nuttx-apps/include/graphics/twm4nx/ciconwin.hxx

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wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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/////////////////////////////////////////////////////////////////////////////
// apps/graphics/twm4nx/include/ciconwin.hxx
// Icon Windows
//
// Copyright (C) 2019 Gregory Nutt. All rights reserved.
// Author: Gregory Nutt <gnutt@nuttx.org>
//
// Largely an original work but derives from TWM 1.0.10 in many ways:
//
// Copyright 1989,1998 The Open Group
//
// Please refer to apps/twm4nx/COPYING for detailed copyright information.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the
// distribution.
// 3. Neither the name NuttX nor the names of its contributors may be
// used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef __APPS_INCLUDE_GRAPHICS_TWM4NX_CICONWIN_HXX
#define __APPS_INCLUDE_GRAPHICS_TWM4NX_CICONWIN_HXX
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include "graphics/nxwidgets/cnxwindow.hxx"
#include "graphics/twm4nx/ctwm4nxevent.hxx"
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
/////////////////////////////////////////////////////////////////////////////
// Implementation Classes
/////////////////////////////////////////////////////////////////////////////
namespace NXWidgets
{
struct SRlePaletteBitmap; // Forward reference
}
namespace Twm4Nx
{
class CTwm4Nx; // Forward reference
class CWindow; // Forward reference
/**
* The CIconWin represents on icon window
*/
class CIconWin : public CTwm4NxEvent
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
{
private:
FAR CTwm4Nx *m_twm4nx; /**< The Twm4Nx session */
FAR NXWidgets::CNxWindow *m_nxwin; /**< The cursor "raw" window */
// Dragging
struct nxgl_point_s m_dragPos; /**< Last mouse position */
struct nxgl_point_s m_dragOffset; /**< Offset from mouse to window origin */
struct nxgl_size_s m_dragCSize; /**< The grab cursor size */
bool m_drag; /**< Drag in-progress */
/**
* Handle the ICON_GRAB event. That corresponds to a left
* mouse click on the icon
*
* @param eventmsg. The received NxWidget event message.
* @return True if the message was properly handled. false is
* return on any failure.
*/
bool iconGrab(FAR struct SEventMsg *eventmsg);
/**
* Handle the ICON_DRAG event. That corresponds to a mouse
* movement when the icon is in a grabbed state.
*
* @param eventmsg. The received NxWidget event message.
* @return True if the message was properly handled. false is
* return on any failure.
*/
bool iconDrag(FAR struct SEventMsg *eventmsg);
/**
* Handle the ICON_UNGRAB event. The corresponds to a mouse
* left button release while in the grabbed
*
* @param eventmsg. The received NxWidget event message.
* @return True if the message was properly handled. false is
* return on any failure.
*/
bool iconUngrab(FAR struct SEventMsg *eventmsg);
/**
* Cleanup on failure or as part of the destructor
*/
void cleanup(void);
public:
/**
* CIconWin Constructor
*/
CIconWin(CTwm4Nx *twm4nx);
/**
* CIconWin Destructor
*/
~CIconWin(void);
/**
* Initialize the icon window
*
* @param parent The parent window
* @param sbitmap The Icon bitmap image
* @param pos The default position
*/
bool initialize(FAR CWindow *parent,
FAR const struct NXWidgets::SRlePaletteBitmap *sbitmap,
FAR const struct nxgl_point_s *pos);
/**
* Get the size of the icon window on the background
*
* @param size The location to return the size of the icon window
*/
inline bool getSize(FAR struct nxgl_size_s *size)
{
return m_nxwin->getSize(size);
}
/**
* Get the icon window position on the background
*
* @param size The location to return the position of the icon window
*/
inline bool getPosition(FAR struct nxgl_point_s *pos)
{
return m_nxwin->getPosition(pos);
}
/**
* Set the icon window position on the background
*
* @param size The new position of the icon window
*/
inline bool setPosition(FAR const struct nxgl_point_s *pos)
{
return m_nxwin->setPosition(pos);
}
/**
* Raise the icon window.
*/
inline void raise(void)
{
m_nxwin->raise();
}
/**
* Lower the icon window.
*/
inline void lower(void)
{
m_nxwin->lower();
}
/**
* Handle ICON WINDOW events.
*
* @param eventmsg. The received NxWidget ICON event message.
* @return True if the message was properly handled. false is
* return on any failure.
*/
bool event(FAR struct SEventMsg *eventmsg);
};
}
#endif // __APPS_INCLUDE_GRAPHICS_TWM4NX_CICONWIN_HXX