nuttx-apps/include/graphics/twm4nx/cwindowfactory.hxx

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wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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/////////////////////////////////////////////////////////////////////////////
// apps/include/graphics/twm4nx/cwindowfactory.hxx
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership. The
// ASF licenses this file to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
//
/////////////////////////////////////////////////////////////////////////////
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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// Largely an original work but derives from TWM 1.0.10 in many ways:
//
// Copyright 1989,1998 The Open Group
// Copyright 1988 by Evans & Sutherland Computer Corporation,
//
// Please refer to apps/twm4nx/COPYING for detailed copyright information.
// Although not listed as a copyright holder, thanks and recognition need
// to go to Tom LaStrange, the original author of TWM.
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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#ifndef __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOWFACTORY_HXX
#define __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOWFACTORY_HXX
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <cstdbool>
#include "graphics/twm4nx/cwindow.hxx"
#include "graphics/twm4nx/ctwm4nxevent.hxx"
#include "graphics/twm4nx/iapplication.hxx"
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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/////////////////////////////////////////////////////////////////////////////
// Implementation Classes
/////////////////////////////////////////////////////////////////////////////
namespace NXWidgets
{
struct SRlePaletteBitmap; // Forward reference
}
namespace Twm4Nx
{
class CWindow; // Forward reference
class CIconMgr; // Forward reference
struct SWindowEntry; // Forward reference
// For each window that is on the display, one of these structures
// is allocated and linked into a list. It is essentially just a
// container for a window.
struct SWindow
{
FAR struct SWindow *flink; /**< Forward link tonext window */
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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FAR struct SWindow *blink; /**< Backward link to previous window */
FAR struct SWindowEntry *wentry; /**< Icon manager list entry (for list removal) */
FAR CWindow *cwin; /**< Window object payload */
};
/**
* This class is a simple implement of the interface to the Main Menu that
* provides the Desktop Main Menu entry.
*/
class CDesktopItem : public IApplication
{
public:
/**
* Return the Main Menu item string. This overrides the method from
* IApplication
*
* @param name The name of the application.
*/
inline NXWidgets::CNxString getName(void)
{
return NXWidgets::CNxString("Desktop");
}
/**
* There is no sub-menu for this Main Menu item. This overrides
* the method from IApplication.
*
* @return This implementation will always return a null value.
*/
inline FAR CMenus *getSubMenu(void)
{
return (FAR CMenus *)0;
}
/**
* There is no custom event handler. We use the common event handler.
*
* @return. null is always returned in this implementation.
*/
inline FAR CTwm4NxEvent *getEventHandler(void)
{
return (FAR CTwm4NxEvent *)0;
}
/**
* Return the Twm4Nx event that will be generated when the Main Menu
* item is selected.
*
* @return. This function always returns EVENT_WINDOW_DESKTOP.
*/
inline uint16_t getEvent(void)
{
return EVENT_WINDOW_DESKTOP;
}
};
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
/**
* The CWindowFactory class creates new window instances and manages some
* things that are common to all windows.
*/
class CWindowFactory: public CTwm4NxEvent
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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{
private:
CTwm4Nx *m_twm4nx; /**< Cached Twm4Nx session */
struct nxgl_point_s m_winpos; /**< Position of next window created */
FAR struct SWindow *m_windowHead; /**< List of windows on the display */
CDesktopItem m_desktopItem; /**< For the "Desktop" Main Menu item */
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
/**
* Add a window container to the window list.
*
* @param win. The window container to be added to the list.
*/
void addWindowContainer(FAR struct SWindow *win);
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
/**
* Remove a window container from the window list.
*
* @param win. The window container to be removed from the list.
*/
void removeWindowContainer(FAR struct SWindow *win);
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
/**
* Find the window container that contains the specified window.
*
* @param cwin. The window whose container is needed.
* @return On success, the container of the specific window is returned;
* NULL is returned on failure.
