nuttx-apps/graphics/traveler/tools/libwld/wld_rgb2pixel.c

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/****************************************************************************
* apps/graphics/traveler/tools/libwld/wld_rgb2pixel.c
*
* Copyright (C) 2016 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <math.h>
#include "wld_color.h"
/****************************************************************************
* Name: wld_rgb2pixel
* Description: Map a RGB triplet into the corresponding pixel. The
* value range of ech RGB value is assume to lie within 0 through
* TRV_PIXEL_MAX.
****************************************************************************/
trv_pixel_t wld_rgb2pixel(color_rgb_t * pixel)
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{
#if RGB_CUBE_SIZE < MIN_LUM_LEVELS
color_lum_t lum;
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/* Convert the RGB Value into a luminance value. Get the luminance associated
* with the RGB value.
*/
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lum.luminance = sqrt(pixel->red * pixel->red
+ pixel->green * pixel->green
+ pixel->blue * pixel->blue);
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/* Convert the RGB Component into unit vector + luminance */
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if (lum.luminance > 0.0)
{
lum.red = (float)pixel->red / lum.luminance;
lum.green = (float)pixel->green / lum.luminance;
lum.blue = (float)pixel->blue / lum.luminance;
}
else
{
lum.red = lum.green = lum.blue = g_unit_vector[GREY_NDX].red;
}
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return wld_lum2pixel(&lum);
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#else
trv_pixel_t ret;
int red;
int green;
int blue;
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red = MIN((pixel->red * RGB_CUBE_SIZE) / (TRV_PIXEL_MAX + 1),
RGB_CUBE_SIZE - 1);
green = MIN((pixel->green * RGB_CUBE_SIZE) / (TRV_PIXEL_MAX + 1),
RGB_CUBE_SIZE - 1);
blue = MIN((pixel->blue * RGB_CUBE_SIZE) / (TRV_PIXEL_MAX + 1),
RGB_CUBE_SIZE - 1);
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ret = (red * RGB_CUBE_SIZE + green) * RGB_CUBE_SIZE + blue;
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return ret;
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#endif
}