NxWidgets: Remove modal loops, Add CWindowEventHandler*. NxWM: Add support for full screen applications

git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@4716 42af7a65-404d-4744-a932-0658087f49c3
This commit is contained in:
patacongo 2012-05-09 19:31:48 +00:00
parent ef0d5cd9e4
commit 5804c3ce77
35 changed files with 1470 additions and 339 deletions

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@ -40,4 +40,15 @@
two-dimensional space and should not overlap. This should greatly
reduce the memory requirements and, since, NuttX already supports
a hierarchical windowing system, does not result in loss of functionality.
* CNxWidgets and CWidgetControl. Remove specific built-in support for
modal loops. There are too many different control mechanisms that might
be needed. Replace with hooks to control widget events from totally
external logic.
* CWindowEventHandler, CWindowEventHandlerList, CWidgetControl: New
callback classes to receive notifications about window events.
* CFullScreenWindow and CTaskbar: Add support in NxWM for full screen
window applications.
* All application windows now use CWindowEventHandler and CWindowEventHandlerList
to get notifications about mouse and keyboard events. These class will
then automatically handle polling (with no need for a modal loop).

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@ -307,7 +307,7 @@ void CButtonTest::release(void)
(void)nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop (by calling goModal()).
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll
// then check if the event was processed corredly.

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@ -287,7 +287,7 @@ void CButtonArrayTest::release(CButtonArray *buttonArray, int column, int row)
(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop (by calling goModal()).
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll
// then check if the event was processed corredly.

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@ -253,7 +253,7 @@ void CCheckBoxTest::clickCheckBox(void)
// Poll for mouse events
//
// Widget events are normally handled in a modal loop (by calling goModal()).
// Widget events are normally handled in a modal loop.
// However, for this case we know that we just pressed the mouse button
// so we don't have to poll. We can just perform a one pass poll then
// then check if the mouse event was processed corredly.

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@ -289,7 +289,7 @@ void CGlyphButtonTest::release(void)
(void)nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop (by calling goModal()).
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll
// then check if the event was processed corredly.

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@ -401,7 +401,7 @@ void CKeypadTest::release(CKeypad *keypad, int column, int row)
(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop (by calling goModal()).
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll
// then check if the event was processed corredly.

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@ -308,7 +308,7 @@ void CLatchButtonTest::release(void)
(void)nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop (by calling goModal()).
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll.

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@ -287,7 +287,7 @@ void CLatchButtonArrayTest::release(CLatchButtonArray *buttonArray, int column,
(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop (by calling goModal()).
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll
// then check if the event was processed corredly.

View File

@ -268,7 +268,7 @@ void CRadioButtonTest::pushButton(CRadioButton *button)
// Poll for mouse events
//
// Widget events are normally handled in a modal loop (by calling goModal()).
// Widget events are normally handled in a modal loop.
// However, for this case we know that we just pressed the mouse button
// so we don't have to poll. We can just perform a one pass poll then
// then check if the mouse event was processed corredly.

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@ -272,7 +272,7 @@ void CTextBoxTest::injectChars(CTextBox *textbox, int nCh, FAR const uint8_t *st
(void)nx_kbdchin(handle, string[i]);
// Widget events are normally handled in a modal loop (by calling goModal()).
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be keyboard events pending,
// events so we don't have to poll repeatedly. We can just perform a one pass
// poll

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@ -434,7 +434,6 @@ nocalculator:
showTestCaseMemory("After starting the start window application");
// Call CTaskBar::startWindowManager to start the display with applications in place.
// This method will not return but will enter the task bar's modal loop.
printf(MAIN_STRING "Start the window manager\n");
if (!g_nxwmtest.taskbar->startWindowManager())

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@ -46,7 +46,7 @@ CXXSRCS += clistdata.cxx clistdataitem.cxx cnxfont.cxx
CXXSRCS += cnxserver.cxx cnxstring.cxx cnxtimer.cxx cnxwidget.cxx cnxwindow.cxx
CXXSRCS += cnxtkwindow.cxx cnxtoolbar.cxx crect.cxx crlepalettebitmap.cxx
CXXSRCS += cstringiterator.cxx ctext.cxx cwidgetcontrol.cxx cwidgeteventhandlerlist.cxx
CXXSRCS += singletons.cxx
CXXSRCS += cwindoweventhandlerlist.cxx singletons.cxx
# Widget APIs
CXXSRCS += cbutton.cxx cbuttonarray.cxx ccheckbox.cxx ccyclebutton.cxx
CXXSRCS += cglyphbutton.cxx cimage.cxx ckeypad.cxx clabel.cxx clatchbutton.cxx

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@ -154,7 +154,6 @@ namespace NXWidgets
uint8_t visibleRegionCacheInvalid : 1; /**< True if the region cache is invalid. */
uint8_t hidden : 1; /**< True if the widget is hidden. */
uint8_t doubleClickable : 1; /**< True if the widget can be double-clicked. */
uint8_t modal : 1; /**< True if the widget is modal. */
} Flags;
/**
@ -564,14 +563,6 @@ namespace NXWidgets
return m_flags.dragging;
}
/**
* Is the widget modal? Only true if the Widget singleton is also modal.
*
* @return True if the widget is modal.
*/
const bool isModal(void) const;
/**
* Get the width of the widget.
*
@ -1297,21 +1288,6 @@ namespace NXWidgets
bool removeChild(CNxWidget *widget);
/**
* Run the widget modally.
*/
void goModal(void);
/**
* Stop the widget running modally.
*/
inline void stopModal(void)
{
m_flags.modal = false;
}
/**
* Get the child widget at the specified index.
*