*/
FAR struct SWindow *findWindow(FAR CWindow *cwin);
/**
* This is the function that responds to the EVENT_WINDOW_DESKTOP. It
* iconifies all windows so that the desktop is visible.
*
* @return True is returned if the operation was successful.
*/
bool showDesktop(void);
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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public:
/**
* CWindowFactory Constructor
*
* @param twm4nx. Twm4Nx session
*/
CWindowFactory(CTwm4Nx *twm4nx);
/**
* CWindowFactory Destructor
*/
~CWindowFactory(void);
/**
* Add Icon Manager menu items to the Main menu. This is really part
* of the instance initialization, but cannot be executed until the
* Main Menu logic is ready.
*
* @return True on success
*/
bool addMenuItems(void);
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
/**
* Create a new window and add it to the window list.
*
* The window is initialized with all application events disabled.
* The CWindows::configureEvents() method may be called as a second
* initialization step in order to enable application events.
*
* @param name The window name
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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* @param sbitmap The Icon bitmap
* @param iconMgr Pointer to icon manager instance
* @param flags Toolbar customizations see WFLAGS_NO_* definitions
* @return Reference to the allocated CWindow instance
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
*/
FAR CWindow *
createWindow(FAR NXWidgets::CNxString &name,
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
FAR const struct NXWidgets::SRlePaletteBitmap *sbitmap,
FAR CIconMgr *iconMgr, uint8_t flags);
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
/**
* Handle the EVENT_WINDOW_DELETE event. The logic sequence is as
* follows:
*
* 1. The TERMINATE button in pressed in the Window Toolbar and
* CWindow::handleActionEvent() catches the button event on the
* event listener thread and generates the EVENT_WINDOW_TERMINATE
* 2. CWindows::event receives the widget event, EVENT_WINDOW_TERMINATE,
* on the Twm4NX manin threadand requests to halt the NX Server
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
* messages queues.
* 3. when server responds, the CwindowsEvent::handleBlockedEvent
* generates the EVENT_WINDOW_DELETE which is caught by
* CWindows::event() and which, in turn calls this function.
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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*
* @param cwin The CWindow instance. This will be deleted and its
* associated container will be freed.
*/
void destroyWindow(FAR CWindow *cwin);
/**
* Pick a position for a new Icon on the desktop. Tries to avoid
* collisions with other Icons and reserved areas on the background
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
*
* @param cwin The window being iconified.
* @param defPos The default position to use if there is no free
* region on the desktop.
* @param iconPos The selected Icon position. Might be the same as
* the default position.
* @return True is returned on success
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
*/
bool placeIcon(FAR CWindow *cwin,
FAR const struct nxgl_point_s &defPos,
FAR struct nxgl_point_s &iconPos);
/**
* Redraw icons. The icons are drawn on the background window. When
* the background window receives a redraw request, it will call this
* method in order to redraw any effected icons drawn in the
* background.
*
* @param nxRect The region in the background to be redrawn
*/
void redrawIcons(FAR const nxgl_rect_s *nxRect);
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
/**
* Check if the icon within iconBounds collides with any other icon on
* the desktop.
*
* @param cwin The window containing the Icon of interest
* @param iconBounds The candidate Icon bounding box
* @param collision The bounding box of the icon that the candidate
* collides with
* @return Returns true if there is a collision
*/
bool checkCollision(FAR CWindow *cwin,
FAR const struct nxgl_rect_s &iconBounds,
FAR struct nxgl_rect_s &collision);
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
2019-04-26 00:54:17 +02:00
/**
* Handle WINDOW events.
*
* @param msg. The received NxWidget WINDOW event message.
* @return True if the message was properly handled. false is
* return on any failure.
*/
bool event(FAR struct SEventMsg *msg);
};
}
#endif // __APPS_INCLUDE_GRAPHICS_TWM4NX_CWINDOWFACTORY_HXX