Add two files that were missed in a previous commit
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@ -46,7 +46,7 @@ STACKSIZE = 2048
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# Hello, World! Example
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ASRCS =
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CSRCS = trv_color.c trv_graphics.c trv_input.c trv_mem.c
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CSRCS = trv_color.c trv_graphics.c trv_input.c trv_mem.c trv_pov.c
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MAINSRC = trv_main.c
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ifeq ($(CONFIG_NX),y)
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67
graphics/traveler/include/trv_rayavoid.h
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67
graphics/traveler/include/trv_rayavoid.h
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@ -0,0 +1,67 @@
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/****************************************************************************
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* apps/graphics/traveler/include/trv_rayavoid.h
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*
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* Copyright (C) 2014 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#ifndef __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYAVOID_H
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#define __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYAVOID_H
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include "trv_types.h"
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#include "trv_world.h"
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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/****************************************************************************
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* Public Types
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****************************************************************************/
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/****************************************************************************
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* Public Function Prototypes
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****************************************************************************/
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extern trv_coord_t trv_rayclip_player_xmotion(FAR struct trv_camera_s *pov,
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trv_coord_t dist, int16_t yaw,
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trv_coord_t height);
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extern trv_coord_t trv_rayclip_player_ymotion(FAR struct trv_camera_s *pov,
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trv_coord_t dist, int16_t yaw,
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trv_coord_t height);
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extern trv_coord_t trv_ray_adjust_zpos(FAR struct trv_camera_s *pov,
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trv_coord_t height);
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#endif /* __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_RAYAVOID_H */
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@ -62,6 +62,7 @@
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#define ANGLE_6 32
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#define ANGLE_9 48
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#define ANGLE_30 160
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#define ANGLE_45 240
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#define ANGLE_60 320
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#define ANGLE_90 480
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#define ANGLE_180 960
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262
graphics/traveler/src/trv_pov.c
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262
graphics/traveler/src/trv_pov.c
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/****************************************************************************
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* apps/graphics/traveler/trv_pov.c
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*
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* Copyright (C) 2014 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include "trv_types.h"
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#include "trv_input.h"
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#include "trv_trigtbl.h"
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#include "trv_rayavoid.h"
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#include "trv_pov.h"
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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/****************************************************************************
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* Public Data
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****************************************************************************/
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/* This structure defines the current camera position of the player's eyes */
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struct trv_camera_s g_trv_player;
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/****************************************************************************
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* Private Data
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****************************************************************************/
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: trv_new_viewangle
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* Description:
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* This function determines the new POV to use on this cycle
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****************************************************************************/
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static void trv_new_viewangle(void)
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{
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/* Are we turning to the left or right (yaw)? */
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if (g_trv_input.yawrate != 0)
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{
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/* Determine the amount to rotate on this cycle */
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g_trv_player.yaw += g_trv_input.yawrate;
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/* Make sure that yaw is still within range */
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if (g_trv_player.yaw >= ANGLE_360)
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{
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g_trv_player.yaw -= ANGLE_360;
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}
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else if (g_trv_player.yaw < ANGLE_0)
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{
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g_trv_player.yaw += ANGLE_360;
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}
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}
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/* Are we "nodding" up or down (pitch) */
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if (g_trv_input.pitchrate != 0)
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{
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g_trv_player.pitch += g_trv_input.pitchrate;
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/* Make sure that pitch is still within range */
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if (g_trv_player.pitch >= ANGLE_360)
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{
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g_trv_player.pitch -= ANGLE_360;
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}
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else if (g_trv_player.pitch < ANGLE_0)
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{
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g_trv_player.pitch += ANGLE_360;
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}
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/* Don't let the player look up more than thirty degrees */
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if (g_trv_player.pitch > ANGLE_30 &&
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g_trv_player.pitch < ANGLE_180)
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{
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g_trv_player.pitch = ANGLE_30;
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}
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/* Don't let the player look down more than thirty degrees */
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else if (g_trv_player.pitch < (ANGLE_360 - ANGLE_30) &&
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g_trv_player.pitch > ANGLE_180)
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{
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g_trv_player.pitch = (ANGLE_360 - ANGLE_30);
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}
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}
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}
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/****************************************************************************
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* Name: trv_new_playerposition
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*
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* Description:
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* This function determines the new POV to use on this cycle
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*
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****************************************************************************/
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static void trv_new_playerposition(void)
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{
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int16_t move_angle;
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int16_t left_angle;
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trv_coord_t fwd_distance;
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trv_coord_t left_distance;
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trv_coord_t move_distance;
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/* Assume that we are moving forward */
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move_angle = g_trv_player.yaw;
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left_angle = ANGLE_90;
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fwd_distance = g_trv_input.fwdrate;
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left_distance = g_trv_input.leftrate;
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/* Are we are moving "backward" */
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if (fwd_distance < 0)
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{
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/* Yes.. switch to moving backward at 180 degrees. Moving left now
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* becomes moving right.
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*/
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fwd_distance = -fwd_distance;
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left_distance = -left_distance;
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move_angle += ANGLE_180;
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if (move_angle >= ANGLE_360)
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{
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move_angle -= (int16_t)ANGLE_360;
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}
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/* If we also doing horizontal movement, it the angle should actually
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* be based on the relative magnitude forward and lateral movement
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* distance. But we will just use 45 degrees which should be good
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* enough for out purposes.
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*/
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left_angle = ANGLE_45;
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}
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/* Are we moving left or right? */
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if (left_distance > 0)
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{
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move_angle = g_trv_player.yaw - left_angle;
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}
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else if (left_distance < 0)
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{
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left_distance = -left_distance;
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move_angle = g_trv_player.yaw + left_angle;
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}
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if (move_angle < ANGLE_0)
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{
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move_angle += (int16_t)ANGLE_360;
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}
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else if (move_angle >= ANGLE_360)
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{
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move_angle -= (int16_t)ANGLE_360;
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}
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/* The move distance is approximated as follows */
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if (left_distance > fwd_distance)
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{
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move_distance = left_distance + (fwd_distance >> 1);
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}
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else
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{
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move_distance = fwd_distance + (left_distance >> 1);
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}
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/* Decompose the desired move distance into X and Y components
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* and clip these components to avoid collisions with walls and objects
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*/
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g_trv_player.x +=
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trv_rayclip_player_xmotion(&g_trv_player, move_distance,
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move_angle, g_trv_input.stepheight);
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g_trv_player.y +=
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trv_rayclip_player_ymotion(&g_trv_player, move_distance,
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move_angle, g_trv_input.stepheight);
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/* Adjust the player's vertical position (he may have fallen down or
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* stepped up something.
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*/
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g_trv_player.z += trv_ray_adjust_zpos(&g_trv_player, g_player_height);
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: trv_pov_reset
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*
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* Description:
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* This function returns the player to the starting position
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*
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****************************************************************************/
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void trv_pov_reset(void)
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{
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g_trv_player = g_initial_camera;
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}
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/****************************************************************************
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* Name: trv_pov_new
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*
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* Description:
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* This function determines the new POV to use on this cycle based on the
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* current inputs
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****************************************************************************/
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void trv_pov_new(void)
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{
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/* Get angular changes first */
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trv_new_viewangle();
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/* The get the player motion along the new angles */
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trv_new_playerposition();
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}
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