Correct graphics scaling logic

This commit is contained in:
Gregory Nutt 2014-12-03 18:19:10 -06:00
parent 2d8e0458d1
commit bfd9cfe0e5
3 changed files with 54 additions and 33 deletions

View File

@ -86,14 +86,16 @@ struct trv_graphics_info_s
NXHANDLE hnx; /* The connection handle */
NXHANDLE bgwnd; /* Background window handle */
#else
trv_coord_t stride; /* Length of a line in bytes */
trv_coord_t hoffset; /* Horizontal to start of data (in columns) */
trv_coord_t voffset; /* Offset to start of data (in rows) */
trv_coord_t stride; /* Length of a line (in bytes) */
#endif
trv_coord_t hwwidth; /* Display width (pixels) */
trv_coord_t hwheight; /* Display height (rows) */
trv_coord_t swwidth; /* Software render width (pixels) */
trv_coord_t swheight; /* Software render height height (rows) */
uint8_t vscale; /* Log2 vertical image scale factor */
uint8_t hscale; /* Log2 horizontal image scale factor */
uint8_t vscale; /* Vertical image scale factor */
uint8_t hscale; /* Horizontal image scale factor */
struct trv_palette_s palette; /* Color palette */
FAR dev_pixel_t *hwbuffer; /* Hardware frame buffer */
FAR trv_pixel_t *swbuffer; /* Software render buffer */

View File

@ -41,12 +41,16 @@
****************************************************************************/
#include "trv_types.h"
#include "trv_graphics.h"
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
/* This is the size of the buffer supported by the ray caster */
#define TRV_SCREEN_WIDTH 320
#define TRV_SCREEN_HEIGHT 200
/****************************************************************************
* Public Types
****************************************************************************/
@ -55,6 +59,9 @@
* Public Function Prototypes
****************************************************************************/
struct trv_camera_s;
struct trv_graphics_info_s;
void trv_raycaster(FAR struct trv_camera_s *player,
FAR struct trv_graphics_info_s *ginfo);

View File

@ -41,6 +41,7 @@
#include "trv_main.h"
#include "trv_mem.h"
#include "trv_color.h"
#include "trv_raycntl.h"
#include "trv_debug.h"
#include "trv_graphics.h"
@ -329,24 +330,21 @@ void trv_row_update(struct trv_graphics_info_s *ginfo,
FAR const trv_pixel_t *src,
FAR dev_pixel_t *dest)
{
trv_coord_t hexpand;
dev_pixel_t pixel;
trv_coord_t srccol;
int i;
/* Loop for each column in the src render buffer */
hexpand = (1 << ginfo->hscale);
for (srccol = 0; srccol < ginfo->swwidth; srccol++)
for (srccol = 0; srccol < TRV_SCREEN_WIDTH; srccol++)
{
/* Map the source pixel */
pixel = ginfo->palette.lut[*src++];
/* Copy it to the destination, expanding as necessary */
/* Expand pixels horizontally via pixel replication */
for (i = 0; i < hexpand; i++)
for (i = 0; i < ginfo->hscale; i++)
{
*dest++ = pixel;
}
@ -383,8 +381,8 @@ void trv_display_update(struct trv_graphics_info_s *ginfo,
int trv_graphics_initialize(FAR struct trv_graphics_info_s *ginfo)
{
int swwidth;
int swheight;
int width;
int height;
int scale;
/* Initialize the graphics device and get information about the display */
@ -397,31 +395,38 @@ int trv_graphics_initialize(FAR struct trv_graphics_info_s *ginfo)
trv_nxsu_initialize(ginfo);
#endif
/* Check the size of the display */
width = ginfo->hwwidth;
height = ginfo->hwheight;
if (width < TRV_SCREEN_WIDTH || height < TRV_SCREEN_HEIGHT)
{
trv_abort("ERROR: Display is too small\n");
}
/* Check if we need to scale the image */
swwidth = ginfo->hwwidth;
scale = 0;
scale = 0;
while (swwidth > MAX_REND_WIDTH)
while (width >= TRV_SCREEN_WIDTH)
{
swwidth >>= 1;
width -= TRV_SCREEN_WIDTH;
scale++;
}
ginfo->swwidth = swwidth;
ginfo->hscale = scale;
ginfo->hscale = scale;
ginfo->hoffset = (width >> 1);
swheight = ginfo->hwheight;
scale = 0;
while (swheight > MAX_REND_WIDTH)
scale = 0;
while (height >= TRV_SCREEN_HEIGHT)
{
swheight >>= 1;
height -= TRV_SCREEN_HEIGHT;
scale++;
}
ginfo->swheight = swheight;
ginfo->vscale = scale;
ginfo->vscale = scale;
ginfo->voffset = (height >> 1);
/* Allocate buffers
*
@ -431,7 +436,7 @@ int trv_graphics_initialize(FAR struct trv_graphics_info_s *ginfo)
*/
ginfo->swbuffer = (trv_pixel_t*)
trv_malloc(swwidth * swheight * sizeof(trv_pixel_t));
trv_malloc(TRV_SCREEN_WIDTH * TRV_SCREEN_HEIGHT * sizeof(trv_pixel_t));
if (!ginfo->swbuffer)
{
trv_abort("ERROR: Failed to allocate render buffer\n");
@ -503,8 +508,8 @@ void trv_graphics_terminate(FAR struct trv_graphics_info_s *ginfo)
void trv_display_update(struct trv_graphics_info_s *ginfo)
{
FAR const uint8_t *src = (FAR const uint8_t *)ginfo->swbuffer;
FAR uint8_t *dest = (FAR uint8_t *)ginfo->hwbuffer;
FAR const uint8_t *src;
FAR uint8_t *dest;
trv_coord_t srcrow;
#ifdef CONFIG_NX
trv_coord_t destrow;
@ -512,12 +517,19 @@ void trv_display_update(struct trv_graphics_info_s *ginfo)
FAR uint8_t *first;
trv_coord_t lnwidth;
#endif
trv_coord_t vexpand;
int i;
/* Loop for each row in the srce render buffer */
/* Get the star tof the first source row */
src = (FAR const uint8_t *)ginfo->swbuffer;
/* Get the start of the first destination row */
dest = (FAR uint8_t *)ginfo->hwbuffer +
(ginfo->hoffset * ginfo->stride) + ginfo->voffset;
/* Loop for each row in the src render buffer */
vexpand = (1 << ginfo->vscale);
#ifdef CONFIG_NX
destrow = 0;
#else
@ -543,7 +555,7 @@ void trv_display_update(struct trv_graphics_info_s *ginfo)
/* Then replicate as many times as is necessary */
for (i = 1; i < vexpand; i++)
for (i = 1; i < ginfo->vscale; i++)
{
#ifdef CONFIG_NX
/* Transfer the row buffer to the NX window */
@ -560,7 +572,7 @@ void trv_display_update(struct trv_graphics_info_s *ginfo)
/* Point to the next src row */
src += ginfo->swwidth;
src += TRV_SCREEN_WIDTH;
}
}