Add the first of several world creation files
This commit is contained in:
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0a355c200a
commit
6efdbf1dbe
@ -46,9 +46,10 @@ STACKSIZE = 2048
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# Traveler files
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ASRCS =
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CSRCS = trv_bitmaps.c trv_color.c trv_doors.c trv_graphics.c trv_input.c
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CSRCS += trv_mem.c trv_plane.c trv_pov.c trv_rayavoid.c trv_raycast.c
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CSRCS += trv_raycntl.c trv_rayprune.c trv_rayrend.c trv_trigtbl.c
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CSRCS = trv_bitmaps.c trv_color.c trv_createworld.c trv_doors.c
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CSRCS += trv_graphics.c trv_input.c trv_mem.c trv_plane.c trv_pov.c
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CSRCS += trv_rayavoid.c trv_raycast.c trv_raycntl.c trv_rayprune.c
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CSRCS += trv_rayrend.c trv_trigtbl.c
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MAINSRC = trv_main.c
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ifeq ($(CONFIG_NX),y)
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@ -99,4 +99,7 @@ extern trv_pixel_t g_ground_color;
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* Public Function Prototypes
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****************************************************************************/
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int trv_initialize_bitmaps(void);
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int trv_load_bitmapfile(FAR const char *bitmapfile);
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#endif /* __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_BITMAPS_H */
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@ -79,4 +79,6 @@ extern trv_pixel_t *g_paltable[NUM_ZONES];
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* Public Function Prototypes
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****************************************************************************/
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int trv_load_paltable(FAR const char *file);
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#endif /* __APPS_GRAPHICS_TRAVELER_INCLUDE_TRV_PALTABLE_H */
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454
graphics/traveler/src/trv_createworld.c
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454
graphics/traveler/src/trv_createworld.c
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@ -0,0 +1,454 @@
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/*******************************************************************************
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* apps/graphics/traveler/src/trv_createworld.c
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* This file contains the logic that creates the world.
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*
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* Copyright (C) 2014 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included files
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****************************************************************************/
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#include "trv_types.h"
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#include "trv_paltable.h"
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#include "trv_world.h"
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#include "trv_plane.h"
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#include "trv_bitmaps.h"
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#include <stdio.h>
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#include <errno.h>
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#include <apps/inifile.h>
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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/* Everything related to the camera POV is defined in the camera section. */
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#define CAMERA_SECTION_NAME "camera"
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/* These values define the initial camera position. */
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#define CAMERA_INITIAL_X "initialcamerax"
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#define CAMERA_INITIAL_Y "initialcameray"
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#define CAMERA_INITIAL_Z "initialcameraz"
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/* These values define the orientation of the g_camera. */
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#define CAMERA_INITIAL_YAW "initialcamerayaw"
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#define CAMERA_INITIAL_PITCH "initialcamerayaw"
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/* Everything related to the player is defined in the player section. */
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#define PLAYER_SECTION_NAME "player"
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/* These are characteristics of the player. */
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#define PLAYER_HEIGHT "playerheight"
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#define PLAYER_WALK_STEPHEIGHT "playerwalkstepheight"
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#define PLAYER_RUN_STEPHEIGHT "playerrunstepheight"
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/* Everything related to the world is defined in the world section. */
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#define WORLD_SECTION_NAME "world"
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/* Other files: */
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#define WORLD_MAP "worldmap"
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#define WORLD_PALETTE "worldpalette"
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#define WORLD_IMAGES "worldimages"
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/****************************************************************************
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* Private Type Declarations
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***************************************************************************/
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/****************************************************************************
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* Private Function Prototypes
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****************************************************************************/
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static int trv_ini_short(INIHANDLE inihandle, FAR int16_t *value,
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FAR const char *section, FAR const char *name);
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#if 0 /* Not used */
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static int trv_ini_long(INIHANDLE inihandle, FAR long *value,
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FAR const char *section, FAR const char *name);
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#endif
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static int trv_ini_filename(INIHANDLE inihandle, FAR char **filename,
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FAR const char *section, FAR const char *name);
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static int trv_manage_wldfile(INIHANDLE inihandle);
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/****************************************************************************
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* Public Data
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****************************************************************************/
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/* This is the starting position and orientation of the camera in the world */
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struct trv_camera_s g_initial_camera;
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/* This is the height of player (distance from the camera Z position to
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* the position of the player's "feet"
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*/
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trv_coord_t g_player_height;
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/* This is size of something that the player can step over when "walking" */
