2011-03-20 19:18:19 +01:00
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/////////////////////////////////////////////////////////////////////////////
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// examples/nxflat/tests/hello++/hello++3.c
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//
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// Copyright (C) 2009 Gregory Nutt. All rights reserved.
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2012-09-13 16:14:18 +02:00
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// Author: Gregory Nutt <gnutt@nuttx.org>
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2011-03-20 19:18:19 +01:00
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// 1. Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the
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// distribution.
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// 3. Neither the name NuttX nor the names of its contributors may be
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// used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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/////////////////////////////////////////////////////////////////////////////
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//
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// This is an another trivial version of "Hello, World" design. It illustrates
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//
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// - Building a C++ program to use the C library and stdio
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// - Basic class creation with virtual methods.
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// - Static constructor and destructors (in main program only)
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// - NO Streams
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//
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Included Files
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/////////////////////////////////////////////////////////////////////////////
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#include <cstdio>
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/////////////////////////////////////////////////////////////////////////////
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// Classes
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/////////////////////////////////////////////////////////////////////////////
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class CThingSayer
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{
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const char *szWhatToSay;
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public:
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CThingSayer(void);
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virtual ~CThingSayer(void);
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virtual void Initialize(const char *czSayThis);
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virtual void SayThing(void);
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};
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// A static instance of the CThingSayer class. This instance MUST
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// be constructed by the system BEFORE the program is started at
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// main() and must be destructed by the system AFTER the main()
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// returns to the system
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static CThingSayer MyThingSayer;
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// These are implementations of the methods of the CThingSayer class
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CThingSayer::CThingSayer(void)
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{
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printf("CThingSayer::CThingSayer: I am!\n");
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szWhatToSay = (const char*)NULL;
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}
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CThingSayer::~CThingSayer(void)
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{
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printf("CThingSayer::~CThingSayer: I cease to be\n");
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if (szWhatToSay)
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{
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printf("CThingSayer::~CThingSayer: I will never say '%s' again\n",
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szWhatToSay);
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}
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szWhatToSay = (const char*)NULL;
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}
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void CThingSayer::Initialize(const char *czSayThis)
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{
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printf("CThingSayer::Initialize: When told, I will say '%s'\n",
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czSayThis);
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szWhatToSay = czSayThis;
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}
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void CThingSayer::SayThing(void)
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{
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printf("CThingSayer::SayThing: I am now saying '%s'\n", szWhatToSay);
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}
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/////////////////////////////////////////////////////////////////////////////
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// Public Functions
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/////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv)
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{
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// We should see the message from constructor, CThingSayer::CThingSayer(),
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// BEFORE we see the following messages. That is proof that the
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// C++ static initializer is working
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printf("main: Started. MyThingSayer should already exist\n");
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// Tell MyThingSayer that "Hello, World!" is the string to be said
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printf("main: Calling MyThingSayer.Initialize\n");;
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MyThingSayer.Initialize("Hello, World!");
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// Tell MyThingSayer to say the thing we told it to say
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printf("main: Calling MyThingSayer.SayThing\n");;
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MyThingSayer.SayThing();
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// We are finished, return. We should see the message from the
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// destructor, CThingSayer::~CThingSayer(), AFTER we see the following
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// message. That is proof that the C++ static destructor logic
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// is working
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printf("main: Returning. MyThingSayer should be destroyed\n");;
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return 0;
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}
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