77 lines
2.6 KiB
C
77 lines
2.6 KiB
C
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/****************************************************************************
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* apps/examples/lua_module/luamod_hello.c
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <lua.h>
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#include <lauxlib.h>
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/****************************************************************************
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* Private Function Prototypes
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****************************************************************************/
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static int say_hello(lua_State *L);
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/****************************************************************************
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* Private Data
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****************************************************************************/
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static const struct luaL_Reg g_hello[] =
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{
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{"say_hello", say_hello},
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{NULL, NULL},
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};
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: say_hello
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*
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* Push a "Hello World!" string to the Lua interpreter.
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*
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****************************************************************************/
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static int say_hello(lua_State *L)
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{
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lua_pushstring(L, "Hello World!");
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return 1;
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: luaopen_hello
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*
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* Open the "hello" Lua module.
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*
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****************************************************************************/
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int luaopen_hello(lua_State *L)
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{
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luaL_newlib(L, g_hello);
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return 1;
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}
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