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trv_coord_t g_walk_stepheight;
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/* This is size of something that the player can step over when "running" */
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trv_coord_t g_run_stepheight;
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/****************************************************************************
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* Private Data
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****************************************************************************/
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static const char g_camera_section_name[] = CAMERA_SECTION_NAME;
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static const char g_camera_initialx_name[] = CAMERA_INITIAL_X;
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static const char g_camera_initialy_name[] = CAMERA_INITIAL_Y;
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static const char g_camera_initialz_name[] = CAMERA_INITIAL_Z;
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static const char g_camera_initialyaw_name[] = CAMERA_INITIAL_YAW;
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static const char g_camera_initialpitch_name[] = CAMERA_INITIAL_PITCH;
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static const char g_player_section_name[] = PLAYER_SECTION_NAME;
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static const char g_player_height_name[] = PLAYER_HEIGHT;
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static const char g_player_walkstepheight_name[] = PLAYER_WALK_STEPHEIGHT;
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static const char g_player_runstepheight_name[] = PLAYER_RUN_STEPHEIGHT;
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static const char g_world_section_name[] = WORLD_SECTION_NAME;
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static const char g_world_map_name[] = WORLD_MAP;
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static const char g_world_palette_name[] = WORLD_PALETTE;
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static const char g_world_images_name[] = WORLD_IMAGES;
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/****************************************************************************
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* Private Variables
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****************************************************************************/
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: trv_ini_short
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*
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* Description:
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* Reads a short value from the INI file and assures that it is within
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* range for an a int16_t
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*
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***************************************************************************/
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static int trv_ini_short(INIHANDLE inihandle, FAR int16_t *value,
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FAR const char *section, FAR const char *name)
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{
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/* Read the long integer from the .INI file. We supply the default
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* value of INT32_MAX. If this value is returned, we assume that
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* that is evidence that the requested value was not supplied in the
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* .INI file.
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*/
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long inivalue = inifile_read_integer(inihandle, section, name, INT32_MAX);
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/* Make sure that it is in range for a int16_t. */
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if (inivalue < INT16_MIN || inivalue > INT16_MAX)
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{
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/* It is not!... */
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*value = 0;
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/* Is this because the integer was not found? or because
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* it is really out of range.
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*/
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if (inivalue != INT32_MAX)
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{
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fprintf(stderr, "ERROR: Integer out of range in INI file:\n");
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fprintf(stderr, " Section=\"%s\" Variable name=\"%s\" value=%ld\n",
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section, name, (long)inivalue);
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return -ENOENT;
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}
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else
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{
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fprintf(stderr, "ERROR: Required integer not found in INI file:\n");
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fprintf(stderr, " Section=\"%s\" Variable name=\"%s\"\n",
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section, name);
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return -ERANGE;
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}
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}
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else
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{
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*value = (int16_t)inivalue;
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return OK;
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}
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}
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/****************************************************************************
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* Name: trv_ini_long
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*
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* Description:
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* Reads a long value from the INI file
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*
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***************************************************************************/
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#if 0 /* Not used */
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static uint8_t trv_ini_long(INIHANDLE inihandle, FAR long *value,
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FAR const char *section, FAR const char *name)
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{
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/* Read the long integer from the .INI file.*/
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*value = inifile_read_integer(inihandle, section, name, 0);
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return 0;
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}
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#endif
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/****************************************************************************
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* Name: trv_ini_filename
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*
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* Description:
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* Reads a file name from the the INI file.
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*
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***************************************************************************/
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static int trv_ini_filename(INIHANDLE inihandle, FAR char **filename,
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FAR const char *section, FAR const char *name)
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{
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/* Read the string from the .INI file. We supply the default value of
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* NULL. If this value is returned, we assume that that is evidence that
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* the requested value was not supplied in the .INI file.
