nuttx-apps/include/graphics/nxglyphs.hxx

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/****************************************************************************
* apps/include/graphics/nxwidgets/nxglyphs.hxx
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*
* Copyright (C) 2012, 2019 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#ifndef __APPS_INCLUDE_GRAPHICS_NXGLYPHS_HXX
#define __APPS_INCLUDE_GRAPHICS_NXGLYPHS_HXX
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/****************************************************************************
* Included Files
****************************************************************************/
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#include <nuttx/config.h>
#include <stdint.h>
#include <stdbool.h>
#include <nuttx/nx/nxglib.h>
#include "graphics/nxwidgets/nxconfig.hxx"
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/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
/* Default background color */
#ifndef CONFIG_NXGLYPHS_BACKGROUNDCOLOR
# define CONFIG_NXGLYPHS_BACKGROUNDCOLOR MKRGB(148,189,215)
#endif
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/****************************************************************************
* Bitmap Glyph References
****************************************************************************/
#if defined(__cplusplus)
namespace NXWidgets
{
struct SBitmap;
// Bitmaps used by NxWidgets
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// Global RLE Paletted Bitmaps
extern const struct SRlePaletteBitmap g_nuttxBitmap160x160;
extern const struct SRlePaletteBitmap g_nuttxBitmap320x320;
// Global Simple Bitmaps
extern const struct SBitmap g_screenDepthUp;
extern const struct SBitmap g_screenDepthDown;
extern const struct SBitmap g_windowClose;
extern const struct SBitmap g_windowDepthUp;
extern const struct SBitmap g_windowDepthDown;
extern const struct SBitmap g_radioButtonOn;
extern const struct SBitmap g_radioButtonOff;
extern const struct SBitmap g_radioButtonMu;
extern const struct SBitmap g_checkBoxOff;
extern const struct SBitmap g_checkBoxOn;
extern const struct SBitmap g_checkBoxMu;
extern const struct SBitmap g_screenFlipUp;
extern const struct SBitmap g_screenFlipDown;
extern const struct SBitmap g_arrowUp;
extern const struct SBitmap g_arrowDown;
extern const struct SBitmap g_arrowLeft;
extern const struct SBitmap g_arrowRight;
extern const struct SBitmap g_cycle;
extern const struct SBitmap g_backspace;
extern const struct SBitmap g_return;
extern const struct SBitmap g_shift;
extern const struct SBitmap g_capslock;
extern const struct SBitmap g_control;
// Bitmaps used by NxWM, Twm4Nx, and SLcd
// Global RLE Paletted Bitmaps
extern const struct SRlePaletteBitmap g_calculatorBitmap;
extern const struct SRlePaletteBitmap g_calibrationBitmap;
extern const struct SRlePaletteBitmap g_cmdBitmap;
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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extern const struct SRlePaletteBitmap g_menuBitmap;
extern const struct SRlePaletteBitmap g_menu2Bitmap;
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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extern const struct SRlePaletteBitmap g_resizeBitmap;
extern const struct SRlePaletteBitmap g_resize2Bitmap;
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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extern const struct SRlePaletteBitmap g_nxiconBitmap;
extern const struct SRlePaletteBitmap g_lcdClockBitmap;
// Used by NxWM media player
extern const struct SRlePaletteBitmap g_mediaplayerBitmap;
extern const struct SRlePaletteBitmap g_mplayerFwdBitmap;
extern const struct SRlePaletteBitmap g_mplayerPlayBitmap;
extern const struct SRlePaletteBitmap g_mplayerPauseBitmap;
extern const struct SRlePaletteBitmap g_mplayerRewBitmap;
extern const struct SRlePaletteBitmap g_mplayerVolBitmap;
extern const struct SRlePaletteBitmap g_minimizeBitmap;
extern const struct SRlePaletteBitmap g_minimize2Bitmap;
extern const struct SRlePaletteBitmap g_playBitmap;
extern const struct SRlePaletteBitmap g_stopBitmap;
extern const struct SRlePaletteBitmap g_stop2Bitmap;
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}
#endif // __cplusplus
#endif // __APPS_INCLUDE_GRAPHICS_NXGLYPHS_HXX