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@ -52,6 +52,8 @@
#include "cnxwidget.hxx"
#include "crect.hxx"
#include "cwidgetstyle.hxx"
#include "cwindoweventhandler.hxx"
#include "cwindoweventhandlerlist.hxx"
#include "tnxarray.hxx"
/****************************************************************************
@ -165,11 +167,15 @@ namespace NXWidgets
awaiting deletion. */
TNxArray<CNxWidget*> m_widgets; /**< List of controlled
widgets. */
bool m_modal; /**< True: in modal loop */
bool m_haveGeometry; /**< True: indicates that we
have valid geometry data. */
sem_t m_modalSem; /**< Modal loops waits for
#ifdef CONFIG_NXWIDGET_EVENTWAIT
bool m_waiting; /**< True: Extternal logic waiting for
window event */
sem_t m_waitSem; /**< External loops waits for
events on this semaphore */
#endif
/**
* I/O
*/
@ -198,6 +204,7 @@ namespace NXWidgets
#ifdef CONFIG_NX_MULTIUSER
sem_t m_geoSem; /**< Posted when geometry is valid */
#endif
CWindowEventHandlerList m_eventHandlers; /**< List of event handlers. */
/**
* Style
@ -227,15 +234,15 @@ namespace NXWidgets
/**
* Pass clicks to the widget hierarchy. Closes the context menu if
* the clicked widget is not the context menu. If a single widget
* is supplied, only that widget is sent the click. That widget
* should be running modally.
* is supplied, only that widget is sent the click.
*
* @param x Click xcoordinate.
* @param y Click ycoordinate.
* @param widget Pointer to a modally-running widget or NULL.
* @param widget. Specific widget to poll. Use NULL to run the
* all widgets in the window.
*/
void handleLeftClick(nxgl_coord_t x, nxgl_coord_t y, CNxWidget* widget);
void handleLeftClick(nxgl_coord_t x, nxgl_coord_t y, CNxWidget *widget);
/**
* Get the index of the specified controlled widget.
@ -255,8 +262,8 @@ namespace NXWidgets
/**
* Process mouse/touchscreen events and send throughout the hierarchy.
*
* @param widget to process, used for modal widgets; omit this parameter
* to run the whole system.
* @param widget. Specific widget to poll. Use NULL to run the
* all widgets in the window.
* @return True means a mouse event occurred
*/
@ -279,10 +286,12 @@ namespace NXWidgets
bool pollCursorControlEvents(void);
/**
* Wake up the modal loop
* Wake up and external logic that is waiting for a window event.
*/
void wakeupModalLoop(void);
#ifdef CONFIG_NXWIDGET_EVENTWAIT
void postWindowEvent(void);
#endif
/**
* Take the geometry semaphore (handling signal interruptions)
@ -340,42 +349,62 @@ namespace NXWidgets
~CWidgetControl(void);
/**
* Run the widget modally. This will run the CWidgetControl
* application until stopModal() is called.
*/
void goModal(void);
/**
* Wait for an interesting modal event to occur (like a mouse or keyboard event)
*/
void waitForModalEvent(void);
/**
* Is the widget modal? Only true if the Widget singleton is also modal.
* Wait for an interesting window event to occur (like a mouse or keyboard event)
* Caller's should exercise care to assure that the test for waiting and this
* call are "atomic" .. perhaps by locking the scheduler like:
*
* @return True if the widget is modal.
* sched_lock();
* <check for events>
* if (<no interesting events>)
* {
* window->waitForWindowEvent();
* }
* sched_unlock();
*/
inline const bool isModal(void) const
{
return m_modal;
}
#ifdef CONFIG_NXWIDGET_EVENTWAIT
void waitForWindowEvent(void);
#endif
/**
* Stop the widget running modally.
* Is external logic awaiting for a window event?
*
* @return True if the widget if external logic is waiting.
*/
void stopModal(void);
#ifdef CONFIG_NXWIDGET_EVENTWAIT
inline const bool isWaiting(void) const
{
return m_waiting;
}
#endif
/**
* Run all code that needs to take place on a periodic basis.
* This is normally called from and is the main body of goModal()
* with widget == NULL.
* This method normally called externally... either periodically
* or when a window event is detected. If CONFIG_NXWIDGET_EVENTWAIT
* is defined, then external logic want call waitWindow event and
* when awakened, they chould call this function. As an example:
*
* @param widget Sub-widget to run, used for modal widgets; omit
* this parameter to run the whole system.
* for (;;)
* {
* sched_lock(); // Make the sequence atomic
* if (!window->pollEvents(0))
* {
* window->waitWindowEvent();
* }
* sched_unlock();
* }
*
* This method is just a wrapper simply calls the followi.
*
* processDeleteQueue()
* pollMouseEvents(widget)
* pollKeyboardEvents()
* pollCursorControlEvents()
*
* @param widget. Specific widget to poll. Use NULL to run the
* all widgets in the window.
* @return True means some interesting event occurred
*/
@ -551,8 +580,10 @@ namespace NXWidgets
* @param nCh The number of characters that are available in pStr[].
* @param pStr The array of characters.
*/
#ifdef CONFIG_NX_KBD
void newKeyboardEvent(uint8_t nCh, FAR const uint8_t *pStr);
#endif
/**
* This event means that cursor control data is available for the window.
@ -673,6 +704,29 @@ namespace NXWidgets
{
return m_port;
}
/**
* Adds a window event handler. The window handler will receive
* notification all NX events received by this window\.
*
* @param eventHandler A pointer to the event handler.
*/
inline void addWindowEventHandler(CWindowEventHandler *eventHandler)
{
m_eventHandlers.addWindowEventHandler(eventHandler);
}
/**
* Remove a window event handler.
*
* @param eventHandler A pointer to the event handler to remove.
*/
inline void removeWindowEventHandler(CWindowEventHandler *eventHandler)
{
m_eventHandlers.removeWindowEventHandler(eventHandler);
}
};
}

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@ -0,0 +1,113 @@
/****************************************************************************
* NxWidgets/libnxwidgets/include/cwindoweventhandler.hxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#ifndef __INCLUDE_CWINDOWEVENTHANDLER_HXX
#define __INCLUDE_CWINDOWEVENTHANDLER_HXX
/****************************************************************************
* Included Files
****************************************************************************/
#include "nxconfig.hxx"
/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
/****************************************************************************
* Implementation Classes
****************************************************************************/
#if defined(__cplusplus)
namespace NXWidgets
{
class CNxWidget;
/**
* Base CWindowEventHandler class, intended to be subclassed. Any class that
* needs to listen for window events should inherit from this class.
*/
class CWindowEventHandler
{
public:
/**
* Constructor.
*/
inline CWindowEventHandler() { }
/**
* Destructor.
*/
virtual inline ~CWindowEventHandler() { }
/**
* Handle a NX window redraw request event
*/
virtual void handleRedrawEvent(void) { }
/**
* Handle a NX window position/size change event
*/
virtual void handleGeometryEvent(void) { }
/**
* Handle an NX window mouse input event.
*
* @param e The event data.
*/
#ifdef CONFIG_NX_MOUSE
virtual void handleMouseEvent(void) { }
#endif
/**
* Handle a NX window keyboard input event.
*/
#ifdef CONFIG_NX_KBD
virtual void handleKeyboardEvent(void) { }
#endif
};
}
#endif // __cplusplus
#endif // __INCLUDE_CWINDOWEVENTHANDLER_HXX

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@ -0,0 +1,168 @@
/****************************************************************************
* NxWidgets/libnxwidgets/include/cwindoweventhandlerlist.hxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#ifndef __INCLUDE_CWINDOWEVENTHANDLERLIST_HXX
#define __INCLUDE_CWINDOWEVENTHANDLERLIST_HXX
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
#include <stdbool.h>
#include <nuttx/nx/nxglib.h>
#include "cwindoweventhandler.hxx"
#include "tnxarray.hxx"
/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
/****************************************************************************
* Implementation Classes
****************************************************************************/
#if defined(__cplusplus)
namespace NXWidgets
{
class CListDataItem;
/**
* List of window event handlers.
*/
class CWindowEventHandlerList
{
protected:
TNxArray<CWindowEventHandler*> m_eventHandlers; /**< List of event handlers */
/**
* Return the index to the window event handler.
*/
bool findWindowEventHandler(CWindowEventHandler *eventHandler, int &index);
public:
/**
* Constructor.
*
* @param widget The owning widget.
*/
CWindowEventHandlerList(void) { }
/**
* Destructor.
*/
inline ~CWindowEventHandlerList(void) { }
/**
* Get the event handler at the specified index.
*
* @param index The index of the event handler.
* @return The event handler at the specified index.
*/
inline CWindowEventHandler *at(const int index) const
{
return m_eventHandlers.at(index);
}
/**
* Get the size of the array.
*
* @return The size of the array.
*/
inline const nxgl_coord_t size(void) const
{
return m_eventHandlers.size();
}
/**
* Adds a window event handler. The event handler will receive
* all events raised by this object.
* @param eventHandler A pointer to the event handler.
*/
void addWindowEventHandler(CWindowEventHandler *eventHandler);
/**
* Remove a window event handler.
*
* @param eventHandler A pointer to the event handler to remove.
*/
void removeWindowEventHandler(CWindowEventHandler *eventHandler);
/**
* Raise the NX window redraw event.
*/
void raiseRedrawEvent(void);
/**
* Raise an NX window position/size change event.
*/
void raiseGeometryEvent(void);
/**
* Raise an NX mouse window input event.
*/
#ifdef CONFIG_NX_MOUSE
void raiseMouseEvent(void);
#endif
/**
* Raise an NX keybord input event
*/
#ifdef CONFIG_NX_KBD
void raiseKeyboardEvent(void);
#endif
};
}
#endif // __cplusplus
#endif // __INCLUDE_CWINDOWEVENTHANDLERLIST_HXX

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@ -85,6 +85,10 @@
* mode). Default 2048
* CONFIG_NXWIDGETS_LISTENERSTACK - NX listener thread stack size (in multi-user
* mode). Default 2048
* CONFIG_NXWIDGET_EVENTWAIT - Build in support for external window event, modal
* loop management logic. This includes methods to wait for windows events
* to occur so that looping logic can sleep until something interesting
* happens with the window.
*
* NXWidget Configuration
*

