nuttx-apps/include/system/nxplayer.h

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/****************************************************************************
* apps/include/system/nxplayer.h
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
#ifndef __APPS_INCLUDE_SYSTEM_NXPLAYER_H
#define __APPS_INCLUDE_SYSTEM_NXPLAYER_H
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <mqueue.h>
#include <pthread.h>
#include <semaphore.h>
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
/****************************************************************************
* Public Type Declarations
****************************************************************************/
/* This structure describes the internal state of the NxPlayer */
struct nxplayer_s
{
int state; /* Current player state */
int dev_fd; /* File descriptor of active device */
mqd_t mq; /* Message queue for the playthread */
char mqname[16]; /* Name of our message queue */
pthread_t play_id; /* Thread ID of the playthread */
int crefs; /* Number of references to the player */
sem_t sem; /* Thread sync semaphore */
int fd; /* File descriptor of open file */
#ifdef CONFIG_NXPLAYER_INCLUDE_PREFERRED_DEVICE
char prefdevice[CONFIG_NAME_MAX]; /* Preferred audio device */
int prefformat; /* Formats supported by preferred device */
int preftype; /* Types supported by preferred device */
#endif
#ifdef CONFIG_NXPLAYER_INCLUDE_MEDIADIR
char mediadir[CONFIG_NAME_MAX]; /* Root media directory where media is located */
#endif
#ifdef CONFIG_AUDIO_MULTI_SESSION
FAR void *session; /* Session assignment from device */
#endif
#ifndef CONFIG_AUDIO_EXCLUDE_VOLUME
uint16_t volume; /* Volume as a whole percentage (0-100) */
#ifndef CONFIG_AUDIO_EXCLUDE_BALANCE
uint16_t balance; /* Balance as a whole % (0=left off, 100=right off) */
#endif
#endif
#ifndef CONFIG_AUDIO_EXCLUDE_TONE
uint16_t treble; /* Treble as a whole % */
uint16_t bass; /* Bass as a whole % */
#endif
};
typedef int (*nxplayer_func)(FAR struct nxplayer_s *pplayer, char *pargs);
/****************************************************************************
* Public Data
****************************************************************************/
#ifdef __cplusplus
#define EXTERN extern "C"
extern "C"
{
#else
#define EXTERN extern
#endif
/****************************************************************************
* Public Function Prototypes
****************************************************************************/
/****************************************************************************
* Name: nxplayer_create
*
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* Allocates and Initializes a NxPlayer context that is passed to all
* nxplayer routines. The player MUST be destroyed using the
* nxplayer_destroy() routine since the context is reference counted.
* The context can be used in a mode where the caller creates the
* context, starts a file playing, and then forgets about the context
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* and it will self free. This is because the nxplayer_playfile
* will also create a reference to the context, so the client calling
* nxplayer_destroy() won't actually de-allocate anything. The freeing
* will occur after the playthread has completed.
*
* Alternately, the caller can create the object and hold on to it, then
* the context will persist until the original creator destroys it.
*
* Input Parameters: None
*
* Returned Value:
* Pointer to created NxPlayer context or NULL if error.
*
****************************************************************************/
FAR struct nxplayer_s *nxplayer_create(void);
/****************************************************************************
* Name: nxplayer_release
*
* Reduces the reference count to the player and if it reaches zero,
* frees all memory used by the context.
*
* Input Parameters:
* pplayer Pointer to the NxPlayer context
*
* Returned Value:
* None
*
****************************************************************************/
void nxplayer_release(FAR struct nxplayer_s *pplayer);
/****************************************************************************
* Name: nxplayer_reference
*
* Increments the reference count to the player.
*
* Input Parameters:
* pplayer Pointer to the NxPlayer context
*
* Returned Value:
* None
*
****************************************************************************/
void nxplayer_reference(FAR struct nxplayer_s *pplayer);
/****************************************************************************
* Name: nxplayer_setdevice
*
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* Sets the preferred Audio device to use with the instance of the
* nxplayer. Without a preferred device set, the nxplayer will search
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* the audio subsystem to find a suitable device depending on the
* type of audio operation requested (i.e. an MP3 decoder device when
* playing an MP3 file, a WAV decoder device for a WAV file, etc.).
