nuttx-apps/graphics/nxglyphs/Makefile

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############################################################################
# apps/graphics/tiff/Makefile
#
# Licensed to the Apache Software Foundation (ASF) under one or more
# contributor license agreements. See the NOTICE file distributed with
# this work for additional information regarding copyright ownership. The
# ASF licenses this file to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance with the
# License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
# WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
# License for the specific language governing permissions and limitations
# under the License.
#
############################################################################
include $(APPDIR)/Make.defs
ifeq ($(CONFIG_NXWIDGETS),y)
# Glyphs used by NxWidgets
CXXSRCS += glyph_nxlogo160x160.cxx glyph_nxlogo320x320.cxx
CXXSRCS += glyph_arrowdown.cxx glyph_checkboxon.cxx glyph_screendepthup.cxx
CXXSRCS += glyph_arrowleft.cxx glyph_control.cxx glyph_screenflipdown.cxx
CXXSRCS += glyph_arrowright.cxx glyph_cycle.cxx glyph_screenflipup.cxx
CXXSRCS += glyph_arrowup.cxx glyph_radiobuttonoff.cxx glyph_shift.cxx
CXXSRCS += glyph_backspace.cxx glyph_radiobuttonmu.cxx glyph_windowclose.cxx
CXXSRCS += glyph_capslock.cxx glyph_radiobuttonon.cxx glyph_windowdepthdown.cxx
CXXSRCS += glyph_checkboxmu.cxx glyph_return.cxx glyph_windowdepthup.cxx
CXXSRCS += glyph_checkboxoff.cxx glyph_screendepthdown.cxx
# Glyphs used by NxWM, Twm4Nx, and SLcd
ifeq ($(CONFIG_NXGLYPHS_LARGE_ICONS),y)
# Large icons
CXXSRCS += glyph_calculator47x49.cxx glyph_calibration48x42.cxx glyph_cmd49x43.cxx
CXXSRCS += glyph_minimize42x42.cxx glyph_play48x48.cxx glyph_stop42x42.cxx
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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CXXSRCS += glyph_menu42x42.cxx glyph_resize42x42.cxx glyph_nxicon42x42.cxx
CXXSRCS += glpyh_menu2-42x42.cxx glpyh_minimize2-42x42.cxx glpyh_resize2-42x42.cxx
CXXSRCS += glyph_stop2-42x42.cxx glyph_lcdclock102x48.cxx
else
# Small icons
CXXSRCS += glyph_calculator24x25.cxx glyph_calibration24x21.cxx glyph_cmd25x22.cxx
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CXXSRCS += glyph_minimize21x21.cxx glyph_play24x24.cxx glyph_stop21x21.cxx
wm4Nx is a port of twm, Tab Window Manager (or Tom's Window Manager) version 1.0.10 to NuttX NX windows server. No, a port is not the right word. It is a re-design of TWM from the inside out to work with the NuttX NX server. The name Twm4Nx reflects this legacy. But Twm4Nx is more a homage to TWM than a port of TWM. The original TWM was based on X11 which provides a rich set of features. TWM provided titlebars, shaped windows, several forms of icon management, user-defined macro functions, click-to-type and pointer-driven keyboard focus, graphic contexts, and user-specified key and pointer button bindings, etc. Twm4Nx, on the other hand is based on the NuttX NX server which provides comparatively minimal support. Additional drawing support comes from the NuttX NxWidgets library (which necessitated the change to C++). Twm4Nx is greatly stripped down and targeted on small embedded systems with minimal resources. For example, no assumption is made about the availability of a file system; no .twmrc file is used. Bitmaps are not used (other than for fonts). The TWM license is, I believe compatible with the BSD license used by NuttX. The origin TWM license required notice of copyrights within each file and a full copy of the original license which you can find in the COPYING file. within this directory. STATUS: This port was brutal. Much TWM logic was removed because it depending on X11 features (or just because I could not understand how to use it). The logic is partial. A lot more needs to be done to have a complete system (hence, it is marked EXPERIMENTAL). The kinds of things that need to done are: 1. Update some logic that is only fragmentary for how like resizing, and menus. 2. Integrate NxWidgets into the windows: The resize menu needs a CLabel, the menus are CListBox'es, but not completely integrated, the Icon Manager needs to be a button array. 3. Resit Icons. They are windows now, but need to be compound widgets lying on the background. 4. Widget events are only partially integrated. A lot more needs to be done. A partial change to thoe event system that hints at the redesign is in place but it is far from complete.
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CXXSRCS += glyph_menu21x21.cxx glyph_resize21x21.cxx glyph_nxicon21x21.cxx
CXXSRCS += glpyh_menu2-21x21.cxx glpyh_minimize2-21x21.cxx glpyh_resize2-21x21.cxx
CXXSRCS += glpyh_stop2-21x21.cxx glyph_lcdclock51x24.cxx
endif
ifeq ($(CONFIG_NXGLYPHS_LARGE_ICONS),y)
# Large icons
CXXSRCS += glyph_mediaplayer44x50.cxx glyph_mplayer_controls43x41.cxx
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CXXSRCS += glyph_mediagrip60x30.cxx
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else
# Small icons
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CXXSRCS += glyph_mediaplayer24x24.cxx glyph_mplayer_controls32x32.cxx
endif
endif # CONFIG_NXWIDGETS
VPATH = src
include $(APPDIR)/Application.mk