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@ -215,7 +215,7 @@ bool CNxServer::connect(void)
// Start the server task
gvdbg("NxServer::connect: Starting server task\n");
serverId = task_create("NX Server", CONFIG_NXWIDGETS_SERVERPRIO,
serverId = TASK_CREATE("NX Server", CONFIG_NXWIDGETS_SERVERPRIO,
CONFIG_NXWIDGETS_SERVERSTACK, server, (FAR const char **)0);
if (serverId < 0)
{
@ -291,7 +291,7 @@ bool CNxServer::connect(void)
#ifndef CONFIG_NX_MULTIUSER
void CNxServer::disconnect(void)
{
/* Close the server */
// Close the server
if (m_hNxServer)
{
@ -324,7 +324,7 @@ void CNxServer::disconnect(void)
}
}
/* Disconnect from the server */
// Disconnect from the server
if (m_hNxServer)
{
@ -346,7 +346,7 @@ int CNxServer::server(int argc, char *argv[])
int ret;
#if defined(CONFIG_NXWIDGETS_EXTERNINIT)
/* Use external graphics driver initialization */
// Use external graphics driver initialization
dev = up_nxdrvinit(CONFIG_NXWIDGETS_DEVNO);
if (!dev)
@ -356,7 +356,7 @@ int CNxServer::server(int argc, char *argv[])
}
#elif defined(CONFIG_NX_LCDDRIVER)
/* Initialize the LCD device */
// Initialize the LCD device
ret = up_lcdinitialize();
if (ret < 0)
@ -365,7 +365,7 @@ int CNxServer::server(int argc, char *argv[])
return EXIT_FAILURE;
}
/* Get the device instance */
// Get the device instance
dev = up_lcdgetdev(CONFIG_NXWIDGETS_DEVNO);
if (!dev)
@ -374,11 +374,11 @@ int CNxServer::server(int argc, char *argv[])
return EXIT_FAILURE;
}
/* Turn the LCD on at 75% power */
// Turn the LCD on at 75% power
(void)dev->setpower(dev, ((3*CONFIG_LCD_MAXPOWER + 3)/4));
#else
/* Initialize the frame buffer device */
// Initialize the frame buffer device
ret = up_fbinitialize();
if (ret < 0)
@ -395,7 +395,7 @@ int CNxServer::server(int argc, char *argv[])
}
#endif
/* Then start the server */
// Then start the server
ret = nx_run(dev);
gvdbg("nx_run returned: %d\n", errno);
@ -436,7 +436,7 @@ FAR void *CNxServer::listener(FAR void *arg)
break;
}
/* If we received a message, we must be connected */
// If we received a message, we must be connected
if (!This->m_connected)
{

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@ -174,7 +174,6 @@ CNxWidget::CNxWidget(CWidgetControl *pWidgetControl,
m_flags.erased = true;
m_flags.visibleRegionCacheInvalid = true;
m_flags.hidden = false;
m_flags.modal = false;
// Set hierarchy pointers
@ -397,17 +396,6 @@ const bool CNxWidget::isEnabled() const
return false;
}
/**
* Is the widget modal? Only true if the Widget singleton is also modal.
*
* @return True if the widget is modal.
*/
const bool CNxWidget::isModal(void) const
{
return m_widgetControl->isModal() & m_flags.modal;
}
/**
* Insert the dimensions that this widget wants to have into the rect
* passed in as a parameter. All coordinates are relative to the widget's
@ -576,10 +564,6 @@ void CNxWidget::close(void)
release(clickedWidget->getX(), clickedWidget->getY());
}
// Ensure the widget isn't running modally
stopModal();
if (m_parent != (CNxWidget *)NULL)
{
m_parent->closeChild(this);
@ -622,10 +606,6 @@ bool CNxWidget::hide(void)
if (!m_flags.hidden)
{
m_flags.hidden = true;
// Ensure the widget isn't running modally
stopModal();
m_widgetEventHandlers->raiseHideEvent();
return true;
}
@ -1398,39 +1378,6 @@ bool CNxWidget::removeChild(CNxWidget *widget)
return false;
}
/**
* Run the widget modally.
*/
void CNxWidget::goModal(void)
{
// Remember that we're running modally
m_flags.modal = true;
// Steal focus
focus();
// Loop until no longer modal
while (isModal())
{
// Process pending events
bool interestingEvent = m_widgetControl->pollEvents(this);
// Did any interesting events occur?
if (!interestingEvent)
{
// No, give up the CPU until something interesting happens.
m_widgetControl->waitForModalEvent();
}
}
}
/**
* Get the child widget at the specified index.
*

