NxWM: Fix background color in 48x48 play glyph

This commit is contained in:
Gregory Nutt 2014-07-12 16:55:00 -06:00
parent 19894fb4bd
commit 053b3b20f4

View File

@ -75,28 +75,28 @@ using namespace NxWM;
static const uint32_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x00bd00, 0xbdbdbd, 0x008400, 0x006600, 0x004e00, 0x003600, /* Codes 1-6 */
0x00a200, 0x00bd00, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x008400, 0x006600, 0x004e00, 0x003600 /* Codes 3-6 */
};
static const uint32_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x00fc00, 0xfcfcfc, 0x00b000, 0x008800, 0x006800, 0x004800, /* Codes 1-6 */
0x00d800, 0x00fc00, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x00b000, 0x008800, 0x006800, 0x004800 /* Codes 3-6 */
};
# else /* DARK_PLAY_ICON */
static const uint32_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x00fc00, 0xfcfcfc, 0x00b000, 0x008800, 0x006800, 0x004800, /* Codes 1-6 */
0x00d800, 0x00fc00, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x00b000, 0x008800, 0x006800, 0x004800 /* Codes 3-6 */
};
static const uint32_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x00ff00, 0xffffff, 0x00dc00, 0x00aa00, 0x008200, 0x005a00, /* Codes 1-6 */
0x00ff00, 0x00ff00, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x00dc00, 0x00aa00, 0x008200, 0x005a00 /* Codes 3-6 */
};
# endif /* DARK_PLAY_ICON */
@ -108,28 +108,28 @@ static const uint32_t g_playBrightlLut[BITMAP_NLUTCODES] =
static const uint16_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x05e0, 0xbdf7, 0x0420, 0x0320, 0x0260, 0x01a0, /* Codes 1-6 */
0x0500, 0x05e0, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x0420, 0x0320, 0x0260, 0x01a0 /* Codes 3-6 */
};
static const uint16_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x07e0, 0xffff, 0x0580, 0x0440, 0x0340, 0x0240, /* Codes 1-6 */
0x06c0, 0x07e0, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x0580, 0x0440, 0x0340, 0x0240 /* Codes 3-6 */
};
# else /* DARK_PLAY_ICON */
static const uint16_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x07e0, 0xffff, 0x0580, 0x0440, 0x0340, 0x0240, /* Codes 1-6 */
0x06c0, 0x07e0, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x0580, 0x0440, 0x0340, 0x0240 /* Codes 3-6 */
};
static const uint16_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x07e0, 0xffff, 0x06e0, 0x0540, 0x0400, 0x02c0, /* Codes 1-6 */
0x07e0, 0x07e0, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x06e0, 0x0540, 0x0400, 0x02c0 /* Codes 3-6 */
};
# endif /* DARK_PLAY_ICON */
@ -150,28 +150,28 @@ static const uint16_t g_playBrightlLut[BITMAP_NLUTCODES] =
static const uint8_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x6e, 0xbd, 0x4d, 0x3b, 0x2d, 0x1f, /* Codes 1-6 */
0x5f, 0x6e, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x4d, 0x3b, 0x2d, 0x1f /* Codes 3-6 */
};
static const uint8_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x93, 0xfc, 0x67, 0x4f, 0x3d, 0x2a, /* Codes 1-6 */
0x7e, 0x93, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x67, 0x4f, 0x3d, 0x2a /* Codes 3-6 */
};
# else /* DARK_PLAY_ICON */
static const uint8_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x93, 0xfc, 0x67, 0x4f, 0x3d, 0x2a, /* Codes 1-6 */
0x7e, 0x93, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x67, 0x4f, 0x3d, 0x2a /* Codes 3-6 */
};
static const uint8_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x95, 0xff, 0x81, 0x63, 0x4c, 0x34, /* Codes 1-6 */
0x95, 0x95, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x81, 0x63, 0x4c, 0x34 /* Codes 3-6 */
};
# endif /* DARK_PLAY_ICON */
@ -183,28 +183,28 @@ static const uint8_t g_playBrightlLut[BITMAP_NLUTCODES] =
static const nxgl_mxpixel_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x14, 0xb6, 0x10, 0x0c, 0x08, 0x04, /* Codes 1-6 */
0x14, 0x14, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x10, 0x0c, 0x08, 0x04 /* Codes 3-6 */
};
static const nxgl_mxpixel_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x1c, 0xff, 0x14, 0x10, 0x0c, 0x08, /* Codes 1-6 */
0x18, 0x1c, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x14, 0x10, 0x0c, 0x08 /* Codes 3-6 */
};
# else /* DARK_PLAY_ICON */
static const nxgl_mxpixel_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x1c, 0xff, 0x14, 0x10, 0x0c, 0x08, /* Codes 0-6 */
0x18, 0x1c, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x14, 0x10, 0x0c, 0x08 /* Codes 3-6 */
};
static const nxgl_mxpixel_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x1c, 0xff, 0x18, 0x14, 0x10, 0x08, /* Codes 0-6 */
0x1c, 0x1c, CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Codes 0-2 */
0x18, 0x14, 0x10, 0x08 /* Codes 3-6 */
};
# endif /* DARK_PLAY_ICON */