259 lines
7.8 KiB
C
259 lines
7.8 KiB
C
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/****************************************************************************
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* apps/graphics/traveler/tools/libwld/wld_loadbitmapfile.c
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* This file contains the logic which loads texture bitmaps
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*
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* Copyright (C) 2016 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/*************************************************************************
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* Included files
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*************************************************************************/
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#include <stdio.h>
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#include "trv_types.h"
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#include "wld_mem.h"
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#include "wld_world.h"
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#include "wld_bitmaps.h"
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#if (MSWINDOWS)
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#include "wld_pcx.h"
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#endif
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#include "wld_utils.h"
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/*************************************************************************
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* Private Functions
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*************************************************************************/
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/*************************************************************************
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* Name: wld_LoadBitmaps
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* Description:
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* This function loads the world data from the input file
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************************************************************************/
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static uint8_t wld_LoadBitmaps(FILE *fp)
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{
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#if MSWINDOWS
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volatile pcxPicture workPCX;
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RGBColor *palette;
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#endif
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uint16_t bMapIndex;
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uint8_t result = BMAP_SUCCESS;
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uint8_t graphicsFileName[FILE_NAME_SIZE];
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/* Discard any bitmaps that we may currently have buffered */
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wld_DiscardBitmaps();
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/* Get the number of bitmaps in the bitmap file */
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numBitmaps = wld_ReadDecimal(fp);
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if (numBitmaps >= MAX_BITMAPS)
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return BMAP_TOO_MANY;
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/* Read the colors used to rend the sky and ground */
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skyColor = wld_ReadDecimal(fp);
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groundColor = wld_ReadDecimal(fp);
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#if MSWINDOWS
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/* Load the textures -- Note that the first texture will be used
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* to define the worldPalette
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*/
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palette = worldPalette;
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#endif
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/* Load each bitmap file */
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for (bMapIndex = 0;
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((bMapIndex < numBitmaps) && (result == BMAP_SUCCESS));
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bMapIndex++)
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{
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/* Load the even bitmap */
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/* Get the name of the file which contains the even bitmap */
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if (!wld_ReadFileName(fp, graphicsFileName))
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return BMAP_BML_READ_ERROR;
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#if MSWINDOWS
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/* Setup to load the PCX bitmap from the file for the event bitmap */
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result = wld_PCXInit(&workPCX, BITMAP_HEIGHT, BITMAP_WIDTH,
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palette, NULL);
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if (result) return result;
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/* Put the bitmap buffer into the evenBitmap list */
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evenBitmaps[bMapIndex].w = BITMAP_WIDTH;
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evenBitmaps[bMapIndex].h = BITMAP_HEIGHT;
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evenBitmaps[bMapIndex].log2h = BITMAP_LOG2H;
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evenBitmaps[bMapIndex].bm = workPCX.buffer;
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/* Load the PCX bitmap from the file for the event bitmap */
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result = wld_LoadPCX(graphicsFileName, &workPCX);
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if (result) return result;
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/* Don't bother to load the palette on the rest of the textures --
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* we will assume the same palette for all textures.
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*/
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palette = NULL;
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#else
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evenBitmaps[bMapIndex] = wld_ReadTextureFile(graphicsFileName);
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if (!evenBitmaps[bMapIndex]) return BMAP_BML_READ_ERROR;
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#endif
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/* Load the odd bitmap */
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/* Get the name of the file which contains the odd bitmap */
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if (!wld_ReadFileName(fp, graphicsFileName))
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return BMAP_BML_READ_ERROR;
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#ifndef WEDIT
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#if MSWINDOWS
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/* Setup to load the PCX bitmap from the file for the odd bitmap */
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result = wld_PCXInit(&workPCX, BITMAP_HEIGHT, BITMAP_WIDTH,
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palette, NULL);
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if (result) return result;
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/* Put the bitmap buffer into the oddBitmap list */
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oddBitmaps[bMapIndex].w = BITMAP_WIDTH;
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oddBitmaps[bMapIndex].h = BITMAP_HEIGHT;
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oddBitmaps[bMapIndex].log2h = BITMAP_LOG2H;
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oddBitmaps[bMapIndex].bm = workPCX.buffer;
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/* Load the PCX bitmap from the file for the odd bitmap */
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result = wld_LoadPCX(graphicsFileName, &workPCX);
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#else
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oddBitmaps[bMapIndex] = wld_ReadTextureFile(graphicsFileName);
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if (!oddBitmaps[bMapIndex]) return BMAP_BML_READ_ERROR;
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#endif
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#endif
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}
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return result;
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}
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/*************************************************************************
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* Name: wld_ReadFileName
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* Description:
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* Read a file name from the input stream
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************************************************************************/
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static boolean wld_ReadFileName(FILE *fp, char *fileName)
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{
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int16_t numBytes;
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int ch;
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/* Skip over any leading spaces, new lines, or carriage returns (for
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* MSDOS compatibility)
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*/
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do
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{
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ch = getc(fp);
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if (ch == EOF) return FALSE;
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}
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while ((ch == ' ') || (ch == '\n') || (ch == '\r'));
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/* Get the file name from the file */
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numBytes = 0;
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for (;;)
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{
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/* Everything up to the next newline or space must be the filename */
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if ((ch != '\n') && (ch != ' ') && (ch != '\r'))
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{
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/* Make sure that the file name is not too large */
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if (numBytes >= FILE_NAME_SIZE) return FALSE;
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/* Add the new character to the file name */
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fileName[numBytes] = (char)ch;
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numBytes++;
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}
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else
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{
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/* End of the file name -- Don't forget the ASCIIZ terminator */
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fileName[numBytes] = '\0';
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break;
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}
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/* Get the character for the next time through the loop. Every file
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* name should be terminated with a space or a new line. EOF is
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* unexpected in this context.
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*/
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ch = getc(fp);
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if (ch == EOF) return FALSE;
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}
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return TRUE;
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}
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/*************************************************************************
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* Public Functions
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*************************************************************************/
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/*************************************************************************
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* Name: wld_LoadBitmapFile
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* Description:
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* This function opens the input file and loads the world data from it
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************************************************************************/
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uint8_t wld_LoadBitmapFile(char *bmlFile)
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{
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FILE *fp;
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uint8_t result;
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/* Open the file which contains the names of all of the bitmap files */
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fp = fopen(bmlFile, "r");
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if (!fp) return BMAP_BML_OPEN_ERROR;
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/* Load all of the bitmaps */
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result = wld_LoadBitmaps(fp);
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if (result) wld_DiscardBitmaps();
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/* We are all done with the file, so close it */
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fclose(fp);
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return result;
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}
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