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* device - Pointer to pathname of the preferred device
*
* Returned Value:
* OK if context initialized successfully, error code otherwise.
*
****************************************************************************/
int nxplayer_setdevice(FAR struct nxplayer_s *pplayer,
FAR const char *device);
/****************************************************************************
* Name: nxplayer_playfile
*
* Plays the specified media file (from the filesystem) using the
* Audio system. If a preferred device has been set, that device
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* will be used for the playback, otherwise the first suitable device
* found in the /dev/audio directory will be used.
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*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* filename - Pointer to pathname of the file to play
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* filefmt - Format of audio in filename if known, AUDIO_FMT_UNDEF
* to let nxplayer_playfile() determine automatically.
* subfmt - Sub-Format of audio in filename if known, AUDIO_FMT_UNDEF
* to let nxplayer_playfile() determine automatically.
*
* Returned Value:
* OK if file found, device found, and playback started.
*
****************************************************************************/
int nxplayer_playfile(FAR struct nxplayer_s *pplayer,
FAR const char *filename, int filefmt, int subfmt);
/****************************************************************************
* Name: nxplayer_playraw
*
* Plays the specified media file (from the filesystem) using the
* Audio system. If a preferred device has been set, that device
* will be used for the playback, otherwise the first suitable device
* found in the /dev/audio directory will be used.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* filename - Pointer to pathname of the file to play
* nchannels channel num
* bpsampe bit width
* samprate sample rate
* chmap channel map
*
* Returned Value:
* OK if file found, device found, and playback started.
*
****************************************************************************/
int nxplayer_playraw(FAR struct nxplayer_s *pplayer,
FAR const char *filename, uint8_t nchannels,
uint8_t bpsamp, uint32_t samprate, uint8_t chmap);
/****************************************************************************
* Name: nxplayer_stop
*
* Stops current playback.
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*
* Input Parameters:
* pplayer - Pointer to the context to initialize
*
* Returned Value:
* OK if file found, device found, and playback started.
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_STOP
int nxplayer_stop(FAR struct nxplayer_s *pplayer);
#endif
/****************************************************************************
* Name: nxplayer_pause
*
* Pauses current playback.
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*
* Input Parameters:
* pplayer - Pointer to the context to initialize
*
* Returned Value:
* OK if file found, device found, and playback started.
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_PAUSE_RESUME
int nxplayer_pause(FAR struct nxplayer_s *pplayer);
#endif
/****************************************************************************
* Name: nxplayer_resume
*
* Resumes current playback.
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*
* Input Parameters:
* pplayer - Pointer to the context to initialize
*
* Returned Value:
* OK if file found, device found, and playback started.
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_PAUSE_RESUME
int nxplayer_resume(FAR struct nxplayer_s *pplayer);
#endif
/****************************************************************************
* Name: nxplayer_fforward
*
* Selects to fast forward in the audio data stream. The fast forward
* operation can be cancelled by simply selected no sub-sampling with
* the AUDIO_SUBSAMPLE_NONE argument returning to normal 1x forward play.
*
* The preferred way to cancel a fast forward operation is via
* nxplayer_cancel_motion() that provides the option to also return to
* paused, non-playing state.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* subsample - Identifies the fast forward rate (in terms of sub-sampling,
* but does not explicitly require sub-sampling). See
* AUDIO_SUBSAMPLE_* definitions.
*
* Returned Value:
* OK if fast forward operation successful.
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_FFORWARD
int nxplayer_fforward(FAR struct nxplayer_s *pplayer, uint8_t subsample);
#endif
/****************************************************************************
* Name: nxplayer_rewind
*
* Selects to rewind in the audio data stream. The rewind operation must
* be cancelled with nxplayer_cancel_motion. This function may be called
* multiple times to change rewind rate.
*
* NOTE that cancellation of the rewind operation differs from
* cancellation of the fast forward operation because we must both restore
* the sub-sampling rate to 1x and also return to forward play.
* AUDIO_SUBSAMPLE_NONE is not a valid argument to this function.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* subsample - Identifies the rewind rate (in terms of sub-sampling, but
* does not explicitly require sub-sampling). See
* AUDIO_SUBSAMPLE_* definitions.
*
* Returned Value:
* OK if rewind operation successfully initiated.
