nuttx-apps/libnxwidgets/src/cstickybuttonarray.cxx

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/****************************************************************************
* NxWidgets/libnxwidgets/include/cstickybuttonarray.cxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
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#include <nuttx/config.h>
#include <stdint.h>
#include <stdbool.h>
#include <nuttx/nx/nxglib.h>
#include "cstickybuttonarray.hxx"
#include "cgraphicsport.hxx"
#include "cwidgetstyle.hxx"
/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
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/****************************************************************************
* CStickyButtonArray Method Implementations
****************************************************************************/
using namespace NXWidgets;
/**
* Constructor for an array of sticky buttons.
*
* @param pWidgetControl The widget control for the display.
* @param x The x coordinate of the button array, relative to its parent.
* @param y The y coordinate of the button array, relative to its parent.
* @param buttonColumns The number of buttons in one row of the button array
* @param buttonRows The number of buttons in one column of the button array
* @param buttonWidth The width of one button
* @param buttonHeight The height of one button
* @param style The style that the button should use. If this is not
* specified, the button will use the global default widget
* style.
*/
CStickyButtonArray::CStickyButtonArray(CWidgetControl *pWidgetControl,
nxgl_coord_t x, nxgl_coord_t y,
uint8_t buttonColumns, uint8_t buttonRows,
nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight,
CWidgetStyle *style)
: CButtonArray(pWidgetControl, x, y, buttonColumns, buttonRows, buttonWidth, buttonHeight, style)
{
// Initialize state
m_isStuckDown = false;
m_stickDown = false;
}
/**
* Check if any button in the array is stuck down and, if so,
* return the indices of the stuck down button.
*
* @param column The location to return the column index of the button
* of interest
* @param row The location to return the row index of the button of
* interest
* @return True if a button in the array is clicked
*/
bool CStickyButtonArray::isAnyButtonStuckDown(int &column, int &row) const
{
// Return the indices of the last stuck button
column = m_stickyColumn;
row = m_stickyRow;
// Return true if the button is currently stuck
return m_isStuckDown;
}
/**
* Check if this specific button in the array is stuck down
*
* @param column The column of the button to check.
* @param row The row of the button to check.
* @return True if this button is stuck down
*/
bool CStickyButtonArray::isThisButtonStuckDown(int column, int row) const
{
// Does this match the index of the last stuck button?
if (column == m_stickyColumn && row == m_stickyRow)
{
// Yes.. return true if it is still stuck
return m_isStuckDown;
}
else
{
// This button is definitely not stuck down
return false;
}
}
/**
* Force the button at this position into the stuck down state
*
* @param column The column containing the button to stick down
* @param row The rowtcontaining the button to stick down
* @return False(0) is returned if the indices are out of range.
*/
bool CStickyButtonArray::stickDown(int column, int row)
{
// Verify that the cursor position is within range
if ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows)
{
// First, unstick any currently stuck buttons
unstick();
// Then stick this button down
m_stickyColumn = column;
m_stickyRow = row;
m_isStuckDown = true;
// We only want to update the stuck down buttons
m_stickDown = true;
redraw();
m_stickDown = false;
return true;
}
return false;
}
/**
* Unstick all buttons.
*/
void CStickyButtonArray::unstick(void)
{
// Is any button stuck down?
if (m_isStuckDown)
{
// Yes.. unstick it and update the button display
m_isStuckDown = false;
// We only want to update the stuck down buttons
m_stickDown = true;
redraw();
m_stickDown = false;
}
}
/**
* Draw the area of this widget that falls within the clipping region.
* Called by the redraw() function to draw all visible regions.
*
* @param port The CGraphicsPort to draw to.
* @see redraw()
*/
void CStickyButtonArray::drawContents(CGraphicsPort *port)
{
// Are we just updating the stuck down button?
if (m_stickDown)
{
// There are two cases: (1) A sticky button was unstuck, or (2) a new
// button is stuck down. m_isStuckDown will distinguish these
//
// Draw the button using the clicked style if either (1) it is
// stuck down OR (2) it is currently clicked. Draw the button in
// the normal style if is is un-stuck and not clicked.
//
// NOTE: If usedClicked is false, the button may revert to either
// (1) the "normal" button state, or (2) the "highlighted" button
// stated. drawButton() will handle that.
bool useClicked = m_isStuckDown || isThisButtonClicked(m_stickyColumn, m_stickyRow);
drawButton(port, m_stickyColumn, m_stickyRow, useClicked);
}
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// Do we draw just one button (due to click or release)?
else if (m_redrawButton)
{
// Just one. Get the row/column indices from the last click
int column;
int row;
bool useClicked = isButtonClicked(column, row);
// If this is a press or release on the stuck down button, then don't
// redraw the button. Drawing of stuck down and unstuck buttons is
// controlled entirely by the m_stickDown case.
if (!isThisButtonStuckDown(column, row))
{
// Not a stuck down button. Re-draw that button
drawButton(port, column, row, useClicked);
}
}
// Do we just draw the hightlighted button?
else if (m_cursorChange)
{
// Do nothing if the highlighted button is also the stuck down button
// or the clicked button
if (!isThisButtonStuckDown(m_cursorColumn, m_cursorRow) &&
!isThisButtonClicked(m_cursorColumn, m_cursorRow))
{
drawButton(port, m_cursorColumn, m_cursorRow, false);
}
}
// Draw all buttons
else
{
// Visit each column
for (int column = 0; column < m_buttonColumns; column++)
{
// Visit each row
for (int row = 0; row < m_buttonRows; row++)
{
// Is the button clicked?
bool useClicked = isThisButtonClicked(column, row);
// If the button is not clicked but it is the stuck button,
// then draw it as clicked anyway.
if (!useClicked)
{
useClicked = isThisButtonStuckDown(column, row);
}
// Draw each button. If useClicked is false, then drawButton
// will do the right thing if the button is highlighted.
drawButton(port, column, row, useClicked);
}
}
}
}