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@ -83,7 +83,6 @@ CWidgetControl::CWidgetControl(FAR const CWidgetStyle *style)
// Initialize state
m_port = (CGraphicsPort *)NULL;
m_modal = false;
m_haveGeometry = false;
m_clickedWidget = (CNxWidget *)NULL;
m_focusedWidget = (CNxWidget *)NULL;
@ -108,12 +107,15 @@ CWidgetControl::CWidgetControl(FAR const CWidgetStyle *style)
// Intialize semaphores:
//
// m_modalSem. The semaphore that will wake up the modal loop on mouse or
// keypress events
// m_waitSem. The semaphore that will wake up the external logic on mouse events,
// keypress events, or widget deletion events.
// m_geoSem. The semaphore that will synchronize window size and position
// informatin.
// information.
sem_init(&m_modalSem, 0, 0);
#ifdef CONFIG_NXWIDGET_EVENTWAIT
m_waiting = false;
sem_init(&m_waitSem, 0, 0);
#endif
#ifdef CONFIG_NX_MULTIUSER
sem_init(&m_geoSem, 0, 0);
#endif
@ -141,9 +143,12 @@ CWidgetControl::CWidgetControl(FAR const CWidgetStyle *style)
CWidgetControl::~CWidgetControl(void)
{
// Stop any ongoing modal operation
// Notify any external waiters... this should not happen becaue it
// it is probably already too late
stopModal();
#ifdef CONFIG_NXWIDGET_EVENTWAIT
postWindowEvent();
#endif
// Delete any contained instances
@ -165,88 +170,69 @@ CWidgetControl::~CWidgetControl(void)
}
/**
* Run the widget modally. This will run the CWidgetControl
* application until stopModal() is called.
* Wait for an interesting window event to occur (like a mouse or keyboard event).
* Caller's should exercise care to assure that the test for waiting and this
* call are "atomic" .. perhaps by locking the scheduler like:
*
* sched_lock();
* ...
* if (no interesting events)
* {
* window->waitForWindowEvent();
* }
* sched_unlock();
*/
void CWidgetControl::goModal(void)
#ifdef CONFIG_NXWIDGET_EVENTWAIT
void CWidgetControl::waitForWindowEvent(void)
{
// Enter modal
m_modal = true;
// Loop until stopModal() is called
while (m_modal)
{
// Process pending events
bool interestingEvent = pollEvents();
// Did any interesting events occur?
if (!interestingEvent)
{
// No, give up the CPU until something interesting happens.
waitForModalEvent();
}
}
m_waiting = true;
(void)sem_wait(&m_waitSem);
m_waiting = false;
}
#endif
/**
* Wait for an interesting modal event to occur (like a mouse or keyboard event)
* Wake up external logic waiting for a window event
*/
void CWidgetControl::waitForModalEvent(void)
#ifdef CONFIG_NXWIDGET_EVENTWAIT
void CWidgetControl::postWindowEvent(void)
{
// It would be an error if this were called outside of a modal loop
if (m_modal)
if (m_waiting)
{
// Wait for an interesting event (like a mouse or keyboard event)
(void)sem_wait(&m_modalSem);
}
}
/**
* Wake up the modal loop
*/
void CWidgetControl::wakeupModalLoop(void)
{
if (m_modal)
{
(void)sem_post(&m_modalSem);
}
}
/**
* Stop the widget running modally.
*/
void CWidgetControl::stopModal(void)
{
if (m_modal)
{
// No longer modal
m_modal = false;
// Wake up the modal loop so that it can terminate properly
(void)sem_post(&m_modalSem);
(void)sem_post(&m_waitSem);
}
}
#endif
/**
* Run all code that needs to take place on a periodic basis.
* This is normally called from and is the main body of goModal()
* with widget == NULL.
* This method normally called externally... either periodically
* or when a window event is detected. If CONFIG_NXWIDGET_EVENTWAIT
* is defined, then external logic want call waitWindow event and
* when awakened, they chould call this function. As an example:
*
* @param widget Sub-widget to run, used for modal widgets; omit
* this parameter to run the whole system.
* for (;;)
* {
* sched_lock(); // Make the sequence atomic
* if (!window->pollEvents(0))
* {
* window->waitWindowEvent();
* }
* sched_unlock();
* }
*
* This method is just a wrapper simply calls the following methods.
* It can easily be replace with custom, external logic.
*
* processDeleteQueue()
* pollMouseEvents(widget)
* pollKeyboardEvents()
* pollCursorControlEvents()
*
* @param widget. Specific widget to poll. Use NULL to run the
* all widgets in the window.
* @return True means some interesting event occurred
*/
@ -316,7 +302,15 @@ void CWidgetControl::removeControlledWidget(CNxWidget *widget)
void CWidgetControl::addToDeleteQueue(CNxWidget *widget)
{
// Add the widget to the delete queue
m_deleteQueue.push_back(widget);
// Then wake up logic that may be waiting for a window event
#ifdef CONFIG_NXWIDGET_EVENTWAIT
postWindowEvent();
#endif
}
/**
@ -422,6 +416,7 @@ void CWidgetControl::geometryEvent(NXHANDLE hWindow,
giveGeoSem();
}
m_eventHandlers.raiseGeometryEvent();
sched_unlock();
}
@ -439,6 +434,7 @@ void CWidgetControl::redrawEvent(FAR const struct nxgl_rect_s *nxRect, bool more
{
CRect rect;
rect.setNxRect(nxRect);
m_eventHandlers.raiseRedrawEvent();
}
/**
@ -449,7 +445,8 @@ void CWidgetControl::redrawEvent(FAR const struct nxgl_rect_s *nxRect, bool more
* @param pos The (x,y) position of the mouse.
* @param buttons See NX_MOUSE_* definitions.
*/
#ifdef CONFIG_NX_MOUSE
void CWidgetControl::newMouseEvent(FAR const struct nxgl_point_s *pos, uint8_t buttons)
{
// Save the mouse X/Y position
@ -569,10 +566,17 @@ void CWidgetControl::newMouseEvent(FAR const struct nxgl_point_s *pos, uint8_t b
}
#endif
// Then wake up the modal loop
// Notify any external logic that a keyboard event has occurred
wakeupModalLoop();
m_eventHandlers.raiseMouseEvent();
// Then wake up logic that may be waiting for a window event
#ifdef CONFIG_NXWIDGET_EVENTWAIT
postWindowEvent();
#endif
}
#endif
/**
* This event is called from CCallback instance to provide notifications of
@ -582,7 +586,8 @@ void CWidgetControl::newMouseEvent(FAR const struct nxgl_point_s *pos, uint8_t b
* @param nCh The number of characters that are available in pStr[].
* @param pStr The array of characters.
*/
#ifdef CONFIG_NX_KBD
void CWidgetControl::newKeyboardEvent(uint8_t nCh, FAR const uint8_t *pStr)
{
FAR uint8_t *pBuffer = &m_kbdbuf[m_nCh];
@ -596,10 +601,17 @@ void CWidgetControl::newKeyboardEvent(uint8_t nCh, FAR const uint8_t *pStr)
*pBuffer++ = *pStr++;
}
// Then wake up the modal loop
// Notify any external logic that a keyboard event has occurred
wakeupModalLoop();
m_eventHandlers.raiseKeyboardEvent();
// Then wake up logic that may be waiting for a window event
#ifdef CONFIG_NXWIDGET_EVENTWAIT
postWindowEvent();
#endif
}
#endif
/**
* This event means that cursor control data is available for the window.
@ -617,9 +629,11 @@ void CWidgetControl::newCursorControlEvent(ECursorControl cursorControl)
m_nCc++;
}
// Then wake up the modal loop
// Then wake up logic that may be waiting for a window event
wakeupModalLoop();
#ifdef CONFIG_NXWIDGET_EVENTWAIT
postWindowEvent();
#endif
}
/**
@ -718,17 +732,16 @@ uint32_t CWidgetControl::elapsedTime(FAR const struct timespec *startTime)
/**
* Pass clicks to the widget hierarchy. If a single widget
* is supplied, only that widget is sent the click. That widget
* should be running modally.
* is supplied, only that widget is sent the click.
*
* @param x Click xcoordinate.
* @param y Click ycoordinate.
* @param widget Pointer to a modally-running widget or NULL.
* @param widget Pointer to a specific widget or NULL.
*/
void CWidgetControl::handleLeftClick(nxgl_coord_t x, nxgl_coord_t y, CNxWidget *widget)
{
// Working with a modal widget or the whole structure?
// Working with a specific widget or the whole structure?
if (widget == (CNxWidget *)NULL)
{
@ -769,8 +782,8 @@ void CWidgetControl::processDeleteQueue(void)
/**
* Process mouse/touchscreen events and send throughout the hierarchy.
*
* @param widget to process, used for modal widgets; omit this parameter
* to run the whole system.
* @param widget. Specific widget to poll. Use NULL to run the
* all widgets in the window.
* @return True means a mouse event occurred
*/

View File

@ -42,7 +42,7 @@ NXWIDGETDIR := $(NXWMDIR)/../libnxwidgets
ASRCS =
CSRCS =
# Window Manager
CXXSRCS = capplicationwindow.cxx cnxconsole.cxx cstartwindow.cxx ctaskbar.cxx
CXXSRCS = capplicationwindow.cxx cfullscreenwindow.cxx cnxconsole.cxx cstartwindow.cxx ctaskbar.cxx
# Images
CXXSRCS += glyph_cmd.cxx glyph_minimize.cxx glyph_nsh.cxx glyph_play.cxx glyph_start.cxx glyph_stop.cxx

