nuttx-apps/graphics/traveler/tools/libwld/wld_lum2pixel.c

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/****************************************************************************
* apps/graphics/traveler/tools/libwld/wld_loadpaltable.c
* This file contains the logic that creates the range palette table that is
* used to modify the palette with range to hit
*
* Copyright (C) 2016 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/*************************************************************************
* Included files
*************************************************************************/
#include "trv_types.h"
#include "wld_bitmaps.h"
#include "wld_color.h"
/****************************************************************************
* Name: wld_lum2formtype
*
* Description:
* Convert an ordered RGB-Luminance value a color form (index into
* XXXForm arrays).
*
****************************************************************************/
#if RGB_CUBE_SIZE < MIN_LUM_LEVELS
static uint8_t wld_lum2formtype(color_form_t * lum)
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{
float factor1;
float factor2;
float factor3;
float error;
float lse;
uint8_t formno;
int i;
/* Initialize for the search */
factor1 = g_wld_colorform[0].max - lum->max;
factor2 = g_wld_colorform[0].mid - lum->mid;
factor3 = g_wld_colorform[0].min - lum->min;
lse = factor1 * factor1 + factor2 * factor2 + factor3 * factor3;
formno = 0;
/* Now, search the rest of the table, keeping the form with least squared
* error value
*/
for (i = 1; i < NCOLOR_FORMS; i++)
{
factor1 = g_wld_colorform[i].max - lum->max;
factor2 = g_wld_colorform[i].mid - lum->mid;
factor3 = g_wld_colorform[i].min - lum->min;
error = factor1 * factor1 + factor2 * factor2 + factor3 * factor3;
if (error < lse)
{
lse = error;
formno = i;
}
}
return formno;
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}
#endif
/****************************************************************************
* Name: wld_lum2colorform
*
* Description:
* Convert an RGB-Luminance value into a color form code (index into
* g_unit_vector array).
*
****************************************************************************/
#if RGB_CUBE_SIZE < MIN_LUM_LEVELS
static enum unit_vector_index_e wld_lum2colorform(color_lum_t * lum)
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{
color_form_t orderedLum;
enum unit_vector_index_e uvndx;
/* Get an ordered representation of the luminance value */
if (lum->red >= lum->green)
{
if (lum->red >= lum->blue)
{
/* RED >= GREEN && RED >= BLUE */
if (lum->green >= lum->blue)
{
/* RED >= GREEN >= BLUE */
orderedLum.max = lum->red;
orderedLum.mid = lum->green;
orderedLum.min = lum->blue;
uvndx = g_wld_rgbform_map[wld_lum2formtype(&orderedLum)];
}
else
{
/* RED >= BLUE > GREEN */
orderedLum.max = lum->red;
orderedLum.mid = lum->blue;
orderedLum.min = lum->green;
uvndx = g_wld_rbgform_map[wld_lum2formtype(&orderedLum)];
}
}
else
{
/* BLUE > RED >= GREEN */
orderedLum.max = lum->blue;
orderedLum.mid = lum->red;
orderedLum.min = lum->green;
uvndx = g_wld_brgform_map[wld_lum2formtype(&orderedLum)];
}
}
else
{
/* lum->red < lum->green) */
if (lum->green >= lum->blue)
{
/* GREEN > RED && GREEN >= BLUE */
if (lum->red >= lum->blue)
{
/* GREEN > RED >= BLUE */
orderedLum.max = lum->green;
orderedLum.mid = lum->red;
orderedLum.min = lum->blue;
uvndx = g_wld_grbform_map[wld_lum2formtype(&orderedLum)];
}
else
{
/* GREEN >= BLUE > RED */
orderedLum.max = lum->green;
orderedLum.mid = lum->blue;
orderedLum.min = lum->red;
uvndx = g_wld_gbrform_map[wld_lum2formtype(&orderedLum)];
}
}
else
{
/* BLUE > GREEN > RED */
orderedLum.max = lum->blue;
orderedLum.mid = lum->green;
orderedLum.min = lum->red;
uvndx = g_wld_bgrform_map[wld_lum2formtype(&orderedLum)];
}
}
return uvndx;
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}
#endif
/****************************************************************************
* Name: wld_color_lum2pixel
* Description: Convert an RGB-Luminance value into a pixel
****************************************************************************/
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trv_pixel_t wld_color_lum2pixel(color_lum_t * lum)
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{
#if RGB_CUBE_SIZE < MIN_LUM_LEVELS
enum unit_vector_index_e uvndx;
uint8_t lumndx;
/* Get the g_unit_vector array index associated with this lum */
uvndx = wld_lum2colorform(lum);
/* Get the luminance number associated with this lum at this index Make sure
* that the requested luminance does not exceed the maximum allowed for this
* unit vector.
*/
if (lum->luminance >= g_unit_vector[uvndx].luminance)
{
lumndx = (NLUMINANCES - 1);
}
else
{
lumndx = (uint8_t) ((float)NLUMINANCES
* lum->luminance / g_unit_vector[uvndx].luminance);
if (lumndx > 0)
{
lumndx--;
}
}
/* Now get the pixel value from the unit vector index and the luminance
* number. We will probably have to expand this later from the 8-bit index
* to a wider representation.
*/
return WLD_UVLUM2NDX(uvndx, lumndx);
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#else
color_rgb_t rgb;
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/* Convert the luminance value to its RGB components */
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rgb.red = lum->red * lum->luminance;
rgb.green = lum->green * lum->luminance;
rgb.blue = lum->blue * lum->luminance;
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return wld_rgb2pixel(&rgb);
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#endif
}