nuttx-apps/graphics/traveler/tools/libwld/wld_bitmaps.c

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/****************************************************************************
* apps/graphics/traveler/tools/libwld/wld_bitmaps.c
* This file contains the global variables use by the texture bitmap logic
*
* Copyright (C) 2016 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/*************************************************************************
* Included files
*************************************************************************/
#include <stdio.h>
#include "trv_types.h"
#include "wld_bitmaps.h"
/*************************************************************************
* Public Data
*************************************************************************/
/* These point to the (allocated) bit map buffers for the even and odd
* bitmaps
*/
wld_bitmap_t *g_even_bitmaps[MAX_BITMAPS];
#ifndef WEDIT
wld_bitmap_t *g_odd_bitmaps[MAX_BITMAPS];
#endif
/* This is the palette to use for the selected world */
#if MSWINDOWS
color_rgb_t worldPalette[256];
#endif
/* This is the maximum value + 1 of a texture code. */
uint16_t g_nbitmaps;
/* These are the colors from the worldPalette which should used to rend
* the sky and ground
*/
uint8_t g_sky_color;
uint8_t g_ground_color;