View File

@ -49,6 +49,9 @@
#include "cimage.hxx"
#include "clabel.hxx"
#include "crlepalettebitmap.hxx"
#include "cwindoweventhandler.hxx"
#include "iapplicationwindow.hxx"
/****************************************************************************
* Pre-Processor Definitions
@ -62,34 +65,15 @@
namespace NxWM
{
/**
* This callback class is used by the application to get notification of toolbar
* related events.
*/
class IApplicationCallback
{
public:
/**
* Called when the window minimize button is pressed.
*/
virtual void minimize(void) = 0;
/**
* Called when the window minimize close is pressed.
*/
virtual void close(void) = 0;
};
/**
* This class represents that application window. This class contains that the
* framed window and its toolbar. It manages callbacks from the toolbar minimize
* and close buttions and passes these to the application via callbacks.
*/
class CApplicationWindow : private NXWidgets::CWidgetEventHandler
class CApplicationWindow : public IApplicationWindow,
private NXWidgets::CWidgetEventHandler,
private NXWidgets::CWindowEventHandler
{
protected:
NXWidgets::CNxTkWindow *m_window; /**< The framed window used by the application */
@ -102,6 +86,24 @@ namespace NxWM
NXWidgets::CNxFont *m_windowFont; /**< The font used to rend the window label */
IApplicationCallback *m_callback; /**< Toolbar action callbacks */
/**
* Handle an NX window mouse input event.
*
* @param e The event data.
*/
#ifdef CONFIG_NX_MOUSE
void handleMouseEvent(void);
#endif
/**
* Handle a NX window keyboard input event.
*/
#ifdef CONFIG_NX_KBD
void handleKeyboardEvent(void);
#endif
/**
* Handle a mouse button click event.
*
@ -154,10 +156,7 @@ namespace NxWM
* @return. The window used by this application
*/
inline NXWidgets::CNxTkWindow *getWindow(void) const
{
return m_window;
}
NXWidgets::INxWindow *getWindow(void) const;
/**
* Set the window label
@ -165,40 +164,21 @@ namespace NxWM
* @param appname. The name of the application to place on the window
*/
inline void setWindowLabel(NXWidgets::CNxString &appname)
{
m_windowLabel->setText(appname);
}
void setWindowLabel(NXWidgets::CNxString &appname);
/**
* Register to receive callbacks when toolbar icons are selected
*/
void registerCallbacks(IApplicationCallback *callback)
{
m_callback = callback;
}
void registerCallbacks(IApplicationCallback *callback);
/**
* Simulate a mouse click on the minimize icon. This inline method is only
* used during automated testing of NxWM.
*/
#ifdef CONFIG_NXWM_UNITTEST
inline void clickMinimizeIcon(int index)
{
// Get the size and position of the widget
struct nxgl_size_s imageSize;
m_minimizeImage->getSize(imageSize);
struct nxgl_point_s imagePos;
m_minimizeImage->getPos(imagePos);
// And click the image at its center
m_minimizeImage->click(imagePos.x + (imageSize.w >> 1), imagePos.y + (imageSize.h >> 1));
}
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void clickMinimizeIcon(int index);
#endif
/**
@ -206,21 +186,8 @@ namespace NxWM
* used during automated testing of NxWM.
*/
#ifdef CONFIG_NXWM_UNITTEST
inline void clickStopIcon(int index)
{
// Get the size and position of the widget
struct nxgl_size_s imageSize;
m_stopImage->getSize(imageSize);
struct nxgl_point_s imagePos;
m_stopImage->getPos(imagePos);
// And click the image at its center
m_stopImage->click(imagePos.x + (imageSize.w >> 1), imagePos.y + (imageSize.h >> 1));
}
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void clickStopIcon(int index);
#endif
};
}

View File

@ -0,0 +1,172 @@
/****************************************************************************
* NxWidgets/nxwm/include/cfullscreenwindow.hxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#ifndef __INCLUDE_CFULLSCREENWINDOW_NXX
#define __INCLUDE_CFULLSCREENWINDOW_NXX
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include "cnxwindow.hxx"
#include "iapplicationwindow.hxx"
/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
/****************************************************************************
* Implementation Classes
****************************************************************************/
#if defined(__cplusplus)
namespace NxWM
{
/**
* This class represents a generic window. This bland window is used,
* for example, to support full screen displays.
*/
class CFullScreenWindow : public IApplicationWindow,
private NXWidgets::CWindowEventHandler
{
protected:
NXWidgets::CNxWindow *m_window; /**< The generic window used by the application */
/**
* Handle an NX window mouse input event.
*
* @param e The event data.
*/
#ifdef CONFIG_NX_MOUSE
void handleMouseEvent(void);
#endif
/**
* Handle a NX window keyboard input event.
*/
#ifdef CONFIG_NX_KBD
void handleKeyboardEvent(void);
#endif
public:
/**
* CFullScreenWindow Constructor
*
* @param window. The raw window to be used by this full screen application.
*/
CFullScreenWindow(NXWidgets::CNxWindow *window);
/**
* CFullScreenWindow Destructor
*/
~CFullScreenWindow(void);
/**
* Initialize window. Window initialization is separate from
* object instantiation so that failures can be reported.
*
* @return True if the window was successfully initialized.
*/
bool open(void);
/**
* Re-draw the application window
*/
void redraw(void);
/**
* The application window is hidden (either it is minimized or it is
* maximized, but not at the top of the hierarchy)
*/
void hide(void);
/**
* Recover the contained NXTK window instance
*
* @return. The window used by this application
*/
NXWidgets::INxWindow *getWindow(void) const;
/**
* Set the window label
*
* @param appname. The name of the application to place on the window
*/
void setWindowLabel(NXWidgets::CNxString &appname);
/**
* Register to receive callbacks when toolbar icons are selected
*/
void registerCallbacks(IApplicationCallback *callback);
/**
* Simulate a mouse click on the minimize icon. This inline method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void clickMinimizeIcon(int index);
#endif
/**
* Simulate a mouse click on the stop applicaiton icon. This inline method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void clickStopIcon(int index);
#endif
};
}
#endif // __cplusplus
#endif // __INCLUDE_CFULLSCREENWINDOW_NXX

View File

@ -125,7 +125,7 @@ namespace NxWM
* the contained CApplicationWindow instance.
*/
CApplicationWindow *getWindow(void) const;
IApplicationWindow *getWindow(void) const;
/**
* Get the icon associated with the application

View File

@ -138,7 +138,7 @@ namespace NxWM
* the contained CApplicationWindow instance.
*/
CApplicationWindow *getWindow(void) const;
IApplicationWindow *getWindow(void) const;
/**
* Get the icon associated with the application

View File

@ -49,6 +49,11 @@
#include "cwidgeteventhandler.hxx"
#include "cwidgeteventargs.hxx"
#include "nxwmconfig.hxx"
#include "nxwmglyphs.hxx"
#include "capplicationwindow.hxx"
#include "cfullscreenwindow.hxx"
#include "iapplication.hxx"
/****************************************************************************
@ -130,9 +135,10 @@ namespace NxWM
* Set size and position of a window in the application area.
*
* @param window. The window to be resized and repositioned
* @param fullscreen. True: Use full screen
*/
void setApplicationGeometry(NXWidgets::INxWindow *window);
void setApplicationGeometry(NXWidgets::INxWindow *window, bool fullscreen);
/**
* Create the task bar window.
@ -281,8 +287,8 @@ namespace NxWM
bool startWindowManager(void);
/**
* Create an application window. Creating a new application in the start
* window requires three steps:
* Create an normal application window. Creating a normal application in the
* start window requires three steps:
*
* 1. Call CTaskBar::openApplicationWindow to create a window for the application,
* 2. Instantiate the application, providing the window to the application's
@ -298,6 +304,24 @@ namespace NxWM
CApplicationWindow *openApplicationWindow(void);
/**
* Create a full screen application window. Creating a new full screen application
* requires three steps:
*
* 1. Call CTaskBar::FullScreenWindow to create a window for the application,
* 2. Instantiate the application, providing the window to the application's
* constructor,
* 3. Then call CStartWindow::addApplication to add the application to the
* start window.
*
* When the application is selected from the start window:
*
* 4. Call CTaskBar::startApplication start the application and bring its window to
* the top.
*/
CFullScreenWindow *openFullScreenWindow(void);
/**
* Start an application and add its icon to the taskbar. The applications's
* window is brought to the top. Creating a new application in the start

View File

@ -78,7 +78,7 @@ namespace NxWM
* the contained CApplicationWindow instance.
*/
virtual CApplicationWindow *getWindow(void) const = 0;
virtual IApplicationWindow *getWindow(void) const = 0;
/**
* Get the icon associated with the application