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_REWIND
int nxplayer_rewind(FAR struct nxplayer_s *pplayer, uint8_t subsample);
#endif
/****************************************************************************
* Name: nxplayer_cancel_motion
*
* Cancel a rewind or fast forward operation and return to either the
* paused state or to the normal, forward play state.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* paused - True: return to the paused state, False: return to the 1X
* forward play state.
*
* Returned Value:
* OK if rewind operation successfully cancelled.
*
****************************************************************************/
#if !defined(CONFIG_AUDIO_EXCLUDE_FFORWARD) || !defined(CONFIG_AUDIO_EXCLUDE_REWIND)
int nxplayer_cancel_motion(FAR struct nxplayer_s *pplayer, bool paused);
#endif
/****************************************************************************
* Name: nxplayer_setvolume
*
* Sets the playback volume. The volume is represented in 1/10th of a
* percent increments, so the range is 0-1000. A value of 10 would mean
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* 1%.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* volume - Volume level to set in 1/10th percent increments
*
* Returned Value:
* OK if file found, device found, and playback started.
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_VOLUME
int nxplayer_setvolume(FAR struct nxplayer_s *pplayer, uint16_t volume);
#endif
/****************************************************************************
* Name: nxplayer_setbalance
*
* Sets the playback balance. The balance is represented in 1/10th of a
* percent increments, so the range is 0-1000. A value of 10 would mean
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* 1%.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* balance - Balance level to set in 1/10th percent increments
*
* Returned Value:
* OK if file found, device found, and playback started.
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_VOLUME
#ifndef CONFIG_AUDIO_EXCLUDE_BALANCE
int nxplayer_setbalance(FAR struct nxplayer_s *pplayer, uint16_t balance);
#endif
#endif
/****************************************************************************
* Name: nxplayer_setmediadir
*
* Sets the root media directory for non-path qualified file searches.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* mediadir - Pointer to pathname of the media directory
*
* Returned Value:
* None
*
****************************************************************************/
void nxplayer_setmediadir(FAR struct nxplayer_s *pplayer,
FAR const char *mediadir);
/****************************************************************************
* Name: nxplayer_setequalization
*
* Sets the level on each band of an equalizer. Each band setting is
* represented in one percent increments, so the range is 0-100.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* equalization - Pointer to array of equalizer settings of size
* CONFIG_AUDIO_EQUALIZER_NBANDS bytes. Each byte
* represents the setting for one band in the range of
* 0-100.
*
* Returned Value:
* OK if equalization was set correctly.
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_EQUALIZER
int nxplayer_setequalization(FAR struct nxplayer_s *pplayer,
FAR uint8_t *equalization);
#endif
/****************************************************************************
* Name: nxplayer_setbass
*
* Sets the playback bass level. The bass is represented in one percent
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* increments, so the range is 0-100.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* bass - Bass level to set in one percent increments
*
* Returned Value:
* OK if the bass level was set successfully
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_TONE
int nxplayer_setbass(FAR struct nxplayer_s *pplayer, uint8_t bass);
#endif
/****************************************************************************
* Name: nxplayer_settreble
*
* Sets the playback treble level. The bass is represented in one percent
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* increments, so the range is 0-100.
*
* Input Parameters:
* pplayer - Pointer to the context to initialize
* treble - Treble level to set in one percent increments
*
* Returned Value:
* OK if the treble level was set successfully
*
****************************************************************************/
#ifndef CONFIG_AUDIO_EXCLUDE_TONE
int nxplayer_settreble(FAR struct nxplayer_s *pplayer, uint8_t treble);
#endif
/****************************************************************************
* Name: nxplayer_systemreset
*
* Performs an audio system reset, including a hardware reset on all
* registered audio devices.
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*
* Input Parameters:
* pplayer - Pointer to the context to initialize
*
* Returned Value:
* OK if file found, device found, and playback started.
*
****************************************************************************/
#ifdef CONFIG_NXPLAYER_INCLUDE_SYSTEM_RESET
int nxplayer_systemreset(FAR struct nxplayer_s *pplayer);
#endif
#undef EXTERN
#ifdef __cplusplus
}
#endif
#endif /* __APPS_INCLUDE_SYSTEM_NXPLAYER_H */