apps/examples/nxlines: Clear a slightly larger rectangle than the one that we drew. This eliminates edge effects due to applying anti-aliasing twice: Once when the line was drawn, and again when the line was erased by overwriting it with the background color
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@ -1350,4 +1350,11 @@
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around dns_getserver() and dns_setserver() to isolate application
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code from changes to those interfaces (2015-07-12).
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* apps/nshlib: Add an nslookup command (2015-07-13).
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* apps/examples/nxlines: If CONFIG_NX_ANTIALIASING=y, then the nxlines
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example now erases a line that is 2 pixels longer and 2 pixels wideri
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than the line it drew. That eliminates edges effects due to applying
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the anti-aliasing algorithm twice. A better solution would be to makei
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anti-aliasing an option for each graphics call so you would rend the
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line with anti-aliasing ON and clear it with anti-aliasing OFF. but I
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don't have the wherewithal for that change today (2015-04-14)`.
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@ -53,9 +53,19 @@
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#include "nxlines.h"
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/****************************************************************************
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* Definitions
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* Pre-processor Definitions
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****************************************************************************/
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#ifdef CONFIG_NX_ANTIALIASING
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/* If anti-aliasing is enabled, then we must clear a slightly
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* larger region to prevent wierd edge effects.
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*/
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# define CLEAR_WIDTH (CONFIG_EXAMPLES_NXLINES_LINEWIDTH + 2)
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#else
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# define CLEAR_WIDTH CONFIG_EXAMPLES_NXLINES_LINEWIDTH
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#endif
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#ifndef MIN
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# define MIN(a,b) (a < b ? a : b)
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#endif
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@ -210,6 +220,8 @@ void nxlines_test(NXWINDOW hwnd)
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nxgl_coord_t halfx;
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nxgl_coord_t halfy;
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b16_t angle;
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b16_t sinangle;
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b16_t cosangle;
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int ret;
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/* Get the maximum radius and center of the circle */
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@ -279,8 +291,11 @@ void nxlines_test(NXWINDOW hwnd)
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{
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/* Determine the position of the line on this pass */
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halfx = b16toi(b16muli(b16sin(angle), radius));
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halfy = b16toi(b16muli(b16cos(angle), radius));
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sinangle = b16sin(angle);
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halfx = b16toi(b16muli(sinangle, radius));
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cosangle = b16cos(angle);
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halfy = b16toi(b16muli(cosangle, radius));
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vector.pt1.x = center.x + halfx;
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vector.pt1.y = center.y + halfy;
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@ -293,8 +308,7 @@ void nxlines_test(NXWINDOW hwnd)
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/* Clear the previous line by overwriting it with the circle color */
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color[0] = CONFIG_EXAMPLES_NXLINES_CIRCLECOLOR;
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ret = nx_drawline((NXWINDOW)hwnd, &previous,
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CONFIG_EXAMPLES_NXLINES_LINEWIDTH, color,
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ret = nx_drawline((NXWINDOW)hwnd, &previous, CLEAR_WIDTH, color,
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NX_LINECAP_NONE);
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if (ret < 0)
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{
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@ -312,6 +326,23 @@ void nxlines_test(NXWINDOW hwnd)
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printf("nxlines_test: nx_drawline failed clearing: %d\n", ret);
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}
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#ifdef CONFIG_NX_ANTIALIASING
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/* If anti-aliasing is enabled, then we must clear a slightly
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* larger region to prevent wierd edge effects.
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*/
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halfx = b16toi(b16muli(sinangle, radius + 1));
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halfy = b16toi(b16muli(cosangle, radius + 1));
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previous.pt1.x = center.x + halfx;
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previous.pt1.y = center.y + halfy;
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previous.pt2.x = center.x - halfx;
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previous.pt2.y = center.y - halfy;
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#else
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memcpy(&previous, &vector, sizeof(struct nxgl_vector_s));
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#endif
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/* Set up for the next time through the loop then sleep for a bit. */
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angle += b16PI / 16; /* 32 angular positions in full circle */
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@ -332,8 +363,6 @@ void nxlines_test(NXWINDOW hwnd)
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angle = 0;
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#endif
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}
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memcpy(&previous, &vector, sizeof(struct nxgl_vector_s));
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usleep(500*1000);
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}
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}
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