View File

@ -0,0 +1,160 @@
/****************************************************************************
* NxWidgets/nxwm/include/iapplicationwindow.hxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#ifndef __INCLUDE_IAPPLICATIONWINDOW_NXX
#define __INCLUDE_IAPPLICATIONWINDOW_NXX
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include "cnxtkwindow.hxx"
#include "cnxtoolbar.hxx"
#include "cwidgeteventargs.hxx"
#include "cwidgeteventhandler.hxx"
#include "cimage.hxx"
#include "clabel.hxx"
#include "crlepalettebitmap.hxx"
/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
/****************************************************************************
* Abstract Base Class
****************************************************************************/
#if defined(__cplusplus)
namespace NxWM
{
/**
* This callback class is used by the application to get notification of toolbar
* related events.
*/
class IApplicationCallback
{
public:
/**
* Called when the window minimize button is pressed.
*/
virtual void minimize(void) = 0;
/**
* Called when the window minimize close is pressed.
*/
virtual void close(void) = 0;
};
/**
* This class represents the general application window. The actual window
* may be a contained, framed window or and unframed, fullscreen window.
*/
class IApplicationWindow
{
public:
/**
* Initialize window. Window initialization is separate from
* object instantiation so that failures can be reported.
*
* @return True if the window was successfully initialized.
*/
virtual bool open(void) = 0;
/**
* Re-draw the application window
*/
virtual void redraw(void) = 0;
/**
* The application window is hidden (either it is minimized or it is
* maximized, but not at the top of the hierarchy)
*/
virtual void hide(void) = 0;
/**
* Recover the contained window instance
*
* @return. The window used by this application
*/
virtual NXWidgets::INxWindow *getWindow(void) const = 0;
/**
* Set the window label
*
* @param appname. The name of the application to place on the window
*/
virtual void setWindowLabel(NXWidgets::CNxString &appname) = 0;
/**
* Register to receive callbacks when toolbar icons are selected
*/
virtual void registerCallbacks(IApplicationCallback *callback) = 0;
/**
* Simulate a mouse click on the minimize icon. This inline method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
virtual void clickMinimizeIcon(int index) = 0;
#endif
/**
* Simulate a mouse click on the stop applicaiton icon. This inline method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
virtual void clickStopIcon(int index) = 0;
#endif
};
}
#endif // __cplusplus
#endif // __INCLUDE_IAPPLICATIONWINDOW_NXX

View File

@ -61,6 +61,7 @@
*
* CONFIG_NXWM_DEFAULT_FONTID - the NxWM default font ID. Default:
* NXFONT_DEFAULT
* CONFIG_NXWM_TOUCHSCREEN - Define to build in touchscreen support.
*/
#ifndef CONFIG_HAVE_CXX

View File

@ -62,8 +62,7 @@
/**
* CApplicationWindow Constructor
*
* @param taskbar. A pointer to the parent task bar instance
* @param window. The window to be used by this application.
* @param taskbar. A pointer to the parent task bar instance.
*/
CApplicationWindow::CApplicationWindow(NXWidgets::CNxTkWindow *window)
@ -134,7 +133,7 @@ CApplicationWindow::~CApplicationWindow(void)
}
// We didn't create the window. That was done by the task bar,
// Be we will handle destruction of with window as a courtesy.
// But we will handle destruction of with window as a courtesy.
if (m_window)
{
@ -314,6 +313,14 @@ bool CApplicationWindow::open(void)
m_windowLabel->setTextAlignmentHoriz(NXWidgets::CLabel::TEXT_ALIGNMENT_HORIZ_LEFT);
m_windowLabel->setTextAlignmentVert(NXWidgets::CLabel::TEXT_ALIGNMENT_VERT_CENTER);
m_windowLabel->setRaisesEvents(false);
// Get the window control
NXWidgets::CWidgetControl *windowControl = m_window->getWidgetControl();
// Register to receive callbacks on a few select window events
windowControl->addWindowEventHandler(this);
return true;
}
@ -380,6 +387,151 @@ void CApplicationWindow::hide(void)
m_windowLabel->disableDrawing();
}
/**
* Recover the contained NXTK window instance
*
* @return. The window used by this application
*/
NXWidgets::INxWindow *CApplicationWindow::getWindow(void) const
{
return static_cast<NXWidgets::INxWindow*>(m_window);
}
/**
* Set the window label
*
* @param appname. The name of the application to place on the window
*/
void CApplicationWindow::setWindowLabel(NXWidgets::CNxString &appname)
{
m_windowLabel->setText(appname);
}
/**
* Register to receive callbacks when toolbar icons are selected
*/
void CApplicationWindow::registerCallbacks(IApplicationCallback *callback)
{
m_callback = callback;
}
/**
* Simulate a mouse click on the minimize icon. This method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void CApplicationWindow::clickMinimizeIcon(int index)
{
// Get the size and position of the widget
struct nxgl_size_s imageSize;
m_minimizeImage->getSize(imageSize);
struct nxgl_point_s imagePos;
m_minimizeImage->getPos(imagePos);
// And click the image at its center
m_minimizeImage->click(imagePos.x + (imageSize.w >> 1), imagePos.y + (imageSize.h >> 1));
}
#endif
/**
* Simulate a mouse click on the stop applicaiton icon. This method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void CApplicationWindow::clickStopIcon(int index)
{
// Get the size and position of the widget
struct nxgl_size_s imageSize;
m_stopImage->getSize(imageSize);
struct nxgl_point_s imagePos;
m_stopImage->getPos(imagePos);
// And click the image at its center
m_stopImage->click(imagePos.x + (imageSize.w >> 1), imagePos.y + (imageSize.h >> 1));
}
#endif
/**
* Handle an NX window mouse input event.
*
* @param e The event data.
*/
#ifdef CONFIG_NX_MOUSE
void CApplicationWindow::handleMouseEvent(void)
{
// The logic path here is tortuous but flexible:
//
// 1. A listener thread receives mouse input and injects that into NX
// 2. In the multi-user mode, this will send a message to the NX server
// 3. The NX server will determine which window gets the mouse input
// and send a message to the listener.
// 4. The listener will call the NX message dispatcher will will do the
// message callback.
// 5. The callback goes into an instance of NXWidgets::CCallback that is
// part of the CWidget control.
// 6. That callback will update mouse information then raise the
// mouse event,
// 7. Which will finally call this function -- still running deep on the
// stack in the listener thread.
// 8. This function will then call back into the wiget control to process
// the mouse input.
// Get the CWidgetControl associated with the window
NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
// And perform a poll
control->pollEvents();
}
#endif
/**
* Handle a NX window keyboard input event.
*/
#ifdef CONFIG_NX_KBD
void CApplicationWindow::handleKeyboardEvent(void)
{
// The logic path here is tortuous but flexible:
//
// 1. A listener thread receives keyboard input and injects that into NX
// 2. In the multi-user mode, this will send a message to the NX server
// 3. The NX server will determine which window gets the keyboard input
// and send a message to the listener.
// 4. The listener will call the NX message dispatcher will will do the
// message callback.
// 5. The callback goes into an instance of NXWidgets::CCallback that is
// part of the CWidget control.
// 6. That callback will update keyboard information then raise the
// keyboard event,
// 7. Which will finally call this function -- still running deep on the
// stack in the listener thread.
// 8. This function will then call back into the wiget control to process
// the keyboard input.
// Get the CWidgetControl associated with the window
NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
// And perform a poll
control->pollEvents();
}
#endif
/**
* Handle a mouse button click event.
*

