(lua_${mod} DEPENDS ${MOD_PDAT} ${MOD_BDAT})
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add_dependencies(apps_context lua_${mod})
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endforeach()
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endfunction()
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