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*/
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FAR char *value = inifile_read_string(inihandle, section, name, NULL);
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/* Did we get the file name? */
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if (!value)
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{
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/* No... */
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*filename = NULL;
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fprintf(stderr, "ERROR: Required filename not found in INI file:\n");
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fprintf(stderr, " Section=\"%s\" Variable name=\"%s\"\n",
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section, name);
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return -ENOENT;
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}
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else
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{
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*filename = value;
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return OK;
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}
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}
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/****************************************************************************
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* Name: trv_manage_wldfile
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*
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* Description:
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* This is the guts of trv_world_create. It is implemented as a separate
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* function in order to simplify error handling
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*
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***************************************************************************/
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static int trv_manage_wldfile(INIHANDLE inihandle)
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{
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FAR char *filename;
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int ret;
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/* Read the initial camera/player position */
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ret = trv_ini_short(inihandle, &g_initial_camera.x,
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g_camera_section_name, g_camera_initialx_name);
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if (ret < 0)
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{
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return ret;
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}
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ret = trv_ini_short(inihandle, &g_initial_camera.y,
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g_camera_section_name, g_camera_initialy_name);
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if (ret < 0)
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{
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return ret;
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}
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ret = trv_ini_short(inihandle, &g_initial_camera.z,
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g_camera_section_name, g_camera_initialz_name);
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if (ret < 0)
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{
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return ret;
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}
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/* Get the player's yaw/pitch orientation */
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ret = trv_ini_short(inihandle, &g_initial_camera.yaw,
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g_camera_section_name, g_camera_initialyaw_name);
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if (ret < 0)
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{
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return ret;
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}
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ret = trv_ini_short(inihandle, &g_initial_camera.pitch,
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g_camera_section_name, g_camera_initialpitch_name);
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if (ret < 0)
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{
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return ret;
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}
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/* Get the height of the player */
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ret = trv_ini_short(inihandle, &g_player_height,
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g_player_section_name, g_player_height_name);
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if (ret < 0)
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{
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return ret;
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}
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/* Read the player's capability to step on top of things in the world. */
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ret = trv_ini_short(inihandle, &g_walk_stepheight,
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g_player_section_name, g_player_walkstepheight_name);
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if (ret < 0)
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{
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return ret;
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}
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ret = trv_ini_short(inihandle, &g_run_stepheight,
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g_player_section_name, g_player_runstepheight_name);
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if (ret < 0)
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{
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return ret;
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}
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/* Get the name of the file containing the world map */
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ret = trv_ini_filename(inihandle, &filename,
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g_world_section_name, g_world_map_name);
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if (ret < 0)
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{
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return ret;
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}
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/* Allocate and load the world */
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ret = trv_initialize_planes();
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if (ret < 0)
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{
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return ret;
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}
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ret = trv_load_planefile(filename);
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if (ret < 0)
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{
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return ret;
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}
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inifile_free_string(filename);
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/* Get the name of the file containing the palette table which is used
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* to adjust the lighting with distance.
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*/
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ret = trv_ini_filename(inihandle, &filename,
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g_world_section_name, g_world_palette_name);
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if (ret < 0)
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{
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return ret;
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}
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/* Then load it into g_paltable. */
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ret = trv_load_paltable(filename);
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if (ret < 0)
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{
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return ret;
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}
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inifile_free_string(filename);
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/* Get the name of the file containing the texture data */
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ret = trv_ini_filename(inihandle, &filename,
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g_world_section_name, g_world_images_name);
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if (ret < 0)
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{
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return ret;
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}
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/* Then load the bitmaps */
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ret = trv_initialize_bitmaps();
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if (ret < 0)
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{
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return ret;
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}
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ret = trv_load_bitmapfile(filename);
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inifile_free_string(filename);
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return ret;
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: trv_world_create
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*
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* Description:
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* Load the world data structures from information in an INI file
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*
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***************************************************************************/
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int trv_world_create(FAR const char *wldfile)
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{
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INIHANDLE inihandle;
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int ret;
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/* Open the INI file which contains all of the information that we
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* need to construct the world
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*/
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inihandle = inifile_initialize(wldfile);
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if (!inihandle)
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{
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fprintf(stderr, "ERROR: Could not open INI file=\"%s\"\n", wldfile);
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return -ENOENT;
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}
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/* Load the world file data */
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ret = trv_manage_wldfile(inihandle);
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/* Close the INI file and return */
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inifile_uninitialize(inihandle);
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return ret;
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}
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@ -219,7 +219,7 @@ int traveler_main(int argc, char *argv[])
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ret = trv_world_create(world_filename);
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if (ret < 0)
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{
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trv_abort("ERROR: %d loading world file %s: %d\n",
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trv_abort("ERROR: Failed to load world file %s: %d\n",
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world_filename, ret);
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}
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