View File

@ -0,0 +1,247 @@
/********************************************************************************************
* NxWidgets/nxwm/src/cfullscreen.cxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
********************************************************************************************/
/********************************************************************************************
* Included Files
********************************************************************************************/
#include <nuttx/config.h>
#include <nuttx/nx/nxglib.h>
#include "nxconfig.hxx"
#include "cwidgetcontrol.hxx"
#include "cgraphicsport.hxx"
#include "nxwmconfig.hxx"
#include "nxwmglyphs.hxx"
#include "cfullscreenwindow.hxx"
/********************************************************************************************
* Pre-Processor Definitions
********************************************************************************************/
/********************************************************************************************
* CFullScreenWindow Method Implementations
********************************************************************************************/
using namespace NxWM;
/**
* CFullScreenWindow Constructor
*
* @param window. The raw window to be used by this application.
*/
CFullScreenWindow::CFullScreenWindow(NXWidgets::CNxWindow *window)
{
// Save the window for later use
m_window = window;
}
/**
* CFullScreenWindow Destructor
*/
CFullScreenWindow::~CFullScreenWindow(void)
{
// We didn't create the window. That was done by the task bar,
// But we will handle destruction of with window as a courtesy.
if (m_window)
{
delete m_window;
}
}
/**
* Initialize window. Window initialization is separate from
* object instantiation so that failures can be reported.
*
* @return True if the window was successfully initialized.
*/
bool CFullScreenWindow::open(void)
{
// Get the window control
NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
// Register to receive callbacks on a few select window events
control->addWindowEventHandler(this);
return true;
}
/**
* Re-draw the application window
*/
void CFullScreenWindow::redraw(void)
{
}
/**
* The application window is hidden (either it is minimized or it is
* maximized, but not at the top of the hierarchy)
*/
void CFullScreenWindow::hide(void)
{
}
/**
* Recover the contained raw window instance
*
* @return. The window used by this application
*/
NXWidgets::INxWindow *CFullScreenWindow::getWindow(void) const
{
return static_cast<NXWidgets::INxWindow*>(m_window);
}
/**
* Set the window label
*
* @param appname. The name of the application to place on the window
*/
void CFullScreenWindow::setWindowLabel(NXWidgets::CNxString &appname)
{
}
/**
* Register to receive callbacks when toolbar icons are selected
*/
void CFullScreenWindow::registerCallbacks(IApplicationCallback *callback)
{
}
/**
* Simulate a mouse click on the minimize icon. This method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void CFullScreenWindow::clickMinimizeIcon(int index)
{
}
#endif
/**
* Simulate a mouse click on the stop applicaiton icon. This method is only
* used during automated testing of NxWM.
*/
#if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN)
void CFullScreenWindow::clickStopIcon(int index)
{
}
#endif
/**
* Handle an NX window mouse input event.
*
* @param e The event data.
*/
#ifdef CONFIG_NX_MOUSE
void CFullScreenWindow::handleMouseEvent(void)
{
// The logic path here is tortuous but flexible:
//
// 1. A listener thread receives mouse input and injects that into NX
// 2. In the multi-user mode, this will send a message to the NX server
// 3. The NX server will determine which window gets the mouse input
// and send a message to the listener.
// 4. The listener will call the NX message dispatcher will will do the
// message callback.
// 5. The callback goes into an instance of NXWidgets::CCallback that is
// part of the CWidget control.
// 6. That callback will update mouse information then raise the
// mouse event,
// 7. Which will finally call this function -- still running deep on the
// stack in the listener thread.
// 8. This function will then call back into the wiget control to process
// the mouse input.
// Get the CWidgetControl associated with the window
NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
// And perform a poll
control->pollEvents();
}
#endif
/**
* Handle a NX window keyboard input event.
*/
#ifdef CONFIG_NX_KBD
void CFullScreenWindow::handleKeyboardEvent(void)
{
// The logic path here is tortuous but flexible:
//
// 1. A listener thread receives keyboard input and injects that into NX
// 2. In the multi-user mode, this will send a message to the NX server
// 3. The NX server will determine which window gets the keyboard input
// and send a message to the listener.
// 4. The listener will call the NX message dispatcher will will do the
// message callback.
// 5. The callback goes into an instance of NXWidgets::CCallback that is
// part of the CWidget control.
// 6. That callback will update keyboard information then raise the
// keyboard event,
// 7. Which will finally call this function -- still running deep on the
// stack in the listener thread.
// 8. This function will then call back into the wiget control to process
// the keyboard input.
// Get the CWidgetControl associated with the window
NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
// And perform a poll
control->pollEvents();
}
#endif

View File

@ -153,9 +153,9 @@ CNxConsole::~CNxConsole(void)
* the contained CApplicationWindow instance.
*/
CApplicationWindow *CNxConsole::getWindow(void) const
IApplicationWindow *CNxConsole::getWindow(void) const
{
return m_window;
return static_cast<IApplicationWindow*>(m_window);
}
/**
@ -202,7 +202,7 @@ bool CNxConsole::run(void)
// Recover the NXTK window instance contained in the application window
NXWidgets::CNxTkWindow *window = m_window->getWindow();
NXWidgets::INxWindow *window = m_window->getWindow();
// Get the widget control associated with the NXTK window
@ -308,7 +308,7 @@ void CNxConsole::redraw(void)
{
// Recover the NXTK window instance contained in the application window
NXWidgets::CNxTkWindow *window = m_window->getWindow();
NXWidgets::INxWindow *window = m_window->getWindow();
// Get the size of the window

View File

@ -101,12 +101,12 @@ CStartWindow::~CStartWindow(void)
/**
* Each implementation of IApplication must provide a method to recover
* the contained CApplicationWindow instance.
* the contained IApplicationWindow instance.
*/
CApplicationWindow *CStartWindow::getWindow(void) const
IApplicationWindow *CStartWindow::getWindow(void) const
{
return m_window;
return static_cast<IApplicationWindow*>(m_window);
}
/**
@ -184,7 +184,7 @@ void CStartWindow::redraw(void)
{
// Recover the NXTK window instance contained in the application window
NXWidgets::CNxTkWindow *window = m_window->getWindow();
NXWidgets::INxWindow *window = m_window->getWindow();
// Get the widget control associated with the NXTK window
@ -298,7 +298,7 @@ bool CStartWindow::addApplication(IApplication *app)
{
// Recover the NXTK window instance contained in the application window
NXWidgets::CNxTkWindow *window = m_window->getWindow();
NXWidgets::INxWindow *window = m_window->getWindow();
// Get the widget control associated with the NXTK window

