apps/graphics/pdcurs34: Simply and combine some logic.
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@ -623,7 +623,10 @@ void PDC_transform_line(int lineno, int x, int len, const chtype *srcp)
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void PDC_clear_screen(FAR struct pdc_fbstate_s *fbstate)
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{
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FAR pdc_color_t *dest;
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FAR pdc_color_t bgcolor;
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FAR uint8_t *line;
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int width;
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int row;
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int col;
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@ -632,31 +635,32 @@ void PDC_clear_screen(FAR struct pdc_fbstate_s *fbstate)
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int ret;
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#endif
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/* Get the background color and display width */
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bgcolor = PDCURSES_INIT_COLOR;
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width = fbstate->xres;
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#if PDCURSES_BPP < 8
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FAR uint8_t *dest;
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uint8_t color8;
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int width;
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/* Pack multiple pixels into one byte */
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/* Get a byte that packs multiple pixels into one byte */
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color8 = PDCURSES_INIT_COLOR;
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#if PDCURSES_BPP < 2 /* BPP = 1 */
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color8 &= 1; /* Isolate 0 */
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color8 = color8 << 1 | color8; /* Replicate 0 to 1 */
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#if PDCURSES_BPP == 1 /* BPP = 1 */
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bgcolor &= 1; /* Isolate 0 */
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bgcolor = bgcolor << 1 | bgcolor; /* Replicate 0 to 1 */
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bgcolor = bgcolor << 2 | bgcolor; /* Replicate 0-1 to 2-3 */
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bgcolor = bgcolor << 4 | bgcolor; /* Replicate 0-3 to 4-7 */
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#elif PDCURSES_BPP == 2 /* BPP = 2 */
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bgcolor &= 3; /* Isolate 0-1 */
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bgcolor = bgcolor << 2 | bgcolor; /* Replicate 0-1 to 2-3 */
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bgcolor = bgcolor << 4 | bgcolor; /* Replicate 0-3 to 4-7 */
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#else /* BPP = 4 */
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bgcolor &= 15; /* Isolate 0-3 */
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bgcolor = bgcolor << 4 | bgcolor; /* Replicate 0-3 to 4-7 */
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#endif
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#if PDCURSES_BPP < 4 /* BPP = (1,2} */
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color8 &= 3; /* Isolate 0-1 */
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color8 = color8 << 2 | color8; /* Replicate 0-1 to 2-3 */
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#endif /* BPP = (1,2,4} */
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color8 &= 15; /* Isolate 0-3 */
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color8 = color8 << 4 | color8; /* Replicate 0-3 to 4-7 */
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/* Convert the width of the display to units of bytes. */
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/* Get the width of the display in bytes. */
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width /= PDCURSES_PPB;
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#endif
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width = fbstate->xres / PDCURSES_PPB;
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/* Now copy the color into the entire glyph region */
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/* Write the initial color into the entire framebuffer */
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for (row = 0, line = (FAR uint8_t *)fbstate->fbmem;
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@ -667,26 +671,9 @@ void PDC_clear_screen(FAR struct pdc_fbstate_s *fbstate)
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col < width;
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col++)
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{
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*dest++ = color8;
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*dest++ = bgcolor;
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}
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}
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#else
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FAR pdc_color_t *dest;
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/* Write the initial color into the entire framebuffer */
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for (row = 0, line = (FAR uint8_t *)fbstate->fbmem;
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row < fbstate->yres;
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row++, line += fbstate->stride)
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{
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for (col = 0, dest = (FAR pdc_color_t *)line;
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col < fbstate->xres;
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col++)
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{
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*dest++ = PDCURSES_INIT_COLOR;
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}
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}
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#endif
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#ifdef CONFIG_LCD_UPDATE
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/* Update the entire display */
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