View File

@ -45,8 +45,6 @@
#include "cwidgetcontrol.hxx"
#include "cnxtkwindow.hxx"
#include "nxwmconfig.hxx"
#include "nxwmglyphs.hxx"
#include "ctaskbar.hxx"
/********************************************************************************************
@ -250,13 +248,14 @@ bool CTaskbar::startWindowManager(void)
}
/**
* Create an application window. Creating a new application in the start
* window requires three steps:
* Create an normal application window. Creating a normal application in the
* start window requires three steps:
*
* 1. Call CTaskBar::openApplicationWindow to create a window for the application,
* 2. Instantiate the application, providing the window to the application's
* constructor,
* 3. Then call CStartWindow::addApplication to add the application to the start window.
* 3. Then call CStartWindow::addApplication to add the application to the
* start window.
*
* When the application is selected from the start window:
*
@ -266,7 +265,7 @@ bool CTaskbar::startWindowManager(void)
CApplicationWindow *CTaskbar::openApplicationWindow(void)
{
// Create a framed window for the application
// Get a framed window for the application
NXWidgets::CNxTkWindow *window = openFramedWindow();
if (!window)
@ -276,17 +275,58 @@ CApplicationWindow *CTaskbar::openApplicationWindow(void)
// Set size and position of a window in the application area.
setApplicationGeometry(window);
setApplicationGeometry(window, false);
// Use this window to instantiate the application window
CApplicationWindow *appwindow = new CApplicationWindow(window);
if (!appwindow)
CApplicationWindow *appWindow = new CApplicationWindow(window);
if (!appWindow)
{
delete window;
}
return appwindow;
return appWindow;
}
/**
* Create a full screen application window. Creating a new full screen application
* requires three steps:
*
* 1. Call CTaskBar::FullScreenWindow to create a window for the application,
* 2. Instantiate the application, providing the window to the application's
* constructor,
* 3. Then call CStartWindow::addApplication to add the application to the
* start window.
*
* When the application is selected from the start window:
*
* 4. Call CTaskBar::startApplication start the application and bring its window to
* the top.
*/
CFullScreenWindow *CTaskbar::openFullScreenWindow(void)
{
// Get a raw window for the application
NXWidgets::CNxWindow *window = openRawWindow();
if (!window)
{
return (CFullScreenWindow *)0;
}
// Set size and position of a window in the application area.
setApplicationGeometry(window, true);
// Use this window to instantiate the generia application window
CFullScreenWindow *appWindow = new CFullScreenWindow(window);
if (!appWindow)
{
delete window;
}
return appWindow;
}
/**
@ -561,7 +601,7 @@ NXWidgets::CNxTkWindow *CTaskbar::openFramedWindow(void)
NXWidgets::CWidgetControl *widgetControl = new NXWidgets::CWidgetControl((NXWidgets::CWidgetStyle *)NULL);
// Get an (uninitialized) instance of the background window as a class
// Get an (uninitialized) instance of the framed window as a class
// that derives from INxWindow.
NXWidgets::CNxTkWindow *window = createFramedWindow(widgetControl);
@ -588,11 +628,12 @@ NXWidgets::CNxTkWindow *CTaskbar::openFramedWindow(void)
* Set size and position of a window in the application area.
*
* @param window. The window to be resized and repositioned
* @param fullscreen. True: Use full screen
*
* @return true on success
*/
void CTaskbar::setApplicationGeometry(NXWidgets::INxWindow *window)
void CTaskbar::setApplicationGeometry(NXWidgets::INxWindow *window, bool fullscreen)
{
// Get the widget control from the task bar window. The physical window geometry
// should be the same for all windows.
@ -609,31 +650,44 @@ void CTaskbar::setApplicationGeometry(NXWidgets::INxWindow *window)
struct nxgl_point_s pos;
struct nxgl_size_s size;
// In fullscreen mode, the application window gets everything
if (fullscreen)
{
pos.x = 0;
pos.y = 0;
size.w = rect.getWidth();
size.h = rect.getHeight();
}
else
{
#if defined(CONFIG_NXWM_TASKBAR_TOP)
pos.x = 0;
pos.y = CONFIG_NXWM_TASKBAR_WIDTH;
pos.x = 0;
pos.y = CONFIG_NXWM_TASKBAR_WIDTH;
size.w = rect.getWidth();
size.h = rect.getWidth() - CONFIG_NXWM_TASKBAR_WIDTH;
size.w = rect.getWidth();
size.h = rect.getHeight() - CONFIG_NXWM_TASKBAR_WIDTH;
#elif defined(CONFIG_NXWM_TASKBAR_BOTTOM)
pos.x = 0;
pos.y = 0;
pos.x = 0;
pos.y = 0;
size.w = rect.getWidth();
size.h = rect.getWidth() - CONFIG_NXWM_TASKBAR_WIDTH;
size.w = rect.getWidth();
size.h = rect.getHeight() - CONFIG_NXWM_TASKBAR_WIDTH;
#elif defined(CONFIG_NXWM_TASKBAR_LEFT)
pos.x = CONFIG_NXWM_TASKBAR_WIDTH;
pos.y = 0;
pos.x = CONFIG_NXWM_TASKBAR_WIDTH;
pos.y = 0;
size.w = rect.getWidth() - CONFIG_NXWM_TASKBAR_WIDTH;
size.h = rect.getHeight();
size.w = rect.getWidth() - CONFIG_NXWM_TASKBAR_WIDTH;
size.h = rect.getHeight();
#else
pos.x = 0;
pos.y = 0;
pos.x = 0;
pos.y = 0;
size.w = rect.getWidth() - CONFIG_NXWM_TASKBAR_WIDTH;
size.h = rect.getHeight();
size.w = rect.getWidth() - CONFIG_NXWM_TASKBAR_WIDTH;
size.h = rect.getHeight();
#endif
}
/* Set the size and position the window.
*
@ -730,7 +784,7 @@ bool CTaskbar::createBackgroundWindow(void)
// Set the geometry to fit in the application window space
setApplicationGeometry(static_cast<NXWidgets::INxWindow*>(m_background));
setApplicationGeometry(static_cast<NXWidgets::INxWindow*>(m_background), false);
return true;
}
@ -1034,11 +1088,11 @@ bool CTaskbar::redrawApplicationWindow(IApplication *app)
// Every application provides a method to obtain its application window
CApplicationWindow *appWindow = app->getWindow();
IApplicationWindow *appWindow = app->getWindow();
// Each application window provides a method to get the underlying NX window
NXWidgets::CNxTkWindow *window = appWindow->getWindow();
NXWidgets::INxWindow *window = appWindow->getWindow();
// Raise the application window to the top of the hierarchy
@ -1085,7 +1139,7 @@ void CTaskbar::hideApplicationWindow(IApplication *app)
// Every application provides a method to obtain its application window
CApplicationWindow *appWindow = app->getWindow();
IApplicationWindow *appWindow = app->getWindow();
// Hide the application window toolbar

View File

@ -60,6 +60,8 @@
#define BITMAP_NCOLUMNS 25
#define BITMAP_NLUTCODES 6
#define DARK_PLAY_ICON 1
/********************************************************************************************
* Private Bitmap Data
********************************************************************************************/
@ -69,6 +71,21 @@ using namespace NxWM;
/* RGB24 (8-8-8) Colors */
#if CONFIG_NXWIDGETS_BPP == 24 || CONFIG_NXWIDGETS_BPP == 32
# ifdef DARK_PLAY_ICON
static const uint32_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x00a200, 0x006300, 0x004e00, 0x008100, 0x003600 /* Codes 1-5 */
};
static const uint32_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x00d800, 0x008400, 0x006800, 0x00ac00, 0x004800, /* Codes 1-5 */
};
# else /* DARK_PLAY_ICON */
static const uint32_t g_playNormalLut[BITMAP_NLUTCODES] =
{
@ -81,9 +98,26 @@ static const uint32_t g_playBrightlLut[BITMAP_NLUTCODES] =
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x3fe13f, 0x3fa23f, 0x3f8d3f, 0x3fc03f, 0x3f753f /* Codes 1-5 */
};
# endif /* DARK_PLAY_ICON */
/* RGB16 (565) Colors (four of the colors in this map are duplicates) */
#elif CONFIG_NXWIDGETS_BPP == 16
# ifdef DARK_PLAY_ICON
static const uint16_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x0500, 0x0300, 0x0260, 0x0400, 0x01a0 /* Codes 1-5 */
};
static const uint16_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x06c0, 0x0420, 0x0340, 0x0560, 0x0240, /* Codes 1-5 */
};
# else /* DARK_PLAY_ICON */
static const uint16_t g_playNormalLut[BITMAP_NLUTCODES] =
{
@ -97,6 +131,8 @@ static const uint16_t g_playBrightlLut[BITMAP_NLUTCODES] =
0x3f07, 0x3d07, 0x3c67, 0x3e07, 0x3ba7, /* Codes 0-5 */
};
# endif /* DARK_PLAY_ICON */
/* 8-bit color lookups. NOTE: This is really dumb! The lookup index is 8-bits and it used
* to lookup an 8-bit value. There is no savings in that! It would be better to just put
* the 8-bit color/greyscale value in the run-length encoded image and save the cost of these
@ -109,6 +145,22 @@ static const uint16_t g_playBrightlLut[BITMAP_NLUTCODES] =
/* 8-bit Greyscale */
# ifdef DARK_PLAY_ICON
static const uint8_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x5f, 0x3a, 0x2d, 0x4b, 0x1f /* Codes 1-5 */
};
static const uint8_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x7e, 0x4d, 0x3d, 0x64, 0x2a /* Codes 1-5 */
};
# else /* DARK_PLAY_ICON */
static const uint8_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
@ -121,10 +173,26 @@ static const uint8_t g_playBrightlLut[BITMAP_NLUTCODES] =
0x9e, 0x79, 0x6c, 0x8a, 0x5e /* Codes 1-5 */
};
# endif /* DARK_PLAY_ICON */
# else /* CONFIG_NXWIDGETS_GREYSCALE */
/* RGB8 (332) Colors */
# ifdef DARK_PLAY_ICON
static const nxgl_mxpixel_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x14, 0x0c, 0x08, 0x10, 0x04 /* Codes 1-5 */
};
static const nxgl_mxpixel_t g_playBrightlLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
0x18, 0x10, 0x0c, 0x14, 0x08 /* Codes 1-5 */
};
# else /* DARK_PLAY_ICON */
static const nxgl_mxpixel_t g_playNormalLut[BITMAP_NLUTCODES] =
{
CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */
@ -137,7 +205,8 @@ static const nxgl_mxpixel_t g_playBrightlLut[BITMAP_NLUTCODES] =
0x3c, 0x34, 0x30, 0x38, 0x2c /* Codes 0-5 */
};
# endif
# endif /* DARK_PLAY_ICON */
# endif /* CONFIG_NXWIDGETS_GREYSCALE */
#else
# error "Unsupport pixel format"
#endif